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"You are outgunned. You are massively outnumbered. You must win." These are your orders. Humanity has already fought its war against the machines -- and lost. AI death squads stand watch over every planet and every wormhole, the few remaining human settlements are held captive in orbiting bubbles, and the AIs have turned their...
Release Date: Oct 21, 2009
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Buy AI War: Fleet Command

$9.99

Packages that include this game

Buy AI War Collection

Includes 6 items: AI War: Fleet Command, AI War: The Zenith Remnant, AI War: Children of Neinzul, AI War: Light of the Spire, AI War: Ancient Shadows, AI War: Vengeance Of The Machine

Recent updates View all (308)

AI War Beta 7.045 - polishing and balancing

July 2nd, 2014


AI War Facebook page
Arcen Games' Facebook page
Tidalis Facebook page
A Valley Without Wind Facebook page
Our community forums
Report bugs and suggestions on MantisBT
AI War web IRC / irc.appliedirc.com / #aiwar

Please see the original post here

Changelog may be found here

This one is more polish work for the new expansion, and also for the rest of the game.

- Fallen Spire has been substantially rebalanced in favor of powerful capital ships (on the human side) and powerful FS exos (on the AI side), and away from its naturally high AIP causing runaway wave sizes (due to reinforcement redirection).

- The Galaxy Map Filters have been reorganized and improved somewhat; more work needed there but it’s a start.

- And a ton of miscellaneous stuff, notes linked above for the curious.

The Winter 2013 AI War Sortie Bulletin topic at the community hub is a place to find other players.

This is a standard update that you can download through the in-game updater itself, if you already have 6.000 or later. When you launch the game, you'll see the notice of the update having been found if you're connected to the Internet at the time. If you don't have 6.000 or later, you can download that here.

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AI War 7.043-7.044 - minor bugfixes and balance changes

June 25th, 2014


AI War Facebook page
Arcen Games' Facebook page
Tidalis Facebook page
A Valley Without Wind Facebook page
Our community forums
Report bugs and suggestions on MantisBT
AI War web IRC / irc.appliedirc.com / #aiwar

Please see the original post here

Changelog may be found here

This one is mainly bugfixes and balance work for the new expansion, but also some base game stuff.

Not a lot to say here except to read the above-linked release notes if you want to know the details. Partly just making this an update-with-blog-post (as opposed to yet another hotfix on the previous forum release thread) to make sure the new blogging system works, etc :)

Update: 7.044 is out to hotfix a bug in the pathfinding amendments (to make it not prefer nomads so much) that basically broke pathfinding in a lot of cases. Whoops!

The Winter 2013 AI War Sortie Bulletin topic at the community hub is a place to find other players.

This is a standard update that you can download through the in-game updater itself, if you already have 6.000 or later. When you launch the game, you'll see the notice of the update having been found if you're connected to the Internet at the time. If you don't have 6.000 or later, you can download that here.

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Reviews

"AI War breaks most of the genre’s rules. Which is precisely why it’s incredible… This out-of-the-blue one-man passion project is one of this year’s finest strategy games."
- Alec Meer, PC Gamer UK, November 2009

It’s a balancing act, with your own strength on one side, and the AI’s opinion of you on the other. Piss it off before you’re ready to face it, and you’re going to get squashed. That moment, when you’re finally in a position to turn the tables, is about as glorious as gaming gets.
- Phill Cameron, Eurogamer, February 2011

I think I’ve stumbled across this year’s Really New Thing. There’s a lot of 2009 to go, but I’ll be surprised if anyone else twists the RTS formula this dramatically and this effectively. And I’m hoping it’ll be the Next Big Thing, because it’s big, different, entirely unprecedented and an exciting way to play an RTS.
- Tom Chick, Crispy Gamer, August 2009

Having played this title at two distinct points in its life cycle what really stands out is the incredible dedication of Arcen Games in keeping on top of how the game evolves and expands. Even though a great many features have been added and tweaked and refined, it was possible for me to drop back into AI War after more than a year away and not find it to be a confusing mish-mash of feature overload. The post-release support is, quite honestly, the best I’ve seen for any game.
- Peter Parrish, IncGamers, February 2011

AI War is, quite simply, the best experience you could have with co-op or single-player real-time strategy in this or any year. It combines grand strategy with emergent AI to form an excellent game perfect for parties and multiplayer. It is easily worth double the price that the developer is selling it at, and anyone with any affinity or taste for strategy games should not miss it. It may be daunting at first, but an excellent tutorial and amazing gameplay mechanics alleviate this into a game that almost anyone can - and should - play.
- James Murff, Big Download, November 2009

About the Game

"You are outgunned. You are massively outnumbered. You must win." These are your orders.

Humanity has already fought its war against the machines -- and lost. AI death squads stand watch over every planet and every wormhole, the few remaining human settlements are held captive in orbiting bubbles, and the AIs have turned their attention outward, away from the galaxy, to alien threats or opportunities unknown.

This inattention is our only hope: a small resistance, too insignificant even to be noticed by the AI central command, has survived. These are the forces you will command. The AI subcommanders will fight you to the death when they see you -- but your glimmer of opportunity comes from quietly subduing those subcommanders without alerting central processing to the danger until it's too late.

You do have a few things going in your favor. Your ships are much faster. You have safe AI routines to automate defenses and mining outposts. You have production techniques that can churn out fully-outfitted unmanned fighters in seconds. There will never be more than a few thousand of your ships versus tens of thousands of theirs, but through careful strategy you must somehow reach and destroy the heavily-guarded AI cores.

Go forth into the galaxy, steal AI technology, recapture those planets you must in order to achieve your ends, and save what remains of humanity. But draw too much attention to yourself, and the full might of the AI overlords will come crashing down.

PC System Requirements

    • OS: Windows XP SP2 or later
    • Processor: 1.6Ghz CPU (2.4 Ghz recommended, Dual Core strongly recommended for Host)
    • Memory: 2 GB RAM
    • Graphics: Graphics card must support 1024x1024 textures (most 32MB and up graphics cards do), 1024x768 or greater (32 bit color recommended)
    • Hard Drive: 300MB
    • Multiplayer: Broadband Internet Connection or LAN required for multiplayer.

Mac System Requirements

    • OS: Mac OSX Intel CPU and "Leopard" 10.5 or later.
    • Processor: 1.6Ghz CPU (2.4 Ghz recommended, Dual Core strongly recommended for Host)
    • Memory: 2 GB RAM
    • Graphics: Graphics card must support 1024x1024 textures (most 32MB and up graphics cards do), 1024x768 or greater (32 bit color recommended)
    • Hard Drive: 300MB
    • Multiplayer: Broadband Internet Connection or LAN required for multiplayer.
Helpful customer reviews
18 of 18 people (100%) found this review helpful
264 products in account
22 reviews
233.8 hrs on record
Do you like skirmishing against computer players in RTSes, but don't think they simulate humans enough? Great, you'll like AI War. It's asymmetric, about halfway between skirmish and campaign modes, and it doesn't try to act like a real human.

Do you like really long RTS matches, but don't like that they usually turn one-sided after the first half an hour? Great, you'll like AI War, it stays tense and balanced for the entire 5-20 hour struggle.

Do you like HARD games? Play AI War. The difficulty levels you can select start low but go up to truly legendary heights.

Do you like constant battle? AI War may not be for you. Yes it's real-time, but you will spend a fair amount of time thinking and plotting and planning. Anxiously.

Do you like games that you can finish in one sitting? Don't play AI War. Just don't.

Do you like an easy, relaxed gameplay experience? Probably don't play AI War. You can set the difficulty low, but it's boring...and the difficulty goes up as time goes on, not down. Unless you're playing way below your skill level, the endgame is always a brutal nailbiter and if you are careless you can get wiped out. AI War needs you to think about what you're doing for the whole game.

This game is not for everyone, and it takes a big time commitment. If you're sitting on the fence, I'd recommend avoiding it. There is no "let's sit down for half an hour and see how it is", it will take a lot of time no matter what. Also, you will absolutely want to sit down and play the tutorial, even though it takes a couple hours. It's basically just a short version of a full game that walks you through the unique strategies of AI War with kid gloves on. Playing this game like it was any other RTS is the biggest mistake you can possibly make.

As for what makes the strategy different? You have to pick your battles. The AI is generally not that aggressive, at least not in a planet-by-planet way, but every single time you expand it's like kicking a hornet's nest. Discretion is the better part of valor, and not just because you risk your current armies: In this setting, your opponent is much bigger than you, but it also has other interests much bigger than you. If you stay small and pick your targets carefully, you can keep from drawing too much ire, but if you try to take over the whole galaxy then your enemy will say "oh maybe these humans are a real threat" and stomp the hell out of you. Don't do that.

All in all, it's a truly unique entry in the RTS genre. If the above caveats don't scare you away, give it a shot. It might not be your favorite game, but it's a truly memorable one, and worth the time commitment to play a few games.
Posted: March 4th, 2014
Was this review helpful? Yes No
14 of 15 people (93%) found this review helpful
537 products in account
5 reviews
28.2 hrs on record
I love strategy games and I especially love some micromanagement and I have probably spent too much time in the strategy games that I do enjoy (it is surely a personality flaw). At first this game was a nightmare for me - the huge amounts of units that can be manufactured and fielded even within the smallest star maps can quickly feel overwhelming. Aside from that understanding the advantages and disadvantages of the many available units and upgrades can be intimidating and also the enemy AI can potentially be brutal in the extreme which in combination makes for a steep learning curve.

But stick with it and move past the initial shock and this makes for a surprisingly intuitive and fast-paced RTS. A huge amount of options are available to adapt your games to individual tastes and with or without (but especially with) the various DLC packs you get an amazing variety of AI opponents, bizarre technolgies, neutral factions and whatever else that mean you can play a lot of games without ever repeating similar scenarios or strategies.

Sound and graphics can be unimpressive and for a more expensive game the presentation could be easily criticised, but there is nothing wrong with the gameplay or the massive amount of content. This game has now been in several sales and indie bundles and at that price I have no hesitation in recommending it to anyone who enjoys strategy games - I can certainly say I have spent more money on similar games and not had anywhere near as much fun!
Posted: February 5th, 2014
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9 of 9 people (100%) found this review helpful
80 products in account
3 reviews
4.3 hrs on record
This is pretty slick, it seems complicated at first, till you get used to all of the build queue options and the map. You have to capture the space around planets by building bases and raising a fleet of ships to destroy the enemy ai. No pvp, but up to 8 player co-op I think. And the ai gets smarter the more people you have playing. But at it's heart, this is a game about making key choices, deciding whether or not to capture certain systems is a huge factor. the amount of units is stagggering and through the controled chaos, you can micro-manage every unit. Pretty solid RTS coming from someone who doesn't play them too much.
Posted: February 15th, 2014
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11 of 13 people (85%) found this review helpful
65 products in account
1 review
30.6 hrs on record
A really very interesting game.

It's fun if you like the concept of looking around and making your decisions carefuly. You may like this game if you played FTL a lot on pause, and wish you had more to think about while you were doing so.

The game is very complex, very hard, and very tough to win. I personally go between liking the game and not liking it, but only because I'm never a big fan of losing.

Overall, i'd recommend this game to some people, but not to others.
Posted: April 16th, 2014
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5 of 5 people (100%) found this review helpful
23 products in account
1 review
28.2 hrs on record
This game is fantastic. Great music and deep gameplay. The BGM is outstanding, and multiplayer is fun as well. If you get bored with normal AI, there are a variety of modifiers to make the game interesting. You will never have two identical playthroughs. My only complaints are that the graphics are quite dated, and multiplayer often requires Hamachi or some other third party software. If you have $10 and want a quality space-themed RTS, buy this game. 9/10
Posted: March 14th, 2014
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