This content requires the base game Supreme Commander 2 on Steam in order to play.

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Very Positive (170 reviews) - 93% of the 170 user reviews for this game are positive.
Release Date: Sep 28, 2010

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This content requires the base game Supreme Commander 2 on Steam in order to play.

Buy Supreme Commander 2 - Infinite War Battle Pack One


About This Content

Get ready for some awesome new features and upgrades developed by Chris Taylor and the team at Gas Powered Games - The Infinite War Battle Pack for SUPREME COMMANDER® 2 featuring a whole host of new maps, units, experimentals, tech tree upgrades, and boosts for PC!


  • Way Station Zeta (4 player map) – This installation sits high above the surface of Gradius IV. Decommissioned after the Seraphim invasion, it served as a staging area for Cybran forces during the Infinite War.
  • Rigs (4 player map) – Many years ago, people harvested organic fuel from pockets beneath the seas of Pegasus II. Companies erected massive rigs that now sit on the surface of the water. It takes a cunning balance of sea and air to control the mass that remains on these ancient platforms.
  • Etched Desert (8 player map) – As water on this desolate landscape receded due to decades of environmental exploitation on its surface, mass rich deposits were discovered among the remaining eroded mesas. With plenty of area to explore and hide, the battles here have raged for millennia.
  • Desolatia (2 player map) – This tiny island can be found in the most remote parts of the Hermetic Seas on Trexxa VI. Its average seasonal temperatures reach well below zero, making it uninhabitable by humans. Its mass deposits, however, give it unparalleled military value.
  • Seraphim Isles (8 player map) – The Isles were discovered by a second group of settlers who made contact with the alien Seraphim race. Legend has it that the two coexisted for many years; others claim the Seraphim eliminated them on sight. Nothing remains today of either race but the mountain in the center of the primary island holds a forgotten mystery for Coalition scientists.
  • Igneous (6 player map) – The islands called Igneous were named for their strange rock formations. They remain one of the more "alien" regions on Rigel II, and one of the less popular areas for colonizing even though they're rich in mass deposits.
  • QAI Labs (2 player map) – Located high above the surface of Pollux IV, this is one of the many test environments used by noted technology company Quantum Visionworks, a division of QAI Industries.
  • Tourneydome (8 player map) – Among relics of a city that stretches to the horizons lies an arena where the Coalition's best do battle. A system long abandoned by the Coalition, when commanders enter, only one leaves.


  • Cybran Monkeylord: Experimental Spider Bot: The beloved SUPREME COMMANDER experimental makes its return with a legged creature that features a powerful laser mounted on top of the body. If this unit makes it to your base, you're already dead.
  • UEF Aegis: Experimental Shield Generator: A large bubble shield that covers an entire base. The shield has high health, but if knocked down it has to be manually recharged at a high energy cost.
  • UEF Super Triton: Experimental Dreadnought: This ultra-battleship is bristling with humongous cannons but is only able to fire a medium distance, unlike the regular Battleship which has a long range. These weapons do extreme damage, but having to get close enough to use them is its weakness.
  • UEF Jackhammer: Experimental Assault Artillery: This hulking, direct fire ‘cannon on wheels’ drives up to an enemy base and must unpack before firing. Once it unpacks it gains advanced defense (like hunker) reducing damage taken and allowing it to fire. The primary cannon has a slow rate of fire, with a long charge up, but does incredible damage (potentially knocking down multiple shields with a single shot)
  • UEF Field Engineer: Mobile Repair and Support Unit: The UEF Mobile Repair and Support unit is a mobile engineer that has a basic direct fire turret as well as a repair arm. It is unable to build new structures, reclaim or capture, so its strength lies in its ability to accompany and quickly repair nearby allied units.
  • UEF Research Converter: Research Conversion Facility: This structure provides the option to generate Research directly from accumulated mass. It is highly inefficient, but produces an instant boost to research.
  • Illuminate Sooprizer: Experimental Gunship: The Illuminate Mega-Gunship offers a devastating direct-fire alternative to the Darkenoid. It does not have any anti-air capabilities focusing on ground based damage and increased survivability against surface threats.
  • Illuminate Illuminator: Experimental Intel Gathering Station: The Overhorizon Radar provides flawless Vision and Radar in a huge radius. However, it has a tremendous energy cost to activate, and a long cooldown period.
  • Illuminate Buhbledow: Experimental Shield Destroyer: The Shield Smasher is a ballistic EMP missile designed to knock down all enemy shields in a wide area. It has a long enough range that it can cover most of the map. The blast does insignificant damage to structures and units.
  • Illuminate Shotja: Sniper Bot: The sniper unit is a medium ranged, mobile hover unit. It has a single, high damage shot with a long cooldown. Its weakness is its low rate of fire and slow movement speed.
  • Cybran Recycler: Mass Reclaimer: Similar to the Loyalty Gun, the Mass Reclaimer has a medium range and automatically reclaims nearby wreckage. It is unable to reclaim living units, however.
  • Cybran Cicada: Experimental Cloak Generator: The Cicada is a mobile mini-experimental that, when activated, hides all units nearby from both vision and radar. This makes the units completely invisible to an opponent. The Cicada has a high energy cost which lasts for less than a minute before recharging. The complex unit lacks only the ability to cloak itself while in operation.
  • Cybran Intellitron: Air Scout: Lightly armored and unarmed, but with advanced vision and radar. Allows for quickly scouting remote areas of the map. Very fast to outrun anti-air.
  • Cybran Boomerang: Nuclear Missile Defense: This structure is placed in a base to defend against nukes. When incoming nukes get in range, they are reprogrammed and sent back to their origin. It has a low rate of fire and can be overwhelmed. Redirected nukes spoof enemy Anti-Nukes, making this a deadly structure to overlook when scouting for Nuke targets.

Research Boosts/Upgrades

  • Research is focused on diversifying the factions while maintaining each faction's identity.


  • Upgrade: Naval Transportation
    • This naval tree upgrade allows experimental transports to carry naval units.
  • Upgrade: Speed overdrive
    • This short duration ability gives select land units a burst of speed for an energy cost.
  • Boost: ACU Veterancy Rate Increase
  • Boost: Structure Build cost for ACU: decreases cost of structures for ACU.
  • Boost: Structure Regeneration


  • Upgrade - Tank Torpedo weapon
    • Adds a torpedo weapon to the Illuminate tank, allowing it to hit submarines or other naval units from a distance while on water.
  • Upgrade: Structure Sacrifice
    • Adds an ability to all structures, allowing it to be sacrificed. When sacrificed, all units nearby are instantly healed.
  • Upgrade: Amphibious Structures
    • Nearly all ground structures can now be built on water.
  • Upgrade: Air Teleport
    • Adds an ability for air units to teleport short distances.
  • Boost: Air Health II


  • Upgrade - Naval Jump Jets
    • The Cybran navy gets even more amazing with the Naval Jump Jet upgrade. At the end of the tree and incredibly costly, this upgrade allows Cybran Naval units to traverse any terrain with ease.
  • Upgrade - Vision persistence on Long Range Artillery
    • This upgrade adds a vision radius to long range artillery shells. When a shell impacts the ground or a shield, it leaves behind a small vision ring, allowing you to see into the enemy base.
  • Boost - ACU Increased Build Rate
  • Boost - Air Build Time reduction
Customer reviews
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Very Positive (170 reviews)
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89 reviews match the filters above ( Very Positive)
Most Helpful Reviews  Overall
112 of 126 people (89%) found this review helpful
2 people found this review funny
Posted: August 21, 2013
This DLC adds some impressive content to the game... I'd recomend getting it if you find it on sale
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69 of 78 people (88%) found this review helpful
4 people found this review funny
Posted: April 28, 2011
Adds some new multiplayer maps and most significantly a bunch of fun new units to the mix. Sadly the new units and research options aren't available in the regular campaign which would have been a nice augmentation. There's a good amount of new improvements in this package, but maybe half or less of the new bits are truly worthwhile since there's already enough maps to be satisfied with (the 8v8 are most interesting additions), and the superfluous units like the airscout or artillary sight radius aren't big game changers. When this is on sale for $4 it's an easy purchase. $10 is a bit much unless you have the funds to throw at a game you already enjoy and want some extra fun to go with it.
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120 of 173 people (69%) found this review helpful
25 people found this review funny
Posted: January 20, 2011
Should have been free.
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38 of 43 people (88%) found this review helpful
5 people found this review funny
Posted: November 14, 2014
Its good dlc which gives every faction new units, buildings and technologies. Some are really nice some not so much but if you like this game you should buy it. It also gives you new maps to multi. You cant use this in compaign and what is the biggest disadvantage YOU CANT PLAY WITH PLAYERS WHO DOESNT HAVE THIS DLC!!!!! Remember about this becouse there arent many people playing multi and even less have this dlc. You can of course disable this dlc to play with them but I dont think its the point of buying it.
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20 of 22 people (91%) found this review helpful
3 people found this review funny
Posted: June 23, 2015
Awesome DLC! i dont think its possible to go a match without using one of this DLC's units or stuctures. it adds new ways to play the game. perhaps a bit overpriced for what it is. i suggest just waiting for a steam sale then grabbing it for a doller like i did.
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15 of 16 people (94%) found this review helpful
Posted: July 30, 2015
The Infinite war battle pack adds a good deal of new units and maps, and also returns some older units that had been left out of Supreme Commander 2 like the Monkeylord. I recommend this DLC if you have friends that like to multiplayer, as it adds a few new strategys, and in my opinion most importantly new multiplayer maps!
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16 of 19 people (84%) found this review helpful
1 person found this review funny
Posted: March 28, 2012
It's been long enough so I should at least expand on my description of this DLC pack. If you enjoy the base game or more, get it. This DLC adds a fair amount of content for the price, can be found on sale often, and re-balances a few of the factions with new units that are all fun to use and mess with. The only downside is the balance is slightly broken concerning the Monkeylord (No Joke, that's its name), but everything else you get: The new units and maps, make this a worthwhile purchase. This DLC also does not affect your campaign mode, such as there are no new scenarios and the new units are not accessable in the campaign, only skirmish and multiplayer modes. Overall I've personally gotten my money out of this and I cannot recommend this DLC more to other SC2 players.

Great if you are trying to find better units and maps for skirmish and multiplayer. If you want it just for campain mode, its a waste of money.
-Mar 28, 2012
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13 of 17 people (76%) found this review helpful
2 people found this review funny
Posted: October 1, 2014
If you have Supreme Commander 2, don't even think twice about buying the Infinte War pack, just get it. It's worth the few dollars, and you'll want it for multiplayer. Adds cool new techs.
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23 of 38 people (61%) found this review helpful
6 people found this review funny
Posted: December 3, 2010
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7 of 9 people (78%) found this review helpful
13 people found this review funny
Posted: May 26
I sent a single Monkey Lord against friends base...

He still hates me too this day...

10/10 would do it again
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Recently Posted
Posted: October 21
very cool even with ao!
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meat 170
Posted: September 3
this dlc realy enhances the overall game expiriance :)
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Posted: August 7
Definately necessary for a complete experience !
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Emperor Palpatine
Posted: July 31
Adds amazing units that really improve the game and also some more buildings. Must buy for Supreme commander owners 10/10
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Posted: July 28
Helpful? Yes No Funny
Posted: July 22
This is a must for all SC2 owners out there :)
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Posted: July 14
It's better than the normal game,
well it's DLC and it should do that.

Thats all.
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Posted: July 1
Adds some nice little things to keep you interested. Good DLC !
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Posted: June 26
It wont work.... but it looks cool... sombody help.
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