Unfortunate Spacemen is a co-op / multiplayer game about Shape Shifting Space Based Murder and Deception!™ As a hapless yet brave spaceman employed by "The Company" you'll work diligently to defend and be rescued from failing outposts, but not everyone around you is who they claim to be...
All Reviews:
Mostly Positive (79) - 79% of the 79 user reviews for this game are positive.
Release Date:
May 6, 2016
Developer:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to develop Unfortunate Spacemen WITH you. We're a small team, and having early players giving us help, feedback and support will help us create the best Shape Shifting Space Based Murder and Deception!™ experience around! You not only get to help shape and influence the game, you're ensured exclusive Early Access content, frequent updates and direct developer contact all throughout the game's development \o/

Check out the Development Starmap for a very in-depth look at our development plans!”

Approximately how long will this game be in Early Access?

“This is our best guess. We're probably looking at about 1.5 years of frequent updates and development to push the game through Alpha, Beta, and then to release. After release, we plan to support the game and continue updating it with new content.”

How is the full version planned to differ from the Early Access version?

“We have loads of changes and improvements on the way! You can find a full, detailed list on our Development Starmap.

What is the current state of the Early Access version?

“The game is currently in ALPHA stage. This means the game is still adding features and nothing is really 'locked in' yet. When we switch to BETA, this will mean we are 'feature complete' for release, but the game still needs polish and work. You can check out the currently available (main) features below on the "About the Game" section of the store page, or view the Development Starmap for a super in-depth look.”

Will the game be priced differently during and after Early Access?

“The game may change price as it gets closer to full release. After that, the game will follow the general pattern of steadily decreasing in price and frequently going on sale in Steam's many annual sales. The earlier you grab the game, the cheaper it will be! All content updates will also be free. FOREVER.”

How are you planning on involving the Community in your development process?

“We are very active on our Twitter (@UnfortSpacemen) as well as our Discord Server. If you want us to see something you've posted, these are you best places to suggest features, get help, or simply talk about the game!”
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Recent updates View all (34)

September 15

New Blood! New Price?!



Hey there spacemen! As you might notice, I'M NOT ZAG.

But worry not, Zag's not dead - he's just not here, man

He's taking a well deserved nap after shipping Unfortunate Spacemen v0.2.19 "Residual Heat"

https://youtu.be/iuHDLGkSEEA
A version that includes all sorts of goodies. Like... NEW monster art!



NEW HELMETS!



Including a crossover "Space Cultist" for anyone who also owns our retro FPS "DUSK" on Steam!

http://store.steampowered.com/app/519860/DUSK/
A helmet with cat ears! (Everyone loves cats)



And "The Roughneck" which will be given to anyone who currently owns Unfortunate Spacemen on Steam as a way of thanking you for being here BEFORE the price drop

Rico would be proud of you, Cadet



This patch also contains a whole lot of quality of life improvements and other things such as new weapon sounds, animations and a new and improved Flamethrower! Oh boy!



Read the full changelogs HERE:

http://steamcommunity.com/app/408900/discussions/2/3223871682614384695/

New Blood is committed to the continual support of Zag as Unfortunate Spacemen heads toward an eventual full 1.0 release with even more game modes, features, content and helmets with cute animal ears on them

So what are you waiting for?!

Get back out there into the vacuum of space and make The Company proud! (or die trying)

http://store.steampowered.com/app/408900/Unfortunate_Spacemen/
0 comments Read more

August 12

0.2.18 - TOUCHDOWN



Greetings Astronauts!

v0.2.18 "Touchdown"

Summary: In the 15th update of 2017, Zag revamps the entire shuttle sequence, adds a Monster Tutorial for you to learn the ropes and experience a little lore, and a whole bunch more!

A dev vlog is planned and will arrive with the next patch, bundling this patch and the next into a single vlog. Come say hi on Discord!
<3 Zag




We play Unfortunate Spacemen every Saturday at 11 AM PST! Join our Discord server to take part in the fun! Also, much of this patch consists of changes and fixes from direct community feedback via the Discord server. Excellent.

Change Notes:

NEW SHUTTLE SEQUENCE:
- The Shuttle has received brand new artwork, inside and out, including a new interior, proper landing gear, and blast doors over the (also new) exterior windows and skylight.
- All of the Rescue Shuttle pilot dialog in the game now has the same smooth-talking voice actor, and several more lines can be heard during various parts of the end-game Shuttle event.
- There is now a warning displayed on HUD (accompanied by new pilot audio) 30 seconds before the Shuttle closes its doors.
- The Rescue Shuttle's interior dialog (funny lines) from the Pilot are now heard slightly earlier after the Shuttle opens its doors.
- Removed one of the pilot's "funny lines" that would've interfered with readability of the situation for new players, or would otherwise contradict the new Shuttle scan sequence. ("If the monster is still found onboard after takeoff..." funny line has been removed.)
- The Rescue Shuttle now has exterior blast doors that cover the windows and glass during Contamination Lockdown, and Takeoff.
- Improved the appearance of the Shuttle Pilot portrait that pops up on the HUD during his "shuttle inbound" and "30 second warning" messages.
- If the Monster is killed on the Shuttle after the doors close, the pilot will chime in and let you know that you're taking off. (This is a Spaceman win.)
- You can now win the game as Monster by breaking open the Shuttle cockpit with Monster Claws. This will result in the Monster "Stealing the Shuttle." Spacemen must stop any Monster attempting to do this. The Shuttle cockpit is much stronger if there are still Spacemen alive to stop the Monster.
- There are now unique sounds that play when the Shuttle takes off and lands. This sound can be heard from quite far away.

General Improvements:
- Unfortunate Spacemen is now running on our custom build of Unreal Engine 4, version 4.16. (Was previously on our custom build of Unreal Engine 4 version 4.14.) This has caused some minor changes to post-processing, most of which should not be noticeable or may even look better in some cases.
- MONSTER TUTORIAL: You can now select the Monster Tutorial from the Tutorial button on the main menu. It is recommended you first experience the Spaceman tutorial, which will cover the basic controls, before diving into this one. If you know how to play the Monster already, please enjoy the tutorial for its dialog and a little bit of lore. This tutorial is considered "first pass" and will be receiving additional updates and polish in the future. Some minor bugs or AI quirks are to be expected.
- Fixed: Survival HUD elements would sometimes show up during Tutorial and Shapeshifter mode.
- The text at the start of the Spaceman tutorial has been refined, including a Company logo.
- The proper VOIP binding is now respected in the Post-Game Scoreboard.
- When VOIP is bound to a mouse button, it now correctly works in the Game Lobby.
- Fixed an issue with VOIP key getting stuck or otherwise showing as active in the Waiting for Players screen.
- New artwork for the Shapeshifter Mode button when hosting a game.
- Crouching now properly animates in first person, instead of popping to the crouched position.
- Fixed: HUD Distance does not allow the HUD to get close enough to the camera at higher FOV levels. (NOTE: Default HUD Distance setting is now 0.4. If you have an existing save you MAY need to change this setting once you get into the game. (0.4 HUD distance is best for 90 FOV. Please adjust these in the graphic Settings menu until you are satisfied with your HUD scaling and FOV levels.)
- Removed a particle-created bullet impact from surfaces (since it often floated if it hit a door that opened later)
- Innocent Kill Score Penalty has been increased to -600 points, previously -300 points.
- All splash logos and loading screens at the start have had their volume lowered by roughly 50%.
- Debris cleanup effect is now much more profound, obvious, and rotated the correct direction.
- Survival Mode Void Beasts now have reduced health.
- Transmitters now lock out for 45 seconds after they're turned off by the Monster. This status is displayed on the screen.
- Optimized some lights on various objects, such as Research Samples and Power Outage Switches.

Monster Improvements:
- Fixed: Monster claw attack would sometimes hit invisible corpses that were supposed to have been eaten.
- The Colorblind Virus Jar now explodes in a shower of red, instead of blue.
- Fixed: Monster can sometimes burrow with its camera below the ground.
- Fixed: Sometimes the corpse pile created by eating a corpse will float in certain cases. Some potential causes fixed.
- Potential Fix for Monster Opt-In not properly respecting the variables it's supposed to use when choosing who should be Monster next.

Perk Improvements:
- Perks now unlock much sooner in the rank progression. Now perks unlock every single rank until they are all unlocked, but the order of unlock remains the same. (Action Hero is still unlocked last, for example.)

Customization:
- The Hazard Helmet's artwork has been improved, particularly in the neck area.
- The N.E.K.O. (cat ears) helmet is now available on the Unfortunate Space Store!

- All helmet images in the Helmet selection menu and Space Store now fit much better and more clearly show the helmet. (Visors will likely receive this same treatment later on.)

Ghost Improvements:
- Potential fix for Ghosts spawning for players who die right around the same time the game ends.

Items and Weaponry:
- Shotgun now has new artwork and some new holding/firing animations. (Work in progress.)
- Auto-Shotty (Only found in Survival) now has new artwork and some new holding/firing animations. (Work in progress.)
- New firing sounds for Handgun, Shotgun, and Auto-Shotty.
- Rocket damage falloff has been drastically decreased to reward direct hits and not misses, and also not kill the user as often.
- Weapons in Survival Mode now have a specific count, but still appear in randomized order. This means you will never get more than 5 rocket launchers or more than 2 flamethrowers, for two examples.
- Fixed: Flaregun is now held correctly in other Spaceman's hands.

Menu Improvements:
- The new Unfortunate Spacemen logo artwork is present in the Main Menu and splash screen now.
- Recolored and re-organized some buttons on the main menu to better unify the visual theme. Less clutter all around.
- Discord Chat button in the main menu now matches Discord's branding colors.
- The shop button (Stand Out, Blend In) in the main menu screen is now a bit smaller as to not cover up game logo.
- Changed the font on the Welcome Message.
- Changed Main Menu text from TUTORIALS + STORY to just TUTORIALS
- The ugly top right "Big Stat Card" is now gone and all this information is moved to the top of the Main Menu as a more compact bar.
- The version watermark has been moved to the very bottom center of the screen.

Maps:
- Claustrophobia: Closed one entrance to the Common Area and moved a bunch of tables to be more defense-able and give better sight lines.
- Claustrophobia: Closed off the entrance to the Medical room (Can still jump over the barricade to quickly access the health station from the hallway.) to make that area more appealing for a defensive position.
- Space Bar: Various visual updates and changes to the artwork around the map and outside the map boundaries, such as the city buildings.
- Space Bar: The tables by the door have been replaced by some mini-shops and the like.
- Space Bar: There are now bar stools by all the bar countertops.
- The Experiment: Fixed collision on some ledges by the central dropbridges that would previously allow players to stand on the edge instead of falling into the abyss as intended.
- The Experiment: Slightly reduced the emissive (glow) on various textures in the level, making it a tad darker.
- Duress: Optimized all glass and dust shaders for improved performance.
- Duress: Optimized Trams for improved performance.
- All lights on all maps are now more efficient and should be better on performance.

What's next? More improvements, a flamethrower overhaul, new monster artwork, and more!
<3 Zag
1 comments Read more
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About This Game

Unfortunate Spacemen is a multiplayer game about space-based murder in space! Spacemen work diligently to be rescued from their failing outpost, but not everyone is who they claim to be...

Form alliances with other Spacemen and complete objectives, or, if you're not so human -- blend in, disguise yourself, and sabotage plans, betraying your friends and allies in the most gruesome ways imaginable. Death is part of life in space, and you're no exception to the rule. Paranoia runs rampant.

Are you the victim, or the cause?

Check out our Development Starmap to see our full plans!

Current Features:

  • Survive, hunt, or escape on desolate settlements, arctic outposts, derelict space stations, warp-speed hypertrains, or ancient digsites on alien worlds. 14 maps are available right now, with more currently in development, and even more planned after that! (New maps are always FREE!)
  • As a Spaceman, complete objectives to call down the Rescue Shuttle, or hunt the Monster in packs!
  • Proximity Chat: All in-game communication fades with distance from the speaker, so you can roam, sneak, hide, and eavesdrop as you hunt or run from other players!
  • Mimic and devour your 'fellow' Spacemen as the Monster from the blackest reaches of the galaxy! Lay eggs, disguise as other players, transform into your hideous Monster Form, and more!
  • Protect or betray your allies with at least a dozen unique tools, weapons, and items!
  • Rank up through The Company to unlock new customization and perks to customize your playstyle!
  • Security Guards (Bots) roam the facility with diverse personalities. Use them to help learn the ropes and practice, or just add more chaos to a multiplayer game!
  • Supports up to 32 players in a single game!
  • Randomized objectives every time you play. No two rounds play exactly the same!
  • Customize your Spaceman (or Spacewoman) to stand out, or blend in!
  • Additional Co-op Survival Mode: Survive with your friends against progressively more difficult waves of enemies!

System Requirements

    Minimum:
    • OS: Windows 7 64-bit or later
    • Processor: Quad-core Intel or AMD processor, 2.5 GHz or faster
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 15 GB available space
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