STREWTH! It's time to go back Down Under with this fully remastered version of TY the Tasmanian Tiger 2: Bush Rescue. Rang, bite, smash and glide your way around the Australian Outback and stop the evil machinations of the diabolical BOSS CASS in this open world adventure.
All Reviews:
Very Positive (203) - 97% of the 203 user reviews for this game are positive.
Release Date:
Mar 20, 2017
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Releasing TY the Tasmanian Tiger through Early Access on Steam was a fantastic process for us, worked very well for involving the TY fanbase in the development and improvement of the game, and judging by the reviews seems to have been a positive process for you guys too! So we want to do more of the same, just to TY the Tasmanian Tiger 2: Bush Rescue this time!
Releasing the game in to Early Access will let us engage all the TY fans to further improve the game, implement new features, and develop an ultimate version of TY the Tasmanian Tiger 2: Bush Rescue.”

Approximately how long will this game be in Early Access?

“We anticipate that the game will leave Early Access in Q4, 2017.”

How is the full version planned to differ from the Early Access version?

“Please keep in mind that our currently listed minimum specification may be adjusted during development. If it is going to be adjusted, it is likely to be adjusted UPWARDS (ie a higher spec machine). TY2 has a lot more bells and whistles going on than TY1, even before our upgrades!

When Early Access is complete, we intend on the following items being fully implemented:
  • Full suite of graphical options, similar to those in TY1 (anti-aliasing, anisotropic filtering, SSAO, Bloom, Adaptive brightness, water reflections, draw distance improvements, etc.
  • Additional beautification models placed throughout the game world.
  • Additional sound effects implemented throughout the game, and improved audio quality.
  • Steam trading cards
  • Leaderboard updates
  • More Achievements
  • Hi-res updates to textures throughout the entire game
  • More polish on keyboard and mouse controls
  • Improvements to the game camera
  • Performance improvements
  • Modifications to the original game, to remove hindrances (like the mud slowdown, chicanes, etc)

What is the current state of the Early Access version?

“In its current state, the game:
  • Can be 100% completed, from start to finish, although there may be some crashes and issues along the way, there is nothing that is a blocking issue.
  • The improvements we've already made have not yet been optimized - you will need a high PC spec to run the game at 60fps at 1080p, and some areas will NOT run at 60fps at high detail.
  • Has an initial set of graphical improvements in place, for shadows, anti-aliasing, SSAO and the like, though these are not fine-tuned on a per-level basis at this stage
  • The first level has been more fully developed than the rest of the game at this stage - with improved textures, tuned graphical settings, additional audio implementation and the like. It's not 100% upgraded, but it's the furthest along!
  • We have implemented a handful of achievements, but there will be many more coming throughout the development process, after community feedback.
  • English, French and German are currently supported in the default branch - Italian, Spanish, Swedish (text only) and Danish (text only) are first pass implemented in the "experimental" branch.
  • New minimap and minimap options (full screen, semi-transparent map similar to the mode in TY3)
  • Steam leaderboards for the cart racing, game completion and opal collection
  • There may be some graphical corruption issues on some video cards (lower spec OpenGL cards, Intel cards, etc)

We've done initial playthroughs on Intel (HD4000 on OpenGL3.3), a couple of AMD video cards and Nvidia (GTX260 on OpenGL 3.3, 750Ti on OpenGL 4.4, 1070 on OpenGL 4.5, etc).”

Will the game be priced differently during and after Early Access?

“Apart from the "launch" discount, the game will remain at the listed price for the entirety of Early Access, the price then increasing once Early Access is complete.
Our intention is that the game will not go on sale during Steam sale events, while it is in Early Access; or for a minimum of 3 months after full release.”

How are you planning on involving the Community in your development process?

“We aim to be as proactive in the game community as we have been in our previous Early Access titles, and will be constantly asking the fans for their input on a wide variety of improvements and ideas, including:
  • Additional Achievements
  • Control improvements
  • Camera improvements
  • Game world improvements (such as the ideas to remove the roadblocks from the driving sections, adding an easier path up to Sly's Shack, once you've been there once; etc)
  • Additional leaderboards
  • Vehicle control improvements, for both the Fourbie and the carts
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Recent updates View all (26)

August 23

Build r2675_v071 is now on EXPERIMENTAL

Hey all,

A new build is up on EXPERIMENTAL - mostly to fix the opal issue but there are some other changes.
The plan is to then push this build live to DEFAULT tomorrow - so long as nobody has any issues with it on EXPERIMENTAL that we need to resolve.

Changes in this build since the previous build:

ACHIEVEMENT
  • Fixed the achievement calculation for completing 44 missions to not include races

ART
  • Updated textures for Patchy boss fight, Pocket Fluffy boss fight, Buster the Nanobot boss fight and Boss Cass boss fight

AUDIO
  • Fixed the opal bag collection sound (and mission complete sound) to being a single play - was multiple sounds in original version due to memory limits, is now its own separate sound so we don't need the multiple play calls

CRASHES
  • Potential fix for a crash reported by a user - change ControlTextBox to use a PropRef to the activator prop, so that it doesn't hold references to unloaded props

GAMEPLAY
  • Fixed lock-on during Boss Cass fight
  • Added more effects to indicate damage during Boss Cass fight

GRAPHICS
  • Improved particle effects for Boss Cass fight
  • Made the Boss Cass lava attack more impressive.
  • Made Boss Cass' nanobites have a bigger explosion if you punch them and optimized their render.
  • Added new boomerang hit/deflect effects to let you know better if you have done any damage to the enemy

  • Fixed some shadow settings in the first level - was making shadow direction pop severely when you moved through the level.

MISC
  • Fix for opal count from save games
11 comments Read more

August 23

New build coming soon

Hey all,

We've found and fixed an issue that was causing some peoples' opal counts to get reset to 0 on loading a save game.
We're hoping to push a new build with this fix live tomorrow morning.

The opal count may not be able to be restored if the save game has already been subverted.

If you want to ensure you don't lose your opal progress, keep a backup of your save until the fix comes out. To do this, make copies of the "Game 1", "Game 2" and "Game 3" files from the "<Steam install directory>\Userdata\<your Steam ID>\411970\remote" directory before you load the game. If the opal count is reset, you can then copy the save game back in (keeping in mind you'll revert any mission progress).

Sorry for the inconvenience!

Cheers
Linds
4 comments Read more
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About This Game


STREWTH! It's time to go back Down Under with this fully remastered version of TY the Tasmanian Tiger 2: Bush Rescue, the sequel to the best Thylacine Simulator ever. Once again rang, bite, smash and glide your way around the Australian Outback and help the people of the SOUTHERN RIVERS against the evil machinations of the diabolical BOSS CASS.

More rangs, more vehicles, more mechs, more EVERYTHING... in an open world Aussie Adventure. There might even be a few surprises along the way...


  • Huge open world to explore, with 18 rangs, and a wide variety of vehicles and mechs.
  • Two-player split-screen cart racing
  • Improved graphics; including updated shadows, reflections, HD resolutions and 60fps (note that areas of the game will not run at 60fps until optimization has been performed, during the Early Access process)
  • Steamworks integration for achievements and leaderboards


Long ago, a great battle was fought. BOSS CASS sought out five mystic talismans, so he could banish every warm blooded creature, to the DREAMING.
But one brave soul stood up to CASS, and thwarted his quest for the talismans. He risked all, in an effort to save his family and friends.
And in the end... he succeeded. CASS was banished for his crimes, and the land was made safe once again. All thanks to to one lone hero...
TY the Tasmanian Tiger.

Now, evil stirs again - the little country town of CURRAWONG is under attack, and a hero is needed once more...

System Requirements

    Minimum:
    • OS: Windows® 7 SP1, Windows® 8/8.1 (32bit and 64bit), Windows® 10 (32bit and 64bit)
    • Processor: Intel Core i3/i5/i7 1.8 GHz CPU dual-core. AMD 2.0 GHz dual-core.
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 260 / Radeon HD 4000 Series / Intel HD Graphics 4000 with OpenGL 3.3 minimum.
    • Storage: 3 GB available space
    • Sound Card: DirectX 9.0c-compliant
    • Additional Notes: Xinput controller compliant
    Recommended:
    • OS: Windows® 7 SP1, Windows® 8/8.1 (32bit and 64bit), Windows® 10 (32bit and 64bit)
    • Processor: Intel quad-core 3.0 GHz or dual-core 3.2 GHz. AMD 3.4 GHz quad-core
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 770 2GB / Radeon HD 7970 3GB with OpenGL 3.3 minimum.
    • Storage: 3 GB available space
    • Sound Card: DirectX 9.0c-compliant
    • Additional Notes: Xinput controller compliant
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