Includes 47 Steam achievements, leaderboards, and stats!
User reviews:
Recent:
Very Positive (64 reviews) - 87% of the 64 user reviews in the last 30 days are positive.
Overall:
Very Positive (4,430 reviews) - 86% of the 4,430 user reviews for this game are positive.
Release Date: Mar 1, 2010

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About This Game

In Supreme Commander 2, players will experience brutal battles on a massive scale! Players will wage war by creating enormous customizable armies and experimental war machines that can change the balance of power at any given moment. Take the role of one of the three enigmatic commanders, each representing a unique faction with a rich story that brings a new level of emotional connection to the RTS genre, or fight the battle online. Where do your loyalties lie?
  • A deep and powerful story - element adds a personal, human aspect to a storyline previously focused on warring factions and the politics that fuel them. The single player campaign features three character-driven storylines set 25 years after the events of Supreme Commander: Forged Alliance
  • Command enormous armies made up of customizable land, air and naval units. Each of the three diverse factions – The United Earth Federation (UEF), the Cybran Nation and the Illuminate – have been completely redesigned from the original game, with many units.
  • Experimental units - returning with new designs and greatly enhanced looks….and some new tricks that can be unlocked through research
  • New Supreme Commander Gameplay Experience - players now have the ability to research new technologies and units and deploy them instantly on the battlefield, allowing them to upgrade a base-level tank to a high-powered, multi-barreled, AA-sporting monster by the end of a given game.
  • Strategic Mode UI - the redesigned UI that is faster, takes up less screen real-estate and gives better player feedback
  • New rendering technology that allows us to create visually spectacular environments

System Requirements

    • OS: Windows XP/Vista/Windows 7
    • Processor: 3.0 GHz or better, AMD or Intel CPU
    • Memory: 1GB RAM (XP) 1.5GB RAM (Vista / Win 7)
    • Graphics: 256 MB VRAM with Pixel Shader 3.0
    • DirectX®: DirectX 9.0
    • Hard Drive: 4-5 GB for full install & DirectX
    • Sound: No accelerated sound hardware required
    • Other requirements: Internet Connection with Cable / Broadband
    • OS: Windows XP/Vista/Windows 7
    • Processor: 2.6 GHz or better, Dual Core AMD or Intel CPU
    • Memory: 2GB RAM (XP) 2GB RAM (Vista / Win 7)
    • Graphics: 256 MB VRAM DX9 compliant with Pixel Shader 3.0
    • DirectX®: DirectX 9.0
    • Hard Drive: 4-5 GB for full install & DirectX
    • Sound: No accelerated sound hardware required
Customer reviews
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Recent:
Very Positive (64 reviews)
Overall:
Very Positive (4,430 reviews)
Recently Posted
☁ Hypersplit ☁
12.1 hrs
Posted: August 28
Fun game. Only with friends though, everyone else just kinda rushes stuff and shuts you down. It's no fun
Helpful? Yes No Funny
darth_ghegu
144.3 hrs
Posted: August 28
This game is a well thought futuristic RTS which will surely give the player many hours of fun, both with the single player and the multiplayer.
There are 3 civilisations, each with their own buildings, defenses, units, titans and synergies which must be mastered in order to gain the ultimate victory.
The massive scale warfare of this game ensures spectacular battlefield scenes, where potentially thousands of units clashes in a gigantic conflict where the world "end" is often written by the titans or the nukes.
I would definitely recommend the game, but I must also point out a few weaknesses I encountered:
1) In order to play online you must all have desktops: playing on notebooks makes the game very laggy for all the players.
2) The game focuses very much on offensive gameplay, giving too little space, in my opinion, to strategies based on the defence and attrition.
Helpful? Yes No Funny
[Chesticles] s u c c
67.5 hrs
Posted: August 27
tmw ur only strat is to play cybran, rush tech to b i g ♥♥♥♥♥♥♥ i n g d i n o s a u r, make 500 of them and bum rush the enemy
Helpful? Yes No Funny
Mr. Fuffcans
22.5 hrs
Posted: August 26
I can understand that players coming over from Supreme Commander and its expansion were disappointed, there are pages upon pages of SupCom players detailing the differences and rightly arguing that the game is less deep and varied. I however am not one of those people.

There's a reason why some developers choose to "streamline" their games, and that is to make it inviting to new players. If you're new to these types of large scale RTS titles, then Supreme Commander 2's simplicity is a great way to get used to macro management strategies. for example: i had to adjust my habit of cueing my units up manually, as i would easily get swarmed by the cpu, the solution was to build a factory for each unit type i had and setting it to auto build. The maps are bigger than anything i had ever played and the scale was equally as daunting. Thankfully the streamlined approach of the game made getting used to it far easier and i quickly had fun playing it.

As a result i can easily recommend this game to anyone who is just getting started in RTS titles, and more specifically macro management heavy RTS games, this is especially so considering its 14.00 price tag (much less when it goes on sale).
Helpful? Yes No Funny
joe01489
13.8 hrs
Posted: August 25
There are so many differences between Supreme Commander: Forged Alliance and Supreme Commander 2 that they should be treated as two separate RTS games. The "tactical view" of the battlefield is still a main feature, but now you have to zoom out really far to see the unit icons. Unless you zoom really close to the units, it is hard to tell immediately what the units are. The campaign story was weaker than the original, but on the bright side, the missions themselves put a lot more pressure on the player. For more of the major differences, Wikipedia has a good article.

After playing Supreme Commander: Forged Alliance, I was disappointed by Supreme Commander 2, mainly due to the simplified unit mix and play style. But when considered as a standalone title, this is still a decent RTS game. I'll stick with Forged Alliance, though.
Helpful? Yes No Funny
AsortdFruitSnax
19.7 hrs
Posted: August 23
good stuff


Helpful? Yes No Funny
Downtown23
43.5 hrs
Posted: August 23
Very fun RTS especially when you play with friends. Lots of mds out there that add a lot into the game. 10/10
Helpful? Yes No Funny
d4nny
157.3 hrs
Posted: August 23
While the campaign is so-so, the game is really well made and my favorite RTS to date. While some could argue FA is better (and it is), this game has it's own merit with it's simpler and faster play.
Helpful? Yes No Funny
Peatorian
48.1 hrs
Posted: August 20
Still a GREAT FUN game
Helpful? Yes No Funny
D℞ Feelgood
148.4 hrs
Posted: August 19
AI have been update to the point where they spam gunships and impossible to win. You can't survive even with over 3000 anti-air (yes 300 anti-air). Used to be a good game, now the AI are OP as f*** and It's hard to enjoy 6/10
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
10 of 14 people (71%) found this review helpful
1 person found this review funny
Not Recommended
38.6 hrs on record
Posted: August 18
Significantly downgraded from the first Supreme Commander, number 2 nevertheless has a great story. But no matter how great the story, the gameplay has been drastically reduced. There was nothing like rolling over your enemy with hundreds of tanks or blasting them to oblivion with hundreds of bombers. Now that is impossible. A severe poulation limit reduction and minimal unit variation creates a rather sucky knock off of the first game. The number of different units have been much reduced. Basic tanks. Basic Walkers. Basic flyers. Worse still, Mega Units have been dummed down to be nothing less then weak. They no longer strike fear into the hearts of your enemies, but are merely a nuisance.
I heard the developer wanted us to feel closer to the characters. I hate them all. Supreme Commander Forged Alliance however: I was genuinly angry when Dostia died.
Buy this game if its on sale (99p). Otherwise, don't waste the 3 hours it takes to beat it. Go for Forged Alliance if you want the next step in the story.
Was this review helpful? Yes No Funny
7 of 9 people (78%) found this review helpful
Recommended
27.0 hrs on record
Posted: August 9
This is probably the best classic style rts game since dune 2000.
I have enjoyed thus for many many hours.
Must have for the true rts fans.
Was this review helpful? Yes No Funny
5 of 7 people (71%) found this review helpful
Not Recommended
11.9 hrs on record
Posted: August 18
I had great hopes for this game back when it was announced. It had big shoes to fill considering how excellent Supreme Commander: Forged Alliance was. However, everytime I play this game it makes me want to go back and play Supreme Commander: Forged Alliance (SC:FA) instead.

Pros:
-Some cool experimental units
-Some good art design
-The level design is engaging
-Characters are more fleshed out compared to previous ones

Cons:
-Everything has been dumbed down
-Economy has completely changed from the SC exp: can't spend energy and mass at a deficit
-Interface is worse than SC:FA
-Gone are the grand battles involving 250+ units
-Much smaller scale than SC:FA
-Tier system is gone and replaced with research
-Unit variety
-Maps don't come close to the size of a 64x64 SC:FA map
-Cybran ACU looks awful

GPG Changed most of what made the previous SC games so great. The complexity and scale are defining characteristics of the series. Lacking these characteristics, the game falls flat. If a Supcom 3 is ever made it needs to go back to Supcom 1 and FA for influence not Supcom 2. I don't recommend this game if you are a fan of SC: FA.
IF you haven't played SC:FA you need to forget this game and get go get SC:FA
Was this review helpful? Yes No Funny
6 of 9 people (67%) found this review helpful
5 people found this review funny
Recommended
5.1 hrs on record
Posted: August 15
If you enlarged Red Alert 2 in photoshop, this would be that game.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
67.8 hrs on record
Posted: August 19
Less challenging than the originals Supreme Commander games but still very nice. People that are not fans of Supreme Commander 1 might like this one.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
65.2 hrs on record
Posted: August 18
Product received for free
This game quickly became one of if not my favorites after a friend bought it for me. All three factions are different and unique much like their units. Every map is well designed, the game is gorgeous (especially the robots id take one out for a date), you want the game to lag so you can watch the epic end game battle with all of your forces versus the enemies in slow motion. The base building is amazing, and it's sad to see a base go after the games over. This is one of the best real time strategy games out there, and it's a solid purchase along with its dlc, which is a ♥♥♥♥ ton of content so cheap even I can afford it.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
43.5 hrs on record
Posted: August 23
Very fun RTS especially when you play with friends. Lots of mds out there that add a lot into the game. 10/10
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
22.5 hrs on record
Posted: August 26
I can understand that players coming over from Supreme Commander and its expansion were disappointed, there are pages upon pages of SupCom players detailing the differences and rightly arguing that the game is less deep and varied. I however am not one of those people.

There's a reason why some developers choose to "streamline" their games, and that is to make it inviting to new players. If you're new to these types of large scale RTS titles, then Supreme Commander 2's simplicity is a great way to get used to macro management strategies. for example: i had to adjust my habit of cueing my units up manually, as i would easily get swarmed by the cpu, the solution was to build a factory for each unit type i had and setting it to auto build. The maps are bigger than anything i had ever played and the scale was equally as daunting. Thankfully the streamlined approach of the game made getting used to it far easier and i quickly had fun playing it.

As a result i can easily recommend this game to anyone who is just getting started in RTS titles, and more specifically macro management heavy RTS games, this is especially so considering its 14.00 price tag (much less when it goes on sale).
Was this review helpful? Yes No Funny
4 of 7 people (57%) found this review helpful
Not Recommended
24.8 hrs on record
Posted: August 14
For those who haven't played any games in this series, I suggest giving this one a miss and purchasing either Supreme Commander or SC: Forged Alliance instead. SC2 looks nicer and runs marginally better, but it's been simplified to appeal to people who don't usually play RTS games and boy does it show; the unit list has been cut down by two thirds (that doesn't stop some of the units being nearly useless); the in-game economy has been dumbed down so that it's impossible to stall; the maps and scale of the game in general have been cut back; the story is boring, as are the characters and it's also way too easy to complete.

As I said: Stick with the previous games. People can talk up this one all they like - it turned out to be the one that ultimately killed the series.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
13.8 hrs on record
Posted: August 25
There are so many differences between Supreme Commander: Forged Alliance and Supreme Commander 2 that they should be treated as two separate RTS games. The "tactical view" of the battlefield is still a main feature, but now you have to zoom out really far to see the unit icons. Unless you zoom really close to the units, it is hard to tell immediately what the units are. The campaign story was weaker than the original, but on the bright side, the missions themselves put a lot more pressure on the player. For more of the major differences, Wikipedia has a good article.

After playing Supreme Commander: Forged Alliance, I was disappointed by Supreme Commander 2, mainly due to the simplified unit mix and play style. But when considered as a standalone title, this is still a decent RTS game. I'll stick with Forged Alliance, though.
Was this review helpful? Yes No Funny