"You are outgunned. You are massively outnumbered. You must win." These are your orders. Humanity has already fought its war against the machines -- and lost. AI death squads stand watch over every planet and every wormhole, the few remaining human settlements are held captive in orbiting bubbles, and the AIs have turned their...
User reviews: Very Positive (634 reviews)
Release Date: Oct 21, 2009

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy AI War: Fleet Command

Packages that include this game

Buy AI War Bundle (2014)

Includes 7 items: AI War: Ancient Shadows, AI War: Children of Neinzul, AI War: Destroyer of Worlds, AI War: Fleet Command, AI War: Light of the Spire, AI War: The Zenith Remnant, AI War: Vengeance Of The Machine

 

Recommended By Curators

"RPS's 25th best strategy game ever"
Read the full review here.

Recent updates View all (326)

May 22

BundleStars: $3 USD for complete AI War bundle



AI War Facebook page
Arcen Games' Facebook page
Our community forums
Report bugs and suggestions on MantisBT
AI War web IRC / irc.appliedirc.com / #aiwar


It has been a long while since the last update, as the developers have been fully focused on pushing Stars Beyond Reach to release for July, but there's a bundle for the AI War collection over at BundleStars that includes the following:

- Base game
Expansions:
- Zenith Remnant
- Children of Neinzul
- Light of the Spire
- Ancient Machines
- Vengeance of the Machine
- Destroyer of Worlds

The sale lasts for a little over seven days from this posting, and for only $2.99 USD.

ːKissAssː

The Winter 2014 AI War Sortie Bulletin topic at the community hub is a place to find other players.

3 comments Read more

Reviews

"AI War breaks most of the genre’s rules. Which is precisely why it’s incredible… This out-of-the-blue one-man passion project is one of this year’s finest strategy games."
- Alec Meer, PC Gamer UK, November 2009

It’s a balancing act, with your own strength on one side, and the AI’s opinion of you on the other. Piss it off before you’re ready to face it, and you’re going to get squashed. That moment, when you’re finally in a position to turn the tables, is about as glorious as gaming gets.
- Phill Cameron, Eurogamer, February 2011

I think I’ve stumbled across this year’s Really New Thing. There’s a lot of 2009 to go, but I’ll be surprised if anyone else twists the RTS formula this dramatically and this effectively. And I’m hoping it’ll be the Next Big Thing, because it’s big, different, entirely unprecedented and an exciting way to play an RTS.
- Tom Chick, Crispy Gamer, August 2009

Having played this title at two distinct points in its life cycle what really stands out is the incredible dedication of Arcen Games in keeping on top of how the game evolves and expands. Even though a great many features have been added and tweaked and refined, it was possible for me to drop back into AI War after more than a year away and not find it to be a confusing mish-mash of feature overload. The post-release support is, quite honestly, the best I’ve seen for any game.
- Peter Parrish, IncGamers, February 2011

AI War is, quite simply, the best experience you could have with co-op or single-player real-time strategy in this or any year. It combines grand strategy with emergent AI to form an excellent game perfect for parties and multiplayer. It is easily worth double the price that the developer is selling it at, and anyone with any affinity or taste for strategy games should not miss it. It may be daunting at first, but an excellent tutorial and amazing gameplay mechanics alleviate this into a game that almost anyone can - and should - play.
- James Murff, Big Download, November 2009

About This Game

"You are outgunned. You are massively outnumbered. You must win." These are your orders.

Humanity has already fought its war against the machines -- and lost. AI death squads stand watch over every planet and every wormhole, the few remaining human settlements are held captive in orbiting bubbles, and the AIs have turned their attention outward, away from the galaxy, to alien threats or opportunities unknown.

This inattention is our only hope: a small resistance, too insignificant even to be noticed by the AI central command, has survived. These are the forces you will command. The AI subcommanders will fight you to the death when they see you -- but your glimmer of opportunity comes from quietly subduing those subcommanders without alerting central processing to the danger until it's too late.

You do have a few things going in your favor. Your ships are much faster. You have safe AI routines to automate defenses and mining outposts. You have production techniques that can churn out fully-outfitted unmanned fighters in seconds. There will never be more than a few thousand of your ships versus tens of thousands of theirs, but through careful strategy you must somehow reach and destroy the heavily-guarded AI cores.

Go forth into the galaxy, steal AI technology, recapture those planets you must in order to achieve your ends, and save what remains of humanity. But draw too much attention to yourself, and the full might of the AI overlords will come crashing down.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    • OS: Windows XP SP2 or later
    • Processor: 1.6Ghz CPU (2.4 Ghz recommended, Dual Core strongly recommended for Host)
    • Memory: 2 GB RAM
    • Graphics: Graphics card must support 1024x1024 textures (most 32MB and up graphics cards do), 1024x768 or greater (32 bit color recommended)
    • Hard Drive: 300MB
    • Multiplayer: Broadband Internet Connection or LAN required for multiplayer.
    • OS: Mac OSX Intel CPU and "Leopard" 10.5 or later.
    • Processor: 1.6Ghz CPU (2.4 Ghz recommended, Dual Core strongly recommended for Host)
    • Memory: 2 GB RAM
    • Graphics: Graphics card must support 1024x1024 textures (most 32MB and up graphics cards do), 1024x768 or greater (32 bit color recommended)
    • Hard Drive: 300MB
    • Multiplayer: Broadband Internet Connection or LAN required for multiplayer.
    • OS: Ubuntu 10.10 or later, although other unsupported distros may very well work
    • Processor: 1.6Ghz CPU (2.4 Ghz recommended, Dual Core strongly recommended for Host)
    • Memory: 2 GB RAM
    • Graphics: Graphics card must support 1024x1024 textures (most 32MB and up graphics cards do), 1024x768 or greater (32 bit color recommended)
    • Hard Drive: 300MB
    • Multiplayer: Broadband Internet Connection or LAN required for multiplayer.
Helpful customer reviews
195 of 199 people (98%) found this review helpful
1 person found this review funny
195.4 hrs on record
Posted: February 4
Ai War: Fleet Command feels like playing chess - without knowing all the moves, and with a cheating opponent.

First off, the opponent doesn't really cheat, but it feels that way to a new player. The learning curve is extremely steep, which means you will probably only lose for the first few dozen hours of playing - unless you choose one of the very easy difficulties.

The main problem most people will have is the completely different playstyle. Yes, it is an RTS, it looks and even plays as a classic RTS, yet when you go out from your home planet lasers blazing, burning and capturing new resources, you will lose. Always. How discouraging, right?

The reason to this is asymetry. Your opponent does not share your options. He does not build, he has everything. You on the other hand have but a single planet. Why not crush you in an instant? Cause he doesn't care, you're not important enough to be crushed. However if you blow up a few planets of his.. he might as well decide it's time for the human remnant to die.

All this said, the game *punishes* you for capturing important assets - planets, technology, etc. Each time you do such an action, the ai gets more aware of your "threat", which will mean stronger and more frequent attacks. From now till the end of game.

In conlcusion, there seems to be two games hidden under this title:
First, a guerilla war, in which the player gathers strength and tries to avoid antagonizing the enemy too much in fear of brutal retaliation.
Second, the glorious moment when the carefully prepared guerilla finally decides to go on par with the ai and fight a full on war - no more hiding.

Replayability: High, assuming you don't mind defeat. There are plenty of ai structures, and only some of them are used on each map. Throughout the expansions, a lot more has arrived to make the game entertaining and keep the player busy.

Multiplayer: Brilliant. The player slots can be changed on the fly by the game host. Playing a single player game and having a friend who wants to join? No problem, open a slot for him, give him a planet and you're playing within seconds. He's leaving again? No big deal, just close his slot, grab his units and go on with your game.

You probably don't want to play this if:
- You dislike frequent losing
- You dislike slow-paced games
- You dislike games with a steep learning curve
- You dislike constantly analysing the situation and like to just order your units to go and pillage instead.

You probably want to try this if:
- You like complicated strategy games
- You like analysing the strategic situation a lot
- You like slow-paced strategy games, in which fortifications actually work
- You are a hard-core strategy game player and like a challenge
- You like dwarf fortress and space strategy games
Was this review helpful? Yes No Funny
136 of 142 people (96%) found this review helpful
1 person found this review funny
16.6 hrs on record
Posted: March 28
So.. I started a game to test the enemy AI, with each of the game's two AI opponents set to the 'Entrenched Homeworlder' preset and 10/10 difficulty (10/10, out of a possible 17 settings)

To "make things fair" I gave myself a +300% boost to resources and limited the technology available for the round (no starships, no shields, couple other things..)

The "match" lasted 6:12.

Six minutes for me to set up my base.. I built a bank of 15 sniper turrets, and two semi-crescents of laser turrets, and piled minefields around the two warp points in my home system (and lightly along the path I was sure the devils would cut straight towards my base, as well..).

I crafted a fleet of 200 ships, 50 of each available at the time. Set up tachyon drones and reinforced my swarm of engineers.. I created a Mobile Builder in case tragedy happened, and was just about to waste time setting up tractor beam turrets when they arrived.

The ship types didn't matter. Nothing mattered.

135 mixed enemy ships showed up and tore through the minefields like they weren't there. It killed some, but it wasn't enough. The spear of sea-foam green demons flew directly for my colony, shrugging off sniper and laser fire.. As my fleet approached, they simply drove through them.

They didn't want the fleet.

They took two things, in that 12 seconds: my home colony (which earns you a pleasantly red text stating YOU HAVE LOST!), and my energy supply (throwing my entire setup into electrical brown-out).

Then they turned and left. I was reminded of an assassin, gently dispatching their hapless and hopeless victim with grace and ease, silent.. and leaving, without fanfare.
Was this review helpful? Yes No Funny
60 of 60 people (100%) found this review helpful
1 person found this review funny
15.0 hrs on record
Posted: June 16
This game plots you against 2 super powerful AI's, and starts you with one planet, one base, and you must build up from there.

So my 2 other friends and i have a fleet of over 3000 ships. We have captured 12 combined planets, and we are doing amazingly, when we find the husk of an ancient ship.
It calls to us, and asks us to repair it.
We start repairing it with everything we had.
10 minutes later, it gets fixed, and we get a ship called the 'Exodian Blade.'
The Blade shoots a laser that instakills most ships in its path. However, it is super, super slow.
We become greedy, and we start capturing planets, with the Blade singlehandley defeating everything on it.

But when one of my scientists conducts a survey and finds a strange subspace signal, the AI gets mad, and launches a full scale assault.

Even with the Exodian Blade, we couldn't defend forever.

We had lost all but 2 of our planets; only our capital and a far-off isolated colony remained.
We had repositioned the 300 ships left from our 3000 ship fleet at the capital.
When suddenly, my friend completes a nuke.
He had been building it all game.

We use the nuke, completely destroying every ship and planet except for one AI's home and our captial.
We track down the AI home, and send the Exodian Blade there.

Meanwhile, a devourer golem appears, which slowly moves and instakills any ships next it, at my capital.

Fast forward, I had kited the golem away, and the Blade arrived at the AI home.
We were surprised to see that there were only 300 ships there. Nothing that we can't handle.

Then we realize that we needed to destroy 13 different shield generators around the planet that protected the AI core.

"We can do that! We have the most overpowered ship in the game! We can just instakill them all," we all exclaimed.

"The most overpowered ship in the game" looked like crap to what came in next.

A exogalactic wormhole appears, and through it come 3000 different max level ships, ships with missiles, ships with integrated shields, ships we have never evever seen before.

It took a minute for the Exodian Blade, with 200 million hitpoints, to die.

We hadn't destroyed a single thing on the AI home planet.

We had lost on difficulty 'very easy.'

I cant even imagine what the highest difficulty level is like.

This game is the only game that can make you go from amazing to crap so quickly, and still be fun.
This game is the only game that makes losing fun.
This game is the spawn of Satan.
But it might have well been a gift from heaven.
Was this review helpful? Yes No Funny
25 of 25 people (100%) found this review helpful
1 person found this review funny
91.9 hrs on record
Posted: April 1
AI War: Fleet Command is one the best strategy games out there on the market. With it's excellent gameplay and lore, this is a must buy for any strategy or space lover.

*PROS*
-Amazing Strategy; down to the finest details.
-A variety of unit types.
-Co op!
-Good lore
-AMAZING AI! I cannot stress how good this AI is!
-Instead of giving the enemy AI more benifits on harder difficulties, this game insteads actually increases the smarts of it!
-Well thought-out game mechanics, like massive nukes to destroy a base, or a travel planner for a selected group of units.

*CONS*
-The Multiplayer matchmaking system is non-existent, meaning you cannot easily find a public server to join. Instead, you or one of your friends has to host it.
-Graphics are barebones. A little boost to these wouldn't hurt, though I understand that when you have thousands of units onscreen at once it can be a little lagging.
-Horrible tutorial. It is existent, but when I started the game, the tutorial didn't really help me, thus I had to go the youtube for assistance. This may not apply to everyone, but if you're not a fast learner, you will have to go to youtube or some other website.
-Steep learning curve. This kinda relates to the horrible tutorial thing, but it still is hard to learn once you've started the game. However, after a while you kind of get the hang of things.

*VERDICT*
This is one of the best strategy games on the market, and is a must buy for anyone. Really, everyone.
Was this review helpful? Yes No Funny
18 of 18 people (100%) found this review helpful
1 person found this review funny
28.3 hrs on record
Posted: April 24
You essentially play as a tick trying to drain the AI dry of resources until he is weak enough (and you strong enough) to kill. He can end you at any point if you get too greedy. Guerrilla warfare in space.
Was this review helpful? Yes No Funny