Atlas Reactor is a new kind of PvP battle arena that fuses simultaneous turns with tactical team combat. Quick, timed turns challenge players to quickly read a constantly changing battlefield, master and customize their heroes of choice, and coordinate with teammates to take down enemies.
User reviews:
Recent:
Mostly Positive (140 reviews) - 79% of the 140 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (455 reviews) - 79% of the 455 user reviews for this game are positive.
Release Date: 12 May, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We’ve gotten great feedback so far from our Alpha players, but now that we’re looking toward launch, we’re ready to introduce the game to a larger audience and put all of the improvements we’ve made to the test. From character balance to stress-testing our servers, the Steam community is going to be essential in helping us polish the game as we continue toward launch.”

Approximately how long will this game be in Early Access?

“While we’re planning to launch Atlas Reactor in 2016, we’re not announcing a launch date at this time. The progress we’ve made so far, and the warm reception we’ve received from our early testers has been amazing, and only adds to our commitment to ship a highly polished, complete game.”

How is the full version planned to differ from the Early Access version?

“During Early Access, we’ll be adding new features like spectator mode, ranked mode, new game modes, new Freelancers, and additional tweaks to balance the systems and characters already in-game. Any user who purchases Atlas Reactor during early access will also own the full release version when the game officially launches.”

What is the current state of the Early Access version?

“The current Closed Beta version of Atlas Reactor is already very solid and amazingly fun. You won’t believe you’re playing an Early Access game. We’ve been polishing the core gameplay of Atlas Reactor for a long time now, and even in the early stage, very high-level, competitive PvP has developed in our Versus mode. With 16 Freelancers, 3 maps, versus, co-op, and single player modes, and a Mod system to allow you to customize your Freelancers abilities, the game already offers a ton of depth and replayability. We’ve also introduced a Seasons system where players can experience a bit of the lore of the world in addition to earning additional character customization items, like Skins, Styles, and Taunts, just for playing the game and completing objectives.”

Will the game be priced differently during and after Early Access?

“To kick off Early Access, we’re offering a limited-time discount on the core game and access to all Freelancers forever. After the discount period, the core game and all Freelancers will continue to be available for the undiscounted price listed.”

How are you planning on involving the Community in your development process?

“We constantly monitor feedback submitted in-game, on our forums, and across the community (which will include the Steam community), as well as sending periodic surveys to our players about their experiences. We use all of that feedback, combined with tons of metrics on how players are actually playing the game, to help guide our development choices to make sure that changes and new features are in line with what the community wants to see.”
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Buy Atlas Reactor Atlas Edition

19,99€

Buy Atlas Reactor Freelancer Edition

59,99€

Buy Atlas Reactor Trust Edition

99,99€
 

Recent updates View all (13)

1 August

Bringing Free Mode To Atlas Reactor



When we announced our buy-to-play business model for Atlas Reactor, we promised there would always be ways to check out the game out for free. Since then we’ve been working hard to deliver on that promise.

We want the game to be as accessible as it can be to as many people as possible, and we want it to be generous to its supporters. As a competitive game, the play needs to be 100% fair for everyone.

After a lot of planning and work, we’re happy to announce the upcoming delivery of Free Mode in Atlas Reactor.

HERE’S HOW FREE MODE WORKS

You can play the game for free, using Freelancers from the weekly free rotation. This rotation is unique per player. As you play you’ll earn reward caches, in which hundreds of cosmetic banners, icons, emotes, titles, skins, styles, taunts, and more can be found. There will be a limit on how frequently Free Mode players can open a cache.

One simple purchase unlocks all the Freelancers for all time, removes the cache-opening limitation, enables custom and ranked games, and allows entry in future tournaments. This is the B2P part of the model, and is the core of how you can support Atlas Reactor and its team!

Free Mode (in progress)



WHAT’S NEXT?

Free Mode goes live August 9, and will be available on Steam. We’ll see you there!

We want to thank you all for the terrific feedback you’ve offered us in Beta. The launch of Free Mode accompanies Revised Player Progression, which will make obtaining rewards even clearer and more fun than it is today.

~The Atlas Reactor Team

13 comments Read more

1 August

Revised Player Progression




As it stands, there are a lot of different rewards in Atlas Reactor, attached to a lot of different progression systems. Account, freelancer, and season levels, daily contracts and chapter content, crafting, the Trust War -- there’s a lot to earn!

After a ton of games and mountain of feedback from you, a couple of things have become clear: First, all that complexity makes things difficult to understand in a way that doesn’t add fun. Second, Atlas Reactor is a B2P game, but having such a comprehensive store of cosmetic goods doesn’t make it feel that way.

So thanks to your feedback and suggestions, we are making some exciting improvements to player progression in Atlas Reactor.


THE STORE SECTION WILL BE REMOVED

The items currently in the store will now be obtainable through gameplay! The Store section of the UI will be replaced with the Collection, where you can track progress across your account and freelancers. Credits will also be going away (more on that below).


The Collection


LEVELS AND LOOT

We received a lot of feedback that the way we were giving out loot in Atlas Reactor still felt “free to play.” We hear you! As a result, the following changes are intended to make progression feel more rewarding and more fun to interact with.

We’re simplifying Loot Matrices in a big way.
There will be one primary Loot Matrix, which you receive each time you gain a season level. A Loot Matrix now contains 3 items, which can be anything currently in the game (except promotional items.), including the premium skins that used to be in the store!

Any time you’d like more Loot Matrices than you earn naturally, you can buy them directly.

Inside the Loot Matrix


You can use ISO to unlock items in the Collection directly. As of this coming patch, ISO will be obtainable only from Loot Matrices. Duplicate items received from a Loot Matrix will automatically convert to ISO. Playing matches and completing contracts will award experience now, which will allow you to earn Loot Matrices faster.

Freelancer Levels are now infinite, and the rewards have been changed. Every time you earn a Freelancer level you will receive a mod token. At levels 5, 10, and every 10 levels thereafter, you will be given a Freelancer-specific Loot Matrix, which will drop an item associated with that Freelancer. In effect, it’s a targeted version of the primary Loot Matrix.

Expert and Master style pre-requisites still exist on some of the skins you can receive from a Loot Matrix. You can equip expert skins after achieving Freelancer Level 10, and Master Skins at Freelancer Level 20.

We are removing crafting and the inventory. Items will be collected/recycled automatically. Crafting was fun, but added a significant amount of unnecessary complexity at this point in the game’s development.

Account Levels have been removed. Players will now have immediate access to the Season. Some of you might have concerns about onboarding, and this will be addressed in future patches.


PREPARING FOR PROGRESSION

Spend your ISO and crafting materials ASAP. Once Revised Progression goes live, all crafting materials and banked ISO will be lost, but anything bought or crafted already won’t be.

We’re removing credits from the game. If you currently have credits, they will be honored and converted into the new ISO at an equivalent rate so that you can still unlock what you want directly. This is also what will happen after the final wipe before launch, when credits would be reset (+10% from the Level 1 Community Reward).

Once the Revised Player Progression goes live, the bonus from the Level 1 Community Reward will behave differently – after the final wipe, players will receive a number of Loot Matrices equal to the number they purchased, +10% (rounded up).


IT’S YOUR MOVE!

Now you can play the game, and earn skins, taunts, emojis, vfx, and more just by playing! And hey, if there’s something you really want and luck doesn’t drop it in your lap, you can use your ISO to unlock it directly.

Revised Player Progression goes live on August 9, and will accompany the introduction of Free Mode.

~The Atlas Reactor Team

16 comments Read more
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Founder's Editions Now Available

About This Game

Atlas Reactor is a new kind of PvP battle arena that fuses simultaneous turns with tactical team combat. Quick, timed turns challenge players to quickly read a constantly changing battlefield, master and customize their heroes of choice, and coordinate with teammates to take down enemies.

Challenging, Competitive Pvp

Compete in 4v4 deathmatches against enemy teams or vs Bots. With the range of character abilities and combos possible, no two matches are ever the same.

Dynamic, customizable Characters

Battle as any one of an ever-growing number of Freelancers: futuristic heroes with huge personalities and five unique abilities that can be customized to your playstyle.

Reap Seasonal Rewards

Experience the story of Atlas through “Seasons,” a multi-week story arc with challenges that reward regular gameplay with bonus loot!

A Leap into the Future

Step into the cloud-piercing megacity of Atlas, where Freelancers fight for (and against) monolithic Trusts to control the last Reactor on the planet.

System Requirements

    Minimum:
    • OS: Windows Vista™ Enterprise (6.0, Build 6002) Service Pack 2 (6002.vistasp2_gdr.150312-1556) or later
    • Processor: Quad Core. Intel(R) Core(TM) i5-2520M CPU ~2.5GHz / AMD Phenom II X4 @ 2.6GHz equivalent or higher
    • Memory: 4 GB RAM
    • Graphics: Display Memory: 1696 MB - Min. Shader Level: 3.0 - Supports Render Textures
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: Glyph Client and registered Trion Worlds Account
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (140 reviews)
Overall:
Mostly Positive (455 reviews)
Recently Posted
Mikael Gray
( 16.9 hrs on record )
Early Access Review
Posted: 7 August
If you like Turn Based Strategy games with heroes, great customization, then get it!.
It's also a lot more fun with friends.
Helpful? Yes No Funny
( 0.2 hrs on record )
Early Access Review
Posted: 7 August
Pretty good
Helpful? Yes No Funny
Piec Spec Od Hec
( 55.8 hrs on record )
Early Access Review
Posted: 5 August
Product received for free
Excelent game. Lot of tactics and big fun when playing with friends.
If you like turn based games you should love it.
Helpful? Yes No Funny
ŕάşţάмùғғίή
( 101.3 hrs on record )
Early Access Review
Posted: 4 August
Definetly a recommend for any fan of XCOM or turn based strategies. Put plenty of hours into this game and I am thoroughly enjoying it. The only problem I have is their current advertising model dillema. Trion Worlds has switched from Free to play, to Buy to play, and now they are introducing a "Free mode" which is basically quick-play restricted (No ranked or tourneys) and allowing free users to select their characters from a weekly "Character pool". While this will increase the playbase, I just cant help but think Trion Worlds is having trouble hooking players to either play or purchase their game.

TL;DR

Definetly worth a try for anyone who appreciates XCOM or other turn-based strategies. Only downside is the playerbase, and the micro-transactions. (Skins can only be purchased with micro-transactions, and some skins can be achieved for free through "Loot-matrixes".)
Helpful? Yes No Funny
Xelrand
( 48.3 hrs on record )
Early Access Review
Posted: 4 August
If a 4 v 4 multi-player turn based tactics game sounds good then this game is worth trying out. Each turn plays out at about 30 seconds. It might take a couple rounds before it starts to grow on you, but the more I play it and understand what all the characters are capable of, the more I enjoy it. I think it's got a lot of character and enough depth give the game a shot at being a real winner long-term (though it's already quite good.)
Helpful? Yes No Funny
gytfunke
( 48.7 hrs on record )
Early Access Review
Posted: 2 August
So, this game is fun. I love the simultaneous turn resolution; it's really the crux of Atlas Reactor. It makes it less MOBA and more timed chess. Trying to anticipate (or not) your opponent's moves makes for many moments of various flavors: victorious; hilarious; frustrating.

In Atlas Reactor, even losing is a good time because the gameplay is just so amusing.
Helpful? Yes No Funny
Noisycamlot
( 4.9 hrs on record )
Early Access Review
Posted: 2 August
I love the but i think it would better if the game was free-to-play
that way more player would download this game
Helpful? Yes No Funny
WishingPole [FMC]
( 36.2 hrs on record )
Early Access Review
Posted: 1 August
neat
Helpful? Yes No Funny
VirusCreator18
( 0.6 hrs on record )
Early Access Review
Posted: 1 August
The game is too slow.
Helpful? Yes No Funny
Powdered Toastman
( 0.1 hrs on record )
Early Access Review
Posted: 31 July
THIS GAME IS DISGUSTLY BROKEN, TRASHY, AND SHOW NO SIGNS OF UNIQUE GAMEPLAY, 1/10.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
22 of 26 people (85%) found this review helpful
Recommended
75.2 hrs on record
Early Access Review
Posted: 8 July
Well. Figured I would try it as I am not normal a MOBA fan but I do like games like Xcom2, FF tactics etc etc.

This game is so much fun! great team tactics and once you get the hang of it, it really is a challenging fun game.

I have no issue with TRION, played RIFT when it came out and thought it was a good game. Either way they have done an excellent job with this game, for such a simplistic game they added so much challenge.

It also helped that it was on sale also you never have to shell out additional cash after the purchase. All additional characters will be free updates.

Every character plays differently, so there is a little for everyone, you want a tanky style, a ranger style, healer its all there!
Oh and there is no pay to win with this game, all the items you get are cosmetic and leveling doesn't offer you some special advantage either.

Update after 25 hours of play:

Positives:
Fun/exciting gameplay, great graphics with zero crashes so far on my Nvidia 970 gfx card.
Easy to find a group and friend them + you get extra experience by playing with people from your friend list.
As you level up you get some crates and are able to unlock rare backgrounds/logos/character graphical moves/taunts, they won't give you a gaming advantage but can show others you are a Vet.
Ranked future play. This one I can't wait for, you move up ladder in ranked play.

Negatives:

It's a beta but forums seem to be very stagnant, not a lot of excitement which is unfortunate as this game relies on players/community.
No Guild support, there is only an arena, leveling up, getting cool superficial stuff, eventually Ranked competitive leagues.
No Steam achievements so far
Wait time to find a match can be lengthy (2 to 5 min) if not enough people are online.



Overall it's an addictive fresh game and I wish more people would try it out.
Was this review helpful? Yes No Funny
22 of 31 people (71%) found this review helpful
12 people found this review funny
Recommended
122.9 hrs on record
Early Access Review
Posted: 9 July
the best game nobody wants to play this year
Was this review helpful? Yes No Funny
10 of 11 people (91%) found this review helpful
1 person found this review funny
Recommended
5.2 hrs on record
Early Access Review
Posted: 13 July
Disclaimer: I have not used every character, largely sticking with supports (because none of my friends know how to take one for the team) so I feel like this can only be viewed as a "first impression" review. Also, I was not paid for this review.

My take aways are this, for a Early Access title, this seems very polished, but not without a few bits that aren't quite shiny yet. This game is very much so strategic/tactical and you have to make decisions in a fairly short amount of time, so if you are not competent at/do not enjoy "He'll think that I think that he will do this", then this game is very much so a pass. For examle: one of my first games in PvP, my whole team unloaded our ultimates into the area the enemy was, only for every one of them to teleport out of range and then destroy us next turn, largely because we chose to play this as a straight team deathmatch instead of what the game actually is.

The game suffers, currently, from a slightly below average playerbase, or at least it feels like it. I've matched up with the same guys a time or two and wait times are basically on par with Paragon wait times, despite there being 2 fewer people per match in comparison. This is, of course, anecdotal, and also something to be expected of an early access title. Also along the lines of matchmaking, the game is currently not above putting you on a team of one tank and three supports if you are solo-queueing, so be warned on that front. The game is fun so far, I've never really felt cheated, and I always want to play one more round, especially after a loss. Speaking of losses, the game is fairly balanced. I've never been on the giving nor receiving end of a blowout, but as player skill increases a meta is bound to pop up. Going back to "cheated" really quick, though, there has been a time or two when I have queue'd up my "GTFO" ability because I knew a gank was incoming, and ended up not actually using it when it was supposed to...resulting in my untimely death. HOWEVER: This is a bug, not a feature, so I do not blame the game for those instances, but rather the development cycle.

The combat is just, simply, fun. It doesn't feel forced, every character feels like they carry a justifiable amount of weight (I have, as a support, often seen myself as participating in every kill, sometimes landing the killing blow), and you can augment your character's abilities to create a variety of builds. The abilities are also all very much so as colorful as the characters, or at least they fit very well within the character's (aka, Freelancer) design and theme. My current favorite is Dr. Finn as a Naga-esque fish guy who squirts water around and shoots eels at his opponents, which totally feels right.

All in all, this is a beautiful game with a good sense of humor, fairly balanced characters, and a community that wants the game to thrive. With the current sale going on and the fact that being a founder guarantees you every character they will release for the game ever, I think the $15 price tag is more than worth it, and I would feel the same for the standard $20 it normally runs.
Was this review helpful? Yes No Funny
7 of 7 people (100%) found this review helpful
Recommended
140.2 hrs on record
Early Access Review
Posted: 17 July
A fun, simultaneous-turn-based, 4 v 4 PVP game. Similar to the Frozen Synapse ( Mode 7 developer ) line of games ( think team based X-Com ). Very visionary game design.

For casual or hardcore players. You can play against bots and vary the intelligence level ( 5 star bots versus 1 star bots ).

I clocked 131 hours in 7 days, during the free week and bought the game. The developers are currently adding a Ranking system.

The voice acting ( narration ) makes me laugh.

Tips for noobs:

- If you right click on a team mate or enemy, you automatically follow them each turn.

- If you hold down the Alt key, you can see cooldowns.
Was this review helpful? Yes No Funny
6 of 7 people (86%) found this review helpful
1 person found this review funny
Recommended
52.2 hrs on record
Early Access Review
Posted: 29 July
A lot of people compare this game to Xcom. I guess it kind of is but not really, it's also not really a moba.

It has no laning, no structures or bases, it's pure pvp and it's not really xcom because it just doesn't share the same kind of feel.

So what is it? Awesome is what it is, a synchronous turn based hero arena PVP master piece.

The heros are unique and awesome, with some really cool abilities and lots of variation in playstyle.
The maps are fun and different ranging from small cover based maps to larger more open ones.

Yes the game is buy to play, but most f2p games suck nowadays anyway and you get every hero with your purchase.

One thing a lot of people don't mention in reviews is the fact this game has quests/challenges to complete. Not only does it have daily contracts like "Play 4 games as a tank" but it also has the seasons missions where you get bonus xp for doing things like "Earn 10 new season levels" etc. and now we also have the Trust Wars, where you can pick a banner and fight for unlocks for your side, or like me, switch sides and collect them all!

Overall it is WELL worth the £15 and in the week I have owned it I just can't put it down, already played like 50 hours!
Was this review helpful? Yes No Funny
6 of 7 people (86%) found this review helpful
Recommended
87.2 hrs on record
Early Access Review
Posted: 27 July
Quite fun and addictive. I feel like they need to market this game more as I feel given it's quality it should be a lot more popular than it seems to be.

Edit: I just hope they adjust in-game prices. Seems a bit excessive especially since the game is pay to play.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
79.4 hrs on record
Early Access Review
Posted: 15 July
Very fun and very satisfying. Despite being turn based the time limits keep the action up, and you on the edge of your seat.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
24.6 hrs on record
Early Access Review
Posted: 17 July
Product received for free
Strongly Recommended.

Still bleeding at palces, but the game represents a great implementation for a fun idea. I have never thought that this "simultanious turn-based" game would catch my attention, bit it just did.

The only thing that needs some getting used to is the periodic action: You have 10 seconds to decide AND to give out your commands to your hero, than you can sit back and watch how your dicesions against others play out... well, if you can sit back and relax at that time, because for some wierd reason this is more exciting than playing an action game.

Many compare this game to a MOBA, but I am not certain that it fits the discription. The game is turn based for certain, well thought through and because of it you can not really argue wit the results... and that somehow gives you the ease you need to truly enjoy a game.

The first competitive game in a long time where I can have fun even if I lose.

Also, if you can not find partners to play with or against, the game will not make you wait for hours, instead it will give you AI controlled enemies, so you will not fall asleep waiting.
If you wanted to play co-op against AI to begin with, you can even set the difficulty level on a 1-5 scale.

I usually do not prefer PvP games of any kind, but this I can recommend with an easy heart even to those who are just like me: it is fun against bots as well. And hard if you wish so.

Strongly Recommended.
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3 of 3 people (100%) found this review helpful
Recommended
46.2 hrs on record
Early Access Review
Posted: 17 July
This is, by far, one of my favorite games. There are many multiplayer online battle-arena games, but where this differs is that it is TURN BASED. This makes one's success in the game reliant on tactical thinking rather than quick clicking.

Each character has completely different abilities and fills a different niche on the team. Front liners tend to have short ranges but high hit points, wheras shooters tend to have good range but lower hit points. In the middle are the supports, who serve primarily as healers. There is a lot of joy in figuring out how to play each character.

All abilities happen in one of three phases, then at the end the characters move. During the prep phase, setup and buff abilities will trigger. During the dash phase, characters who have 'evasive' moves will use these simultaneously. This is important because during the next phase, the blast phase, everyone will attack. Even if your hitpoints reach zero before your chance, your attack will still happen (it is considered simultaneous, but is resolved sequentially so everyone can keep track). Finally, all survivors can move around on the map and set up for the next round. You can even click another character to "follow" them to the best of your ability.

Line of sight is a thing, as is cover. There's various buffs and debuffs as well. All in all, the team that best coordinates its efforts will score 5 kills first and be victorious!

Seriously.......try this game. It's a great one.
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3 of 3 people (100%) found this review helpful
Recommended
40.7 hrs on record
Early Access Review
Posted: 16 July
Gameplay is very unique. But like most of the downvotes. The microtransactions are ridicolous. But overall, i highly recommend the game. I know the game will lose some players after the free event, but it is still worth it.
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