SMASH+GRAB is an underground competition where gangs of the future battle it out for loot, weapons, and infamy inside a corporate urban dystopia. Assemble your crew and team up with other players to fight, loot, and craft your weaponry to come out on top.
User reviews:
Very Positive (868 reviews) - 81% of the 868 user reviews for this game are positive.
Release Date: Sep 27, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We poured all our passion and know-how into creating Smash+Grab. We’re now excited to tune, refine and hear feedback from players in Early Access to make it the best multiplayer fighter that it can be.”

Approximately how long will this game be in Early Access?

“Approximately six months.”

How is the full version planned to differ from the Early Access version?

“The full version will have more features and content, like maps, modes, characters, weapons, vanity items and more. We intend to publish our development roadmap for you to see and feedback on with our Early Access Launch.”

What is the current state of the Early Access version?

“We believe we have a solid foundation to build on. The Early Access version has 2 maps and modes, 7 playable Leaders, 13 Lieutenants, 20 different stores and vending machines to smash, and 12 base weapons with 18 weapon mods. In addition, the Leaders and Lieutenants are customizable with a base set of vanity items and perks. (And, more Leaders and Lieutenants will arrive in the weeks after our Early Access launch!) During Early Access we will continue to improve gameplay and game balance, and expand the game’s content and features. As well, we will work on hardware compatibility, networking features, optimization and, of course, bugs.”

Will the game be priced differently during and after Early Access?

“Our Early Access price is discounted. Once the full version of the game is launched, the discount will of course no longer apply.”

How are you planning on involving the Community in your development process?

“By actively arranging and participating in community discussions and information-gathering through forums, social media and the game Web site. We’re also looking forward to hosting tournaments and live events. Drop by the game Web site and follow us on social media to catch all the opportunities to get involved!”
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“From its slick, punk aesthetic to its brutally satisfying combat, it might just be The Warriors sequel I've been waiting 10 years for.”
Preview – PC Gamer

“Combat is seriously impressive.”
Preview – TechRaptor

“A special mixture of brutal and strategic.”
Preview – Hardcore Gamer

Free Weekend

This weekend, everyone can play Smash+Grab for free!

Now is your chance to team up (or face off) with your friends amid the dystopian multiplayer mayhem. Deck out your crew in unique style, craft your weapons to get the upper hand, and battle your way to the top.

Since our Early Access launch, we’ve patched the game 7 times and made 63 big improvements, including Crew Commands, crash and bug fixes, optimisations, gameplay and matchmaking tuning, and the addition of new unlockable items.

We’re going to keep up that pace with regular bug fixes and tweaks, as well as major content updates, which will add new characters, maps, modes and more.

The streets of Union Bay are calling – it’s time to get in there and join in the chaos.

Free Weekend runs from 12pm PDT October 13th to 12pm PDT October 18th, 2016.

Update Notes

Patch Notes - October 12, 2016

Hey Smash+Grab friends! Today’s update is our biggest yet – full of optimizations, bugfixes, gameplay tuning and more. See the notes below for full details.

We’ve also got 13 new country-themed bags which are available for all players to unlock, and everyone will receive a new Zombie Mask at login. (More ghoulish masks will arrive with next week’s release….)

As always, we love your feedback so please keep it coming. And thanks for all the support and suggestions so far!

  1. Stability and Optimization
    • Stability improvements and crash fixes
    • Minor framerate improvements

  2. Matchmaking
    • Fixed a scenario where imbalanced matchmaking could occur
    • Disabled ‘Leave’ and ‘Disband’ buttons upon going into the matchmaking queue to ensure the private room is not disbanded unintentionally

  3. Items and Progression
    • Added a new Zombie Mask, available at login and equippable on any Leader
    • Added 13 new Country-themed bags that are randomly awarded by levelling up your account

  4. Balance and Gameplay
    • Fixed an issue in Ransack (Upmarket) where not all the crafting component types were available in all of the phases:
      • Swapped out 2 medium size Gord stores for medium size Lux stores in phase 2
      • Swapped out 3 small Lux stores for 3 small Gord stores in phase 3
      • The total amount of cash and the location of stores has not changed, just the item types that came out of these loot stores
      • This allows crafting components of all types to be obtained in all phases
    • Tuned guards to be less aggressive towards individual Leaders and instead spread out to attack their Crew (to lessen the feeling of being ganged up on by guards)
    • Tuned AI Leaders so they will help to escort a nearby box carrying ally back to the subway in the Take Back game mode
    • Smoothed minion movement when they steer and attempt to avoid other characters

  5. Character / Visuals
    • Fixed an issue with Tenblade skin shader so she’s no longer tinted green during match intros
    • Fixed some geo crashing and black patches on various vanity items

  6. World / Visuals
    • Fixed a bug where video screens were not playing when switching VFX quality settings from “low” to any other quality setting
    • Fixed the aspect ratio of the “directory sign” video and “attract” video screens at the entrance to the top section of Steel City

  7. Front End / Lobby
    • Improved the clarity of the message that is displayed when AFK users are disconnected
    • Fixed a bug where the party Leader could exit a match and start a new one before the other party members had a chance to return to front end
    • Fixed a bug where sometimes teammates/opponents would enter matches with incorrect loadouts when they switched Leaders while in a Party
    • Fixed a bug where if a player left the game during the pre-match lobby, the UI didn’t update their username
    • Fixed an issue where getting above level 99 could cut off the last number in the FE
    • Fixed an issue with Tenblade’s soldier unlock image and soldier unlock titles
    • Fixed a bug where newly unlocked perks didn’t display a breadcrumb badge (so you weren’t properly guided to find it in the FE)
    • Fixed a bug where the friends list and chat bar would overlap

  8. Bug Fixes
    • Fixed a bug where sometimes, when players entered coop mode, they would be labeled as AI and did not have camera control
    • Fixed a bug where picking up a second stamina buff while one was already active did not refresh the timer or refill stamina
    • Fixed a bug where crossbow bolts that got stuck in barricades would remain after barricade is destroyed
    • Fixed a bug where floating crossbow bolts were sometimes present at the start of the match
    • Fixed a bug where minions wouldn’t help Leaders break prize crates in Practice mode
    • Fixed a bug where Ranged AI Leaders would fire at strongboxes from very far away
    • Fixed a bug where Ooze’s Sticky Bomb would sometimes attach at incorrect distances from its target
    • Tuned the speed of the Super Nailgun’s tracers to better match the projectile’s speed
    • Tuned the look of the muzzle flash and impacts from Scatter’s basic Nailgun
    • Fixed a bug where sometimes (from the receiver's perspective), Scatter's shots with the Super Nailgun caused a muzzle flash that could be seen through walls, and bullet tracers appeared to go through walls

Patch Notes - October 12, 2016

  1. Balance and Gameplay
    • Re-balanced the speeds that Leaders VS Soldiers loot
      • Soldiers and LTs now loot faster, while Leaders loot slightly slower than before
      • This allows you to use your Crew Commands to a much greater effect now – for instance, you can park your Crew in front of a store and tell them to loot, and they will be much more effective than before – allowing you to move away and even loot another nearby store
      • The net time to loot is the same as before – Soldiers and LT’s just play more of a role now
    • Scatter can now plant his Nailbomb quicker
    • Increased the activation cost of Tenblade’s Dire Wounds by 20%
    • Fixed the camera shake for the receiver of Tenblade’s bladed grapples
  2. Bug Fixes
    • Fixed a bug that was causing Katch to be rewarded up to $1500 extra when smashing and looting stores
    • Fixed a frame advantage for receivers of Upscribe's grapple attack. (The receiver would recover before Upscribe did, allowing them to strike him before he had recovered)

Patch Notes - October 5, 2016

  1. Optimisation
    • Added general gameplay performance optimisations, as well as some specific opts around store smashing and looting
  2. Stability
    • Fixed a gameplay crash that was occurring for some users
  3. Matchmaking
    • Teams will now be more fairly balanced in accordance to their level
    • Fixed a bug that caused disconnects during matchmaking

Patch Notes - October 3, 2016

  1. Matchmaking
    • Player levels are now more evenly balanced between teams
    • Quickplay matches are now more evenly balanced between Takeback and Ransack
  2. Bug Fixes
    • Fixed most instances of a black screen occurring when loading into the game

Patch Notes - September 29, 2016

  1. Balance and Gameplay
    • Lowered Tenblade’s base health regeneration rate to 1.15 hp/second (was 2hp/sec)
    • Increased Scatter’s base health to 240 (was 230)
    • Increased Etch’s base health to 250 (was 235)
    • Lowered the threshold to trigger Reaper’s Early Release to 20% (was 25%)
    • Reduced damage on Reaper’s ability to 40 (was 50)
    • Auto Nailgun Ice Mod:
      • Increased Damage by 45%
      • Reduced Freeze effect by 5%
    • Commands issued to your crew with the chat wheel (ALT) now last 30 seconds
    • Tuned the steering for Upscribe’s charge blade attack - he stabs like you want him to now!
    • Tuned Strike ties - Weapon clashes now happen more often
    • Fixed jittering when two Leaders loot a store at the same time

  2. Matchmaking
    • Fixed bug where user was unable to match make certain modes if their leader closes client while in lobby
    • Fixed bug where changing your character during the last 10 seconds could cause you to have a broken loadout
    • Added automatic re-queue for match making if you have been disconnected from the websocket
    • Players in a party will now be removed from the matchmaking queue if they disconnect
    • Players now earn a badge for leveling up their account to milestones of 5, 10, 25, 50, and 100. This badge displays on the Loading Screen and can be seen by other players

  3. Other Bugs & Optimisation
    • Fixed a bug where players would sometimes perform actions before respawning, and occasionally slide around when spawning in
    • Fixed a bug where leaders would sometimes respawn doing a hit reaction
    • Fixed a bug where Scatter and Tenblade were not getting the proper buff when activating their Rally Command (F Key). (Their crew got the buff but the leaders were missing it.)
    • Fixed a bug where some Achievements were broken for accounts that participated in the Closed Beta
    • Fixed Reaper’s Passive so it auto-kills immediately, instead of 1 second late
    • Fixed a bug that could cause your friends list to look wrong when you got a message.
    • Optimised glass hit effect to look better and cost less performance
    • Optimised shadow-casting lights on medium and high settings
    • Fixed Tenblade’s name in her rally description

  4. Stability
    • We’ve added more stuff under the hood to help us better diagnose problems as they happen
    • Shortened and reduced number of callstacks on crash page
    • Added extra logging to the client for output logs
    • Doubled the default connection timeouts
    • Match types and modes are now marked correctly in match histories table

    About This Game

    SMASH+GRAB is an underground competition where gangs of the future battle it out for loot, weapons, and infamy inside a corporate urban dystopia. Assemble your crew and team up with other players to fight, loot, and craft your weaponry to come out on top.

    Assemble your Crew

    • Each player leads a gang of five: A leader, a lieutenant, and 3 soldiers
    • Choose from a selection of melee and ranged characters
    • Combine abilities with your gang and teammates for deadly strategy
    • Level up characters to unlock hundreds of perks and clothing items

    Smash it Up

    • Fight against and alongside players and their AI-controlled gangs
    • Use strikes, grapples, counters, evades, and brutal finishers
    • Each leader has unique combat moves and abilities
    • Gang members have their own distinct AI personalities that can be influenced by the leader

    Grab what you Can

    • Everything you need to win can be found by looting and taking down enemies
    • Loot a variety of weapons to upgrade your gang
    • Craft unique & deadly weapon mods from the ingredients you loot
    • First team to reach the cash target wins

    System Requirements

      • OS: Windows 7 (64 bit only)
      • Processor: Intel Core i3-3220 or AMD FX-8120
      • Memory: 4 GB RAM
      • Graphics: GeForce GTX 460 or Radeon HD 6850 and 1GB of memory
      • DirectX: Version 11
      • Network: Broadband Internet connection
      • Storage: 6 GB available space
      • OS: Windows 7, 8, 8.1 or 10 (64 bit only)
      • Processor: Intel i5-4590 or AMD FX-8370 or better
      • Memory: 8 GB RAM
      • Graphics: GeForce GTX 760 or Radeon R9 280 or higher and 4GB of memory
      • DirectX: Version 11
      • Network: Broadband Internet connection
      • Storage: 6 GB available space
    Customer reviews Learn More
    Very Positive (868 reviews)
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