Hammerfight is about 2D battles of flying machines equipped with various slashing, piercing and blunt weaponry.A unique combat system is based on realistic physics simulation, and it ties the movements of the rider to the movements of your mouse. As you wave the mouse, your rider swings his warhammer, smashing the foe into the wall!
User reviews: Mixed (1,270 reviews)
Release Date: Sep 19, 2009

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Reviews

“There are a lot of reasons to play Hammerfight. It has a good story, unique gameplay and it provides a good challenge.”
– Geoff Gibson, DIYgamer
“The moment you start up the game, you will be kicked in the balls”
– Anthony Burch, Destructoid
“The physics are well-tuned, the art is fantastic. Go get it, physics game fans!”
– Matthew Wegner, Fun-Motion

About This Game

Hammerfight is about 2D battles of flying machines equipped with various slashing, piercing and blunt weaponry.A unique combat system is based on realistic physics simulation, and it ties the movements of the rider to the movements of your mouse. As you wave the mouse, your rider swings his warhammer, smashing the foe into the wall!
This creates an unequaled feel of the real strike, a feel of the mass of the weapon in your hands. Simulated physics and direct mouse control creates a huge variety of possible battle techniques and an unlimited field for perfecting one's fighting skill.
  • Intuitive mouse control
  • Realistic physics, breakable objects
  • Great storyline
  • High quality art
  • More that 50 weapons
  • 3 additional modes, up to 4 players

System Requirements

Windows
Mac OS X
SteamOS + Linux
    • OS: Windows 98SE / ME / XP / Vista
    • Processor: Athlon / Pentium III 2 GHz
    • Memory: 256 Mb
    • Graphics: DirectX 8.0 compatible with 64 Mb VRAM
    • DirectX®: 8.0
    • Hard Drive: 150 Mb
    • Sound: DirectX 8.0 compatible
    • OS: Mac OS X 10.5 or later
    • Processor: Intel (32 or 64 bit)
    • Memory: 256 Mb
    • Graphics: Any GPU supported by Mac OS X
    • Hard Drive: 150 Mb
    • Sound: Any hardware supported by Mac OS X
    • OS: Compatible with Ubuntu 11.04
    • Processor: x86 or amd64 2GHz
    • Memory: 256 Mb
    • Graphics: Any reasonable GPU supported
    • Hard Drive: 150 Mb
    • Sound: Any reasonable hardware supported
Helpful customer reviews
29 of 31 people (94%) found this review helpful
46.2 hrs on record
Posted: October 23
Alright listen up. I've read a lot of useless reviews about this game, and most of them contain misleading or just plain wrong information. I've played this game an insane amount (the number you see is only a fraction), so I feel like I should try to set the record straight.

If you have a mouse with adjustable DPI, put it as high as it will go. Put the in-game DPI at 100. If you still can't move around easily, buy a new mouse, because yours is horrible. You want a mouse with at least 800 DPI, which shouldn't be difficult to find. Pretty much any ♥♥♥♥♥♥ wireless mouse now days has that.

I'm not going to give this game an across the board recommendation. It's full of perplexing design choices: Really hard at the beginning, need 2 mice to trade items between profiles, can't un-equip gems without editing the game files, gem farming is really tedious,(just edit them, it's not worth farming), can't manually select levels in the arena, runs at 50 fps (why?), need to play through multiple times to unlock every game mode and weapon, and the giant hud gets in the way a lot because the game is locked at 800x600.

That being said, POWER THROUGH THE FIRST LEVEL WITH THE flying insects. Yes, it's hard. It's hard because you suck. It gets easier after that, and even easier once you actually learn how to control your momentum and spacing properly. Controlling the flying thing while wielding a weapon is weird at first, but once you get the hang of it, it works incredibly well, and the game has a ridiculous amount of depth. I'm still learning new techniques after over 100 hours in.

As for miscellaneous stuff you should probably know: Once you put a gem on a weapon, you can't take it off. You have to edit the gem away. There are plenty of guides on how to do that. Blood rubies are essential for arena (the best part of the game by far), and they are very difficult to get. I'd recommend not farming them and just editing them onto your weapons once you finish the main story.

This is one of the most unique and most satisfying games I have ever played, but it takes some time to actually learn how to play well. Give it 4 or 5 hours. If you can tolerate it that long but still aren't having fun, give it until you start doing arena fights. If you still don't like it, then I guess it's not for you.
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10 of 10 people (100%) found this review helpful
26.9 hrs on record
Posted: August 2
I can highly recommend this game. Doesn't take that long to complete the campaign but I had more than enough fun to play it through a couple of times which will also be needed to explore the entire game. Well worth its cost.
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6 of 7 people (86%) found this review helpful
55.3 hrs on record
Posted: August 24
It's a very fun game with an amazing concept
But what really pisses me off the most is that Steam users are one update behind, missing out on a whole gamemode...
What even..
Give this a try, but don't buy on Steam, otherwise you'll miss out on some features
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3 of 3 people (100%) found this review helpful
21.8 hrs on record
Posted: July 21
Personally, this is one of my favorite indie games. It has a lot of pros, and a whole lot of cons.

Pros:
SMASH! - You can smash pretty much anything, including many parts of the environment. Landing one of those perfect hits on the enemy, going blue, and just generally destroying everything is one of the most satisfying things in this game.

GFX - The attention to detail is superb, as seen in the environments, weapons, and "vehicles."

Story - While difficult to understand at times, I enjoyed it a lot, and though it interesting.

Weapons - There are a great many weapons available, and each is different.

Modes - There are 5 working gametypes: Solo: single player campaign, Hall: where you select and buy weapons, Grim: where you hunt flying worms, Arena: where you fight other flying machines, Hammerball: where you fight weird machines in some sort of soccer type game.

There is another gametype called Tribal Wars, but it doesn't seem to work (at least, for me).

Cons:
SMASH! - Sometimes, if you go blue and miss an enemy, you might wind up outside the map.

GFX - People are really weird sometimes. The animations can be... odd.

Story - Lost in translation applies here. Quite a bit of it.

Weapons - Sometimes the chain type weapons will break. No idea under what circumstances, and it doesn't happen terribly often.

Modes - Solo: The story can be very confusing and jumps somewhat. Hall:sometimes weapons can be lost if you drop them, Grim: the idiot AI enjoy dropping bombs on your head all the time, Arena: it often pits you against 3 AI at a time, and that can make it extremely difficult at times, Hammerball: Not for the faint of heart, this is the single most difficult challenge I have EVER faced in a game. More on that later.

As I mentioned, Tribal Wars seems to not work at all for me.

On the subject of Hammerball: For the first round, you have to face a single flying mechanical lobster. Not too difficult. Second round, you have to face two. One goes for the ball while the other uses some sort of taser on you if you don't dodge it. Third round you have to face three flying mechanical flying lobsters. One goes after the ball and the other two attack you with some sort of taser.

There are 4 different ball types I have encountered in Hammerball. The first, a rock, is easy to deal with and gives you one point per score. The second is a bomb that will go off after a time unless the game ends, or you manage to score. It's worth two points. The third is a flying buzzsaw that will get angry if you hit it, and it will move around. It's somewhat manageable and is worth three points. The fourth is some sort of flying tentacle monster that will generally kill you when it appears. I would assume it's worth four points if it's actually possibly to push into the goal. Bit of a spoiler here: it looks like the final boss of the game, but can fly around.

On the subject of AI: In general, they aren't too bad. Your allies like to throw bombs though, and sometimes, the human AI like to seriously "derp out."


Overall, I think that, even with all it's flaws, it is a GREAT game. It's incredibly fun to smash the AI with hammers, flails, axes, swords, etc. The graphics are amazing, and the AI can be dealt with. For only $5 I think it's a great game, and has entertained me for hours on end.
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2 of 2 people (100%) found this review helpful
46.7 hrs on record
Posted: November 8
A fun physics based game that only needs a mouse. Hard to learn but once you get the hang of the physics you really start to feel the hits, the perfect cuts, the wild dodges and blocks. Put the time into it and it will reward you well.
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2 of 2 people (100%) found this review helpful
12.2 hrs on record
Posted: September 29
Hammerfight is a ludicrous physics game that is tough to get into, but rewarding once you get the hang of it. The story is convoluted and confusing, and is presented like the player is meant to know exactly what the hell everyone it jabbering about even though they do not - this is not necessarily a bad thing though.

Pros:
*The game is (usually) fun
*Physics combat is fun
*Campaign is decently long
*Branching storylines with varying rewards and endings
*Convoluted story that is neat, but takes a long time to get your head around
*Encourages experimentation with equipment and techniques
*Minigames are alright - though unlocking some involves playing against cheating AI (e.g. hammerball)

Cons:
*Game has a very steep learning curve
*Enemy choppers do not have to follow the laws of physics
*Enemies can do things you cannot (e.g. spin their weapons without momentum, manually aim their guns)
*Unlocking most minigames is a frustrating experience for first-time players
*Particle effects and smoke make it extremely hard to see what is going on at times
*Large HUD also gets in the way at times
*No new game+ options means starting from scratch every time you want to view the other story paths
*You need A LOT of room on your desk to be able to play effectively - clear out a wide area around your mouse or it will do it for you...
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3 of 4 people (75%) found this review helpful
44.3 hrs on record
Posted: October 30
This game is great. It is so fun to smash through things. The pyisics engine can be a little buggy at times, but when it does its funny.
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4 of 6 people (67%) found this review helpful
1.0 hrs on record
Posted: December 3
Muslims fight in wood helicopters with swords also flying bugs are here too.
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1 of 1 people (100%) found this review helpful
5.9 hrs on record
Posted: September 22
This little surreal thing is a game I love despite its massive, nearly all-encompassing flaws. Turn your mouse sensitivity WAY HIGH and slam the hell out of various flying contraptions. It's an utter blast if you can get used to it. But I'll admit it's not for everyone.
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1 of 1 people (100%) found this review helpful
12.1 hrs on record
Posted: October 9
Buy it.
It has a good story, the end almost made me cry.
You have a lot of weapon (maces, hammers, guns, swords)
It is very challenging.
Buy it.
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1 of 1 people (100%) found this review helpful
47.8 hrs on record
Posted: November 25
Honestly, this game surprised the hell out of me. If you can get the combat system down, this game is quite a bit of fun. be prepared to skip cutscenes though, theres some kind of back story, but its bland and uninteresting. In my opinion.
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1 of 1 people (100%) found this review helpful
15.8 hrs on record
Posted: November 29
Story: 6/10
Music: 8/10
Gameplay: 9/10
Aesthetics: 9/10
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1 of 1 people (100%) found this review helpful
0.3 hrs on record
Posted: July 18
soo good game
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1 of 1 people (100%) found this review helpful
5.0 hrs on record
Posted: December 4
Well good m8
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1 of 1 people (100%) found this review helpful
13.0 hrs on record
Posted: December 17
This game... As simple as it may look, will eat your whole day, if you are not carefull enough.
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2 of 3 people (67%) found this review helpful
12.3 hrs on record
Posted: October 1
10 / 10
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4 of 7 people (57%) found this review helpful
0.6 hrs on record
Posted: July 15
The game is alright to play but guess I'm not used in using the mouse for turning the hammer
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1 of 2 people (50%) found this review helpful
0.8 hrs on record
Posted: September 11
Everyone ought to at least download and play the demo of this game because it's probably the first and maybe only game to use physics-based melee fighting. This is truly a unique game mechanic that, while difficult to use at first, actually works. Everything is about how you sweep the mouse around to swing a pendulum and slam it against enemies and objects to cause damage. To give you some idea how unique this is, your wrist will probably get uncomfortabe because it's so unlike anything else that uses a mouse that you won't be used to it.

I consider this to be an important indie classic that everyone should try playing, and fortunately you don't even have to pay to try it. The artwork in the game is also both excellent and unique.
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1 of 2 people (50%) found this review helpful
4.4 hrs on record
Posted: September 5
This game is so good, you swing your mouse around and physics happens. I want to increase my steam level by writing this review so I can increase my booster pack drop rate so I can buy more pretty things for Dota.
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147 of 175 people (84%) found this review helpful
12.8 hrs on record
Posted: December 19, 2013
I love this game with the same passion that I hate it. I can't recommend it to general/casual players, because it is so harsh, unfriendly and unforgiving. But I can recommend it to people looking for a real challenge, who won't mind looking for information on the Internet and dealing with frustrating game features (which are most of them).

The core mechanic of this game (a brawler fight with flying machines and attached weapons) is loads of fun. It's a fresh original concept and it is done perfectly. Different weapons have _very_ different characteristics, every each one feels different, and there is extreme attention to detail. Basically, every pixel matters - if you hit your enemy with the tip of your sword has a completely different effect than if you hit it with your blade (and how much you slash him) or the hilt. Every weapon has different weight, different sharpness, it's harder or easier to manage. Blades are very good againt skin, but it's difficult to penetrate armor with them. This is a paradise for someone enjoying exactly this - different weapon/armor combinations and their interactions.

The game is based purely on skill. It's extremely hard to master and there are so many details you wouldn't even think of (until you read web guides). You'll die all the time, and repeat, repeat, repeat. But once you become good at it, the battles are so enjoyable. They are still very hard - you haven't dodged a flying debris? Half dead. You haven't dodged or deflected a sword thrust? Dead. But you'll start seeing the details and be able to react better; it won't be just a chaos on screen. And then it starts to be a real fun.

Unfortunately, as much as the battle mechanics are awesome, the rest of the game implementation is awful. Weapon selection is bad, weapon market is bad, game UI is especially tragic, a lot of features are not explained at all, there is a lot of bugs, often you have no idea why you died, enemies are frequently off-screen but still can attack you, allies often perform actions that hurt you (like shooting or throwing bombs your way), .... I could go on and on. You'll grind your teeth every time you have to deal with this or you make some mistake that can't be reversed (like imbuing your weapon with a gem during the battle because of clicking a mouse button in the wrong time - what a great feature).

If you want to play this game, here are some tips:
* http://wikicheats.gametrailers.com/Hammerfight_-_PC
* http://hubpages.com/search/Hammerfight
* http://forums.steampowered.com/forums/showthread.php?t=2035787
* in order to reduce graphical clutter on the screen, set quality to 0.2 in game and also edit Config.ini and set GFX_RENDER_* to 'false'
* you can switch full-screen with alt+tab and you can release/grab your mouse cursor with ctrl+g
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