Tracks and Turrets is a top-down, Single, and Multiplayer, Tank Battle Game. Play against challenging AI, in Single-Player, or compete to be the best on the high score tables in Multiplayer Deathmatch. Tracks and Turrets is a fun, frantic, dog fight of a multiplayer tank game.
User reviews:
Overall:
Negative (7 reviews) - 14% of the 7 user reviews for this game are positive.
Release Date: Oct 23, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Tracks and Turrets is a game being developed by a small, but very passionate, team of gamers and game makers. We've been developing Tracks and Turrets in our spare time, outside of our normal day jobs, in the hope that, one day, we can become full-time game developers. Early Access will allow us to continue to develop, and improve, TNT with the great help of the steam community. With the aim of making TNT a game that people really want to play, on release.”

Approximately how long will this game be in Early Access?

“It's difficult for us to provide a solid release date, for Tracks and Turrets. We estimate that Tracks and Turrets should be available for release within the next 12-18 months, sooner if raise enough finance to work on the project full-time. We maintain a well structured development schedule, planning and completion phases for Tracks and Turrets and will endeavour to bring you Tracks and Turrets as soon as we are happy with the quality standard, and that players are getting as much bang for their buck as possible.”

How is the full version planned to differ from the Early Access version?

“In the final version of Tracks and Turrets we've planned for a LOT more:
Planned Developement:
More Game tanks.
More Tank Stats for Personlised Tank Selection.
More Secondary Weapon Selections.
More Shell-Types (armour piercing etc.).
More Power-Up Types (Guided Missiles, Flamethrower, Mines et.).
A Single Player Campaign.
Implementation of CTF, TDM, Strongholds, Defender and Tag! Multiplayer Game Modes.
More Destructible Props/Environments.
Implementation of additional Primary, and Secondary, Weapons key bindings (EMP's, Mines, Armour Piercing etc.) .
Improved Game Maps/Levels.
Improved Game Graphics.
Improved Game Sounds.
We also plan to incorporate 16+ languages, to include as many nationalities as possible.”

What is the current state of the Early Access version?

“Tracks and Turrets is currently in Early Alpha, it comes with 4 tanks (each with 3 camouflage options), a 'fixed' secondary weapon, minor tank stats (health, speed, weight, armour etc.), 1 shell type, a handful of power-ups, a handful of game levels/maps and only a deathmatch server to create, and join. We also have only 1 language implemented at this time; English, with plans to add approx 16 more languages.”

Will the game be priced differently during and after Early Access?

“The Early Access price will be less costly than the Full Release price, for Tracks and Turrets, before any seasonal discounts/bundles or game offers. Our prices will increase over time, as the development of the game moves along.”

How are you planning on involving the Community in your development process?

“We've always welcomed feedback from the community, and followers, of Tracks and Turrets as a whole. Constructive feedback, from any source, has and always will be taken on-board and discussed with the development team.

We still want to hear from the community, to ensure that Tracks and Turrets reaches it highest potential. We want to make a game for the gamers, and the best way to do that is to listen to you and make it a great experience for everyone who plays it.

Be honest with us, but be specific! what don't you like, what do you like and what would you like to do to the game to make it a truly great game, within the bounds of the existing game style? This is as much your game as ours, so post feedback, email us, get involved in the discussion and have your say.

As an added incentive, we promise to add everyone's name to the game credits (as a thank you) for those who come up with a great game idea/mechanic (that isn't already part of the development plan, and hasn't already been implemented) that we add to the game.”
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Recent updates View all (5)

February 17

Tracks and Turrets Update Inbound!! Pt1 of 2

Release Date
It's been, just over, a month since our last news update and we're very happy to announce that the latest update, for Tracks and Turrets, will be available this Friday 19th February 2016 at 13:00pm GMT! We have so much to show you that we had to make 2 announcements to cram it all in :p.

We've made a lot of changes, to TNT, since our last game update, and we hope it's been worth the wait. We still have loads more that we want to implement, including another 3 multiplayer maps, the long talk-about Single Player Campaign and much more.

However, for now we'll just cover what the new update includes, or doesn't include:

New GUI
We've been working on implementing the new GUI, it's not 100% completed, but provides everyone with enough info (for now) to navigate the menu system easily and cleanly.

The Main Menu

Not much change here, except for the addition of the 'New Game' and 'Load Game' buttons, ready for our Single Player Campaign. We've also added a generic garage level background, which we'll be changing for something much more dynamic, and pleasing on the eyes, in one our next game updates.

Options Screen

The Options Screen is one of our least updated screens. However, we have added the option to reduce the Audio settings, however, only the Music Audio can be reduced, the SFX will be added at a later date. We have also included a 'Show My Tank's Name' check box for those who like to see their name above their tanks in-game :).

Tank Garage (Tank Selection Screen)



Again, not a great deal of work has taken place here, but there are a few additions that you might not, necessarily, have noticed. Firstly, when you connect from Steam, you'll automatically connect with your Steam user information. The game server should also auto-connect. Tanks can now be rotated manually by holding down the Right Mouse Button and moving the mouse left-to-right, this is a function that we've introduced to provide better control of your tanks, and also allows for visualising new upgrades, and additions that we aim to add to Tracks and Turrets.

Create Server


The Create Game screen allows for the usual, multiplayer, settings. You can apply a name for the game server, select a map*, select a game type**, decide whether the server should be a private server with a password*** set the maximum number of players allowed in the game and also set a Score Limit. Score limits are simple measures to allow you to finish the game when you reach a certain 'kill' score. These are set to generic values, but will be replaced with alternative options at a later date.

select a map* In the new update all levels will be removed and replaced with a 'single' multiplayer map. So, for now, only one map can be chosen. However, 3 more will be added at a later date.
game types** There is only one game type to choose from, at this time. However, more will be added at a later date.
server with a password*** Private checkbox and passwords do not currently work but will be updated at a later date.

Join Server

This screen has been updated to include the server name, the map being player, the number of players active, and the maximum number of players allowed, it also includes the current ping of the game server. To the right of the screen an image of the map is displayed, with duplicated information about the server, with the addition of the score value applied.

In-Game Improvements
We've spent a great deal of time thinking about how to make the game more fun, challenging and visually more appealing. We've spend many weeks tweaking the environments, camera effects, particles and environmental objects, all the while trying to add as much fun as possible. Below, is all the work we've done to help make TNT much better.

Bigger, better and more explosive PFX







Explosions have been improved, dramatically, they have been scaled to ensure that players can actually see, and feel, the explosive force of your tanks and the objects that you have destroyed. Every object has a specific PFX assigned to it, so every object explodes in a completely different way, depending on the object type, for example: Rocks have a dusty particle, whilst barrels have a fire-based explosion. This is also true for wood, other materials and the Tank also has it's very own, specific, shell explosion.

Destructible Props

We wanted more things to destroy... MUCH MORE! Because that's what we love to do! So that's exactly what we did. We introduced hundreds of new props that could be destroyed in-game. These will provide players with loads of things to destroy, objects to hide behind and ways to even trap other players behind. Every, destructible, prop (as previously mentioned) has it's own, personal, stats. These include:
  • Health - Each destructible object has a health value, which can be shot at until destroyed. Some are much weaker than others. Hit Points will be displayed when an object is struck by a shell.
  • PFX - A, personal, PFX attached to the obejct that triggers when destroyed.
  • Ramming - Every destructible object can be driven into/over, when a specific prop receives a specific ramming velocity, from a tank, this value will either be enough to destroy the object, or stop the tank in its tracks. So be careful out there, some objects are heavier/stronger than others.

We have removed the ability to destroy larger structures, or buildings for now, as we want to ensure you have the best visual experience by implementing destroyed structure's replacements. So, we haven't given up on these, we're simply waiting until we have suitable replacement meshes.

HUD Improvements/Updates
The HUD has been another of the main focuses of the new TNT game updates. Many of the previous HUD items were confusing, provided little information, weren't user friendly or simply didn't fit well with the rest of the game. So, we set about improving all of these flaws and hope that players will enjoy, and benefit, from the latest additions/updates to the HUD.

Mini-Map and Orientation Bar

We have a new Mini-Map with new player and power-up icons. The Mini-Map is cleaner, and smaller, to provide as much screen space as possible for players. We also have new North East South West directional letters for those who need to know where they're going. We've also added a new Orientation bar at the bottom of the screen to further provide players with location/orientation information.

For the second Part of this news update, please see the next Announcement: Tracks and Turrets Update Inbound!! Pt2 of 2

2 comments Read more

February 17

Tracks and Turrets Update Inbound!! Pt2 of 2

Scoreboard

We also know how important it is for you to keep track of your scores, and position, on the scoreboard, so we've updated that screen too. It can be access by pressing the Tab key and details your game stats, including your current ping rate.

Player Notifications

Players need information! So, we're doing our best to keep players up to date with everything that's happening, in-game, 'when' it's happening. We've added a central notification bar that alerts players to when new players have joined the game, and also when existing players have left the game. In the top-left of the screen, players will also see the kill stats of all the players.

PowerUps Notifications and Info

As previously designed, players should be notified of the powerup they have collected and the time span in which the powerup will run out. So, players will receive a central notification bar, when a powerup is collected, and to the right of the screen a bar which will slowly run down as the effect of the powerup runs out.

Player/Tank Stats

And to conclude the GUI/HUD updatest, we finally reach the player/tank stats HUD. This is where the player can establish all the things that are important to the them. In the bottom-left of the screen is the armour and health values of the player's tank. These will deplete, at different rates and amounts, based on the type of ammo used, the percentage rate of the hit and also the critical chance hit. Alternative ammo types have still not been implemented, but will be added at a later date. On the bottom-right of the screen are the ammo values/stats. The ammo section, naturally, displays the ammo 'types'; on the top is the secondary ammo type with a current stock and a max stock value, this can be replenished by picking up the ammo refill powerup.

Below that is the primary ammo reload information bar. The bar simply flashes 'RELOADING' when the ammo is reloading.


And 'READY' when the primary ammo has been reloaded.


Cover System & Player Highlight

I know that we promised the cover system, prior to launching the first release of TNT, way back when, but never included the feature. And this was purely down to some issues we encountered with the networking code and communication with the server. The cover system was 'always' intended to part of the initial release, but was only pulled a few hours before the game was released. However, we're working very hard to reimplement this system as we know how important this mechanic can be to players, especially those who like to lie-in-wait for their prey. So, to show you that we haven't forgotten about the mechanic, we've made sure to add plenty of cover locations, in every map, for players to hide in, whilst we work on the fix (can you see me??) :).


We've also implemented a much better player highlight system, which ensures you can see yourself, whilst under cover, or visually obstructed by a large object.

Closing
We hope that you enjoy the changes we've implemented in the game, and look forward to you all playing the game very soon. Our next updates will include more multiplayer maps, whilst the rest of the team works towards the improvement, and refinement, of the Single Player Campaign. We're hoping that the Single Player Campaign will encourage more players to find an interest in the multiplayer game and that it contributes to the game by starting to fill the multiplayer servers.

Many thanks, the TNT Dev Team :).

For the First Part of this news update, please see the previous Announcement: Tracks and Turrets Update Inbound!! Pt1 of 2

0 comments Read more
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About This Game

Tracks and Turrets is a top-down, Single, and Multiplayer, tank battle game.

Play against challenging AI, in Single-Player, or compete to be the best on the high score tables in Multiplayer Deathmatch.

Tracks and Turrets is a fun, frantic, dog fight of a multiplayer tank game.

* Multiplayer Tank Battle Game for 2-24+ players.
* Multiple game levels to play.
* Multiple game modes to choose from; Capture the Flag, Strongholds, Team Deathmatch and more.
* Single Player Campaign mode.
* Multiple Tanks with different camouflage choices.
* Loads of Power-Ups to spice up the battlefield carnage.
* Personalised tanks to suit player fighting styles and aesthetics.
* Destructible props.
* Tanks with multiple Secondary Weapons choices.
* Stealth/Cover system for those who like to hide and wait for the enemy.
* Engaging audio and Soundtrack.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Vista+
    • Processor: 2 GHz Dual-Core 32-bit CPU
    • Memory: 4 GB RAM
    • Graphics: DirectX9c Compatible GPU with 1 GB Video RAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Minimum:
    • OS: Mac OS X 10.7
    • Processor: 2 GHz Equivalent CPU
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3 Compatible GPU with 1GB Video RAM
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Minimum:
    • OS: Ubuntu Equivalent Distro
    • Processor: 2 GHz 32-bit CPU
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3 Compatible GPU with 1GB Video RAM
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Negative (7 reviews)
Recently Posted
vincenta2
( 0.3 hrs on record )
Early Access Review
Posted: July 19
Dont buy, game hasnt been updated in 5 months and you will never find someone to play with.
Helpful? Yes No Funny
Mongoloid Mike
( 0.1 hrs on record )
Early Access Review
Posted: December 28, 2015
The store page blurb starts lying immediately. There is no single player game. There's not actually a multiplayer game either, considering I was the only one in the world playing when I tried it. Steamcharts says the most people ever playing this game at the same time has been two. There is no tutorial, and no menu. So you can't even see what the controls are. The icon in the game that looks like it's for settings is actually just a link to their web page, which takes you out of game to your browser. The Steam link in game actually still links to their Greenlight page, so they couldn't even get that right. This is just complete junk.
Helpful? Yes No Funny
Mark
( 0.6 hrs on record )
Early Access Review
Posted: December 11, 2015
-UPDATE-
It's about 2.5 months since I last visited the game and as promised I would be back to check on development.
---What HAS Changed---
It looks like the Devs have spent some time in Unity improving the graphics and the effects, tiny rocks explode in a great show of cloud and dust particles, so do small wooden fences for that matter, over and over and over.
These same small wooden fences and tiny rocks stop your tank dead, explode then allow you to move on.
The game is prettier than before, to me the game is pretty enough and the devs ought to push toward mechanics and gameplay from now on.

---What Hasn't Changed---
The game is still Empty, it still has no single player, you still gets stuck on invisible terrain and you still wander around the multiplayer maps alone.

---Misc Other---
Something I noticed that I missed last time, your tank manoeuvrability is dependant on your tanks speed, opposite to real life, when your aren’t moving or are moving slowly your tank handles like a dog, barely turning, where as in real life a stationary tank can spin circles in it's own radius. In game however you have to be flying along at full speed before you get any amount of manoeuvrability, backwards and a silly oversight.

---ORIGINAL REVIEW 12 Dec 2015---
I'm struggling to find the game here.
I couldn't find the single player mode at all and the multi-player mode lobby was completely empty.
That said, I was left to roam multiplayer maps alone, finding the odd power up and then getting stuck on terrain a few times . Once you're stuck you stay that way, so quit back to lobby only to find yourself roaming another empty multiplayer map.

No Single player (that I found) = No Game.
No Multilayer community = No game.

I'll check back later to see if there is a growing community, but as of now it's a Tank without tracks and in need of some community love.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
Not Recommended
0.3 hrs on record
Early Access Review
Posted: July 19
Dont buy, game hasnt been updated in 5 months and you will never find someone to play with.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
23 of 26 people (88%) found this review helpful
2 people found this review funny
Not Recommended
0.6 hrs on record
Early Access Review
Posted: December 11, 2015
-UPDATE-
It's about 2.5 months since I last visited the game and as promised I would be back to check on development.
---What HAS Changed---
It looks like the Devs have spent some time in Unity improving the graphics and the effects, tiny rocks explode in a great show of cloud and dust particles, so do small wooden fences for that matter, over and over and over.
These same small wooden fences and tiny rocks stop your tank dead, explode then allow you to move on.
The game is prettier than before, to me the game is pretty enough and the devs ought to push toward mechanics and gameplay from now on.

---What Hasn't Changed---
The game is still Empty, it still has no single player, you still gets stuck on invisible terrain and you still wander around the multiplayer maps alone.

---Misc Other---
Something I noticed that I missed last time, your tank manoeuvrability is dependant on your tanks speed, opposite to real life, when your aren’t moving or are moving slowly your tank handles like a dog, barely turning, where as in real life a stationary tank can spin circles in it's own radius. In game however you have to be flying along at full speed before you get any amount of manoeuvrability, backwards and a silly oversight.

---ORIGINAL REVIEW 12 Dec 2015---
I'm struggling to find the game here.
I couldn't find the single player mode at all and the multi-player mode lobby was completely empty.
That said, I was left to roam multiplayer maps alone, finding the odd power up and then getting stuck on terrain a few times . Once you're stuck you stay that way, so quit back to lobby only to find yourself roaming another empty multiplayer map.

No Single player (that I found) = No Game.
No Multilayer community = No game.

I'll check back later to see if there is a growing community, but as of now it's a Tank without tracks and in need of some community love.
Was this review helpful? Yes No Funny
21 of 28 people (75%) found this review helpful
Not Recommended
0.1 hrs on record
Early Access Review
Posted: December 28, 2015
The store page blurb starts lying immediately. There is no single player game. There's not actually a multiplayer game either, considering I was the only one in the world playing when I tried it. Steamcharts says the most people ever playing this game at the same time has been two. There is no tutorial, and no menu. So you can't even see what the controls are. The icon in the game that looks like it's for settings is actually just a link to their web page, which takes you out of game to your browser. The Steam link in game actually still links to their Greenlight page, so they couldn't even get that right. This is just complete junk.
Was this review helpful? Yes No Funny