STORE COMMUNITY ABOUT SUPPORT
Login Store Community Support
View desktop website
© Valve Corporation. All rights reserved. All trademarks are property of their respective owners in the US and other countries.
Pablo getting prepped for the newly reorchestrated AI War II theme. The kickstarter for this sequel to AI War Classic is launching in the next 1-3 weeks.
This is only the beginning. The first 36 pages of the AI War II design document are in place. I'm sure that folks on the forums will have a lot of commentary already about this. I'm going to be out over the weekend, just to warn you, but I wanted to leave this with you to peruse before I left.
The largest segment so far is detailing the technical advancements of the sequel (most of which are already in place). It's actually kind of insane to see how far things have come from where we left AI War "Classic" in 2014. It was already quite long in the tooth by our standards then, being very rooted in a 2009-based code architecture that had been remodeled enough times that we couldn't really go further with that.
This document does start by going into the rationale behind ship squads, which are a change with major performance-boosting ramifications and that should be able to yield an increased feeling of giant space battles more along the lines of the pre-Unity battles in AI War Classic. Feelings in this particular area may run a little strong since it is a pretty big shift (although familiar to many RTS games), so there's a lot of math and explanations there to hopefully make it clear just how freaking awesome this change is and why you should be happy about it.
The TLDR is that it will make your game run more smoothly even while we are able to do more complex things.
Multi-Part, But Not Modular Ships
This is the first example of something that is being changed that will have an impact on a lot of units in the game. Based on discussions with players on the forum, we should basically have the best of what modular ships offered before (the multi-part bit), but without the fiddly interface for customizing them during the game.
Of course, given the moddable nature of the new game, you can customize ships to your heart's content anyway. And there are space platforms that are a thing that have been designed but not yet written up, and those will also scratch that same itch...
There are a lot of other sections of the document that are just stubs for now, and they will be filled in next week. First of all focusing on the largest structural changes, since those require the most discussion with players. Then moving into smaller and smaller topics until we have a document that we feel is complete and correct.
Depending on how long it takes us to reach that "complete and correct" status with the design document, and how long some of our prototypes for a few things in the new game take, we will be heading to kickstarter with this in 2-4 weeks. The game already has a remarkably complete base in terms of the multithreading, the networking (minus transport layer), and so on. The status of items are noted in the document above, and quite a lot of the trickiest things are already in the "complete" camp.
That said, there's still a ton to do, so it's not like the game is going to be rolling into early access tomorrow. But the goal is for us to be able to show you the vision for what this is (visually and otherwise), concretely show you what is planned (design document), and give you an accurate timeline for completion (with appropriate buffer).
If you're interested in hearing about the kickstarter when it goes live, you can always email us at arcengames at gmail dot com.
I'll see you all Monday!
Click here for the official forum thread on this post.
"AI War breaks most of the genre’s rules. Which is precisely why it’s incredible… This out-of-the-blue one-man passion project is one of this year’s finest strategy games."
- Alec Meer, PC Gamer UK, November 2009
It’s a balancing act, with your own strength on one side, and the AI’s opinion of you on the other. Piss it off before you’re ready to face it, and you’re going to get squashed. That moment, when you’re finally in a position to turn the tables, is about as glorious as gaming gets.
- Phill Cameron, Eurogamer, February 2011
I think I’ve stumbled across this year’s Really New Thing. There’s a lot of 2009 to go, but I’ll be surprised if anyone else twists the RTS formula this dramatically and this effectively. And I’m hoping it’ll be the Next Big Thing, because it’s big, different, entirely unprecedented and an exciting way to play an RTS.
- Tom Chick, Crispy Gamer, August 2009
Having played this title at two distinct points in its life cycle what really stands out is the incredible dedication of Arcen Games in keeping on top of how the game evolves and expands. Even though a great many features have been added and tweaked and refined, it was possible for me to drop back into AI War after more than a year away and not find it to be a confusing mish-mash of feature overload. The post-release support is, quite honestly, the best I’ve seen for any game.
- Peter Parrish, IncGamers, February 2011
AI War is, quite simply, the best experience you could have with co-op or single-player real-time strategy in this or any year. It combines grand strategy with emergent AI to form an excellent game perfect for parties and multiplayer. It is easily worth double the price that the developer is selling it at, and anyone with any affinity or taste for strategy games should not miss it. It may be daunting at first, but an excellent tutorial and amazing gameplay mechanics alleviate this into a game that almost anyone can - and should - play.
- James Murff, Big Download, November 2009
You can use this widget-maker to generate a bit of HTML that can be embedded in your website to easily allow customers to purchase this game on Steam.
There is more than one way to buy this game. Please select a specific package to create a widget for:
Enter up to 375 characters to add a description to your widget:
Copy and paste the HTML below into your website to make the above widget appear
Sign in to add your own tags to this product.