Unfortunate Spacemen is a multiplayer game about space-based murder in space! Spacemen work diligently to be rescued from their failing outpost, but not everyone is who they claim to be...
User reviews:
Overall:
Mostly Positive (76 reviews) - 77% of the 76 user reviews for this game are positive.
Release Date: May 6, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to include the community in the development of the game. We're a small team, and having tons of players giving us feedback about changes helps us create something wonderful. We're not the only ones who benefit - you get to not only help shape and influence the game, you're ensured frequent updates and developer contact all throughout the game's development.

Check out the Development Starmap for a very in-depth look at our development plans!”

Approximately how long will this game be in Early Access?

“This is our best guess. We're probably looking at about 1.5 years of frequent updates and development to push the game through Alpha, Beta, and then to release. After release, we plan to support the game and continue updating it with new content.”

How is the full version planned to differ from the Early Access version?

“We have loads of changes and improvements on the way! You can find a full, detailed list on our Development Starmap.

What is the current state of the Early Access version?

“The game is currently in ALPHA stage. This means the game is still adding features and nothing is really 'locked in' yet. When we switch to BETA, this will mean we are 'feature complete' for release, but the game still needs polish and work. You can check out the currently available (main) features below on the "About the Game" section of the store page, or view the Development Starmap for a super in-depth look.”

Will the game be priced differently during and after Early Access?

“The game will change price as it gets closer to release. We will likely increase the price during Beta, and once again on Release. After that, the game will follow the general pattern of steadily decreasing in price and frequently going on sale in Steam's many annual sales. The earlier you grab the game, the cheaper it will be - and you get to keep it forever, including all future updates!”

How are you planning on involving the Community in your development process?

“We are very active on our Twitter (@UnfortSpacemen) as well as our community forums. If you want us to see something you've posted, these are you best places to suggest features, get help, or simply talk about the game.”
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Recent updates View all (30)

May 19

NEW MAP: The Experiment - NUKE THE BUGS - 0.2.15



Greetings Astronauts!

v0.2.15 "Nuke The Bugs"
Summary: In the 12th update of 2017 Zag nukes some major bugs, adds ANOTHER map, and two new weapons. One of them is a nuke.

NEW VLOG!
https://www.youtube.com/watch?v=37_PF6ihmiY



We play Unfortunate Spacemen every Saturday at 11 AM PST! Join our Discord server to take part in the fun! Also, much of this patch consists of changes and fixes from direct community feedback via the Discord server. Excellent.

Change Notes:
General Improvements:
- Oxygen decay while Strangulated increased to 2.5x the rate, up from 2x the rate.
- Fixed: Airlock doors can be 'ridden' as they open, often allowing Spacemen into areas they aren't supposed to be, and allowing them to survive instead of being sucked out.
- Fixed: AC Hum sounds on Recruitment and Tutorial were not affected by the Volume Slider.
- Lowered volume slightly on that sweet Spacemen Winning guitar riff.
- Fixed: Escape Menu can get stuck on screen after round is over
- HUGE FIX: Some occupants of the Shuttle are not properly being marked as onboard, getting killed after takeoff when they shouldn't be.
- HUGE FIX: Players sometimes get stuck, unable to spawn (as Spacemen or Ghost), when joining or rejoining a server after the round has started.

Monster Improvements:
- The Monster's Shapeshift Energy now decreases at a little more than double the rate while Strangulated. (1.5 per second, normal rate is 0.6 per second). The Intake Valves Perk will now block the strangulation effect for the Monster as well.
- Fixed: The Monster can no longer burrow on Drop-Bridges.
- Fixed: If the Monster initiates a burrow that forces them to transform into Monster form, a second check now takes place to ensure they do not burrow on a moving object, such as a Drop-Bridge or Tram, once they are transformed.

Perk Improvements:
- Chocolate Milk Perk has been redesigned.
- Chocolate Milk no longer restores any health.
- Chocolate Milk no longer triggers from explosive damage.
- Chocolate Milk now makes you invincible and Electrolocked for a couple seconds, and teleports you to a random (sometimes lethal) location on the map. - All other Chocolate Milk features are pretty much the same as before.
- The Company reminds you to please remain still when experiencing any side-affects of chocolate-flavored space milk.

Ghost Improvements:
- Ghosts can now crouch. When crouching, there is now an icon on the HUD to indicate this.
- Spectator/Death cameras now look directly at the body of their target, so if a ragdoll is collapsed on the floor, the camera is looking at it, instead of above it.

Objectives / Machines:
- Round Duration has been increased to 20 minutes, up from 15 minutes.
- Research Samples required to call the Rescue Shuttle has been increased to 12, from 10.

Items:
- New Weapon: ROCKET LAUNCHER. The Rocket Launcher spawns from a Power Item Canister after 8 minutes. This weapon launches a single rocket, which travels slowly but directly to its target location. Upon impact, it has similar effects to a slightly more powerful Frag Grenade. This weapon is depleted after a single use, so aim wisely!
- New Gear Item: SUITCASE NUKE. The Suitcase Nuke spawns from a Power Item Canister after 12 minutes. This Gear item is activated by using the 3 key. Upon activation, the Suitcase Nuke is placed on the ground, alerting all players, and will begin beeping. After 20 seconds, the Suitcase Nuke will detonate, destroying Spacemen, Monsters, doors, and cameras, and blowing out airlocks in the blast radius of 70 meters. If the power is not already out, the power will also go out after the Suitcase Nuke detonates. If a player is within the blast radius during countdown, the icon for the Suitcase Nuke will be a skull. If a player is not within the blast radius, it will simply be a nuclear icon.
- The Assault Rifle that spawned after 8 minutes now unlocks after 10 minutes.
- A second Shotgun will unlock from a Power Item Canister when 6 minutes are remaining.

Maps:
- New Map: THE EXPERIMENT. The Company conducts most of its sensitive testing inside semi-stable hyperholes. These tests are often used to measure the productivity of a new work procedure, to weed out unexpected employee behaviors, or to simply appease Jub'borith the World-Eater for another century or two. You know, the usual stuff.
- Duress: Benches no longer have collision under them, allowing items to be grabbed if they're under a bench.
- Duress: The demolished Bunk room in Station 8 now has a connecting drop-bridge to the destroyed Station 6, for easier travel to and from this station without requiring a tram.
- Duress: The northern Planet Landing Pad and Station 5 now have a lower walkway connecting them, so you can travel across without needing a tram to be there.
- Duress: If Spacemen somehow manage to get stuck inside the rear of the tram, it should now safely place them back into the main passenger area of the tram.
- Duress: Overhead map has been updated to show these new walkways.
- Gardens: Fixed various gaps or seams in the exterior walls.
- Outpost 13: There are now 3 new access points in the roof of the main structure that the Monster (or Spacemen) can use to drop into the building. These are located in the Kennel, the Freezer, and the Bathroom in the Rec Room. These holes are covered by an Oxygen Field, so the rooms still maintain their oxygenation as before. It's worth noting that Monster's with Posterior Claws Perk (increased jump distance) can jump out of all 3 of these holes.
- Outpost 13: New lobby image.
- Outpost 13: Overhead Map has been updated to show the new roof-holes as dotted red lines.
- Recruitment: Obstacle Course "jumping challenge" beams are now a bit easier to get over if you're coming from the opposite direction.
- Recruitment: Shooting Range wall has been lowered very slightly to make it easier to jump over.
- Recruitment: Zzz... added.
- Recruitment: Spacemen can no longer get stuck on the edges of the pit if they're blown out of the airlock.
- Recruitment: Slightly lowered the window frame in the broken-glass hallway, to make it a bit easier to exit the building.
- Recruitment: Oxygen zones should no longer extend above the Glass Halls, if a Spaceman manages to get onto the roof.
- Recruitment: The stairway in the Obstacle Building now has oxygen.
- Spaceburbia: Some exterior walls of Green and Blue house has received improved art, and all the rooftops have been colored to match the house for better identification.

What's next? Polish! That means Key Bindings, better ultra-wide support, and a bunch more! Probably no more new weapons, at least not for awhile. Something big next week, too.
<3 Zag

1 comments Read more

May 12

New Map: Recruitment - 0.2.14



Greetings Astronauts!

v0.2.14 "Recruitment"

Summary: In the 11th update of 2017 Zag drops a vlog covering this patch and 0.2.13, improves Ghost spectating, adds a brand new abandoned training facility map, and some more great little tweaks!

https://www.youtube.com/watch?v=OU_tRi_Z4DI



We play Unfortunate Spacemen every Saturday at 11 AM PST! Join our ]Discord server to take part in the fun! Also, much of this patch consists of changes and fixes from direct community feedback via the Discord server. Excellent.

Change Notes:

New Map: RECRUITMENT
- The Company's Non-Discriminatory Training Facility has been out of commission for no particular reason, for no particularly specific amount of time. The Company has decided to send some Spacemen to assess the damage, or something.

General Improvements:
- The Monster Health Bar is now visible to Ghosts when the Monster is in Monster Form. This bar is orange. (As before, red bar = Human Health)
- Ghosts can now see one another as dim, floating helmets with angel wings.
- By looking at a ghost, ghosts can now see one another's name and what color they were in a previous life.
- Flamethrower "passive gas hiss" is now a bit louder and plays at all times, even when dropped on the ground.
- Fixed: Transmitter pylons are not connected properly to the rotating dish.
- Potentially Fixed: Players sometimes get "left behind" by the Shuttle even though they are clearly on-board when the door shuts. [still under investigation]
- Fixed: Potential issue with Steam Inventory Helmets and Visors not always following the same code rules as the other buttons in the selection menu.

What's next? An explosive new arsenal, more fixings and polish, and some more stuff I'll keep secret until the time comes!
<3 Zag

1 comments Read more
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About This Game

Unfortunate Spacemen is a multiplayer game about space-based murder in space! Spacemen work diligently to be rescued from their failing outpost, but not everyone is who they claim to be...

Form alliances with other Spacemen and complete objectives, or, if you're not so human -- blend in, disguise yourself, and sabotage plans, betraying your friends and allies in the most gruesome ways imaginable. Death is part of life in space, and you're no exception to the rule. Paranoia runs rampant.

Are you the victim, or the cause?

Check out our Development Starmap to see our full plans!

Current Features:

  • Survive, hunt, or escape on desolate settlements, arctic outposts, derelict space stations, warp-speed hypertrains, or ancient digsites on alien worlds. 12 maps are available right now, with more currently in development, and even more planned after that! (New maps are always FREE!)
  • As a Spaceman, complete objectives to call down the Rescue Shuttle, or hunt the Monster in packs!
  • Proximity Chat: All in-game communication fades with distance from the speaker, so you can roam, sneak, hide, and eavesdrop as you hunt or run from other players!
  • Mimic and devour your 'fellow' Spacemen as the Monster from the blackest reaches of the galaxy! Lay eggs, disguise as other players, transform into your hideous Monster Form, and more!
  • Protect or betray your allies with at least a dozen unique tools, weapons, and items!
  • Rank up through The Company to unlock new customization and perks to customize your playstyle!
  • Security Guards (Bots) roam the facility with diverse personalities. Use them to help learn the ropes and practice, or just add more chaos to a multiplayer game!
  • Supports up to 32 players in a single game!
  • Randomized objectives every time you play. No two rounds play exactly the same!
  • Customize your Spaceman (or Spacewoman) to stand out, or blend in!

System Requirements

    Minimum:
    • OS: Windows 7 64-bit or later
    • Processor: Quad-core Intel or AMD processor, 2.5 GHz or faster
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 15 GB available space
Customer reviews Learn More
Overall:
Mostly Positive (76 reviews)
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