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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
Press Tab to activate the tactic mode.
When the tactic mode is activated, you can order a group of units to attack an enemy.
To choose an aim for the group of units, press Q.
To send selected units on a certain position, press W.
To add units to a group, press E and pick out them.
To expel units from a group, press R and pick out them.
When units are in the group, press left mouse button on any unit’s portrait to choose that unit.
To expel the chosen unit, press right mouse button.
When the tactic mode is activated, the game is paused.
Press Tab to change modes.
Ability to throw out items from boxes;
Slot for rings;
Descriptions of buildings and equipment to craft;
Hunger bar in Armory;
Fried mushrooms and berries;
Unit’s level limit (30);
Unit’s number limit;
Daily strengthening of units;
Wooden one-handed sword;
Wooden two-handed sword;
Iron ring craft;
Hints for bars;
Comprehensive icons for slots;
Hot keys for changing of game’s speed;
Keys for fast navigation in the list of recipes;
Now The Stock increases the capacity of a box from 50 to 250;
Now The House increases the maximum number of units by 3;
Unit’s satiety is decreased during work.
Interface was redrawn;
Chance to find stone, clay and iron;
Health bonus from endurance;
Physical attack bonus from power;
Critical attack chance from dexterity;
The amount of required resources for buildings;
Rushes and their AI;
Hours are shorter now;
Amount of satiety points;
Now the game starts with 4 units and 4 points of bread.
The inability to get a new unit after the game was paused;
The enemy’s shift beyond game’s map after a critical hit;
Slimes’ spawning during the pause;
Weather’s change during the pause;
When the unit does not return to work after ingestion;
Game-crush after unit’s death;
No drop out of items of a dead unit;
Creation of particles during the pause;
No progress bar save of new unit;
No damage from an orc when the armor is more than orc’s attack;
The inability of unit with a hoe to work on a farm;
No advent of Big Mushroom;
The disappearance of points of experience required for increase of unit’s level;
The game-crush during chopping the stump;
The tower’s break after saving the game;
Not full amount of unit’s health after loading the game.
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