Hero's Song is an open world roguelike fantasy action RPG with a beautiful 2D pixel art style. Explore vast, mysterious, and living worlds of your own creation; and seek the power of the Gods alone or with up to 25 friends on your own server.
User reviews:
Overall:
Mixed (107 reviews) - 57% of the 107 user reviews for this game are positive.
Release Date: Nov 7, 2016

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access provides Hero's Song the best chance at becoming the game we want it to be. Getting early feedback from a vibrant community is vital to our dream.

Hero's Song is a single-player and multiplayer game, so the game must be balanced properly for both play styles. We need to improve the game to support up to 200 players, but our initial release will support up to 25. We want to ensure that we're careful with the features we add, and we want to have a roadmap in front of the community to give you insight into what we're working on.

In addition to the value we get as game makers, your support during Early Access helps us finish development on Hero's Song. Your support also allows us to be independent of large game publishers so we can do things the way we believe they should be done.”

Approximately how long will this game be in Early Access?

“Six months. We do not believe in leaving Hero's Song in Early Access for a long time. Our goal is to finish the game and release a polished version within six months.”

How is the full version planned to differ from the Early Access version?

“The full version will differ from the Early Access version in the following ways:

  • Significantly more polished with gameplay and performance improvements.

  • Full support for up to 200 players on a single server.

  • Open-world housing: This will be the first thing we work on post-Early Access release.

  • Mounts: Mounts will be added during Early Access.

  • An additional 6 classes will bring the total to 21 classes.

  • Boats: Boats will be a big part of the game, but will not be in on Day 1 of Early Access.

  • Weather: We will be adding a weather system during Early Access.

  • Racial Housing: Each subrace will have a distinct architectural style.

What is the current state of the Early Access version?

“The current state of the game is as follows:

  • When you create a character, you can choose from 15 classes and 9 races, including three subraces of Elves, Dwarves, and Humans.

  • All subraces use shared racial housing (i.e., Avar and Tenab Humans share the Human architectural style.) Our plan is to create a unique architectural style for each subrace.

  • We can hold around 25 people on a server for Day 1 of Early Access.

  • Difficulty: Hero's Song is a hard game and we haven't fuly implemented the UI, so you should expect a steeper learning curve for this version of the game.

  • Bugs and other issues: You can expect to find bugs in the game during Early Access. It's part of why we need Early Access. We're a small company and we need your help, especially with multiplayer testing.

  • Depth: While Hero's Song is a very deep game, we're going to be gradually adding a lot of depth to the game over the Early Access period. Our dream is a very stat-heavy game. As we add new features and things to the world, you can expect there to be a lot of things we need to both add and clean up.

  • Gods: On Day 1 of Early Access, Gods will not take physical form, but this will be something we will add early on in Early Access. They are still the core of the game and their influence on world creation is huge. Our vision for the Gods are pretty epic: we want to give some of them their own planes of existence, and we want to have some of them appearing in the game world.

  • Premium server listings: This will be added during Early Access.

Will the game be priced differently during and after Early Access?

“We plan to increase the price once the Early Access period is over.”

How are you planning on involving the Community in your development process?

“We plan on involving the community extensively during development through regular streaming of new features, and through extended Q&As with the development team on CohhCarnage's Twitch channel at http://www.twitch.tv/cohhcarnage.

In addition, we have both forums and a great Reddit community that we plan on actively being a part of and listening a lot to the feedback from our players!”
Read more
 

Recent updates View all (16)

December 2, 2016

Hero's Song Early Access Update 6 - Hotfix 1

Balance

  • Fixed an issue where non-player characters could spawn at Level 0, which would prevent those entities from wearing clothes and rewarding loot, coins, and experience
Encounters
  • Fixed an issue where the Shambler was not behaving correctly in response to damage
Visuals
  • Added shadows to Inferno Wolves
  • Adjusted scaling of Inferno Wolves to be consistent with Dire Wolves
  • Improved the appearance of Dire Wolves

3 comments Read more

December 1, 2016

What's New in Hero's Song Early Access Update 6

IMPORTANT: We do not support old worlds. If you created a world prior to this update, please create a new world.

General

  • Significantly improved sever region performance and stability
  • Improved city and dungeon generation performance
  • Improved pathfinding accuracy and performance
  • Fixed an issue where the game would crash while players moved away from each other across regions
  • Fixed an issue where the game would freeze at a loading screen if there was a port conflict while setting up a single-player world
  • Fixed an issue where the game would freeze at a loading screen if the player exited character creation and joined a world
  • Fixed an issue where the game would freeze at a loading screen when the system hostname contained special characters
  • Fixed an issue where purchasing an equippable item would desync the game
Balance
  • Added a leveling system for non-player characters
  • Smoothed world level between all cities and points of interest
  • Dungeons now scale to and beyond world level when entered
  • Leaving the underworld now fully restores the player character’s health
  • Increased health for all playable classes by around 50%
  • Increased base Nether resource regeneration to 5 per second
Multiplayer
  • Friends List
    • Friends list is now functional.
    • Added support for only Steam friends. All Steam friends that are online and in your world will be displayed on this list.
    • Added small compass to each friend that displays position relative to your location
    • Added teleport button with 30-second reuse time that will take you to your friend in the overworld. If either party is in the underworld, teleport will fail.
Classes
  • Necromancer
    • Added passive Nether resource regeneration
    • Plague
      • Plague now deals 4/7/10/12/15 area-of-effect disease damage over time
    • Rot
      • Rot now deals 5/10/15/20/25 single-target disease damage over time
  • Paladin
    • Holy Weapon
      • Fixed an issue where switching weapons would cancel the effect
    • Lay On Hands
      • Fixed an issue where the ability could not affect the player character in the underworld and after exiting the underworld
  • Ranger
    • Spread Shot
      • Increased the range on ranks 2-5.
      • Decreased the cooldown on ranks 2-5 from 10 seconds to 8 seconds.
    • Volley
      • Increased reuse time to 10 seconds
      • Fixed an issue where the ability was not consuming ammo
      • Changed ranks 2-5 from single target abilities to area of effect.
  • Shaman
    • Hymn of the Elders
      • Removed an errant requirement from the ability
    • Soothe
      • Fixed an issue where the ability was not healing over time
  • Swashbuckler
    • Blade Dance
      • Added visual effects
      • Fixed an issue where the critical hit chance modifier was not applying properly
    • Dervish
      • Dervish now deals 15/25/35/50/75 damage per second
      • Fixed an issue where the ability would not deal damage to nearby targets
    • Double Strike
      • Double Strike now deals 125/150/175/200/225% weapon damage
    • Hamstring Slash
      • Hamstring Slash now deals 115/125/135/150/175% weapon damage
  • Wizard
    • Lightning
      • Lightning is now an area-of-effect ability (was single target)
      • Lightning can now strike up to four targets
      • Increased cooldown to 8 seconds at all ranks
    • Zap
      • Removed the wand requirement
Navigation
  • Added a new procedurally generated roads and trails system
    • Currently connects towns, dungeons, and points of interest
    • Features variety of road and trail markers
  • Fixed an issue where Ithgald and Uthar players were not starting in the correct biomes
Points of Interest - General
  • Added a new point of interest encounter system with minibosses
  • Fixed an issue where points of interest could appear in same geotiles as cities
Points of Interest - Locations
  • Arcane Obelisk
    • Added a new Sentinels encounter to the point of interest
  • Fairy Glen
    • Added new art for the point of interest
    • Added a new Elder Treant encounter to the point of interest
  • Vampire Castle
    • Added a new Vampire Lord encounter to the point of interest
Encounters - General
  • Added a new dungeon boss and miniboss encounter system
    • Added epic loot to bosses and minibosses
    • Set bosses and minibosses to equip their loot
  • Added a new system where humanoids now build campfires and sleep at night
  • Increased global diversity of population centers within biome preferences
  • Improved influence of non-player civilizations on wilderness encounters
  • Fixed several issues where some creatures would attack campfires and containers
Encounters - Classes
  • Priests
    • Temporarily removed from encounters
  • Wizards
    • Fixed an issue where the NPCs would cast Firewall ability too often
    • Fixed placement of NPC wizard’s Firewall
Encounters - Creatures
  • Bats
    • Added creature to own faction
    • Fixed an issue where shadows did not match creature shape
  • Bears
    • Fixed an issue where bears were not spawning correctly
  • Dire Wolves
    • Added Tough Leathery Skin loot
    • Improved shadows attached to creature
    • Fixed an issue where glowing eyes on Dire Wolves would not turn off on death
  • Gnolls
    • Increased global encounter distribution range
    • Decreased melee damage multiplier by 20%
  • Goblins
    • Increased global encounter distribution range
    • Decreased melee damage multiplier by 20%
    • Decreased the minimum and maximum damage on Goblin Clubs
  • Goblin King
    • Increased encounter difficulty to Miniboss
  • Orcs
    • Increased global encounter distribution range
    • Decreased melee damage multiplier by 20%
  • Rats
    • Fixed an issue where shadows did not match creature shape
  • Scorpions
    • Added sound effects
    • Fixed an issue where Scorpions were hostile toward Scorpion Hatchlings
  • Skeleton King
    • Added the encounter to the end of dungeons
    • Increased encounter difficulty to Miniboss
  • Varloosh
    • Set biome preferences to Rocky and Snowy Mountain
  • Wolves
    • Added crafting loot
    • Added creature to own faction
    • Improved flanking behavior
    • Reduced Bite ability damage by 20%
    • Reduced the number of footstep sound effects
  • Zombies
    • Improved death sound effects
Items
  • Added a large variety of rare piercings that boost attributes
  • Rebalanced torches to have a 10% chance to set targets alight, instead of a 100% chance to cause fear and damage over time
  • Temporarily removed eye patches from non-human races
  • Temporarily removed jewelry from non-human races
Visuals
  • Added a unique visual effect to critical hits
  • Improved the torch visual effects
  • Fixed an issue where weapon effects would be disabled after initial attack
  • Fixed an issue where weapon effects would be disabled permanently after switching between melee and ranged weapons
  • Fixed an issue where ranged weapon effects were not using the correct slot
User Interface
  • World Selection
    • Added new delete world button to world row on the world selection menu
    • Added new world deletion prompt with red confirmation button
    • Fixed an issue where the max font size of the world description was too large
  • Recorded History
    • Fixed an issue where the player could return to the world creation screen using the Back button on the recorded history screen
  • Character Creation
    • Fixed an issue where the character name was no longer randomly generated
    • Fixed an issue where clicking the Next Character button would generate three characters
    • Fixed an issue where the character name would become NoNameSpecified after clicking the Previous Character button
    • Fixed an issue where hovering the mouse cursor over a projectile on the character creation screen would not display the associated tooltip
  • HUD
    • Added new art and layout for the day-night cycle indicator
    • Increased the floating text size for damage dealt and received
    • Increased the floating text size for experience and coin rewards
    • Fixed an issue where the nameplate did not correctly reset buff icons when switching targets
    • Fixed an issue where effect icons could scale incorrectly
  • Character Statistics
    • Added a new Statistics window that can be found to the top left of the paper doll
  • General Inventory
    • Fixed an issue where general inventory slots did not update correctly when a bag was unequipped
  • Crafting
    • Fixed an issue where crafting progress was not interrupted when switching recipes
    • Fixed an issue where crafting progress was not interrupted when closing the crafting window
    • Fixed an issue where recipes were identifying equipped items as components
  • Merchant
    • Added sell button
    • Fixed an issue where tooltips would break when the window was closed
    • Fixed an issue where item names were not displayed correctly
  • Tooltips
    • Fixed an issue where stats would disappear from item tooltips in some situations
Text
  • Added new combat dialogue lines
  • Fixed an issue where Ithgald and Uthar race descriptions were switched
  • Fixed an issue where Ithgald town names and descriptions were not correctly assigned
  • Fixed an issue where the Vampire Castle point of interest name was labeled incorrectly

16 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

Hero's Song is an open world roguelike fantasy action RPG with a beautiful 2D pixel art style. Create epic fantasy worlds uniquely shaped by your choices, the power of the Gods, and thousands of years of procedurally generated history. Adventure alone or with up to 25 friends (during Early Access) on your own server and crush your foes. Become a legendary hero in a dangerous and mysterious world of magic and monsters. Explore endless dungeons and ancient cities in long-forgotten lands in search of knowledge, treasure, and the power of the Gods!

A hardcore action RPG for hardcore gamers


In Hero's Song, you use the familiar click-to-move and attack controls of classic action RPGs to navigate the battlefield, and outwit, overpower, and overcome your enemies.

  • Challenge yourself to use a wide variety of melee, ranged, and magical abilities and defeat the intelligent tactics of your enemies.
  • True to its hardcore nature, combat in Hero's Song is dangerous and has very real consequences, including the chance of permanent death.
  • Friendly fire is always defaulted to "on," so positioning and precision are very important considerations. Death will come quickly if you think this is a simple clickfest.

Create and explore epic fantasy worlds


Within a universe crafted by Patrick Rothfuss, the New York Times bestselling author of The Kingkiller Chronicle, the worlds of Hero's Song are living ecosystems with deep histories.

  • Choose a pantheon of gods to dominate your world, influencing not just the physical geography but thousands of years of compelling history, including your hero's bloodlines.
  • Adventure far and wide across grasslands, forests, deserts, tundra, oceans, and other procedurally generated environments.
  • Stumble upon your own stories by following a merry band of warriors, rescuing a traveling merchant from a pack of wolves, or slaughtering an entire village.

Become a legend


In worlds so vast you will never encounter every living being, worthy heroes can accumulate wealth and power beyond imagining, ultimately ascending to godhood themselves.

  • Discover hundreds of crafting recipes and thousands of hard-to-find resources while contending with a horde of dangerous creatures and self-interested factions.
  • Loot, craft, and steal nearly 8,000 handmade items, including ancient and magical artifacts passed down through the generations and lost to time.
  • Struggle to survive in a harsh fantasy world, attending to basic needs, camping in the wilderness, and treating injuries and illness.

Join a community of heroes online


Hero's Song offers an online community of heroes from which you can recruit other players to join you on your adventures, or battle for supremacy on the field.

  • Host your own persistent worlds supporting up to 25 simultaneous players.
  • Customize your public world, including PvP, permadeath, and the day/night cycle.
  • Join a public world without a separate game client.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP SP2 64-bit
    • Processor: Intel® Core™ i5 @ 2.0 Ghz / AMD® Phenom™ @ 2.6 Ghz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA® GeForce™ GT 430 / AMD® Radeon™ HD 5450 (1 GB VRAM)
    • DirectX: Version 11
    • Storage: 3 GB available space
    Recommended:
    • OS: Windows 10 64-bit
    • Processor: Intel® Core™ i5 @ 2.0 Ghz / AMD® Phenom™ @ 2.6 Ghz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA® GeForce™ GTX 970 / AMD® Radeon™ R9 390 (2 GB VRAM)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Minimum:
    • OS: macOS Mountain Lion (10.8)
    • Processor: Intel® Core™ i5 @ 2.0 Ghz
    • Memory: 4 GB RAM
    • Graphics: Intel® HD 4000 (1 GB VRAM)
    • Storage: 3 GB available space
    Recommended:
    • OS: macOS Sierra (10.12)
    • Processor: Intel® Core™ i7 @ 2.2 Ghz
    • Memory: 8 GB RAM
    • Graphics: Intel® Iris™ Pro (1.5 GB VRAM)
    • Network: Broadband Internet connection
    • Storage: 3 GB available space

What Curators Say

4 Curators have reviewed this product. Click here to see them.
Customer reviews Learn More
Overall:
Mixed (107 reviews)
Review Type


Purchase Type


Language


Display As:


(what is this?)
85 reviews match the filters above ( Mixed)
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...