Hammerfight is about 2D battles of flying machines equipped with various slashing, piercing and blunt weaponry.A unique combat system is based on realistic physics simulation, and it ties the movements of the rider to the movements of your mouse. As you wave the mouse, your rider swings his warhammer, smashing the foe into the wall!
User reviews: Mixed (1,334 reviews)
Release Date: Sep 19, 2009

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Packages that include this game

Buy KranX Complete Pack

Includes 3 items: Hammerfight, Musaic Box, Yumsters 2: Around the World

 

Reviews

“There are a lot of reasons to play Hammerfight. It has a good story, unique gameplay and it provides a good challenge.”
– Geoff Gibson, DIYgamer
“The moment you start up the game, you will be kicked in the balls”
– Anthony Burch, Destructoid
“The physics are well-tuned, the art is fantastic. Go get it, physics game fans!”
– Matthew Wegner, Fun-Motion

About This Game

Hammerfight is about 2D battles of flying machines equipped with various slashing, piercing and blunt weaponry.A unique combat system is based on realistic physics simulation, and it ties the movements of the rider to the movements of your mouse. As you wave the mouse, your rider swings his warhammer, smashing the foe into the wall!
This creates an unequaled feel of the real strike, a feel of the mass of the weapon in your hands. Simulated physics and direct mouse control creates a huge variety of possible battle techniques and an unlimited field for perfecting one's fighting skill.
  • Intuitive mouse control
  • Realistic physics, breakable objects
  • Great storyline
  • High quality art
  • More that 50 weapons
  • 3 additional modes, up to 4 players

System Requirements

Windows
Mac OS X
SteamOS + Linux
    • OS: Windows 98SE / ME / XP / Vista
    • Processor: Athlon / Pentium III 2 GHz
    • Memory: 256 Mb
    • Graphics: DirectX 8.0 compatible with 64 Mb VRAM
    • DirectX®: 8.0
    • Hard Drive: 150 Mb
    • Sound: DirectX 8.0 compatible
    • OS: Mac OS X 10.5 or later
    • Processor: Intel (32 or 64 bit)
    • Memory: 256 Mb
    • Graphics: Any GPU supported by Mac OS X
    • Hard Drive: 150 Mb
    • Sound: Any hardware supported by Mac OS X
    • OS: Compatible with Ubuntu 11.04
    • Processor: x86 or amd64 2GHz
    • Memory: 256 Mb
    • Graphics: Any reasonable GPU supported
    • Hard Drive: 150 Mb
    • Sound: Any reasonable hardware supported
Helpful customer reviews
13 of 16 people (81%) found this review helpful
3.7 hrs on record
Posted: January 31
I was not expecting a game about whirling your mouse around in circles to swing a mace to be so fun and have a deep, complicated, story.

From a VERY frustrating start, it takes until mid to late game for things to start rolling, but when they do ♥♥♥♥ gets real, real fast. One thing you'll want to do, is set your mouses' dpi (in the menu, not your actual dpi) to be lower than the game predicts, because it can make it very hard to move if the sensitivity isn't cranked way the hell up. With the quite sizable armory you build up, missable weapons and armor, and alternate endings and mission choice, the game has quite a huge amount of replay value to.

I mean, ♥♥♥♥, it's crazy just get it.
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7 of 10 people (70%) found this review helpful
22.2 hrs on record
Posted: January 9
crazy-♥♥♥ utterly unique game with a weird aesthetic that's half steampunk and half feudal middle eastern

amazingly detailed fully destructible/combustible backgrounds, non-linear progression with a rank/fame system, fifteen thousand different weapons (a ton of which are artifacts with a unique story), amazing pre-rendered sprites that are crammed into an extremely detailed resolution (there are zero wasted pixels), cool backstory, a ton of different non-linear game modes in addition to the main story

defining trait is definitely the uniqueness. just gotta play it and see
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2 of 2 people (100%) found this review helpful
53.5 hrs on record
Posted: June 28
One of the best indie games i have ever played. The combat mechanic is absolutely solid and completely satasfying. Now, the concept of the game is very strange i'll admit, but the world will truly grab you. This game was a massive part of my childhood and at $5 it's an absolute steal. The dozens of weapons and upgrades are incredible, and the gameplay is basically endless. I love this game.

P.S.
The pickaxe is the best weapon in the game
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3 of 6 people (50%) found this review helpful
2 people found this review funny
38.3 hrs on record
Posted: May 26
Is this game still being developed? Because it's sooooooooooo good, if a little short (and lacking in multiplayer co-op, i'd love to go on a hunt with me and 2 other friends, swishing our better-than diamond swords around ;-;). The armoury is a huge assortment of mostly unique weapons each with a potentially unique fighting style.
The weapons are divided up in to 5 main categorys: swords, maces, flails, guns and axes, *note: there are a few other things that don't exactly fit in to any of the categories and also a fair few misc usables and things* flails have chains and can deal a massive impact on a direct blow, the chains are normally a fair amount longer than the other weapons, and therefore have more reach, the swords seem to be a little weak as they can not deal a huge stunning crush like the axes and maces and flails, but still have a greater balance which makes it easier to aim when coupled with guns, oh and i forgot to mention, you can combine any 2 weapons together to make a combo weapon thing, quite fun! There are not too many guns (There are 5 guns to be precise) and it's not easy to just use them as they are, they have an infinite amount of ammo, but the reloads are long and tend to have only 5-20 ammo cap. They are unfortunately over powered when in the AI's hands as they seem to have aim-hacks and a much faster cooldown etc. The axes are sort of a combo between maces and swords, and can deal a crushing blow like the mace, whilst still capable of the alacrity contained by the sword. The maces are a great way to start of your learning, easy to handle and deal a crushing hit, but not so useful late-game.
There are also "singing stones" in the games which are gems, there are in total 5 different kinds of gems (i think) and 2 different sizes of each, the bigger ones being more powerful. The gems can be slotted in to slots in your weapons to have valuable effects. The emeralds add a wraith effect which when the click button is pressed with the weapon you can go invulnerable for 1 second or so (and also unable to attack), the topaz sets things the weapons hit on fire, the ruby heals battle wounds when it deals dmg, the purple gem (I forget the name) has lightning damage, not particularly sure how it works, but i think it's something to do with coming in to contact with metal... The blue one (idk either) freezes things it attacks, which doesn't really seem to do much, but i think it slows the enemy down...
There seems to be a 4 special weapons that you can obtain in the story line and through hammerball. 2 are swords, 1 is an axe, and the other is a hammer. None of them seem to be particularly special, other than looking fancy.

There are 5 game modes (they like the number 5 don't they!) You have to unlock each one as you go through the story line, the first one is "solo" QED the story line. The 2nd one is the "hall". The armoury is there too and a few practice dummies. The 3rd is the arena, it's where you go to make your name and rise through the ranks so you can make a very long dangling piece of wool hang from your airship thingy. The arena slowly get's harder and more challenging as the game goes on, it would be so much easier if I wasn't crying evry tim i accidentally mash one of the enemy airships in to the floor and have them explode in my face (it is possible to have them surrender when you do enough damage and disarm them and stuff), the third is "grim" or the hunting challenge, it's sort of a survival, there are always 4 rounds (i think) every game, and every 4th round has a final boss that is shown above spewing poison and throwing tentacles around. The other 3 have a load of floating worms, kamikaze bees, and angry floating lobsters. The final round isn't much fun after the first try... It's called hammerball and you have 2 teams, you and a few robot lobsters, they fly around trying to get the ball in to your hoop and you fly around trying to get the ball in to theirs, if you win 3 rounds you get given a posh looking hammer to mash people with.

The good stuff:
> Wonderful fighting mechanics
> Fun story line
> Completely unique game (i think)
> Has hilarious moments (A requisite for all good games)
> I think (that is i haven't got to the end yet, but i have gotten quite far...) that the challenge game-modes, are endless and slowly get harder every time you win.

The bad stuff:
> Short story line
> The story line ends up in the same place no matter what you choose...
> Some of the weapons are unobtainable depending on how you choose the story lines
> Evil AI (perhaps a nerf of the stunning and 2 hit killing tri-cannon things...)
> Judging. (They have morals ;-;)

How to make it much much much better:
> Add custom made weapons!!!!
> Co-op (hunt) +PvP! (arena)
> A no-morales mode where you don't get hated when you accidentally throw your gigantic flail at someone;-;
> Add in other ways of healing other than buying healing pots and the blood gem! (this makes the gem less OP)
> A way of adding in more gem slots!
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5 of 10 people (50%) found this review helpful
63.9 hrs on record
Posted: February 2
This game is beautiful, ingenious, and massively underappreciated. I love this game, and I wish there were more of a community, and the developer was more active. There are a lot of ideas in this game that could easily be expanded upon, and I would love to see what this person makes next.
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