"Over? Oh it's not over until I teabag every last one of you alien mother f***ers" - Sam 'Serious' Stone, Serious Sam 3
The Serious Sam series has always been an antidote to the shooters which may or may not have a player character who kills off people who are different to them because they look different, sound different and speak different languages, in where you have a whole lot of aliens trying to trample and shoot you from all sides, just like the 4:17pm on December 24th. There weren't any key card quests, no escort missions, and no real story which was involing in any way. The gameplay may turn off hardcore Serious Sam fans for the first few levels. Few enemies will attack you systematically while you kill them off in a straight line. After you reach the Shpynx however, it starts to hit the fans and the aliens who outnumber the amount of Steam gamers with light wallets will charge and generally blow you to pieces. Just like the good old days. This can be taken as good or bad, but there IS DLC for this game. It adds a character skin, a sniper scope for the devastator, the OST, the videos about SS3, including an English-subtitled documentary about the making of SS3, and three more levels amoung other things. This was about $10 US, but it may have changed by now.
Remember when you realised that you could play co-op on some of your favourite games? It was the dogs ♥♥♥♥♥♥♥♥ (Pretty satisfying) wasn't it? Whatever gamemode that has co-op elements in this kicks all kinds of alien ♥♥♥, and there's nothing more enjoyable than decapitating a demon which you woke from it's slumber with something that resembles a laser whip from Star Wars. Be it Beast Hunt, Coin Op or just straight out Classic Co-op, it will be a helluva good time, especially with the customisation involved in it.
Croteam, we love your level design. Serious Sam TFE and TSE were fantastic! We'll blame SS2 on the annoying child that kept pestering you on the next Serious Sam game who said that his father/older sibling played it and he wasn't allowed to. And you regained your thing with the singleplayer in this. Just one question: HOW DID YOU NERF THE COMPETETIVE PORTION SO MUCH? Sure, it isn't as bad now, but the weapons were unbalanced, the physics changed for different levels, and the map design failed miserably. With the workshop we can enjoy the DM and CTF modes a bit more, but really, I'm not sure that anyone was impressed with the CTF map 'Little Trouble' at all. And that's a shame.
Overall not a bad game. Worth getting on sale, but do not judge the game on the story and the singleplayer alone. If you get through to the sixth or seventh level, it will ramp things up a bit. And that's a promise.
-Any first person shooter from Id Software before 1999
-Painkiller and Serious Sam TSE
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Posted: November 25th, 2013