Tidalis es un juego de puzle con bloques con aspecto casual, alma hardcore y una nueva y adictiva mecánica de "corrientes". El juego está repleto de cambios de ritmo y variantes en su mecánica principal con 20 modos de juego, docenas de bloques y objetos especiales y 115 niveles sólo en el modo aventura.
Análisis de usuarios:
Overall:
Variados (159 análisis) - El 67% de los 159 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 16 jul. 2010

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Críticas

  • "Tidalis es un juego estilo Conecta 3 que no aburre ni se hace repetitivo: de hecho me encanta jugar, lo cual dice mucho teniendo en cuenta cuántos juegos de puzle he analizado. No creo que exagere si digo que Tidalis es uno de los mejores puzles a los que he jugado. Sencillamente, si te gustan los juegos de puzle (e incluso si no suelen gustarte) tienes que hacerte con Tidalis. Ahora mismo. ¡Corre!"
    James Allen, Out of Eight PC Game Reviews (puntuación 8/8)
  • "En general, este es el juego casual más sólido e interesante que he visto en mucho tiempo. Hay tanto que hacer y tantas formas de jugar que no estoy seguro de que casual sea el género al que pertenece. Sí, la mecánica de juego es casual, pero es un título de Arcen Games muy bien hecho y terminado que saca los colores a muchos juegos más caros. Se puede jugar de muchas formas y da una vuelta de tuerca a un viejo género, mostrando lo bien que se pueden hacer las cosas si piensas de forma creativa."
    Christophor Rick, Gamers Daily News (GDN Gold Award, puntuación 9/10)

Acerca de este juego

Tidalis es un juego de puzle con bloques con aspecto casual, alma hardcore y una nueva y adictiva mecánica de "corrientes". El juego está repleto de cambios de ritmo y variantes en su mecánica principal con 20 modos de juego, docenas de bloques y objetos especiales y 115 niveles sólo en el modo aventura. Las reglas básicas del juego son: los bloques caen al tablero con un color y una flecha de dirección. Si una pila de bloques excede la altura del tablero, pierdes. Para eliminar los bloques debes hacer clic con el botón derecho y arrastrar caminos entre las flechas para crear reacciones en cadena según los colores de los bloques.
Si suena simple, es porque lo es; estarás alineando largas cadenas en cuestión de minutos. Pero te sorprenderá cuánto tendrás que estrujarte la cabeza para crear combos de múltiples cadenas, y los diversos rompecabezas incluyen alguna que otra trampa. Tidalis tiene modos multijugador cooperativo y competitivo (tanto online como offline); modos con más acción o enrevesados rompecabezas; un largo modo aventura ideal para jugadores casuales; veinte modos de juego únicos que dan interesantes vueltas de tuerca a la mecánica de juego básica; docenas de bloques y objetos especiales; y más de cincuenta minutos de bonita música en sintonía con los pictóricos gráficos.
En resumen, la mecánica de juego permite el equivalente a tener varios juegos distintos en uno, y esto es algo tan novedoso que marcará un estilo.

Características Principales:

  • Juego de puzle con aspecto casual, alma hardcore y una nueva y adictiva mecánica.
  • Juego cooperativo y competitivo para dos jugadores (tanto en local como en red).
  • Una amplia selección de niveles tanto de acción como de rompecabezas.
  • Modo aventura que gustará a los jugadores casuales y modos de juego personalizados y estilo versus que gustarán a los más hardcore.
  • Más de 20 estilos de juego y docenas de objetos y bloques especiales.
  • Estilo gráfico rico y pictórico con una bonita música.
  • Los jugadores pueden crear y compartir temas, niveles y aventuras totalmente nuevos.
  • Opciones para jugadores daltónicos o que tengan problemas con la luz y el movimiento, así como soporte para ordenadores más antiguos.

Requisitos del sistema

Windows
Mac OS X
SteamOS + Linux
    • SO: Windows 2000 o posterior, 32 ó 64 bits
    • Procesador: 1.4 GHz mínimo, 1.8 GHz recomendado para animación de fondo o multijugador
    • Memoria: 512 MB de RAM (1 GB recomendado)
    • Gráficos: Resolución de 800x600 o superior (color de 32 bits, 1280x720 recomendado)
    • DirectX®: N/D
    • Disco Duro: 600 MB de espacio libre
    • Otros Requisitos: Conexión a Internet o LAN necesarias para modo multijugador en red. También disponible modo multijugador en un mismo ordenador
    • SO: Mac OS X 10.5.8 o superior
    • Procesador: 1.4 GHz mínimo, 1.8 GHz recomendado para animación de fondo o multijugador
    • Memoria: 512 MB de RAM (1 GB recomendado)
    • Gráficos: Resolución de 800x600 o superior (color de 32 bits, 1280x720 recomendado)
    • Disco Duro: 600 MB de espacio libre
    • Otros Requisitos: Conexión a Internet o LAN necesarias para modo multijugador en red. También disponible modo multijugador en un mismo ordenador
    • OS: Ubuntu 10.10 or later, although other unsupported distros may very well work
    • Processor: 1.4Ghz CPU minimum, 1.8 Ghz recommended for background animation or multiplayer
    • Memory: 1 GB RAM (2 GB recommended)
    • Graphics: 800x600 or greater screen resolution (32 bit color, 1280x720 recommended)
    • Hard Drive: 600 MB
    • Other Requirements: Internet Connection or LAN required for networked multiplayer. Single-computer multiplayer is also available.
Análisis de usuarios
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Overall:
Variados (159 análisis)
Publicados recientemente
Happiness Officer
( 32.3 h registradas )
Publicado el 3 de abril
In my opinion, one of the most underrated games on Steam. It's a hard one to review though... I love it, but friends I've shared it with haven't been blown away by it. It has a very niche appeal (but thankfully at least has a demo)

The way I see it, it's a casual game for those who don't do casual games - partly why I think it's not been a big winner in the review department. It's too silly and looks too simplistic for the more "hard-core" gamer (or those who wish to avoid the likes of Candy Crush at all costs... and rightly so) but is too complicated and difficult for those wanting said Candy Crush style

It's match 3, but with a considerably refreshing edge. Instead of shuffling blocks so they're adjacent - The game is all about "streams". Basically, when a block is clicked, it will fire out a stream of its colour. If the stream hits another block of the same colour, the chain will continue... and so forth until 3 or more blocks have made the chain. Cue points, disappeared blocks and a little 'woop'. The really cool bit is that the blocks have directional arrows, which dictate the direction a stream will fire... and you can rotate them.

So not only are you looking for combos, but you're also having to redirect the blocks on the fly, often in a frantic rush to keep a chain going. It's considerably engaging and very fast paced for its nature - Particularly as you're often in a race to make combos to ensure the board doesn't fill up.

Adventure mode is where the fun really sits. 115 levels that make use of all sorts of game mechanics - you get a brilliant range objectives from clearing a certain colour, not clearing a certain colour; aiming for large combos, keeping tiny combos... The variety is superb and means each level really feels quite fresh and unique - instead of just grinding the same objective over inreasingly harder levels. It gets ruthlessly difficult later on, leading to some weirdly intense levels, thunderous victories and profuse sweating for such a "casual" title (ok, maybe the last one's just me...)

Despite this, the game has an utterly gorgeous, relaxing backdrop. The music is exceptional (especially the title music) and, whilst some complain of the cartoony graphics, I find them to be very pleasing. The story is silly, but adds to the informal charm - it's all very "lovely" and the humour's dry and inoffensive. Think Spongebob: Light hearted, silly and a very ridiculous. If hearing "Who lives in a pineapple under the sea?" makes you want to gauge your eyes out - this game will probably have you doing the same. If you started singing along - you should be fine.

The only downside is that, beyond the adventure mode (and the puzzles hidden within it), there isn't a huge amount else. You can create your own levels and there's multiplayer - but none have really seemed to stand out or show much in the way of replayability. Adventure mode has a decent longevity to it though (think mine took about 19 hours, excluding puzzles)

To me - It makes for one of those feel-good games you go to when you want to shut everything off for a while, but still find yourself challenged. It's zen and it's intense - which appears to have been both its blessing and its curse
Pogo
( 4.7 h registradas )
Publicado el 19 de marzo
Kind of a mess.

It's a little misleading when people compare this game to Bejeweled or Tetris in any sense that suggests it might be a "clone" of one of those games. Yes, blocks drop in from the top of the screen and are arranged in a grid, but that just sets it in the same genre as those other games. Several people have referred to the game as "Match-3" and that's an extremely far-reaching interpretation of the term.

To be honest, I thought that the core mechanic of this game was actually pretty interesting at first: Clicking a block fires a little energy stream, and the energy will travel to like-colored blocks a short distance away, continuing in a chain and redirecting based on the direction of the arrows on the blocks as the energy arrives. If a chain includes 3 or more blocks, those blocks are destroyed, points are scored, and there is potential for cascades. The player must manually rotate individual blocks in order to specify the path of the energy stream; doing so before beginning the stream makes it easier to manage.

The problem is that it gets boring very quickly - or, more accurately, it fails to hold interest. It's not so much that it's boring to play, but it's chaotic and it starts to feel very arbitrary . You scan the board, looking to determine which color of block has the best potential for a big combo, then you start arranging your combo; all the while more blocks are being dropped in from the top of the board. You fire off your stream, and it travels around over so much of the board that you can't really do much to set up another color while this one is in progress, and you just hope that the rest of the blocks are already arranged in a way that will give you a lucky cascade. As you get used to the game, you may get more adept at planning out deeper combos in advance, which I suppose is what they refer to when they call this game "casual appeal, hardcore depth", but even if you're good, there's an inherent clumsiness in clicking and dragging to change the direction of the arrows on these little tiles.

The game does offer a wide variety of variant modes and special blocks. I don't particularly enjoy most of them, but I appreciate the work that went into adding them, and I like the fact that they can be used in conjunction with one another. Unfortunately, it's very easy to make the game exponentially more chaotic in this way, especially considering the game has a "randomizer" option that switches on any number of modes and special blocks.

Music and SFX are okay, but they get a little grating after a while. Many of the sounds that play are little jingles, and they can be dissonant with the music depending on when they play. It's especially unpleasant when you set off several combos at once, as it plays a separate instance of the SFX for each combo, all layering on top of each other along with the music. It's a bit much. The art is okay, though the characters and creatures are a little on the grotesque side. Some of the background images are very nice, but you don't really get a chance to pay attention to them while you're playing the game. One of the more jarring visual elements comes when a level ends. A high-saturation color overlay is placed over the screen, either in green (for winning) or red (for losing), along with some screenshake and little firework effects.

If you are at all concerned about your Steam achievement average, then I would skip this game entirely. You're almost guaranteed an achievement your first session (there's one for winning and one for losing), and there are LOTS of achievements that deal in long grinding and super high scores (100 million points in a single combo?). It's possible to set up a custom stage that will just generate nonstop combos, if you don't want to play for hundreds of hours. Also be aware that even if you earn an achievement, it won't be awarded to you until the level ends.

It's an interesting idea, but I don't think it's strong enough to stand on its own All the modifiers and custimization may add a little novelty, but not enough to save it.
Obey the Fist!
( 0.1 h registradas )
Publicado el 9 de marzo
This is a woeful and pointless Bejewelled ripoff puzzler. It adds nothing to the genre.

They'd have made more revenue making it web based and getting money from selling the ads - it's a tablet game at best.

Obviously not worth spending money on.
Vaughn
( 1.4 h registradas )
Publicado el 29 de diciembre de 2015
Decent puzzle game in the style of Tetris and Bejeweled, but with a refreshing mechanic. Fun enough for killing time if you like puzzles.
SsAaBmEuRs
( 0.3 h registradas )
Publicado el 10 de diciembre de 2015
Boring
TastyToast
( 0.6 h registradas )
Publicado el 3 de diciembre de 2015
a little puzzle game. theres way better puzzle games out there.
Butters
( 28.6 h registradas )
Publicado el 21 de octubre de 2015
Tidalis is a game that I genuinely did not expect to enjoy. Before starting I thought "oh boy SteamRoulette, another boring puzzle game I have to grind 100% on just to continue my backlog"...Boy was I wrong.

Not long into my first session did I realize "damn...this is actually really fun...Oh ♥♥♥♥ its been 4 hours!" From there it became habit to come home and play ~2 hours a day and stretch my brain to figure out the adventure and puzzles of this wonderful game.

Well done Arcen, you truly deserve all the praise you have gotten for Tidalis.
Antishyr, the Magpie Killer
( 20.9 h registradas )
Publicado el 8 de octubre de 2015
Got this "kinda-Tetris-clone" for free and pleased. Neat little game: a good addictive timekiller with pleasant look and interesting puzzle stipulations. Gameplay has variety but tutorial is too long and boring IMHO. Also story feels like unnecessary filler - I skip all the cutscenes right away. But in general for the price I've paid - 0 dollars - I can't complain. At all.
zulmetefza
( 30.4 h registradas )
Publicado el 29 de septiembre de 2015
It is awesome.

If there is a thing which is under appreciated in Steam, it is this game. I know it sounds a bit exaggerated but it is not. If you like Match-3 games, you will definitely enjoy this one. And if you don't like those games? You may enjoy this if you have any friend that enjoys those games. Since it has local coop, with different players for keyboard and mouse. Yeah, it is that unique.Sounds non-playable? It is not. I have tried doing the missions with my sister.

First of all, I should explain what is going on here. Tidalis is built upon a very unique mechanic called streams. Normally, in a match 3 game, you are supposed to check out the screen for any connected same colour areas, or try to create them. While you are at it, you also try to calculate the next steps, for that looking above from your next move's location would be enough. Each step is basically the same thing, algorithm generates new blocks to ensure there will be next move, while you are supposed to find the next move. In a sense, this is what makes match 3 games a bit puzzle like.

Tidalis is more hardcore than that. Being connected does not ensure your move will be resulting in erasing those blocks. You actually have to rotate them conveniently, so that once you make a move which resulting a stream, stream would pass all the same colours. What is more, streams does not stop when they encounter a different colour. They move up to two squares, searching for a block with the colour of its origin. Sounds confusing? It is a bit confusing. So, basically, you are not trying to build colour "areas" to eradicate the blocks, you are trying to build "pipelines" to ensure once you start a stream, it will travel as long as possible in the screen, touching as many as possible blocks with the same colour. So, it is quite possible to find a move destroying 200 blocks, even when they are non-connected.

And like in match 3 games, it is also useful to think about the combos, what will happen when the new blocks fall below. But since all of the board is so interconnected when it comes to possible moves, if you are trying to be fast, you will definitely not be able to calculate all possible streams across all the board. If there is no time constraint, you can design your stream maze so that, with one click, you can erase all of the board. I guess you can see how Tidalis gets nearer to puzzle genre than your average Match 3 games. In some of the cases, there really is only one correct move, but it is not that it is the only possible one.

What is more? There are two game modes in Tidalis, and also skirmish like thing, which u specify victory conditions to play the game at your pace. Non skirmish modes are Puzzle and Adventure. Puzzle mode is basically what the name implies. There is a board at your disposal, and you have only one move to make. If you choose the correct move, you will trigger a chain reaction, causing a new stream each time, clearing the screen. There wont be any falling down blocks from above. And you will win. It is that simple, and fits in the same game mechanics. To be honest, I finished like %20 of the all puzzle levels, it is not that they are not enjoyable, but I liked Adventure more.

What about Adventure. In adventure, there are 115 levels. Each level has some specific objectives like, get a 10 combo, get 4000 points in 60 seconds, don't lose in x seconds etc. But as you progress through the levels, it gets even more complicated, since there are like 20 different new type of blocks, and around 15 special powers coming into play. There are also new board modes, which can alleviate the streams upwards, fill the screen with water and bubbles and blocks do swim in them, which can increase the gravity, so streams fall down much more faster etc. It will sound weird, but this is the first game that uses the objectives of the new level as a reward for the last level. Yes they are that different and unique in themselves. I was like, "oohhh what will happen in this mission" each time, and it kept me playing more once I passed a level.

What is more. There is an inbuilt mission editor. There is not steam workshop, but developers used the forum to collect good puzzles to include them as additional missions. You can feel the love they put in their first such game. There is also a perfect extra adventure consisting of 65 levels which is done by OneMoreNameless. They are even better than the original game in terms of surprising the player with building upon existing mechanics, and telling a story with the missions.

So, why is this game overlooked by so many? First, they try to market this as if this is a casual game. It is not. I can assure you. It is not a casual game at all. After you learn what is going on, mostly there is not any tooltips to help you in your quest. They constantly change the mechanics, the objectives, correct heuristics to reach victory, the tempo, in short, there is not any constant thing in the game which will cause a casual experience. But since it is the first local coop match 3 puzzle game, I guess they tried to reach the general audience to build their customer base on that feature.

And related to that, they used childlike graphics. Really bad graphics, that does not convey how intricate the mechanics are. And to add it up, the game has the worst story and plot twist one can imagine. Why is there even a story to this. I dont know. The story of whole game can be summarized with a punchline, other than that whole dialogs are nonsensical, even for children. The smartest character in the story has an IQ of 40. There is also a really bad "voiceover" which does not serve any purpose other than signalling who is speaking with a croak, or whine. The same croak everytime when a specific character talks. Ugh. It is really bad.

I dont know whose idea was having a story, characters, and voice over is a must no matter how bad they are. But that person was wrong. This game would do so much better without the story, dialogs, and "voiceovers". Together with "casual" graphics, they undersell the game, definitely. There are so much going on under the surface.

What can I add more for negative sides? There are not any bugs I am aware of, and I played this for more than 30 hours. But there may be a need for some tweaks here and there, I already reported them to developers, but they are not no-brainer tweaks, so to sum it up, technically game works perfect. So this was not a negative. What is negative is, balancing is a bit overlooked, there are more than one level (like 5ish) where success heavily depended on random generation of the board, and you wont succeed no matter how perfect your moves are. That might be a side effect on insisting random generation for a game with so many constraints, and I cant see a way of correcting it. But my job is not correcting this.

With all the caveats I mentioned, there really is a hidden gem over here. If you are good with trading and stuff, you might find this game from a trader for as cheap as 0.15 dollars, while I think it worths even full price. If you enjoy puzzle games or match 3 games, or both, you wont regret if you get this.
Axleisonfire
( 0.4 h registradas )
Publicado el 19 de septiembre de 2015
A fun game
AaToSMeD
( 1.3 h registradas )
Publicado el 7 de septiembre de 2015
It's a nice game to tide you over for a few sessions but there are other puzzle games that are much more enjoyable. It is a clever game but it isn't enough for me to recommend to others.
[FEAR] Kitty Winter
( 8.9 h registradas )
Publicado el 6 de septiembre de 2015
A Unique puzzle matching game with different mechanics and game modes. The Adventure mode is pretty simple as well as the puzzles. The challenging part is creating combos and chains, took me awhile to figure out a trick. 8/10 better than Bejeweled.
CptBrian
( 4.0 h registradas )
Publicado el 23 de julio de 2015
Underrated puzzle game with some tough puzzles and a lot of replayability from its many modes and modifiers.
kakkeli
( 0.1 h registradas )
Publicado el 17 de junio de 2015
YES i love this game You can go eat ♥♥♥♥ while you look at yourself and think what the fudgecake are you doing with your life and money
ogrodniczka
( 0.2 h registradas )
Publicado el 7 de junio de 2015
Fun little game! Will play it more.
overwatch ruins lives
( 9.8 h registradas )
Publicado el 2 de junio de 2015
A very challenging yet peaceful puzzle game. When you finally figure out the answer you get the best feeling :) Great soundtrack as well.
Ithaqua
( 0.3 h registradas )
Publicado el 18 de mayo de 2015
A variant of the match 3 game.
Fairly fun once you get the clue on the game.

Wait for a bundle though.
SpazmanianDevil
( 7.0 h registradas )
Publicado el 14 de mayo de 2015
I actually love this game. Story mode is silly and cute and the gameplay is relaxed and thoughtful. It gives match'em games a new perspective. You mean I can match this one color by switching around arrows? Sweet! It is a little tricky to get the hang of especially when they start throwing in the "special" blocks. Once you get it though, you feel smart and improved. I think the little ditty that plays after you break blocks is really what seals the deal.

If you like match'ems but want something different, this game is worth giving a shot.
Azarokkusu
( 49.3 h registradas )
Publicado el 10 de mayo de 2015
Pretty fun game with a bunch of game variations, and a story mode. Story mode's progression is pretty good for the most part, though there are a few levels that stand out as out of place and/or frustrating (I'm looking at you, "The Champion Chain")
Supersquirrel
( 27.6 h registradas )
Publicado el 7 de abril de 2015
Mechanically, this game goes farther than pretty much any match 3 game I have ever played. I love that the campaign mixes up the goals and challenges of each puzzle constantly, although there are so random difficulty cliffs. Overall I think this is a vastly underrated game
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A 1 de 1 personas (100%) les ha sido útil este análisis
No recomendado
4.7 h registradas
Publicado el 19 de marzo
Kind of a mess.

It's a little misleading when people compare this game to Bejeweled or Tetris in any sense that suggests it might be a "clone" of one of those games. Yes, blocks drop in from the top of the screen and are arranged in a grid, but that just sets it in the same genre as those other games. Several people have referred to the game as "Match-3" and that's an extremely far-reaching interpretation of the term.

To be honest, I thought that the core mechanic of this game was actually pretty interesting at first: Clicking a block fires a little energy stream, and the energy will travel to like-colored blocks a short distance away, continuing in a chain and redirecting based on the direction of the arrows on the blocks as the energy arrives. If a chain includes 3 or more blocks, those blocks are destroyed, points are scored, and there is potential for cascades. The player must manually rotate individual blocks in order to specify the path of the energy stream; doing so before beginning the stream makes it easier to manage.

The problem is that it gets boring very quickly - or, more accurately, it fails to hold interest. It's not so much that it's boring to play, but it's chaotic and it starts to feel very arbitrary . You scan the board, looking to determine which color of block has the best potential for a big combo, then you start arranging your combo; all the while more blocks are being dropped in from the top of the board. You fire off your stream, and it travels around over so much of the board that you can't really do much to set up another color while this one is in progress, and you just hope that the rest of the blocks are already arranged in a way that will give you a lucky cascade. As you get used to the game, you may get more adept at planning out deeper combos in advance, which I suppose is what they refer to when they call this game "casual appeal, hardcore depth", but even if you're good, there's an inherent clumsiness in clicking and dragging to change the direction of the arrows on these little tiles.

The game does offer a wide variety of variant modes and special blocks. I don't particularly enjoy most of them, but I appreciate the work that went into adding them, and I like the fact that they can be used in conjunction with one another. Unfortunately, it's very easy to make the game exponentially more chaotic in this way, especially considering the game has a "randomizer" option that switches on any number of modes and special blocks.

Music and SFX are okay, but they get a little grating after a while. Many of the sounds that play are little jingles, and they can be dissonant with the music depending on when they play. It's especially unpleasant when you set off several combos at once, as it plays a separate instance of the SFX for each combo, all layering on top of each other along with the music. It's a bit much. The art is okay, though the characters and creatures are a little on the grotesque side. Some of the background images are very nice, but you don't really get a chance to pay attention to them while you're playing the game. One of the more jarring visual elements comes when a level ends. A high-saturation color overlay is placed over the screen, either in green (for winning) or red (for losing), along with some screenshake and little firework effects.

If you are at all concerned about your Steam achievement average, then I would skip this game entirely. You're almost guaranteed an achievement your first session (there's one for winning and one for losing), and there are LOTS of achievements that deal in long grinding and super high scores (100 million points in a single combo?). It's possible to set up a custom stage that will just generate nonstop combos, if you don't want to play for hundreds of hours. Also be aware that even if you earn an achievement, it won't be awarded to you until the level ends.

It's an interesting idea, but I don't think it's strong enough to stand on its own All the modifiers and custimization may add a little novelty, but not enough to save it.
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Recomendado
10.5 h registradas
Publicado el 5 de febrero de 2014
esta muy bien!
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Recomendado
247.6 h registradas
Publicado el 13 de agosto de 2014
I spent 240 hours grinding my last achievement.

I'm thinking of idling other games so people stop looking at my games library and asking why I've played more Tidalis than Skyrim.
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Recomendado
30.4 h registradas
Publicado el 29 de septiembre de 2015
It is awesome.

If there is a thing which is under appreciated in Steam, it is this game. I know it sounds a bit exaggerated but it is not. If you like Match-3 games, you will definitely enjoy this one. And if you don't like those games? You may enjoy this if you have any friend that enjoys those games. Since it has local coop, with different players for keyboard and mouse. Yeah, it is that unique.Sounds non-playable? It is not. I have tried doing the missions with my sister.

First of all, I should explain what is going on here. Tidalis is built upon a very unique mechanic called streams. Normally, in a match 3 game, you are supposed to check out the screen for any connected same colour areas, or try to create them. While you are at it, you also try to calculate the next steps, for that looking above from your next move's location would be enough. Each step is basically the same thing, algorithm generates new blocks to ensure there will be next move, while you are supposed to find the next move. In a sense, this is what makes match 3 games a bit puzzle like.

Tidalis is more hardcore than that. Being connected does not ensure your move will be resulting in erasing those blocks. You actually have to rotate them conveniently, so that once you make a move which resulting a stream, stream would pass all the same colours. What is more, streams does not stop when they encounter a different colour. They move up to two squares, searching for a block with the colour of its origin. Sounds confusing? It is a bit confusing. So, basically, you are not trying to build colour "areas" to eradicate the blocks, you are trying to build "pipelines" to ensure once you start a stream, it will travel as long as possible in the screen, touching as many as possible blocks with the same colour. So, it is quite possible to find a move destroying 200 blocks, even when they are non-connected.

And like in match 3 games, it is also useful to think about the combos, what will happen when the new blocks fall below. But since all of the board is so interconnected when it comes to possible moves, if you are trying to be fast, you will definitely not be able to calculate all possible streams across all the board. If there is no time constraint, you can design your stream maze so that, with one click, you can erase all of the board. I guess you can see how Tidalis gets nearer to puzzle genre than your average Match 3 games. In some of the cases, there really is only one correct move, but it is not that it is the only possible one.

What is more? There are two game modes in Tidalis, and also skirmish like thing, which u specify victory conditions to play the game at your pace. Non skirmish modes are Puzzle and Adventure. Puzzle mode is basically what the name implies. There is a board at your disposal, and you have only one move to make. If you choose the correct move, you will trigger a chain reaction, causing a new stream each time, clearing the screen. There wont be any falling down blocks from above. And you will win. It is that simple, and fits in the same game mechanics. To be honest, I finished like %20 of the all puzzle levels, it is not that they are not enjoyable, but I liked Adventure more.

What about Adventure. In adventure, there are 115 levels. Each level has some specific objectives like, get a 10 combo, get 4000 points in 60 seconds, don't lose in x seconds etc. But as you progress through the levels, it gets even more complicated, since there are like 20 different new type of blocks, and around 15 special powers coming into play. There are also new board modes, which can alleviate the streams upwards, fill the screen with water and bubbles and blocks do swim in them, which can increase the gravity, so streams fall down much more faster etc. It will sound weird, but this is the first game that uses the objectives of the new level as a reward for the last level. Yes they are that different and unique in themselves. I was like, "oohhh what will happen in this mission" each time, and it kept me playing more once I passed a level.

What is more. There is an inbuilt mission editor. There is not steam workshop, but developers used the forum to collect good puzzles to include them as additional missions. You can feel the love they put in their first such game. There is also a perfect extra adventure consisting of 65 levels which is done by OneMoreNameless. They are even better than the original game in terms of surprising the player with building upon existing mechanics, and telling a story with the missions.

So, why is this game overlooked by so many? First, they try to market this as if this is a casual game. It is not. I can assure you. It is not a casual game at all. After you learn what is going on, mostly there is not any tooltips to help you in your quest. They constantly change the mechanics, the objectives, correct heuristics to reach victory, the tempo, in short, there is not any constant thing in the game which will cause a casual experience. But since it is the first local coop match 3 puzzle game, I guess they tried to reach the general audience to build their customer base on that feature.

And related to that, they used childlike graphics. Really bad graphics, that does not convey how intricate the mechanics are. And to add it up, the game has the worst story and plot twist one can imagine. Why is there even a story to this. I dont know. The story of whole game can be summarized with a punchline, other than that whole dialogs are nonsensical, even for children. The smartest character in the story has an IQ of 40. There is also a really bad "voiceover" which does not serve any purpose other than signalling who is speaking with a croak, or whine. The same croak everytime when a specific character talks. Ugh. It is really bad.

I dont know whose idea was having a story, characters, and voice over is a must no matter how bad they are. But that person was wrong. This game would do so much better without the story, dialogs, and "voiceovers". Together with "casual" graphics, they undersell the game, definitely. There are so much going on under the surface.

What can I add more for negative sides? There are not any bugs I am aware of, and I played this for more than 30 hours. But there may be a need for some tweaks here and there, I already reported them to developers, but they are not no-brainer tweaks, so to sum it up, technically game works perfect. So this was not a negative. What is negative is, balancing is a bit overlooked, there are more than one level (like 5ish) where success heavily depended on random generation of the board, and you wont succeed no matter how perfect your moves are. That might be a side effect on insisting random generation for a game with so many constraints, and I cant see a way of correcting it. But my job is not correcting this.

With all the caveats I mentioned, there really is a hidden gem over here. If you are good with trading and stuff, you might find this game from a trader for as cheap as 0.15 dollars, while I think it worths even full price. If you enjoy puzzle games or match 3 games, or both, you wont regret if you get this.
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Recomendado
25.4 h registradas
Publicado el 8 de noviembre de 2014
Got bored after 25 hours, but still - Tidalis is very fun to play.
I was kind of addicted to it for the first hours, but that 'spell' somehow dissapeared.

Anyway if you are a fan of such games, you should definently give it a try.

6.5/10 (which is good in my opinion)
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Recomendado
53.3 h registradas
Publicado el 5 de octubre de 2014
Quick review:

Short Verdict: Wow. I started playing this game thinking: "Well, if I got this game, might as well try it for a few minutes before I get bored and move on". Lesson learned: don't judge a book by its cover! This is an excellent addicting puzzle game with a new twist on match-3 and tetris, but definitely the best I've played of this genre! I don't even usually like match-3 or tetris games--this is for any puzzle lover! If you check how much time I spent on it, plus the fact that I've written 2 guides for it, you'll know I totally recommend this game!

Pros:
  • Addicting new dynamics to match-3 and tetris, creating a really fresh gameplay experience
  • 115 adventure levels and 69+ puzzle/brainteaser levels (I've even found an extra 70-level fan-made adventure mode in their official forum)
  • Includes editor and you can exchange levels with fellow players
  • Color-blind blocks available, as well as many other models if you don't like the original
  • Lovely piano BGM
  • Beautiful background graphics
  • A LOT of gameplay modes, each feeling unique, not just something to pretend there's more content (there are so many modes that you can't even find them all in the main adventure)
  • Co-op mode with distinct gameplay
  • You can really feel the difficulty rise as you progress in the game
  • Handicap options if you think the game is too easy/hard
  • Even now the devs are always ready to support you here in Steam forums

Cons:
  • You need to send files outside the game to share levels
  • The game is definitely for adults, since it gets hard pretty quickly, but the theme and story is rather childish (you can skip the story, though)
  • It has a lot of unexplored potential, like the many game modes that weren't used
  • Playing online co-op mode is really hard, since it has barely any active community
  • There's so much terminology that it takes quite some time for you to get used to it (like "chains", "combos", and "color reaction")

Bought on / for: Indie Bundle 3 by GreenMan Gaming for an average of US$ 0.60 (R$ 1.47). Seriously, taking out the 10 hours of idling, I still paid less than 2 (dollar) cents for each hour of fun. Even taking the bus to the beach is more expensive! (not that we nerds ever do that) Even if I'd paid full price, it would've been worth it.
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3.2 h registradas
Publicado el 10 de diciembre de 2013
An interesting casual puzzle game. A little like Tetris but much deeper. Its basic rule is to eliminate 3 blocks of the same colors. The difference is that the block is directional. Player have to adjust the direction of every block to chain the stream through as more blocks as possible. When a set of blocks is eliminated, one or more new streams appear to connect more blocks of different colors. The more sets of blocks are eliminated continuously, the more the combos are. This mechanics makes this game deep, complicated and engrossing. This game uses many different conditions to limit player's move, thus making it much more challenging. Finally, the background music is beautiful. Recommend if you just wanna relax peacefully.
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A 13 de 16 personas (81%) les ha sido útil este análisis
Recomendado
10.9 h registradas
Publicado el 9 de marzo de 2014
Tidalis is a cute little puzzler which I find very fun to play. multiple gamemodes make this game hard to put down once you start playing it. The cute visuals and music just seem to meld with each other creating a mesmorizing experience which you have to see and hear to believe.

Visuals (9/10) The tiles are very beautiful, and the colors are just right for a game such as this. With the feature to change different styles of tiles, it just adds to the variety and niceness of the game. The backgrounds are nice and clean, and the overall effects such as wisps when you make matches, the special tiles that change the aspect of the game are nicely done.

Music (9/10) The music for this game is not overly thrilling, but it does add to the overal playing experience. It may be a slight bit repetitive, but that's fine with a puzzler when sound is not all that you should experience when playing a game such as this.

gameplay (8/10) Yes, there are a truckload of different gameplay options such as sun/moon, gravity, water and even the staple of Zen. When put together they just simply make a wonderful gaming experience. Some of the modes (even put together with other ones) can definitely make the game harder or easier, depending on which modes you have enabled.

Overall, I would give this game a 8.5/10 for the features it has. I would definitely recommend this game to my friends if they want a good puzzle game that is both satisfying and difficult (if it needs to be).
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A 10 de 13 personas (77%) les ha sido útil este análisis
Recomendado
32.1 h registradas
Publicado el 12 de mayo de 2014
This is a tough game to review, and whether it's recommended or not depends entirely on the demographic. Tidalis is a supremely polished and smooth game that has a metric ton of features. The trailers and screens don't do justice to the sheer amount of content that the game contains, and it's a nice tonic when compared to the occasional Early Access flop that you see on Steam. There's clearly a lot of love that's gone into the creation of Tidalis.

Fans of puzzle games will find a lot to admire. The gameplay is very solid with a bewildering array of game options. The adventure mode doesn't take itself too seriously, has a decent sense of humour and is as challenging as you want it to be - handicap adjustments can be made at any time, though the default difficulty provides a good test without inducing baldness. The brainteasers offer another dimension, and the level editor is sound. Multiplayer is available in all modes and works well. Special mention to an excellent OST to round things off. Perhaps I'm sounding overly positive, but I was genuinely impressed with the level of quality that this game presented.

That being said, it's ultimately held up by its own genre limitation - if you're a puzzle game fan, particularly match-3 games, then fantastic! I'd urge you to pick this immediately. But for others, it might all get a tad too samey over the course of the game. Despite some varied gameplay mechanics, it all boils down to the same core principle at the end of the day, and if that doesn't sound like your cup of tea then it might not be worth it.

I'd still recommend it as an excellent example of what a good puzzler is all about; depth, difficulty and variety.
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12.9 h registradas
Publicado el 13 de febrero de 2015
Tidalis is a 2D puzzle game that is kinda a cross of match-3 and Tetris. Blocks of various colors drop from the top of the board, and the player can click any block to cause a stream to move in the direction(s) the arrrow on the block points. If it hits one of the same color, it's redirected in the way ITS arrow points, up to 3 blocks each step. It's a simple premise, but Tidalis contains an almost limitless number of spins on this basic format with special modes, block types, speeds, gravity, and any number of other ways to mix up the formula. for the price which this game frequently goes for, it's absolutely worth the price.

My one negative aspect to this game is the adventure mode - it's very long, and a large number of the levels rely too heavily upon luck of what the board looks like in its initial state: many levels are only rarely winnable, so it can be frustrating to try to work your way through the campaign and have to restart a level repeatedly just to get favorable conditions.

At any rate, it's unique among match 3 games, so if you're looking for something that feels both familiar and unique, you should give this a look.
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A 6 de 7 personas (86%) les ha sido útil este análisis
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0.5 h registradas
Publicado el 29 de noviembre de 2014
Tidalis is a simple puzzle game based around destroying blocks by use of energy beams! Which sounds a lot more exciting than it is. Essentially you point blocks that drop down in tetris-like fashion in a specific direction and attempt to create a laser-path that passes through 3 or more blocks of the same colour. It leads to the occasional brain-teaser, and is nicely done.

The music to the game is nice and restful, and the graphics are… well, it’s a tetris/bejeweled hybrid. Do NOT expect high end graphics. The background artwork is at turns nice and creepy though. Seriously, those weird mutated animal things in the background are deeply disturbing.

Doesn’t get a huge score, given its derivative nature and lack of ability to completely addict (see Candy Crush Saga or Bejeweled), but fun enough for some casual game-time.

http://steamcommunity.com/sharedfiles/filedetails/?id=348099889
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A 7 de 9 personas (78%) les ha sido útil este análisis
Recomendado
33.4 h registradas
Publicado el 18 de mayo de 2014
Tidalis takes the Tetris genre of games and rips it apart. Tidalis is basically Tetris on steroids.

Like Tetris, multi-colored blocks will fall down your screen at regular intervals. If you match up the blocks correctly they'll be cleared, but if too many blocks stack up (to the top of your screen) you lose. But that is where the similarity ends.

In Tidalis you create "streams" to clear your blocks, and with clever positioning it's possible to use streams to clear blocks all across the play area. As blocks are cleared more streams can be created allowing you to create combos that give you extra points. It's really cool to plan out a chain reaction and see it pay off!

Also, there are about two dozen special blocks to spice up gameplay. Some of these are generally helpful, such as a "quad repeater" -- if one stream goes into the repeater, four come out, meaning you can get some really nice chains or combos going. But some special blocks are generally unhelpful, such as an "idol" block, that will halve the score of any chain that touches it. Usually there are only 1 or 2 special blocks used per level, and you're given a briefing on exactly what they do before the level starts. This is good as it prevents players from getting overwhelmed from the sheer variety possible.

Speaking of variety, there are a ton of different victory conditions to keep things fresh. Remember how I said that quad repeater blocks are generally good? Well how about a level with quad repeaters where the victory condition is to score the smallest chains possible, and the loss condition is to score too many large chains? In that level you'd actually want your streams to avoid the quad repeaters to keep your chains from getting too big!

There are also items that you can use in some levels, for example one item will remove several blocks from the play area and put them in your inventory, allowing you to re-arrange them at your leisure.

There are also many different game modes. For example in "Graviton" game mode your streams are affected by gravity, meaning they do not go up as far, but they go down much further.

Fortunately there are several tutorials for this game, and a Custom Game mode where you can experiment with all the multitude of options.

There is also a Versus mode where you play against other human players, and a Co-operative mode where you work with other human players to beat a level! There is a level editor included so you can create your own levels from scratch!

Finally, there is Adventure mode, which is the main single-player campaign. Whoever heard of a Tetris-genre puzzle game having a single-player campaign with a storyline??? I think that was a pretty nice treat. There are 115 levels in the campaign, with another 100+ optional "Brainteaser" levels. If you get stuck on a level you have the option to skip it, but I'm pleased to say I was able to make it through the whole campaign without having to skip any levels, so the difficulty level was about right. The Brainteaser levels are quite different from normal levels. In Brainteaser mode no blocks fall from the top of the screen, you are only allowed to create one stream, and you have unlimited time to postion your blocks and ponder your one move.

I thought the soundtrack for the game was well done. It is a mix of both cheery and soothing piano tunes.

If there is one criticism it's that the single-player storyline seems to be geared towards young children, but the difficulty level of the puzzles is geared towards adults. But it's not good to be too critical on that point, I'm astounded the game had a storyline at all!

If you like Tetris-style games or really any puzzle games at all you should check out Tidalis.
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A 4 de 4 personas (100%) les ha sido útil este análisis
Recomendado
9.8 h registradas
Publicado el 2 de junio de 2015
A very challenging yet peaceful puzzle game. When you finally figure out the answer you get the best feeling :) Great soundtrack as well.
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A 5 de 6 personas (83%) les ha sido útil este análisis
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5.9 h registradas
Publicado el 29 de noviembre de 2013
I don't normally like casual puzzle games, but Tidalis got me addicted. Its mechanics are fairly unique and it has a ton of variations so it doesn't get monotonous. There's a story mode to introduce you to everything the game has to offer, a brainteaser mode where you have to clear the board in one move, an option to randomly set up a game for you, and a multiplayer mode. You can also set up custom games with whatever parameters you want (which special blocks to use, which playstyles to use, time limit, board size). The soundtrack is also good, and it changes based on how you're doing in the game.
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A 5 de 6 personas (83%) les ha sido útil este análisis
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18.3 h registradas
Publicado el 9 de marzo de 2013
A Paladin's Review: Tidalis. What Would Appear to Be A Typical Match-Three Puzzle Game is Anything But Typical.
  • Genre: Tactical Match Three Puzzle Game.
  • Developed & Published by: Arcen Games
  • Platform: Windows, Mac and Linux.
  • Business Model: Base Game.
  • Copy Purchased by Myself
Overall Gameplay Thoughts
Tidalis has a match-three mechanic in which you create "streams" to match blocks together. Instead of drawing matches, you initiate a stream from a single block in the direction you want it to go and match other blocks. Those blocks' direction can be changed on the fly and you will want to. These streams can be manipulated in all sorts of weight with gravity, obstacles, water and much more. It can be insane trying to achieve the objective(s) of each puzzle and there are a lot in the main campaign. This can create some rather unique combinations and mechanics that I haven't seen in any other match-three puzzle to date. There's a very long single player campaign and a silly multiplayer mode as well.

PC Settings
All expected PC settings are here though resolution options are a bit funky. Its due to how the art is rendered and at high resolutions, the game will look smaller and vice versa. Multiplayer worked last I checked as its peer-to-peer and is pretty amusing for a puzzle game. Key bindings, AA, V-sync and more are included.

Final Thoughts
Tidalis was what started me into the hobby of reviewing games. As such, this review is not how I would do things today, but I'm leaving it up because it's important to know where I came from. I wrote the review in two parts. While it's rough around the edges and then some, I feel that it still holds up. But my final thoughts: This is my favorite traditional puzzle game to date. Tidalis has something both casual players and hardcore players can enjoy. The graphics are beautiful, the soundtrack is superb and the gameplay is well polished. There's a lot of variety and depth to the stream mechanic which is quite surprising. It's argued that the depth is its greatest weakness but if you're like me, and are tired of dull puzzlers, then you should give Tidalis a try. Recent updates have patched up any remaining bugs Tidalis had and gave it a Linux version as well.

Beta Review of Tidalis
Tidalis 1.0 Review
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No recomendado
73.5 h registradas
Publicado el 27 de enero de 2014
I hesitated quite long about whether I would recommend this game or not. But in fact I think that Tidalis isn't interesting enough to be honestly recommended, or maybe to only be to mega fans of puzzle games. Indeed, there are a lot of possibilities in the gameplay and the different modes and it can hold some players in front of the screen for a good time, but the difficulty is quite insane sometimes and very irregular all along the adventure.
Some achievements are quite hard or at least very long to unlock, but you can get most of them by simply letting the game play by its own. Yes you're reading well: By its own. So where is the reward? In contrary, most of the hardest levels are useless in the adventure, rewarding nothing at all, and can easily be skipped if you lose (which will arrive quickly if it's hard).
So what is the purpose of this game? To beat some puzzles from time to time maybe, or literally go through the adventure, but clearly avoid playing too long at once, it could annoy you very quickly. Personally after clearing this game to 100%, I don’t want to hear about it anymore… ever!
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Recomendado
4.0 h registradas
Publicado el 23 de julio de 2015
Underrated puzzle game with some tough puzzles and a lot of replayability from its many modes and modifiers.
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A 4 de 5 personas (80%) les ha sido útil este análisis
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2.8 h registradas
Publicado el 25 de mayo de 2011
Tidalis combines the best of match-three and falling block puzzle games. It can be fast and frantic or simple and relaxing, depending on which options you select and combine from the dozens and dozens of different gameplay modes. The singleplayer story is also ridiculously long.
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A 3 de 4 personas (75%) les ha sido útil este análisis
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0.2 h registradas
Publicado el 11 de septiembre de 2014
It's Arcen Games' vastly under-rated puzzler. Cross-platform, reasonably priced, challenging, a horse and cart load of game modes, cathartic -- what more do you want?
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A 3 de 4 personas (75%) les ha sido útil este análisis
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17.2 h registradas
Análisis de preestreno
Publicado el 28 de noviembre de 2010
A really great game which, on the outside, may look like a match-3 game but is much more innovative than that. Blocks have arrows on them and matching three of them will send a stream in the direction of those arrows. You change the arrow's direction on each block in order to chain matches and keep combos going. There's heaps of variation, too, with each story level having win conditions and lose conditions. Lots of modifying blocks and environments like stone and glass blocks and water which is continuously pushing blocks upwards. There are some co-op modes and competitive multiplayer which I didn't really take a look at but there's more than enough in here in terms of singleplayer.
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