Days Under Custody is a title made as a classic horror adventure game where a dramatic story, unique puzzles and an enemy stalking you all the time, will test and keep you tense to discover the history behind a lot of inexplicable events.
User reviews:
Overall:
Mostly Negative (136 reviews) - 31% of the 136 user reviews for this game are positive.
Release Date: Nov 23, 2015

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Recent updates View all (7)

February 8

Update Patch - v.1.5 + Achievements working

- Minor gameplay issues fixed.

- Good Ending now can be got by getting at least 20 notes, so it more easy to do this and unlock the achievement.

I'm very happy to let know everyone that achievements now are working but from now only available for Windows.
MAC & Linux are still absent to this feature from NWjs

Enjoy this update!

2 comments Read more

February 5

Update Patch - v.1.4

05/02/2016

- Minnor bugs fixed.
- Some parts of the game are now easier.

Enjoy this update!

0 comments Read more

About This Game

Discover the forgotten story, survive and solve the unique puzzles!

Days Under Custody is a title made as a classic horror adventure game where a dramatic story, unique puzzles and an enemy stalking you all the time, will test and keep you tense to discover the history behind a lot of inexplicable events.

As you progress through the story of this game, you'll find out what is really happening, pay attention to the events and dialogues if you really want to know the dramatic story of Days Under Custody.

Key Features
  • Unique and random puzzles.
  • A soundtrack that you can't miss.
  • Trading Cards
  • Two different finals available!
  • A big number of notes to obtain and read where the story is developed in profound way.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or above
    • Processor: Dual Core AMD or Intel / AMD E-350 APU
    • Memory: 1 GB RAM
    • Graphics: Intel HD 4000 / Radeon HD 6310
    • DirectX: Version 9.0c
    • Storage: 150 MB available space
    • Additional Notes: Mouse required to play.
    Minimum:
    • OS: 10.8.1 or above
    • Processor: Core 2 Duo / i3 or better
    • Memory: 2 GB RAM
    • Graphics: Geforce 9400M / Intel HD 3000 or better
    • Storage: 250 MB available space
    • Additional Notes: Mouse required to play.
    Minimum:
    • Processor: 2 GHz dual core
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory
    • Storage: 200 MB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Mostly Negative (136 reviews)
Recently Posted
Hoshizora
( 4.7 hrs on record )
Posted: June 13
The game is boring and doesn't have anything special.
Helpful? Yes No Funny
FromIwoJima
( 7.3 hrs on record )
Posted: June 5
Not bad really but have some problems.
First of all. forget about Xbox 360 joypad, it kinda work but not really.
Very buggy experience...but with keyboard and mouse it's ok.

Developer did not bother to wrote command many so figure it out for yourself.

Short adventure (not really horror) but worth the price.

And just to mention this; game have negative rating now but that was not the case before they screwed up
one key revoking 48hrs long affair. People were angry and gave them bad reviews.
Now we all have our keys back (well, maybe not all idk).
Rating should be 6.5/10 imo.
Helpful? Yes No Funny
That just happened
( 4.8 hrs on record )
Posted: May 11
Won't alt-tab, won't shut down, looks like ♥♥♥♥. But has cards.
Helpful? Yes No Funny
bigh
( 5.1 hrs on record )
Posted: May 10
"Hammer time and nervy kittens"
Super atmospheric horror 8bit Point and Click adventure from a Mexican indie dev. You are in jail for murder of first degree. In a dream and many visions you search your home for notes and evidences. The atmosphere is very threatful because in some moment a giant slayer with a big hammer appears and slashes you away. You can only hide in wardrobes to escape him. Solve some riddles, crack some codes, find all the notes and escape the house of horror. 2 different endings await you. The sound effects are brillant and the graphics are oldschool. You control over A= left D=right and E=interact and F=close/read dialogues. Also you search all furniture and pictures for keys and notes over mouse pointer.
The game was famous for the first bundle revoked keys on Steam after there was a misunderstanding with Indiegala. In the meanwhile the problem got solved and all keys got granted back. And even the achievements got fixed. So play it now!
Helpful? Yes No Funny
adam1224
( 11.1 hrs on record )
Posted: April 23
Honestly, I can't recommed this game - it's content has the potential to be good, but it's ridden so many problems, that it turns the okay experience to the unpleasant one. It's a promising step, but strictly based on price and value this game is far behind a lot of other games in the store.
The positive things first:
- It has a nice pixel asthetics to the game, as seen on the screenhots
- Mystery stories are good by default, at least in my book. There's just something rewarding uncovering the hidden past.

The negatives are sadly part of a way, way longer list.
- The art style is nice, but uses extremely low-frame animations, and lots of recurring objects. Hiding in wardrobes done in 1 frame, turning also 1 frame, and I'm sure even the protagonist's walking has less than 5 different frames to it.
- The story does make no sense at some points. Weird sounds from the outside? Better get a key from the second floor to close the front door (why is every other door closed but not the front one?). Then break the key in the lock. Worry not, spare key in the computer (????) - and when you're an arm's reach from it, sounds from the kitchen. So, we don't take the key, go to check the kitchen, but we have to hide from someone/something. What happens afterwards? Do we get the key, or check the kitchen? No, just go around, stuff will happen and continue in that direction. Kitchen, closing of the front door is forgotten forever. The game is a nightmare-ish sequence, but it's so inconsistent it's impossible to tell if deliberately confusing or badly written
-The controls are a huge clusterf**k. A-D to move left and right, E to interact, F to progress in text during descriptions (why not E?). When you need to enter a combination, or save, then you can't use wasd to move though the options, you need to use arrow keys and space. You have mouse support for clicking on environment (only to look for items, not for actual interaction... why?) and in the save menu, but not at the combination part. Also, you need to click on your notes menu by mouse, pick a note by mouse (you can't use keyboard here afaik), and then close them by mouse - or use C to close note and E to close menu. Why the hell does this game use a-d-e-f-c + 4 arrows and space = TEN different buttons + mouse when a-d-e-c + mouse would be enough for all the functions, and multiple buttons used in one situation solely? I don't know if this was a port from a console-written first version or not, this is one of the most non-intuitive system I've seen recently.
- Tried to make a screenshot, chrome developer tools opened up.
- If you escape the game to the main menu, the game repeatedly freezes. I tried to restart the game to get the bad ending after collecting twenty-few notes (and getting the achievement for 27 notes, I have no idea how) and it repeatedly froze as well when I wanted to start a new one. Options worked with arrow keys and spacebar, new game made the game stop working. Additionally, the game needs to be terminated from Task Manager every single time because it keeps running even after closing the window.

Afterall, I got the game from a bundle, so it cost me a really small amount. The game is pretty easy to 100% because it's really short (can be completed in an hour or such), but considering how short, and lacking it is in several ways, there's no way I can recommend this for the asking price of 5$ - on a sale about 1$ seems pretty reasonable.
And I wanted to add this to the end: it's not a *bad* game. It works, it just have a relatively low quality, which can be improved, especially if the developer is willing to look into the problems, and either fixes it with patches, or avoids making the mistakes in the upcoming game(s). While the game is not the best, don't give up on the developer!
Helpful? Yes No Funny
Faudraline
( 3.0 hrs on record )
Posted: April 1
Days Under Custody is a horror adventure and a one man project; developed, programmed and produced by Abraham Carreola. Aside containing a certain charm with atmosphere, it fails to deliver any story twist or originality - or a proper narrative build up with decent enough English language; and somewhat odd control scheme doesn't come to be feasible either.

As our brief experience takes a start, we take on the role of Duc Parkings, a man that we know nothing about - aside him living in an apartment complex and getting stalked by a creepy ghostly guy without a definite identity. As Duc, we walk around, solve a series of quite basic puzzles, dodge some stalkers by hiding in closets or running through stairs, doors etc. at the right moment and collect some notes around to get a clue on the nature of events. The ending revelation is nothing miraculous though.

The story - or what could be deemed as a story from odd, short notes and uninspired monologues with badly broken English - isn't anything imaginative, interesting or consistently satisfactory. There is no build up, no narrative implication, no cleverly arranged symbolism. 2 puzzles (one narrative, one mathematical), 3-4 monster avoiding encounters and a couple of item usages; and bam! You are at the end of the game within half an hour. Depending on the number of notes you’ve managed to collect throughout your gameplay, you either get the good ending or the bad ending. Neither of those story revelations are satisfactory or fitting. The game plays on ideas like identity complication, mania, commitment etc. but neither the narrative nor the symbolic display are successful enough to present you a decent plotline.

Talking about the gameplay, controls are needlessly disunited. On a side scrolling environment; you move through A/D, interact with E, lead dialogue with F, search with mouse and use space + direction keys for puzzle combinations and to use the menu. Saving system badly glitches, leaving your saved games corrupted with the main character not being able to move whatever key you'd press and only 4 saving spaces are given to begin with. Graphics are decent for a pixel art horror adventure, with not much diversity in display to enhance the setting though.

There has been a bad misunderstanding between the producer and Valve during game's launch, that made legitimate game keys bought from indie gala to be revoked from people's accounts, and that mostly left everyone sour about this game aside the content itself. That has been corrected, and people got compensated. There has also been some updates to improve game play. But playing the game myself, I could sadly vouch that no one was missing anything wondrous here by not being able to play anyhow.

Please also check out Lady Storyteller's Curator page here - follow for regular updates on reviews for other games!
Helpful? Yes No Funny
Agent Milky Coffee
( 0.7 hrs on record )
Posted: March 30
I was surprised about the message I got, about the revoked key, but then the game returned to my library and I got curious enough to see what this game actually is.

Well, it has pretty nice graphics but I've a feeling they don't fit together much, like done by different spriters and in different resolutions... But they still look neat.

I don't like the inconsistent controls: you activate some items by walking up to them (with A & D) and pressing E, but some have to be clicked with the mouse. Speach/text windows are closed with F, but some windows/menus close with E or C. It wasn't that bad, actually, until I got to type in a code and it turned out to be navigated with arrows... and space. It's just so overcomplicated for such a simple game.

These are all minor inconveniances because they don't make you lose the game. What does make you fail, is the weird mechanic which spawns a killer upon finding some notes. The problem is, you can get the notes by CLICKING on an item so you don't have to be close to that place, just have it on screen is enough. If you happen to be on the other side of the room, with the killer separating you from the only hiding place around, you get killed. Sometimes it's not a big deal, but sometimes it makes you redo a lot of stuff, involving some backtracking. With that slow-♥♥♥ character who can't even run. I gave up after one of these situations.

4/10: it's not appealping enough to keep playing. Quite generic, with broken English. Would be good if went through some beta testing.
Helpful? Yes No Funny
Unclenched
( 1.1 hrs on record )
Posted: March 30
30 minutes in and already had 2 game breaking glitches; one after leaving apartment 203 immediately after entering, the other after going back up the stairs after getting the hammer. Both times resulted in an inability to progress any further with the game. On top of this, some of the spelling and grammar is just awful.

As a side note, this seems like an interesting game. Will definitely consider finishing it if these bugs are ironed out. Maybe playtest it a litte?
Helpful? Yes No Funny
headholo
( 2.1 hrs on record )
Posted: March 25
Too many saps on steam too quick to atart wailing over a very cheap game that had some temporry probs .
with the key allocation.

Christ ,get off your keyboard and look out your window there's a whole world to explore.

p.s:
Sort out your reviews too ,you should be ashamed of yourselves.
Helpful? Yes No Funny
bierbaron
( 2.1 hrs on record )
Posted: March 24
Voted up because not a single person took back their negative review even after the key revocation affair got solved within 1 (ONE!) day. 2 hours of gametime because of card farming, haven't actually played.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
2 of 3 people (67%) found this review helpful
Recommended
7.3 hrs on record
Posted: June 5
Not bad really but have some problems.
First of all. forget about Xbox 360 joypad, it kinda work but not really.
Very buggy experience...but with keyboard and mouse it's ok.

Developer did not bother to wrote command many so figure it out for yourself.

Short adventure (not really horror) but worth the price.

And just to mention this; game have negative rating now but that was not the case before they screwed up
one key revoking 48hrs long affair. People were angry and gave them bad reviews.
Now we all have our keys back (well, maybe not all idk).
Rating should be 6.5/10 imo.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
35 of 37 people (95%) found this review helpful
Not Recommended
3.0 hrs on record
Posted: April 1
Days Under Custody is a horror adventure and a one man project; developed, programmed and produced by Abraham Carreola. Aside containing a certain charm with atmosphere, it fails to deliver any story twist or originality - or a proper narrative build up with decent enough English language; and somewhat odd control scheme doesn't come to be feasible either.

As our brief experience takes a start, we take on the role of Duc Parkings, a man that we know nothing about - aside him living in an apartment complex and getting stalked by a creepy ghostly guy without a definite identity. As Duc, we walk around, solve a series of quite basic puzzles, dodge some stalkers by hiding in closets or running through stairs, doors etc. at the right moment and collect some notes around to get a clue on the nature of events. The ending revelation is nothing miraculous though.

The story - or what could be deemed as a story from odd, short notes and uninspired monologues with badly broken English - isn't anything imaginative, interesting or consistently satisfactory. There is no build up, no narrative implication, no cleverly arranged symbolism. 2 puzzles (one narrative, one mathematical), 3-4 monster avoiding encounters and a couple of item usages; and bam! You are at the end of the game within half an hour. Depending on the number of notes you’ve managed to collect throughout your gameplay, you either get the good ending or the bad ending. Neither of those story revelations are satisfactory or fitting. The game plays on ideas like identity complication, mania, commitment etc. but neither the narrative nor the symbolic display are successful enough to present you a decent plotline.

Talking about the gameplay, controls are needlessly disunited. On a side scrolling environment; you move through A/D, interact with E, lead dialogue with F, search with mouse and use space + direction keys for puzzle combinations and to use the menu. Saving system badly glitches, leaving your saved games corrupted with the main character not being able to move whatever key you'd press and only 4 saving spaces are given to begin with. Graphics are decent for a pixel art horror adventure, with not much diversity in display to enhance the setting though.

There has been a bad misunderstanding between the producer and Valve during game's launch, that made legitimate game keys bought from indie gala to be revoked from people's accounts, and that mostly left everyone sour about this game aside the content itself. That has been corrected, and people got compensated. There has also been some updates to improve game play. But playing the game myself, I could sadly vouch that no one was missing anything wondrous here by not being able to play anyhow.

Please also check out Lady Storyteller's Curator page here - follow for regular updates on reviews for other games!
Was this review helpful? Yes No Funny
55 of 80 people (69%) found this review helpful
1 person found this review funny
Not Recommended
23.3 hrs on record
Posted: March 21
It's OK. I get the impression English isn't the writer's first language, though, and it comes off a little too disjointed.
Was this review helpful? Yes No Funny
97 of 155 people (63%) found this review helpful
5 people found this review funny
Not Recommended
4.1 hrs on record
Posted: March 21
So i bough this ♥♥♥♥ as part of a bundle , and it just got Revoked ...
Nice ♥♥♥♥ing game .
Was this review helpful? Yes No Funny
70 of 110 people (64%) found this review helpful
2 people found this review funny
Not Recommended
3.6 hrs on record
Posted: March 21
Dec 21, 2015
Days Under Custody
Your recent Product code activation has been revoked due to a problem processing payment for this item. The games associated with this product code can no longer be played as a result. This could be due a problem with the payment methods you used to acquire this item from a third-party seller; or a problem with how the third-party seller acquired the Product code. Please contact the seller you acquired the Product code from for assistance.
Was this review helpful? Yes No Funny
17 of 18 people (94%) found this review helpful
Not Recommended
0.7 hrs on record
Posted: March 18
I only played 42 minutes with this game, but it was too much for me.

- The English text is pretty bad
- The story itself is just meh
- The gameplay is slow and not really exciting
- The puzzles are way too easy (which isn't a bad thing, just a fact)
- There are two endings: a good one and a bad one. You need to collect notes to get the good ending. I actually got the bad ending, the game itself told me so, yet I unlocked the good ending achievement and not the bad ending one. So probably programming error

I can't recommend this game in this form. If the English translation and some small errors were ever fixed, I'd say buy it on sale, at least for the trading cards.
Was this review helpful? Yes No Funny
30 of 44 people (68%) found this review helpful
2 people found this review funny
Not Recommended
4.0 hrs on record
Posted: December 25, 2015
Wandered around aimlessly not really understanding the controls for a while. Monster popped up out of the blue right next to me and killed me. The game expected me to start over from the beginning. I don't think so. Game does't exit properly. It keeps running as a background process unless you kill it in the task manager.
Was this review helpful? Yes No Funny
10 of 11 people (91%) found this review helpful
Not Recommended
13.1 hrs on record
Posted: March 15
Pros:
  • Interesting concept
  • Creepy atmosphere
  • Couple good jump scares
Cons:
  • Very short
  • Janky controls
  • Often unclear how to progress
  • Poor English translation (actually made it kind of funny though)
  • New notes often just duplicates of oldnotes - unsure if glitch or not
  • Wandered around each area for a long time and still couldn't find all notes
  • Continues running in background after exiting (reason for my high play time)
  • Option to interact with many objects, then told "don't need this" "can't do this" every time

This game would be much better as a F2P game.
Was this review helpful? Yes No Funny
37 of 61 people (61%) found this review helpful
Not Recommended
3.9 hrs on record
Posted: March 21
Edit - 6/14/16 Apparently I should feel bad for the miscommunication between the developer and valve. Here is a quote which is not really explained so I am left still feeling pretty negative as it's the only title out of several thousand to be revoked, a little alarmed still, could even happen again, how come no other developer\publisher has made this same recall attempt or at least made it in such a fashion to not clearly explain, "please don't remove the game from everyones computers ever". The way I see it, developer\publisher made a poor business decision, this is what happens when you sell yourself to bundle sites. Unless you got hacked and all your keys were stolen there is no one to blame but yourself for the position you have put yourself and everyone affected in. Without much explanation you can see I still feel pretty much the same, I mean back to what I said, out of 3400+ games I have, about 90% purchased from various bundle sites, this is THE ONLY GAME to have ever been revoked. It's unfortunate but it's something the developer\publisher should live with. I honestly live in fear that I won't always have access to this game. Thus my review isn't based at all upon the content of the game but my experience owning it.

Only information given to the consumer.

"We apologize for this issue. It results from a miscommunication with our contact at Valve. All keys were not supposed to be revoked, just extra keys that were not previously distributed in bundles. As some of you may know, there is a big issue with 3rd party sites selling Steam keys. It is causing lots of issues and was one of the major topics of conversation at GDC this year. We were simply trying to ensure that extra keys were not going to make their way to these third party sites. We are working with Steam to correct the mistake and will ensure that folks who purchased the key via Indie Gala or DIG will have their game restored."


Edit - As of 3/23/16 the game has returned to my inventory and no frightening notice has been given of its return.



Original

I have this game for over a year, then steam says

"A Steam Product code you activated has been removed from your account.

Your recent Product code activation has been revoked due to a problem processing payment for this item. The games associated with this product code can no longer be played as a result. This could be due a problem with the payment methods you used to acquire this item from a third-party seller; or a problem with how the third-party seller acquired the Product code. Please contact the seller you acquired the Product code from for assistance.

If you would like to purchase the item, please visit the Steam Store. Otherwise you may choose to delete the local content associated with these games."
Was this review helpful? Yes No Funny
10 of 12 people (83%) found this review helpful
Not Recommended
11.1 hrs on record
Posted: April 23
Honestly, I can't recommed this game - it's content has the potential to be good, but it's ridden so many problems, that it turns the okay experience to the unpleasant one. It's a promising step, but strictly based on price and value this game is far behind a lot of other games in the store.
The positive things first:
- It has a nice pixel asthetics to the game, as seen on the screenhots
- Mystery stories are good by default, at least in my book. There's just something rewarding uncovering the hidden past.

The negatives are sadly part of a way, way longer list.
- The art style is nice, but uses extremely low-frame animations, and lots of recurring objects. Hiding in wardrobes done in 1 frame, turning also 1 frame, and I'm sure even the protagonist's walking has less than 5 different frames to it.
- The story does make no sense at some points. Weird sounds from the outside? Better get a key from the second floor to close the front door (why is every other door closed but not the front one?). Then break the key in the lock. Worry not, spare key in the computer (????) - and when you're an arm's reach from it, sounds from the kitchen. So, we don't take the key, go to check the kitchen, but we have to hide from someone/something. What happens afterwards? Do we get the key, or check the kitchen? No, just go around, stuff will happen and continue in that direction. Kitchen, closing of the front door is forgotten forever. The game is a nightmare-ish sequence, but it's so inconsistent it's impossible to tell if deliberately confusing or badly written
-The controls are a huge clusterf**k. A-D to move left and right, E to interact, F to progress in text during descriptions (why not E?). When you need to enter a combination, or save, then you can't use wasd to move though the options, you need to use arrow keys and space. You have mouse support for clicking on environment (only to look for items, not for actual interaction... why?) and in the save menu, but not at the combination part. Also, you need to click on your notes menu by mouse, pick a note by mouse (you can't use keyboard here afaik), and then close them by mouse - or use C to close note and E to close menu. Why the hell does this game use a-d-e-f-c + 4 arrows and space = TEN different buttons + mouse when a-d-e-c + mouse would be enough for all the functions, and multiple buttons used in one situation solely? I don't know if this was a port from a console-written first version or not, this is one of the most non-intuitive system I've seen recently.
- Tried to make a screenshot, chrome developer tools opened up.
- If you escape the game to the main menu, the game repeatedly freezes. I tried to restart the game to get the bad ending after collecting twenty-few notes (and getting the achievement for 27 notes, I have no idea how) and it repeatedly froze as well when I wanted to start a new one. Options worked with arrow keys and spacebar, new game made the game stop working. Additionally, the game needs to be terminated from Task Manager every single time because it keeps running even after closing the window.

Afterall, I got the game from a bundle, so it cost me a really small amount. The game is pretty easy to 100% because it's really short (can be completed in an hour or such), but considering how short, and lacking it is in several ways, there's no way I can recommend this for the asking price of 5$ - on a sale about 1$ seems pretty reasonable.
And I wanted to add this to the end: it's not a *bad* game. It works, it just have a relatively low quality, which can be improved, especially if the developer is willing to look into the problems, and either fixes it with patches, or avoids making the mistakes in the upcoming game(s). While the game is not the best, don't give up on the developer!
Was this review helpful? Yes No Funny