Nail'd could have been an average generic racer if it wasn't for a huge flaw: the driving mechanics.
Everything is unpredictable. The way the gravity will react, the way the vehicle is going to respond when landing after a jump, or even if you're going to grip or not. This makes for a very unpleasant experience, not helped by the amount of glitches. Sometimes you can pull one-wheel wheelies because the engine glitches, sometimes you will crash into invisible walls, sometimes you will crash face first while trying to land, and much more. This is why I can't recommend the game.
This is a shame, because it has all the basics for an enjoyable little racing game. The graphics are decent (apart for the ugly and nearly headache-inducing shake filter when boosting), sound design isn't too unpleasant and there are some interesting ride and rider customization options. The game still has the same faults you can find on pretty much every relatively low budget racing game:
- nail'd becomes a bit boring as you start powering through it. The limited amount of tracks (12) compared to amount of races (around 70-80) means you'll be going around the same tracks again and again, which completely nullifies the point of having branching tracks and scripted set pieces. You'll have to learn the optimal line around a track to be able to beat the AI.
- Horrible, inconsistent AI. The AI will teleport itself, it will drive through you, it will do impossible moves. But it will be slow nonetheless. There are only a couple of near end-game events where the AI cheats enough to be challenging. In most races, it's easy to gain a 5 second lead and never let go of it.
- Generic locations and art-style. While I did appreciate the mediterranean caricature, the three other environments are painfully generic. Generic desert area with huge rock formations and a western movie styled town. Generic jungle area with mud, too many trees and some wood bridges. Generic snow area with snow covered mountains. Generic vehicles with generic paintjobs.
On the technical side, since it's running on Techland's engine you'll have to deal with all sorts of bugs and issues depending on your configuration and the moon's phase.