Grow your farm, meet the villagers, and join your friends online in building your world.
Recent Reviews:
Mostly Positive (127) - 71% of the 127 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (704) - 74% of the 704 user reviews for this game are positive.
Release Date:
Jan 23, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Staxel is an ambitious game designed to give the player a lot of creative freedom. We feel that we’ve reached a good level of polish, but content-wise, our vision for the game is far greater in scope. Our goal for Early Access is to keep expanding the game while listening to you—the player—to pinpoint our priorities.”

Approximately how long will this game be in Early Access?

“Completion of our currently planned additions will take us well into late 2018. Much of this depends on player feedback on our roadmap, so this section will be updated throughout the Early Access period.”

How is the full version planned to differ from the Early Access version?

“While Staxel already features dozens of hours worth of activities, we have many more thoughts on how to expand its world. We plan to increase the number and scale of quests, add more interaction with NPCs, and give more focus to animals and husbandry.”

What is the current state of the Early Access version?

“Staxel is fully playable, stable, and already has plenty of content to keep you playing for hours. Our goal for the full release is to realise the entirety of our vision for Staxel, but we're already confident that you'll enjoy the current version!”

Will the game be priced differently during and after Early Access?

“No, the game will retain this price throughout and after Early Access.”

How are you planning on involving the Community in your development process?

“We regularly collect player feedback from a multitude of channels, including our active Discord community, feedback forms, and social media. We will continue to do so, with the addition of frequent developer streams. We aim to provide a detailed roadmap in the near future, which we will finetune in collaboration with the community.”
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Recent updates View all (10)

March 1

Introducing Staxel 1.2!

Staxel 1.2 is here!

With Staxel 1.2 we bring new features, countless bug fixes, and a more stable experience. In this post we'll be walking you through some of the most noteworthy changes that we’ve implemented.

The journal is our realisation of an incredibly useful feature that many of you have been requesting since launch. In its present state (as of 1.2), the journal provides an overview of all your ongoing quests. In future revisions, it will also provide detailed logs of your conversations with the villagers, keep track your relationships, let you jot down important notes you don't want to forget, and provide access to a nifty calendar!

Finally, a place to show off and display all of your discoveries! The museum will bring a dash of history to the village and its surroundings. Visitors near and far will marvel at your latest finds! That is, if you decide to donate them to the museum instead of keeping them for your personal collection!

With the addition of the museum, there are new collectables to find! Perhaps you’ll come across a Murmur merchant selling an antiquated work of art, or maybe you’ll excavate the bones of an ancient creature!

Max has finally managed to secure postal coverage for the village! The postal system will turn your static post box into a working one! Receive newsletters from the mayoral office, advertisements from the stores, gifts from the villagers, and all the other joys (and aggravations) that come with any mail service!

Excavate rare fossil stones you find dotted around the island and put them through the fossil polisher. If you’re lucky you might find the remnants of a terrifying predator!

Decorate your home with your findings, or put them on display in your new Museum—under Max’s rather lax policies, whatever you find is yours to keep!

The villagers will now be much more grateful when you help them out of a jam! Better rewards and more acknowledgment can be expected for a job well done.

The village is always growing, but perhaps not quite in the ways you might expect. In 1.2, you’ll welcome two new villagers to the island, but they won’t be coming by the usual routes! We hope you’ll give them a warm welcome and solve their rather...unique situations!

We've been constantly tweaking the economy ever since release to try get it to a more sustainable and enjoyable place. While there are still improvements to be made, we believe we're much closer to the mark now!

That's all for the larger features in this update, but there are many more adjustments and tweaks that you might notice during gameplay. You can find full patch notes that detail these changes below:

Changelog 1.2

Updates from 1.1.51 to 1.2.4

Big things:
  • Mail system. You can now receive mail.
  • Journal. Press J to see your current daily quests and main quests.
  • Museum sign. You can make a museum now.
  • Two New NPCs.
  • A lot of stuff to put in the museum.
  • A large number of item prices have been changed.
    New reward items.

  • Added “/plantwithering”. Turns on/off plant withering. Only recommended for large servers/build servers.
  • You can turn stone and wood back into their original blocks.
  • Added Sushi and Ice-cream recipes. Updates to other food recipes.
  • Name tags now show on map

  • Food doesn’t get used in creative mode.
  • Pot plant beds don’t trigger house bed counts.
  • Commands can now except blobs again. (e.g. /spawnitem {“kind”: “staxel.item.NullItem”})
  • Wooden Pole Fence T and X appear in autotiling.
  • Trough should be clearer about why it can’t be filled.

  • Forced a minimum size of particle. (Fixes crashes due to 0 size.)
  • Lots of catchable fixes (catching bugs should no longer give you the wrong bug).
  • Fixed double Music track issues.
  • Fixed music playing in Mono.
  • Fixed ambient sound carrying to Main Menu.
  • Fixed totems displaying a notification on new scans.
  • Fixed a number of Steam Networking issues.
  • Sound should be playing in the correct ears now.
  • Selfie mode is disabled when going to sleep.
  • Catching all bugs should now be possible.
  • Fix fishing bobble particles not showing.
  • A number of behind the scenes changes/fixes to Entity Saving and Loading.
  • Fixed UI paths failing when they have spaces in them
  • Fixed Aristaeus achievement failing to trigger

  • Game Version Class has been added. (Ways to use it can be seen in the Mail class.)
  • Watering Can particles and sound are editable.
  • Steam version will remove 32bit DLL’s before trying to load the game.
  • Polaroid has been added to NPC’s. This shows up in journal.
  • You can hide more than just the Hair layer with “hideLayers” in Accessories.
  • “notCategories” is added to AnyOfCategory achievements. To use for filtering out items.
  • Anything using IEntityLogicBuilder needs to update to IEntityLogicBuilder2.
57 comments Read more

February 20

Patch Note Compilation

From this point onwards, patch notes will be compiled and shared in a biweekly post. This way, we won't clutter the announcements section while still giving major improvements and additions to Staxel the spotlight they deserve.

We will keep this section readable and succinct. For more detailed and technical patch notes, see

Brief Overview:
New Stuff:
  • Staxel is now running in 64 Bit:
  • Staxel now uses FNA.
  • Cards and Emotes are now avaliable!
  • Steam Networking.
  • New camera mode, “Selfie Mode”, when pressing X.
  • New hats.
  • New recipes.
  • Flowers drop petals for crafting.
  • Commands can now get players with spaces in names by surrounding names with “”. (i.e. /kickplayer “Hah You Can’t Kick Me”)“
  • Tutorial Skip for players who have been through the tutorial once before.
  • Text Speed option. It can be made 5x faster.

Due to 64bit, the following changes have occured:
  • Less Out Of Memory Errors. Less Purple Screens.
  • Improved lower end performance. Performance Stability should be increased.
  • Graphics Card usage is down.
  • Disk Usage is down.
  • Note: Reported memory usage (RAM) is up. This is due to Staxel not hiding memory in the Page File anymore.

  • All postboxes and signs (Totems) have two tiers. Shops won’t immediately die when you take their boxes. Important signs also give a warning when you break them.
  • A lot of price changes have been made.
  • A lot of work has been done to lower Hard drive usage. It is now under control.
  • World generation and Level Of Detail generation have been sped up.
  • Tutorial changes, most for those not the admin of the server.
  • Animal behaviour is more reliable. They also have more trouble jumping over fences. (Still an area we are working on.)

  • A large number of fixes were made. Game should crash less, and more systems should work as expected.
23 comments Read more
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About This Game

Staxel is a creative farming and village life game with a cast of quirky characters. Build your farmhouse, help villagers, take to the wilds to fish or hunt for bugs, and grow a variety of crops in your backyard. If you’re feeling social, you can even invite your friends over to share in the fun!

Experience Village Life

In Staxel, you’re tasked with restoring the farm to its former glory as the newest resident in a budding village. While they may have their quirks, the other residents will help you get settled in. Return the favour and help the village flourish!

When you’re not hanging out with your newfound friends or working on your farm, you could be pursuing a new hobby, completing one of many collections, spending your hard-earned money on precious seeds, or lending a hand and making your mark on the town!

Nurture Your Farm

Put down your roots and settle into life as a newcomer to the village. Starting out with a run-down, old home and farmland reclaimed by the wilderness, it’s up to you to turn the place around. Plant seeds, carefully tend to your crops, take care of your animals, and expand your farm. Don’t forget: take care of your farm, and your farm will take care of you!

Share the Fun!

Working a farm on the outskirts of an unfamiliar village can get lonely, so why not invite your friends to hang out? Staxel was designed with multiplayer in mind from day one, so team up and get your buddies working those fields! You can share a farm with your friends or become neighbours in Staxel’s vast world.

Customise Your World

Staxel’s voxel-based sandbox world lets you alter your surroundings however you like, and with a rich selection of in-game materials and an intuitive approach to modding, you can truly create your own unique world within the game.

Will you grow the village while keeping its rustic charm, or take it in an entirely new direction? Perhaps you’d rather leave the village and focus on your own projects? It’s all up to you, and your creativity is exactly the tool for the job!

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7 SP1 (64bit)
    • Processor: Intel Core i5 @ 2Ghz (or equivalent)
    • Memory: 8 GB RAM
    • Graphics: nVidia GeForce GTX 660 1GB / AMD Radeon HD 7850 1GB
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 12 GB available space
    • Requires a 64-bit processor and operating system
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