8DAYS is a crazy dual stick shooter in which you play as a mercenary for G.O.D. Inc. (“Gold Oil and Diamonds” - GOOD Nasdaq). G.O.D has become the world leader in the Private Military Company (PMC) sector and its main business is to bring peace to those conflict areas where its clients have strategic interests.
User reviews:
Overall:
Positive (12 reviews) - 91% of the 12 user reviews for this game are positive.
Release Date: 22 Jul, 2016

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12,99€

Buy 8DAYS + OST

Includes 2 items: 8DAYS, 8DAYS OST

Downloadable Content For This Game

 

Recent updates View all (2)

11 August

New version 2.0.1 available

Hey everyone!

Today we are super happy to announce a new version of 8DAYS that fixes all those annoying bugs you have reported to us.

Bugs fixed:

  • Now you can take screenshots of you better moments just pressing F12 and upload them to your Steam profile (Windows only).

  • Language preference is saved properly.

  • Before you restart your current mission the game will ask you for confirmation. Its goal is to avoid unintentional restarts.

  • Gameplay crash fixed while shooting EMP inside a secret room in World2.

Hope this new version will improve your experience with 8DAYS :)

0 comments Read more

21 July

How to redeem your Steam key if you purchased it at Humble

If you purchased the game in the past through Humble Store please follow these steps to redeem your Steam key:

  1. Login into HumbleBundle.com
  2. Go to your Library [https://www.humblebundle.com/home/library]
  3. Click on 8DAYS icon.
  4. Your Steam key is available under STEAM section. Ex. XXXXX-YYYYY-ZZZZZ.
  5. Launch the Steam client and enter your login credentials.
  6. Click the button in the bottom left corner that says "+ ADD A GAME…" to register the Steam key to your account.
    ATTENTION: YOU CAN ONLY REGISTER STEAM KEYS THROUGH THE STEAM PROGRAM, NOT THE WEBSITE!
  7. In the pop-up window, select the "Activate a Product on Steam" option. This will open up a new window.
  8. Follow the prompts, and paste or enter the numerical key you copied from your Humble Bundle Library page into the "Product Code" field (Ex. XXXXX-YYYYY-ZZZZZ).
  9. From your LIBRARY tab you can see all games registered to your Steam account. You can then select "8DAYS" game and it will bring up a splash page with a large INSTALL button, you can click on to install the game. Once 8DAYS is installed, the Install button will change to a PLAY button!

1 comments Read more

About This Game

The world has been dominated by dark forces since the beginning of human history. Known as the Masters of Mankind by those directly under their control, these forces will use any means necessary to protect their own interests including starting wars.

In 8DAYS the mercenary company G.O.D. (Gold, Oil, and Diamonds, Inc) and the 8DAYS Magazine are two modern instruments used to control the masses. G.O.D. is primarily a peacekeeping force and 8DAYS ensures the bias of public opinion. In 8DAYS players take on the role of Lola “Wasp” and Mike “Ghost”, two of G.O.D.’s expendable mercenaries.

Mike “Ghost” Doe (40 years old) was born in the wild in Australia, where anything can kill you, he soon became an expert man who learned quickly to fight to survive. His face was burnt in an accident during his childhood.
He has worked on undercovered operations and was declared missing in action during the Second Gulf War. Recent Intelligence information reports he took part of the Russian forces during the Moscow theater hostage crisis in 2002.

Lola “Wasp” Cruz (24 years old) was born in the mountains of Chiapas, her mentor was Subcomandante Juanes. She’s survived the paramilitary ambush in 2013 where her mentor died.
Since then she decided to infiltrate in the shadows to finish with the hidden powers who cowardly killed his mentor.


Your first mission as a mercenary is to move to the East and break the world rice embargo which is prohibiting the Western upper classes from enjoying their daily sushi. You shall persuade the local military dictator to conclude this illegal embargo.

Along the missions as G.O.D. expendables mercenaries you will have to face those conflicts and put them to an end ... will you?

Features:
  • Dual stick shooter
  • High replay value: each chapter has hidden secrets. Level design allows players to solve levels in different ways every time they play.
  • Single Player and in local Cooperative Mode for 2 players
  • It features solid 2D arcade mechanics improved with 3D input controls (keyboard and mouse combination, dual stick gamepad).

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: 7
    • Processor: 2.16 GH Intel Core 2 Duo
    • Memory: 2 GB RAM
    • DirectX: Version 9.0
    • Storage: 256 MB available space
    Minimum:
    • OS: 10.8.5
    • Processor: 2.16 GH Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Storage: 512 MB available space
    • Additional Notes: Gamepad support only for XBOX360 and PS3 originals
Customer reviews
Customer Review system updated! Learn more
Overall:
Positive (12 reviews)
Recently Posted
robcram
( 2.5 hrs on record )
Posted: 1 August
Product received for free
Probably one of the worst designed games I've played in a long time. Cheap deaths, overly difficult, no learning curve and just too frustrating to be enjoyable at a first glance. The enemies are simply too overpowered at the start if you use guns or they have six sense if you attempt stealth. It fails at both styles to begin with. It's also hard to judge whether you're going to be hidden or seen due to the graphics style. Enemy cones of vision might have given the game a wider appeal and a visual aid to show you're actually hidden most helpful.

What's required is learning the layout by trial and error, repeating and perhaps getting lucky. I used an Xbox One pad for aiming which might not be as accurate as mouse but that's what I am used to.

Whilst the game has charming old school visuals to match the coin op gameplay approach this is not a game for those looking for a quick fix shooter experience. If you've got lots of patience and nerves of steel to keep on trying after so many deaths then you'll probably get lots of satisfaction from the gameplay style. Anyone else is going to get frustrated and it's touch and go whether you'll want to keep on trying to see how far you can get. A bit more of a forgiving introduction might have made the game more appealing. As it stands this is for the ultra hardcore crowd only.

https://youtu.be/Upg2gCVA41k
Helpful? Yes No Funny
AeroHayl
( 6.0 hrs on record )
Posted: 29 July
Product received for free
I don’t know the first thing about being a mercenary, but it must be pretty hard. You essentially live a kill-or-be-killed lifestyle, always pointing your gun at someone while making sure that no one pointing one at you. Your personality, your hopes, your dreams, and anything of the sort are all but meaningless; as a mercenary the only thing that truly matters is your usefulness as a hired gun, and when that skill set finally becomes unusable for some reason or another, you’re essentially as good as dead. Perhaps worst of all is the fact that, as a mercenary, you’re essentially just a glorified tool. No one really cares about you when you’re alive, and they certainly care even less (if that’s even possible) when you’re dead. Being a mercenary sounds pretty dreadful, and I’m sure most people wouldn’t wish that lifestyle on anyone. There is, however, one place where being a mercenary is acceptable and, if I may say so, even pretty darn cool; the video game world. And, wouldn’t you know it, that’s what 8DAYS is all about!

The story behind 8DAYS is pretty short and sweet. As a member G.O.D. (Gold, Oil, and Diamonds), an elite organization of “peacekeepers”, your job is to use “diplomacy” to “peacefully resolve” problems for your clients… at least, that’s what the media will have people thinking. In all reality, G.O.D. is nothing more than a high-status band of mercenaries, selling their skills to the highest bidder and killing anyone needed in order to make a profit. Though quite a skilled and knowledgeable G.O.D. mercenary yourself, the G.O.D. Chairman one day catches wind that you might be a little too skilled… that you just might know a little too much. And, hey, he can’t have someone like you running around now can he? Things would be a lot easier for him if you were out of the picture. Unfortunately for him, you don’t have any intention of dying or, if you do die, staying dead.

8DAYS is a retro-inspired twin-stick shooter to its very core and mainly focuses on taking down any and all enemies in your path, although it isn’t as mindless as you may think. Many of the areas within the game have stealth-like elements to them, requiring players to plan out their assault as opposed to blindly running into each and every room while firing wildly. Even in the beginning of the game, there are only but a a few areas in which you could get away with that kind of thing. Areas also, more often than not, allows players to play around with hit-and-run tactics. As important as waiting for an enemy to walk into your line of fire is, sometimes you’re going to have to go for them. Of course, being the retro-inspired game that it is, when one enemy in 8DAYS sees you, pretty much every enemy within the entire area will know where you are. If you’re not careful, that can (and most likely will) get you killed. Several times. Fortunately, you can generally use your surroundings to shake enemies off of your trail and take yourself off of “high alert” mode. While it can be a bit difficult here and there to figure out what does and does not exactly work when it comes to employing stealth tactics within 8DAYS, the level layouts are generally fair enough to allow for some sort of out no matter where you are (providing that you’re quick enough).

While stealth segments are relatively commonplace throughout a decent majority of the game the overall tone of 8DAYS changes a bit about 2/3rds of the way through, and the game adopts a style that focuses quite a bit less on hiding and a bit more on getting good at shooting enemies while avoiding being shot. The change itself is a bit unexpected, and occurs after a very strange event that involves a Samurai Ghost (I won’t get any further into that for the sake of spoilers), but it surprisingly doesn’t put a damper on things at all. In fact, as good as the game is in its entirety, I would almost say that the last section of 8DAYS is where the game really shines. Pre-Samurai-Ghost-Event, the game didn’t showcase intense combat a whole lot. Too often I would expect an area to allow for some run ‘n gun gameplay, only to become immediately surrounded by enemies, die, and have to take on a more stealth-based approach. As the game advanced, I found myself wanting more and more to be able to roam around a bit more freely and, for lack of a better term, raise some hell. It kind of felt as though the game developers were saying “oh, okay, I guess you’ve had enough stealth. Here’s what you’re after.” It was a very satisfying change overall.

http://www.heypoorplayer.com/2016/07/29/8days-review/
Helpful? Yes No Funny
Baroque Decay
( 0.6 hrs on record )
Posted: 24 July
Great gameplay flow, crazy pixel art graphics & bizarre war scenes.... and coop! Oh my! Ratatatatatacommendable
Helpful? Yes No Funny
seph.au
( 2.0 hrs on record )
Posted: 22 July
"Inspired by Hotline Miami + Retro City Rampage" and.. hits the nail on the head so far. Easy to play, difficult to master. Sometimes frustrating, almost always fair. Great pixel art and a decent soundtrack. Keyboard and Mouse play isn't terrible but I would still recommend a gamepad. Only obvious downside, co-op is local only. No Commentary Quicklook - > https://www.youtube.com/watch?v=ieuX-mc3mc8

Takedown everyone (including civs) or die trying! >:)
@Devs Please add options to disable the viewshift/screen shake + rebindable controls.
Helpful? Yes No Funny
Most Helpful Reviews  Overall
27 of 35 people (77%) found this review helpful
2 people found this review funny
Recommended
2.0 hrs on record
Posted: 22 July
"Inspired by Hotline Miami + Retro City Rampage" and.. hits the nail on the head so far. Easy to play, difficult to master. Sometimes frustrating, almost always fair. Great pixel art and a decent soundtrack. Keyboard and Mouse play isn't terrible but I would still recommend a gamepad. Only obvious downside, co-op is local only. No Commentary Quicklook - > https://www.youtube.com/watch?v=ieuX-mc3mc8

Takedown everyone (including civs) or die trying! >:)
@Devs Please add options to disable the viewshift/screen shake + rebindable controls.
Was this review helpful? Yes No Funny
6 of 8 people (75%) found this review helpful
1 person found this review funny
Recommended
0.6 hrs on record
Posted: 24 July
Great gameplay flow, crazy pixel art graphics & bizarre war scenes.... and coop! Oh my! Ratatatatatacommendable
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
1 person found this review funny
Recommended
2.5 hrs on record
Posted: 1 August
Product received for free
Probably one of the worst designed games I've played in a long time. Cheap deaths, overly difficult, no learning curve and just too frustrating to be enjoyable at a first glance. The enemies are simply too overpowered at the start if you use guns or they have six sense if you attempt stealth. It fails at both styles to begin with. It's also hard to judge whether you're going to be hidden or seen due to the graphics style. Enemy cones of vision might have given the game a wider appeal and a visual aid to show you're actually hidden most helpful.

What's required is learning the layout by trial and error, repeating and perhaps getting lucky. I used an Xbox One pad for aiming which might not be as accurate as mouse but that's what I am used to.

Whilst the game has charming old school visuals to match the coin op gameplay approach this is not a game for those looking for a quick fix shooter experience. If you've got lots of patience and nerves of steel to keep on trying after so many deaths then you'll probably get lots of satisfaction from the gameplay style. Anyone else is going to get frustrated and it's touch and go whether you'll want to keep on trying to see how far you can get. A bit more of a forgiving introduction might have made the game more appealing. As it stands this is for the ultra hardcore crowd only.

https://youtu.be/Upg2gCVA41k
Was this review helpful? Yes No Funny
2 of 4 people (50%) found this review helpful
Recommended
6.0 hrs on record
Posted: 29 July
Product received for free
I don’t know the first thing about being a mercenary, but it must be pretty hard. You essentially live a kill-or-be-killed lifestyle, always pointing your gun at someone while making sure that no one pointing one at you. Your personality, your hopes, your dreams, and anything of the sort are all but meaningless; as a mercenary the only thing that truly matters is your usefulness as a hired gun, and when that skill set finally becomes unusable for some reason or another, you’re essentially as good as dead. Perhaps worst of all is the fact that, as a mercenary, you’re essentially just a glorified tool. No one really cares about you when you’re alive, and they certainly care even less (if that’s even possible) when you’re dead. Being a mercenary sounds pretty dreadful, and I’m sure most people wouldn’t wish that lifestyle on anyone. There is, however, one place where being a mercenary is acceptable and, if I may say so, even pretty darn cool; the video game world. And, wouldn’t you know it, that’s what 8DAYS is all about!

The story behind 8DAYS is pretty short and sweet. As a member G.O.D. (Gold, Oil, and Diamonds), an elite organization of “peacekeepers”, your job is to use “diplomacy” to “peacefully resolve” problems for your clients… at least, that’s what the media will have people thinking. In all reality, G.O.D. is nothing more than a high-status band of mercenaries, selling their skills to the highest bidder and killing anyone needed in order to make a profit. Though quite a skilled and knowledgeable G.O.D. mercenary yourself, the G.O.D. Chairman one day catches wind that you might be a little too skilled… that you just might know a little too much. And, hey, he can’t have someone like you running around now can he? Things would be a lot easier for him if you were out of the picture. Unfortunately for him, you don’t have any intention of dying or, if you do die, staying dead.

8DAYS is a retro-inspired twin-stick shooter to its very core and mainly focuses on taking down any and all enemies in your path, although it isn’t as mindless as you may think. Many of the areas within the game have stealth-like elements to them, requiring players to plan out their assault as opposed to blindly running into each and every room while firing wildly. Even in the beginning of the game, there are only but a a few areas in which you could get away with that kind of thing. Areas also, more often than not, allows players to play around with hit-and-run tactics. As important as waiting for an enemy to walk into your line of fire is, sometimes you’re going to have to go for them. Of course, being the retro-inspired game that it is, when one enemy in 8DAYS sees you, pretty much every enemy within the entire area will know where you are. If you’re not careful, that can (and most likely will) get you killed. Several times. Fortunately, you can generally use your surroundings to shake enemies off of your trail and take yourself off of “high alert” mode. While it can be a bit difficult here and there to figure out what does and does not exactly work when it comes to employing stealth tactics within 8DAYS, the level layouts are generally fair enough to allow for some sort of out no matter where you are (providing that you’re quick enough).

While stealth segments are relatively commonplace throughout a decent majority of the game the overall tone of 8DAYS changes a bit about 2/3rds of the way through, and the game adopts a style that focuses quite a bit less on hiding and a bit more on getting good at shooting enemies while avoiding being shot. The change itself is a bit unexpected, and occurs after a very strange event that involves a Samurai Ghost (I won’t get any further into that for the sake of spoilers), but it surprisingly doesn’t put a damper on things at all. In fact, as good as the game is in its entirety, I would almost say that the last section of 8DAYS is where the game really shines. Pre-Samurai-Ghost-Event, the game didn’t showcase intense combat a whole lot. Too often I would expect an area to allow for some run ‘n gun gameplay, only to become immediately surrounded by enemies, die, and have to take on a more stealth-based approach. As the game advanced, I found myself wanting more and more to be able to roam around a bit more freely and, for lack of a better term, raise some hell. It kind of felt as though the game developers were saying “oh, okay, I guess you’ve had enough stealth. Here’s what you’re after.” It was a very satisfying change overall.

http://www.heypoorplayer.com/2016/07/29/8days-review/
Was this review helpful? Yes No Funny