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Releasedatum: 4 dec 2009
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Altitude spelen

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Recente updates Alles weergeven (2)

Altitude is now free!

5 september

Altitude is now completely free. There is no full version to purchase: new players will automatically gain access to all of Altitude's planes and perks as they level up.

Widescreen Support: Altitude's native resolution has been updated from 4:3 to 16:9 (widescreen). Players can now see 25% farther ahead of their plane horizontally and about 6% less far vertically.

Expanded custom server support:

Server Console Commands:
modifyTournament <player> <team> - for adjusting tournament participants while a tournament is in progress (-1=not part of tournament, 0=left team, 1=right team)
overrideBallScore <leftScore> <rightScore> - for manually adjusting scores in ball mode
overrideSpawnPoint <player> <x> <y> <angle> - for dynamic spawn positions in custom game modes
* any spawn attempts by the playerId associated with <player> will use x/y/angle instead of a normal spawning location
* pass x=0,y=0,angle=0 to clear the override and resume normal spawning rules for a target player, otherwise overrides are cleared on map change (after "mapLoading" but before "mapChange") and on player disconnection

Servers can now disallow (or enforce) the use of random plane configurations via a disallowedPlaneRandomTypes block. Edit launcher_config.xml and just before the line starting with "<mapList..." add a block like this (note: this example blocks all random and non-random configurations, effectively preventing any spawning):
Code:

<disallowedPlaneRandomTypes>
<PlaneRandomType name="non_random" />
<PlaneRandomType name="custom_random" />
<PlaneRandomType name="full_random" />
</disallowedPlaneRandomTypes>

Server JSON log message updates:
"kill" now includes "victimPositionX","victimPositionY","victimVelocit yX","victimVelocityY"
"powerupPickup" now includes the powerup's "velocityX","velocityY" at time of pickup

Clients will now automatically leave a server after 5 minutes of idle time only if the server is full (for non-full servers, clients will leave after 60 idle minutes).

1DE (objective) game mode timers have been updated to encourage team play:
* Increased bomb plant time from 1.5 seconds to 3 seconds
* Increased bomb defuse time from 3 seconds to 4 seconds
* Increased bomb detonate time from 14 seconds to 22 seconds

40 opmerkingen Meer informatie

Info over het spel

Blast your way across the cartoon skies in this fast-paced game of aerial combat. Nimbly Games has crafted an instantly accessible, rewardingly deep, and ravishingly fun multiplayer action game. The sirens have sounded, bogies are coming in hot…
Jump into the fast and agile Loopy and drop your enemies from the sky with a tactical EMP blast - but hit your afteburners before your Biplane support tears them to pieces with 20mm cannons blazing! Barrel roll through the enemy minefield and arm your nuke as you enter the drop zone. There it is - the enemy base - but two Mirandas just warped in with lasers hot and an Explodet is lumbering into position over their hangar decks — will you carry your team to victory?
Multiplayer Done Right: Altitude combines Call-of-Duty style perks with the gameplay variety of Team Fortress 2 in a fresh multiplayer experience. Carefully refined controls, netcode, and balance make for hundreds of hours of deep, rewarding gameplay.
Seven Engaging Game Modes:
  • Plane Ball's constant action makes it a favorite among new and casual players while team-based tactical maneuvers like passing and blocking provide a fun challenge for veterans.
  • Team Base Destruction offers an intense, competitive experience where coordinated pushes and strategic loadout decisions turn the tide. Try a friendly pickup game or join a clan and play in the "Altitude ProLeague" - a competitive tournament scene run by hardcore gamers from the Starcraft and Counter-Strike communities.
  • For the ultimate test of dogfighting skills try 1-life Deathmatch or compete in Demolition for a more tactical, objective-based experience.
  • Or enjoy classic game modes like Free For All and Team Deathmatch.

Systeemeisen (PC)

    • OS: Windows® 7 / Vista / Vista64 / XP
    • Processor: 1.0 Ghz
    • Memory: 256 MB
    • Graphics: 64 MB VRAM
    • Hard Drive: 300 MB of free space

Systeemeisen (Mac)

    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3 of later
    • Processor: 1.0 Ghz
    • Geheugen: 256 MB
    • Videokaart: 64 MB VRAM
    • Hard Schrijf: 300 MB vrije ruimte
    • Andere vereisten:

Systeemeisen Linux

    • Processor: 1.0 Ghz
    • Memory: 256 MB
    • Graphics: 64 MB VRAM
    • Hard Drive: 300 MB of free space
    • Other Requirements:
Nuttige klantrecensies
1 van de 1 mensen (100%) vonden deze recensie nuttig
12 producten op account
10 recensies
2.1 uur in totaal
Love it
Geplaatst: 4 september
Was deze recensie nuttig? Ja Nee
33 van de 43 mensen (77%) vonden deze recensie nuttig
287 producten op account
21 recensies
1.3 uur in totaal
Altitude is mostly dead now, but if you can get it cheap and a group of friends to play it with you it is a lot of fun.
Geplaatst: 10 mei
Was deze recensie nuttig? Ja Nee
28 van de 36 mensen (78%) vonden deze recensie nuttig
44 producten op account
1 recensie
13.3 uur in totaal
Simple but fun. Can be hard to put down once you start playing.
Geplaatst: 31 maart
Was deze recensie nuttig? Ja Nee
17 van de 21 mensen (81%) vonden deze recensie nuttig
63 producten op account
2 recensies
0.8 uur in totaal
Excellent arcade style game. Eases the stress on the mind from everyday trials.
Geplaatst: 20 juni
Was deze recensie nuttig? Ja Nee
14 van de 16 mensen (88%) vonden deze recensie nuttig
322 producten op account
66 recensies
25.9 uur in totaal
A few years ago I had a lot of fun with this game. Not sure if it's still alive/active or whatever and I can't exactly find out since my account is just, I don't know, gone? It's weird.

It was really fun, though. Like a lot of games that have an overall account level, though, it wasn't the most balanced. Later upgrades and planes were just, you know, objectively better than starting things. The ships aren't necessarily rock-paper-scissors in design but there are elements like that to them. Having said that, the starting ship is probably the best one, which is good for beginners.

Regardless, the ships were balanced enough that you could play whatever and probably be fine in most situations. The game modes were varied enough. You had death match and team death match, yeah, but there was also a mode where you destroyed an enemy base, and another where you effectively played soccor with the space ships. I really liked the last one, but they were all fun and I'd play whatever when I did.

Controls were fine, graphics were fine, sounds were fine. The only problem I ever encountered were some latency issues, where people would just appear to teleport somewhere else or where you were clearly disconnecting (everyone was falling or flying into walls).

Yeah, every now and then I boot this up and try to figure out my old account, or to make my old account work, but it never happens. Had a lot of good times and I would totally play some more, if not a lot, should I ever fix that. Good game, if you see it on sale, do check it out. Assuming it's still alive. It might not be!

The edit: game is mostly dead except for old elitists, apparently. Shame. Guess they are a pretty closed off community and not friendly to newbs. Oh well. RIP altitude.
Geplaatst: 3 juli
Was deze recensie nuttig? Ja Nee