Includes 47 Steam achievements, leaderboards, and stats!
User reviews:
Recent:
Very Positive (48 reviews) - 85% of the 48 user reviews in the last 30 days are positive.
Overall:
Very Positive (4,193 reviews) - 86% of the 4,193 user reviews for this game are positive.
Release Date: Mar 1, 2010

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About This Game

In Supreme Commander 2, players will experience brutal battles on a massive scale! Players will wage war by creating enormous customizable armies and experimental war machines that can change the balance of power at any given moment. Take the role of one of the three enigmatic commanders, each representing a unique faction with a rich story that brings a new level of emotional connection to the RTS genre, or fight the battle online. Where do your loyalties lie?
  • A deep and powerful story - element adds a personal, human aspect to a storyline previously focused on warring factions and the politics that fuel them. The single player campaign features three character-driven storylines set 25 years after the events of Supreme Commander: Forged Alliance
  • Command enormous armies made up of customizable land, air and naval units. Each of the three diverse factions – The United Earth Federation (UEF), the Cybran Nation and the Illuminate – have been completely redesigned from the original game, with many units.
  • Experimental units - returning with new designs and greatly enhanced looks….and some new tricks that can be unlocked through research
  • New Supreme Commander Gameplay Experience - players now have the ability to research new technologies and units and deploy them instantly on the battlefield, allowing them to upgrade a base-level tank to a high-powered, multi-barreled, AA-sporting monster by the end of a given game.
  • Strategic Mode UI - the redesigned UI that is faster, takes up less screen real-estate and gives better player feedback
  • New rendering technology that allows us to create visually spectacular environments

System Requirements

    • OS: Windows XP/Vista/Windows 7
    • Processor: 3.0 GHz or better, AMD or Intel CPU
    • Memory: 1GB RAM (XP) 1.5GB RAM (Vista / Win 7)
    • Graphics: 256 MB VRAM with Pixel Shader 3.0
    • DirectX®: DirectX 9.0
    • Hard Drive: 4-5 GB for full install & DirectX
    • Sound: No accelerated sound hardware required
    • Other requirements: Internet Connection with Cable / Broadband
    • OS: Windows XP/Vista/Windows 7
    • Processor: 2.6 GHz or better, Dual Core AMD or Intel CPU
    • Memory: 2GB RAM (XP) 2GB RAM (Vista / Win 7)
    • Graphics: 256 MB VRAM DX9 compliant with Pixel Shader 3.0
    • DirectX®: DirectX 9.0
    • Hard Drive: 4-5 GB for full install & DirectX
    • Sound: No accelerated sound hardware required
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Recent:
Very Positive (48 reviews)
Overall:
Very Positive (4,193 reviews)
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2,612 reviews match the filters above ( Very Positive)
Recently Posted
Один Истинный Slav#
11.0 hrs
Posted: September 25
in the TOP 3 RTS's ever made
Helpful? Yes No Funny
wm
115.9 hrs
Posted: September 25
Still playing this game. Really good large scale complex scenarios
Helpful? Yes No Funny
hokief862
37.5 hrs
Posted: September 24
horse
Helpful? Yes No Funny
BomBarder307
17.4 hrs
Posted: September 24
Product received for free
*Graphic
*Animations
*Gmeplay
*Story
Amazing game of 2010
Helpful? Yes No Funny
MiloTron®
14.4 hrs
Posted: September 24
♥♥♥♥♥ out for harambe this game is the ♥♥♥♥
Helpful? Yes No Funny
TheOneTurtle
18.4 hrs
Posted: September 23
I understand that some people dislike this game because of its extreme difference to SupCom 1 and Forged Alliance. I agree that if you come expecting a more advanced version of those, you will be greatly dissapointed. however, judging this game on its own merits, it is still quite enjoyable. great for plaing with people who are new to RTSs or dislike extreme exponential growth or multitasking.
Helpful? Yes No Funny
joei88
0.2 hrs
Posted: September 22
just downloaded this to play it on pc (had it on xbox) my cursor is frozed in place but i can still usse the mouse, i just cant see it....... is there a fix? probably not. thanks for the memories
Helpful? Yes No Funny
⎛⎝ℬlaize9⎠⎞
11.1 hrs
Posted: September 20
Played Supreme Commander: Forged Alliance then played Supreme Commander 2. Much disappoint, don't start saying it's a different game because it's not.

Helpful? Yes No Funny
Best Hazard
96.9 hrs
Posted: September 20
Anybody wanna play? It's so dead and I need people to play it with xDD
Helpful? Yes No Funny
The Nameless
43.1 hrs
Posted: September 20
more nukes then all of wwII in a 2 hour match 10/10 would play fallout again
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
8 of 11 people (73%) found this review helpful
Recommended
424.9 hrs on record
Posted: September 7
Don't come to this game with Forged Alliance in mind. It's a different game. New things to learn with complete different mechanisms. If you want a game that looks like Forged Alliance, you might as well just stick to Forged Alliance. With that said, let's move on to my review.

... Also, if you judge a game by the graphics instead of gameplay, what the hell is wrong with you?!?

Supreme Commander 2 is a game in which you gotta know your faction, study its weaknesses and strengths. They differ from one another even more. We have the Tough Conservative UEF, the Suicidal Maniacs / Aggressive Chipheads Cybran, and the Sneaky Annoying Illuminate ( A.K.A. Aeon ). Each faction has its very specific roles, and each one shines in certain strategies. It's your job to pick one and master it. The game is not unbalanced. Every unit has its use. Learn how to use them and you'll know how to counter certain strategies.

>> Technology:

There are no Tech Levels anymore, it's a Research Tree, in which you gotta be very meticulous about what you pick, or else, if you pick the wrong research, or has already wasted research points, you're gonna be in a lot of trouble.

>> Units:

There are no higher tier units. With the use of Research, you can upgrade your units according to your need, consequently it's gonna be the same units through out the whole match.

Experimentals can be destroyed by smaller upgraded units, which makes the use of smaller units in the late-game still viable. It also means, there isn't a wide variety of units, but why having a wide variety when one unit can already do the job you so desire? Simple is not bad.

>> Economy:

The economy system has changed. It's no longer by flux, but by quantity. You'll be able to build something only if you have the amount of mass and energy to build that. ( If you want to build something that costs 500 mass, and you have 200 mass in storage, the engineer will wait until there are 500 mass available to build the thing. Same thing goes to factories. )

There isn't limit to resource storage too, the amount of mass and energy you can have is unlimited.

>> Game Pace:

The game has a fast pace, and even on the 'Normal' speed things happen in a blink of eyes. The outcome of the game is usually decided on the first 5 minutes ( Look out for cheese! ), but can last 20 to 30 minutes in 1v1 matches if the players endure the amount of APM ( Actions per Minute ) it requires.

Most new players usually turtle, or go for heavy research, making the game looks dull when it's not the case. ( Let's be honest, every game looks dull when you're watching someone who's still learning how to play )

>> Artificial Intelligence (AI):

The AI is great for practising APM, because on harder difficulties it's everywhere, attacking from every direction. By turtling you might win, but try practising without turtling, because it won't help improving your APM, you're gonna lose anyway against harder AIs, but the longer you last the more practised you'll be.

>> Community:

Unfortunately the community is kinda small, and there are days no online lobbies are available, and you might wait hours for someone to join one that you've hosted. AND unfortunately there are some bad apples in the community that exploit glitches, and the fact that the game has no anti-cheat system.

Although! Even though the community is small, it's easier to know each other. Sometimes there are tournaments hosted by people willingly trying to keep the game alive without receiving anything in return. There are also people willing to teach new players.

>> Content Creation:

There isn't Map Creation Tool like the previews games, but it can still be modified if you learn its language. A very known mod is Revamp Expansion Mod (RVE), but most experienced players would rather stick to the vanilla version.

>> Problems to Consider:

It sometimes doesn't work and crashes when launching on certain type of computers. Mine is a Windows 10 Home 64-bit, Intel Core i3 5005U 2.0 GHz, 4 GB RAM, Intel Graphics 5500, has updated NET Framework, and it doesn't crash. So keep that in mind.

...

Here I end my review. I hope I have made your decision to buy or continue playing this game, in case you've already bought, a little easier. I love this game at the same time I hate it. I love it because it's actually a great game, but I hate it because it was abandoned by the developers. Still... even with all its flaws, I would still buy it.

T.L.; D.R.? ... STOP comparing it with Forged Alliance and just enjoy the thingy! Play it for at least some hundred hours and then take your conclusion.

~ Lots of love Mikael Alexis <3
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1 of 1 people (100%) found this review helpful
Recommended
36.1 hrs on record
Posted: September 17
Been playing this game for years (mostly on 360) and I can honestly say that this game gives some of the most intense, large-scale battles in an RTS game. It never fails to give my friends and I a good time. I would definitely recommend this game if you don't like the learning curves of other RTS games and are ready to see some stuff blow up!
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1 of 1 people (100%) found this review helpful
Recommended
22.5 hrs on record
Posted: August 26
I can understand that players coming over from Supreme Commander and its expansion were disappointed, there are pages upon pages of SupCom players detailing the differences and rightly arguing that the game is less deep and varied. I however am not one of those people.

There's a reason why some developers choose to "streamline" their games, and that is to make it inviting to new players. If you're new to these types of large scale RTS titles, then Supreme Commander 2's simplicity is a great way to get used to macro management strategies. for example: i had to adjust my habit of cueing my units up manually, as i would easily get swarmed by the cpu, the solution was to build a factory for each unit type i had and setting it to auto build. The maps are bigger than anything i had ever played and the scale was equally as daunting. Thankfully the streamlined approach of the game made getting used to it far easier and i quickly had fun playing it.

As a result i can easily recommend this game to anyone who is just getting started in RTS titles, and more specifically macro management heavy RTS games, this is especially so considering its 14.00 price tag (much less when it goes on sale).
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1 of 2 people (50%) found this review helpful
1 person found this review funny
Recommended
15.8 hrs on record
Posted: August 28
Fun game. Only with friends though, everyone else just kinda rushes stuff and shuts you down. It's no fun
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Most Helpful Reviews  Overall
166 of 213 people (78%) found this review helpful
177 people found this review funny
Recommended
60.6 hrs on record
Posted: November 29, 2015
This game has more nukes than Fallout
Was this review helpful? Yes No Funny
98 of 115 people (85%) found this review helpful
Recommended
91.7 hrs on record
Posted: November 26, 2013
Some say it's not as good as Supreme Commander (1) or Forged Alliance, and I think I'd agree with them. However, Supreme Commander 2 is still an awesome RTS which lately seem to be fewer and further between...

If however you thought SC1 / FA had too much micro-management (with units AND resources), you'll probably enjoy SC2 more!
Was this review helpful? Yes No Funny
72 of 81 people (89%) found this review helpful
63 people found this review funny
Recommended
37.4 hrs on record
Posted: June 25, 2015
50 mins in

only titans rule the battlefield, shaking the very earth with their metallic feet
the sea is ruled by battleships, roaming in packs, firing on anything that moves
they had already destroyed my closest ally in the north from constant gun fire and missile barrages
our bases are surrounded by shields that deflect the constant barrage coming from the enemy bases
we would return in all in kind, with long range artillery
my nuke silos sit full, waiting for the push of a button
to end this war, that seems to never end

but then i got blown up by 5 giant metal robots with crowns on their heads and cannons for arms
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435 of 631 people (69%) found this review helpful
292 people found this review funny
Not Recommended
119.3 hrs on record
Posted: August 8, 2015
This game is like dating a girl and finding out her older sister is way hotter.

In short: the game sucks compared to Supreme Commander: Forged Alliance.
Was this review helpful? Yes No Funny
267 of 386 people (69%) found this review helpful
11 people found this review funny
Not Recommended
22.5 hrs on record
Posted: October 5, 2014
I'm really not sure whether I can recommend this game or not. I first got this when it first came out and frankly, I was severly disappointed. It is a complete downgrade from supcom/FA. While I feel it is a good RTS on it's own, knowing what it came from is almost disgustng. If you want a basic RTS that won't require much planning then SupCom2 is your game. If you want an RTS that is massive in scale and requires actual strategy then I highly recommend you get SupCom/FA.
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171 of 240 people (71%) found this review helpful
13 people found this review funny
Not Recommended
14.7 hrs on record
Posted: January 6, 2015
Firstly I would like to say that this game is not all that bad when compared to the other RTS games out there at the moment, however for the fans of Sup Com and Forged Alliance this game is a great dissapointment. There are a great many changes and the entire game feels rushed and less smooth than the previous two, here are a few reasons why.

The complex tech trees: Gone. You now start with one tier of unit and minimal choices. Some people prefer this over higher tier units smashing the lower tiers but its simply a lazy option taken instead of actually balancing the different tiers.

The choices between different commander upgrades: Gone. Research will give you all the upgrades there is no choice involved.

The fine balance between extracters and power and the need to control enough deposits: Gone. Pump out those generic one tier generators and you will recieve far more mass from them than deposits. There is nothing to be gained by pushing out to control a majority of the map simply turtle it out behind your shields (we'll get to those in a moment) and stock up on units/arty/nukes

The careful construction of defences and shields for maximum overlap protection: Gone. Spam those shields as close as possible and you can hold off the world. There are some small differences between the different races shields but they all can still all build as many as they want without even thinking about an efficent base design.

The unique racial differences and strengths and weaknesses: Gone. First designer "hey guys are we going to make the units and structures have different statistics like the first game and have counter intelligence options for complex game strategy?" Design lead "nah screw that it sounds complicated, make all the shields and other structures have identical stats and get rid of the other stuff". Very dissapointing since the units from the first game were so unique but now there is no difference in choosing one faction from another.

The detailed textures and environments that made it a great looking game: Gone. Its extremely unusual for a series to have a large gap between a game and its sequal and to not improve the graphical quality, this bucks the trend and goes backwards.

Well organised unit co-ordination, grouping and movement: Gone. Walking into each other, spinning on one spot trying to collect something right beneath themselves and refusing to move are now the norms.

There are more but to be honest I've got to go purge this game from my memory by playing Forged Alliance so this will have to do.
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