Hammerfight is about 2D battles of flying machines equipped with various slashing, piercing and blunt weaponry.A unique combat system is based on realistic physics simulation, and it ties the movements of the rider to the movements of your mouse. As you wave the mouse, your rider swings his warhammer, smashing the foe into the wall!
User reviews:
Recent:
Very Positive (11 reviews) - 81% of the 11 user reviews in the last 30 days are positive.
Overall:
Mixed (1,435 reviews) - 64% of the 1,435 user reviews for this game are positive.
Release Date: Sep 19, 2009

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Includes 3 items: Hammerfight, Musaic Box, Yumsters 2: Around the World

 

Reviews

“There are a lot of reasons to play Hammerfight. It has a good story, unique gameplay and it provides a good challenge.”
– Geoff Gibson, DIYgamer
“The moment you start up the game, you will be kicked in the balls”
– Anthony Burch, Destructoid
“The physics are well-tuned, the art is fantastic. Go get it, physics game fans!”
– Matthew Wegner, Fun-Motion

About This Game

Hammerfight is about 2D battles of flying machines equipped with various slashing, piercing and blunt weaponry.A unique combat system is based on realistic physics simulation, and it ties the movements of the rider to the movements of your mouse. As you wave the mouse, your rider swings his warhammer, smashing the foe into the wall!
This creates an unequaled feel of the real strike, a feel of the mass of the weapon in your hands. Simulated physics and direct mouse control creates a huge variety of possible battle techniques and an unlimited field for perfecting one's fighting skill.
  • Intuitive mouse control
  • Realistic physics, breakable objects
  • Great storyline
  • High quality art
  • More that 50 weapons
  • 3 additional modes, up to 4 players

System Requirements

Windows
Mac OS X
SteamOS + Linux
    • OS: Windows 98SE / ME / XP / Vista
    • Processor: Athlon / Pentium III 2 GHz
    • Memory: 256 Mb
    • Graphics: DirectX 8.0 compatible with 64 Mb VRAM
    • DirectX®: 8.0
    • Hard Drive: 150 Mb
    • Sound: DirectX 8.0 compatible
    • OS: Mac OS X 10.5 or later
    • Processor: Intel (32 or 64 bit)
    • Memory: 256 Mb
    • Graphics: Any GPU supported by Mac OS X
    • Hard Drive: 150 Mb
    • Sound: Any hardware supported by Mac OS X
    • OS: Compatible with Ubuntu 11.04
    • Processor: x86 or amd64 2GHz
    • Memory: 256 Mb
    • Graphics: Any reasonable GPU supported
    • Hard Drive: 150 Mb
    • Sound: Any reasonable hardware supported
Customer reviews
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Recent:
Very Positive (11 reviews)
Overall:
Mixed (1,435 reviews)
Recently Posted
A Ruthless Gang of Rapist Monks
16.4 hrs
Posted: August 26
Don't listen to any scrub who tells you Hammerfight is bad. You pick up a hammer, you smash it on things. This is not a hard concept.
Helpful? Yes No Funny
Duke of Straylight
9.0 hrs
Posted: August 22
So many, so, so many flaws in this game. The difficulty curve is as bouncy as Commander Keen on coke and has some of its nastiest peaks very early on. Parts of how the game works are barely explained at all. The story is more concerned with how many different setting archetypes it can throw in a pot (is it steampunk? Cosmic horror? Science fiction? Arabian Nights?) than with making sense. The huge UI obscures far too much of the screen when you're playing. I had to edit a config file to get the mouse sensitivity to a level where it feels good in gameplay, and at that level menus are barely usable because the cursor jumps around dozens of pixels from the slightest bump. Etc, etc..

But none of that matters when, once you get into the game, it's just *that* satisfying to whack things with heavy weapons. Hits *connect*. Bits of armor go flying off, a good hit might detach an enemy's weapon, and over time in a long fight what's left of the devastated landscape gets covered with refuse. It's a beautiful game, too, with stylish and well presented 2D art that will hopefully prove timeless.

Just, you know, it takes a little while to learn the game. And you might have to tune some settings, and even after tuning them, things will be a little bit weird and clunky. Yet so damn satisfying.
Helpful? Yes No Funny
chesse20
17.4 hrs
Posted: August 21
one of best indie game ever made check it out for yourself
Helpful? Yes No Funny
iplop
9.9 hrs
Posted: August 19
Yes, the game is a bit buggy but I recommend it none the less. Hammerfight is an extremely unique little game that I had a lot of fun playing.
Helpful? Yes No Funny
Ħakito
21.1 hrs
Posted: August 15
Helped me achieve a lower sensitivity in CSGO.

9000/10
Helpful? Yes No Funny
Sven
0.1 hrs
Posted: August 7
I dont even own this game why can i write a review
Helpful? Yes No Funny
Show Me What You Got
14.5 hrs
Posted: August 7
It might take some tweaking of the mouse DPI; and as far as I can tell it resets each launch. But Hammerfight tells a great story, or stories as various choices along the way change not only what you as the player do but how events unfold. Combat is simple physics, move your mouse in a circle one way or the other, with a little dodging now and again. I chose the easy path the first time and recently decided to do the harder path. It has a few things that could cause you to play through again; not to mention various other modes of play that are unlocked through the story mode.
Helpful? Yes No Funny
$Tevo
0.2 hrs
Posted: August 5
very very bugy game
Helpful? Yes No Funny
Tamaster
8.7 hrs
Posted: August 3
Hammerfight Review

SCORE: 8.0 / 10 - An innovative, simple but incredibly fun game, a true hidden gem.

===

Pros & Cons


+ Pros +

+ Unique gameplay never seen before
+ Lots of items and weapons to upgrade your airship with. Including firearms.
+ Physics-based combat is really fun, skill-based and realized well
+ Destructible environments
+ Many types of enemies
+ Story choices will determine what missions you end up doing
+ Original, very inspired lore and setting
+ You can steal fallen enemies' weapons and make them your own forever if you manage to do so
+ Decent storyline
+ Multiple game modes: Story, Arena and others you will find out during the campaign...
+ Arena is endless and each level the enemy becomes stonger and better equipped


- Cons -

- No Multiplayer
- Some bugs that force you to restart the game
- Graphics resolution is somewhat low-definition
- Some unbalances in weapons
- Cannot upgrade the hull of your airship, just add armor to it
- Pretty short (took me 4 hours to finish campaign on hard) if you don't consider Arena

===

Final Thoughts

This game is extraordinary. Its gameplay is unique, fun, and well done. It can decieve you and appear like a cheap flash game, but don't be fooled, it is really fun and good.

One of the best 2D vehicle fight games i have ever played.
Helpful? Yes No Funny
Zixinus
52.3 hrs
Posted: July 26
Hammerfight is a bit old, challenging but fantastically creative, deep and fun physic-based fighter.

Instead of controlling humans, you control a helicopter to what various deadly melee weapons are attached to, everything from simple rocks trough axes and hammers to swords. There are also guns, although they are difficult to aim and I never used them much. You control the helicopter in 2D space with the mouse alone, occassionally using either botton or the keyboard for shortcuts.

The good bits:
- very satisfying to smash things.
- Simulated physics on many things: there are sometimes destroyable walls, fire and enemies seem to hurt each other. You can knock enemies into each other.
- physics feels fairly intuitive and the game gives you hints.
- large weapon selection (even of plain old flails), plus extras like throwable weapons and armor to help vary gameplay.
- a singleplayer campaign with a story where you can make choices (either it affects the story or gameplay, like getting things).
- variety of gameplay in singleplayer mode. Sometimes you make desperate last stands, sometimes you play mini-challenges.
- extra modes (unlocked during story) that allow you to be in the arena, on a hunt or just allow you to buy things like weapons or extras.
- local multiplayer with multiple mice, althugh I have not tried this.

Cons:
- cannot increase resolution, you are stuck on one.
- bad GUI blocking parts of the screen, there are pictures of coins (of varying worths) rather than clear numbers (you have to go to a merchant to see how much money you have). It does not help that during fights the mandatory flags and such crap confuse your view of what's happening.
- minor bugs, sometimes you get stuck during a cinematic.
- problematic visual design: the art has an interesting, somewhat realistic look but can get confusing during battle. This may be deliberate, such as smoke and stuff obscuring vision (and this is with FX turned off!).
- enemy AI in one-on-one can be dissapointing (although I might have just become that good).
- game can be difficult. I consider myself somewhat of a veteran player and even I lose many games due to bad luck or momentarily losing track of what's going on. Enemies with explosives are a nightmare.
- you switch sides of blades (axes and swords) with the same botton you throw things, terrible idea.
- the game really needs an inside encylopedia, the story does not always establish context well and throws a lot of fantastic terms around that you have no idea what they mean. Sometimes it makes the story difficult to follow.

If you are looking for a action-heavy, challenging and fun physics game I heavily reccomend this game.

That said, this is a game that could really benefit from a HD remake, with some cleanup on design, better view of what's going on, better GUI, some fine-tuning of several features, a few more modes (hammerball anybody?), etc.

A few suggestions for new players:
- try to keep your weapon in motion. Don't just make circles but try learn how to do balanced positions to allow you to strike with minimal wind-up, such as just balancing your weapon side-to-side.
- try to make attacks with an opposite spin on your weapon than your attacker's (if he is flinging it clockwise, fling yours counter-clockwise and vice versa).
- try to learn how to follow-up on attacks, such as attacking with one spin and continuing to attack that has an opposite spin.
- use your momentum and the enemy's to your advantage. You can make your enemy fly right into a well-controlled flail.
- many weapons, particularly bladed weapons, give the most damage when they just touch the enemy without sucking up your momentum.
- you can "cheat" a little by decreasing the set mouse resolution. Just don't do it too much and lose fine control.
- heavy flails are good starters, they damage both monsters and armored opponents. I find swords the most difficult, particularly against armored opponents.
- during a mission, you are given the choice to fight an adult sophit (the thing you had to fight without your lantern). Do so and you'll get a gem that heals you as you use the weapon you put it into, making those long arena sessions survivable. Put it into a very good weapon, preferably something like a colossus or a relic sword.
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Most Helpful Reviews  Overall
156 of 187 people (83%) found this review helpful
Recommended
12.9 hrs on record
Posted: December 19, 2013
I love this game with the same passion that I hate it. I can't recommend it to general/casual players, because it is so harsh, unfriendly and unforgiving. But I can recommend it to people looking for a real challenge, who won't mind looking for information on the Internet and dealing with frustrating game features (which are most of them).

The core mechanic of this game (a brawler fight with flying machines and attached weapons) is loads of fun. It's a fresh original concept and it is done perfectly. Different weapons have _very_ different characteristics, every each one feels different, and there is extreme attention to detail. Basically, every pixel matters - if you hit your enemy with the tip of your sword has a completely different effect than if you hit it with your blade (and how much you slash him) or the hilt. Every weapon has different weight, different sharpness, it's harder or easier to manage. Blades are very good againt skin, but it's difficult to penetrate armor with them. This is a paradise for someone enjoying exactly this - different weapon/armor combinations and their interactions.

The game is based purely on skill. It's extremely hard to master and there are so many details you wouldn't even think of (until you read web guides). You'll die all the time, and repeat, repeat, repeat. But once you become good at it, the battles are so enjoyable. They are still very hard - you haven't dodged a flying debris? Half dead. You haven't dodged or deflected a sword thrust? Dead. But you'll start seeing the details and be able to react better; it won't be just a chaos on screen. And then it starts to be a real fun.

Unfortunately, as much as the battle mechanics are awesome, the rest of the game implementation is awful. Weapon selection is bad, weapon market is bad, game UI is especially tragic, a lot of features are not explained at all, there is a lot of bugs, often you have no idea why you died, enemies are frequently off-screen but still can attack you, allies often perform actions that hurt you (like shooting or throwing bombs your way), .... I could go on and on. You'll grind your teeth every time you have to deal with this or you make some mistake that can't be reversed (like imbuing your weapon with a gem during the battle because of clicking a mouse button in the wrong time - what a great feature).

If you want to play this game, here are some tips:
* http://wikicheats.gametrailers.com/Hammerfight_-_PC
* http://hubpages.com/search/Hammerfight
* http://forums.steampowered.com/forums/showthread.php?t=2035787
* in order to reduce graphical clutter on the screen, set quality to 0.2 in game and also edit Config.ini and set GFX_RENDER_* to 'false'
* you can switch full-screen with alt+tab and you can release/grab your mouse cursor with ctrl+g
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68 of 74 people (92%) found this review helpful
Recommended
52.6 hrs on record
Posted: October 23, 2014
Alright listen up. I've read a lot of useless reviews about this game, and most of them contain misleading or just plain wrong information. I've played this game an insane amount (the number you see is only a fraction), so I feel like I should try to set the record straight.

If you have a mouse with adjustable DPI, put it as high as it will go. Put the in-game DPI at 100. If you still can't move around easily, buy a new mouse, because yours is horrible. You want a mouse with at least 800 DPI, which shouldn't be difficult to find. Pretty much any ♥♥♥♥♥♥ wireless mouse now days has that.

I'm not going to give this game an across the board recommendation. It's full of perplexing design choices: Really hard at the beginning, need 2 mice to trade items between profiles, can't un-equip gems without editing the game files, gem farming is really tedious,(just edit them, it's not worth farming), can't manually select levels in the arena, runs at 50 fps (why?), need to play through multiple times to unlock every game mode and weapon, and the giant hud gets in the way a lot because the game is locked at 800x600.

That being said, POWER THROUGH THE FIRST LEVEL WITH THE flying insects. Yes, it's hard. It's hard because you suck. It gets easier after that, and even easier once you actually learn how to control your momentum and spacing properly. Controlling the flying thing while wielding a weapon is weird at first, but once you get the hang of it, it works incredibly well, and the game has a ridiculous amount of depth. I'm still learning new techniques after over 100 hours in.

As for miscellaneous stuff you should probably know: Once you put a gem on a weapon, you can't take it off. You have to edit the gem away. There are plenty of guides on how to do that. Blood rubies are essential for arena (the best part of the game by far), and they are very difficult to get. I'd recommend not farming them and just editing them onto your weapons once you finish the main story.

This is one of the most unique and most satisfying games I have ever played, but it takes some time to actually learn how to play well. Give it 4 or 5 hours. If you can tolerate it that long but still aren't having fun, give it until you start doing arena fights. If you still don't like it, then I guess it's not for you.
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189 of 295 people (64%) found this review helpful
1 person found this review funny
Not Recommended
9.4 hrs on record
Posted: December 25, 2013
Hammerfight is based around the nifty concept of flying machines laden with swinging weaponry that you control using your mouse. However, while the concept is pretty cool, the actual game leaves a LOT to be desired; the menus, UI, controls, story, objectives and general game format are horribly confusing, the resolution is poor and the game is unfairly difficult. Often you'll die very suddenly after being stunned and rammed into a wall, and there's so much happening on screen that even when you can control your machine it's easy to lose track of what's going on. In spite of this, I enjoyed it for the most part, but a less determined gamer may quickly lose interest or quit from frustration.
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25 of 27 people (93%) found this review helpful
2 people found this review funny
Recommended
60.3 hrs on record
Posted: June 28, 2015
One of the best indie games i have ever played. The combat mechanic is absolutely solid and completely satasfying. Now, the concept of the game is very strange i'll admit, but the world will truly grab you. This game was a massive part of my childhood and at $5 it's an absolute steal. The dozens of weapons and upgrades are incredible, and the gameplay is basically endless. I love this game.

P.S.
The pickaxe is the best weapon in the game
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76 of 123 people (62%) found this review helpful
3 people found this review funny
Recommended
386.7 hrs on record
Posted: November 26, 2013
This game is very fun! Nothing is quite as great as swinging weapons around while flying your ship. Game is a bit buggy but nothing too bad. Highly Recommend!
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32 of 46 people (70%) found this review helpful
Recommended
30.9 hrs on record
Posted: January 6, 2014
If you can get over the somewhat difficult to understand story and the occasional bug, this game is fantastically fun. I spent hours swinging around weapons and smashing ships and flying maggot things. It's incredibly satisfying landing a strong hit on a creature or an opponent and send them careening into the walls/ceiling. If nothing else it's a fun little physics game.
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16 of 18 people (89%) found this review helpful
Recommended
26.9 hrs on record
Posted: August 2, 2014
I can highly recommend this game. Doesn't take that long to complete the campaign but I had more than enough fun to play it through a couple of times which will also be needed to explore the entire game. Well worth its cost.
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17 of 20 people (85%) found this review helpful
2 people found this review funny
Recommended
8.4 hrs on record
Posted: November 12, 2015
I just love this game, it really makes me change my personality and plunge into that steampunk Dune-like world of tub-flying knights. The secret is in the physical skill you need to develop to succeed as a young aristocrat, defending his world from all kinds of airborn dangers. Sitting in an iron barrel you energetically move your mouse in spirals to aquire hitting impulse on the dongle and crash smth ('Mount Your Friends' veterans should feel familiar). The physics model is allright and you soon get to feel the weapon almost like a real object. Overall, it is innovative & well designed, has a story, a lot of crazy incidents during fights, some roleplay elements and all the reasons to recommend!
PS: Particle Mace's author clearly has borrowed the idea from here!

Обожаю эту игру! Летаешь в пепелаце, размахивая этаким смертоносным *** (ветеранам игры "Оседлай своих друзей" будет проще) при помощи энергичных спиральных движений мышью. Эта физкультурная нагрузка вкупе с неплохо реализованной физическеой моделью заставляет плотнее вжиться в роль и сопереживать происходящему, пепелац скоро начинает восприниматься как весомый объект. Из диалогов становится понятно, что пилот - юноша из аристократической семьи в мире навроде Дюны, где большой спрос на эти навыки. В общем, присутствуют отличный новаторский дизайн, сюжет, куча веселых случайностей в боях, небольшая прокачка и все основания рекомендовать!
ПС: Попробуйте также свежую абстрактную аркаду Particle Mace, идея которой заимствована отсюда!
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27 of 38 people (71%) found this review helpful
Recommended
19.4 hrs on record
Posted: October 26, 2013
Will you load for ♥♥♥ sake? Yea this ♥♥♥♥ is buggy as hell. But, it is great.

Quite amazing how a completely new game, that was not influenced by any other games, can bee so deep.
To unlock all of the weapons (I believe it is more than 50 !!! ) you will have to finish the campaign several times, oh yea and you will have a few choices there. There is more - a few minigames, arenas, weapon socketing and even weapon combinations. Some combined weapons have a bug that spins them automatically, like your dryer during full moon.

Hammerfight could be easily worth even $20 if it was slightly more polished - better resolution, fixed bugs and some sort of meaningful help system. Before you play it make sure you have enough elbow grease and your mice is warmed up.
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19 of 24 people (79%) found this review helpful
Recommended
79.7 hrs on record
Posted: December 23, 2013
Best game I've gotten out of a humble bundle, never gets old thanks to the arena and hunting mode. Probably my fave game to play when I can't think of anything else to do.
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