Serious Sam 3: BFE is a old-school FPS game developed by Croteam and released in 2011. It is the latest game in the Serious Sam series and a prequel to Serious Sam: The First Encounter. The game's story takes place in the 22nd century, during Mental's invasion of Earth, as implied in The First Encounter. Like previous titles in the series, Serious Sam 3: BFE involves fighting against many hordes of enemies in wide-open environments. However Serious Sam 3 has more closed environments than its predecessors, particularly in the early levels. There are also a larger number of enemies that can attack the player from a distance.
Now lets talk about the game shall we.
While Serious Sam 3: BFG
BFE is clearly a shooter that pays homage to the old-school PC shooters from the late 90's, all the way to 2004 (The end of the golden age of PC FPS games), it holds on to this vision of the past so hard, that it insisted to even bring back the old problems of the genre. While without a doubt this game has some really satisfying gunplay, interesting monster design, where it fall short is the level design, the voice acting, the soundtrack and the story. I know, it's a serious sam game, but they insisted on the story this time around (hence the cut-scenes and dialogue) but it's annoyingly bad. So, so bad. Sam's one-liners are even worse. An old, battered Sam feels like the return of Duke, in Duke Nukem Forever. The charm is just not there. Also, the game barely introduced anything new
to the formula, it's just a HD remake of the same old formula, with the exception of a a handful enemy types. Talk about lazy designers. I guess Croteam don't want to traverse into unknown territory.
As for the level design, the game starts out decent enough, the engine showcasing detailed buildings lying in ruins, once you get to the 2nd level, the game takes a massive turn to the worse. And there will be a theme repeating here. Once you get to the corridor shooting of Serious Sam 3, you can't turn back. The very thing they wanted to stand apart from, has crawled itself in here aswel. While not all the game is a "corridor theme", there are certain areas that will leave you extremely bored, or just unsatisfied. Piramids, ancient temples and such. And when finally you get to the arenas, you will find a tedious experience. Shooting wave after wave of enemies, collecting items and health packs, The fun of it all fades away pretty fast.
Which brings me....
FUN. Fun is the biggest issue with this game, you have none
. This is more of a personal opinion, but honestly, blasting through all those hoards of never ending monters, just felt tedious, instead of fun. Especially in the later levels. It's just not there anymore, I didn't have much satisfaction dying instantly because the game throws dust in my face, and 100 hitscan enemies at once, while I get piled up by skeletons throwing chains at me. It's just infuriating at times, and while the game takes some patience, that patience is not rewarded enough. Secrets
consist of small objects such as: mini health packs, armor shards and ammo. Not much if you ask me. The frustration builds up in the later levels when the game thorws enemies that jump all over the place, rockets that hit you with 70% accuracy and suicide bombers everywhere. It's not challenging if you just throw more enemies at once, at least build up a pattern. The last hour of the game will be a real letdown.
Anyways, before I give the game a score, I'll just break it down into stuff I liked and disliked.The good
- Old school run and gun mechanics
- Detailed weapon models + really satisfying to use them
- Detailed enemy design (and interesting at times)
- No regenerating health / no cover system (this is a + for me)
- Fluid melee system
- Unlimited sprint
- Hundreds of enemies at once on the screen for you to shoot
Overall good intentions, but they fall flat because of some of the idiotic design choices.The bad
- Boring level design
- Subpar voice acting and lame story
- Weak supply placement on higher difficutly
- Over powered hitscan enemies
- Shotgun penetration does not exist, as for the rocket launcher, the AOE is a joke.
- Unsatisfying arenas
- The last two hours are utterly frustrating
- Bad ending
- Dead multiplayer
In the end of the day, if you find yourself with this game on a sale, I'd say you should think twice before purchasing this. It's not going to be the ride of your life, the older ones we're way better. Personal rating : 6/10