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Just a tiny update which fixes the level progression issue some users were having.
version 1.0 is out now :). It brings 7 new levels with 3 difficulty settings each.
With this update, Grav|Lab transitions from Early Access to Full Release, but that doesn't mean the updates will stop! :)
For the coming months, I am planning to release more levels via the built-in Workshop and add more features and probably a bit more polish to the existing gameplay.
I'd like to thank everybody who played Grav|Lab during its Early Access phase. The game would have been very different with your feedback and input :).
“Grav|Lab, despite its Early Access status, might well be the surprise star of the Oculus Touch launch lineup. [...] For people new to ‘room scale’ type experiences this is going to be a real eye opener.”
Road to VR
Just to prevent a little bit of confusion:
The Steam version of Grav|Lab has support for both native OpenVR and native OVR. This means when you play Grav|Lab with a Vive connected, it uses the native OpenVR runtime and when you play it with a Rift, it has access to the native Oculus runtime and does not use OpenVR. This will give the best experience on both devices.
The Steam version has also access to Steam Workshop.
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