Portal™ е нова самостоятелна игра от Valve. Разположена в загадъчните лаборатории на Aperture Science, Portal е обявена за една от най-иновативните нови игри на хоризонта и ще предложи на геймърите часове уникален геймплей.
Потребителки рецензии: Изумително положителни (19,352 рецензии)
Дата на излизане: 10 октомври 2007

Впишете се, за да добавите този артикул към списъка си с желания, последвайте го или отбележите, че не се интересувате от него

Закупуване на Portal

Пакети, които съдържат тази игра

Закупуване на The Orange Box

Включва 5 артикула: Half-Life 2, Half-Life 2: Episode One, Half-Life 2: Episode Two, Portal, Team Fortress 2

Закупуване на Portal Bundle

Включва 2 артикула: Portal, Portal 2

Закупуване на Valve Complete Pack

Включва 24 артикула: Counter-Strike: Global Offensive, Portal 2, Left 4 Dead 2, Left 4 Dead, Portal, Team Fortress 2, Team Fortress Classic, Counter-Strike: Source, Counter-Strike, Counter-Strike: Condition Zero, Day of Defeat, Day of Defeat: Source, Half-Life 2, Half-Life 2: Deathmatch, Half-Life 2: Lost Coast, Half-Life 2: Episode One, Half-Life 2: Episode Two, Half-Life, Half-Life: Blue Shift, Half-Life: Opposing Force, Half-Life Deathmatch: Source, Half-Life: Source, Ricochet, Deathmatch Classic

Сваляемо съдържание за тази игра

 

Препоръчано от куратори

"A first-person physics puzzler developed by Valve. Use a Portal Gun to navigate a series of tests as a human lab rat, guided by the friendly A.I. GLaDOS"

Относно тази игра

Portal™ е нова самостоятелна игра от Valve. Разположена в загадъчните лаборатории на Aperture Science, Portal е обявена за една от най-иновативните нови игри на хоризонта и ще предложи на геймърите часове уникален геймплей.

Играта е проектирана да промени начина, по който играчите подхождат, манипулират и се догаждат за възможностите в дадена обстановка; също както и гравитационното оръжие от Half-Life® 2 разкри нови начини да се премества предмет във всяка една ситуация.

Играчите трябва да разрешават физически главоблъсканици и предизвикателства чрез отваряне на портали, за да маневрират предмети – и самите себе си – през пространството.

Системни изисквания

Windows
Mac OS X

    Минимални: 1.7 GHz процесор, 512 MB RAM, DirectX® 8.1 графична карта (изисква поддръжка на SSE), Windows® 7 (32/64-bit)/Vista/XP, мишка, клавиатура, интернет връзка

    Препоръчителни: Pentium 4 процесор (3.0 GHz или по-добър), 1 GB RAM, DirectX® 9 графична карта, Windows® 7 (32/64-bit)/Vista/XP, мишка, клавиатура, интернет връзка

    Минимални: OS X версия Leopard 10.5.8, Snow Leopard 10.6.3, 1GB RAM, NVIDIA GeForce 8 видеокарта (или по-добра), ATI X1600 видеокарта (или по-добра), мишка, клавиатура, Интернет връзка

Създадени от общността модификации For this game

Полезни рецензии от клиенти
2 от 2 човека (100%) сметнаха тази рецензия за полезна
5.7 изиграни часа
Публикувани: 15 юли
Увлекателна игра с много оригинален геймплей и интересна история. Препоръчвам!

Cake is a Lie!!!
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1 от 1 човека (100%) сметнаха тази рецензия за полезна
5.0 изиграни часа
Публикувани: 13 юни
It's a good puzzle game quite easy in the first rooms but hardest near the end. I'm jsut disappointed about the time of the map (about 2-3 hours for me). Try it for you own opinion.
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52 от 60 човека (87%) сметнаха тази рецензия за полезна
2 човека намериха тази рецензия за забавна
5.4 изиграни часа
Публикувани: 28 март
Everything that you've heard about 'Portal' is true. Well, if you've heard nothing but great things about it, that is. Because this is easily one of the greatest puzzle games to ever be created. Hell, it may even be one of the greatest games created, period. It's like 'Half Life 2' but on crack! You thought crack was bad for you, didn't you? Well it turns out that crack is good when combined with elements of puzzle solving and first person shooters.

'Portal' may be short, but it's pretty damn cheap too. And when you take into consideration the difficulty of the added challenges after you've completed the story, it should take a decent amount of time to complete.

Nevertheless, it's refreshing to see a first person 'shooter' without bullets and if you haven't picked this game up that's something that you should probably be doing right about now.
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37 от 42 човека (88%) сметнаха тази рецензия за полезна
1 човек намери тази рецензия за забавна
4.0 изиграни часа
Публикувани: 14 май
First game to give me motion sickness , 10/10 would solve puzzles again
Беше ли полезна тази рецензия? Да Не Забавна
21 от 22 човека (95%) сметнаха тази рецензия за полезна
1 човек намери тази рецензия за забавна
3.5 изиграни часа
Публикувани: 22 юни
Life was meaningless.

I had no purpose other than to continue my work, the only thing I had ever known. Work had been fun at first, and my boss had seemed nice and rather witty. However after some time, my boss began acting strange. It started with the lying. Then, my boss began to intentionally make my work dangerous. I survived, but only through quick thinking and a bit of luck.

Eventually the everyday grind of navigating my way through a neverending maze lost any appeal. My boss promised me cake when the job was completely done, but it wasn't worth it. I wished for something, anything, even death, that would rid me from this meaningless existence. I was tempted several times to walk infront of a turret or fall into the radioactive slime, but the pain these methods would bring seemed greater than the pain of a meaningless life, so I carried on.

Then one day, my boss had a surprise for me. He had brought me a Companion to assist me in my work. Or more specifically, an Aperature Science Weighted Companion Cube. At first, the Companion Cube assisted me with basic tasks which I nonetheless couldn't have done without it. We rounded a corner and came face to face with a ball of radioactive energy coming straight towards us.

I thought we were doomed, but then the Companion Cube jumped in front of me of its own accord and shielded me from certain death. My mouth dropped, as I imagined the pain the Cube must have been experiencing. My boss said something about "symptoms of enrichment center testing" and "perceiving inanimate objects as alive" but I paid no attention. I knew this was love. I knew this was real.

We continued on together for a while. The Cube was essential in completeing the task my boss had set for me. I tried talking to it, but I received no response. My boss then oddly informed me that the Companion Cube would never threaten to stab me (as if it would ever)...but more importantly he informed me that my Cube was mute. I felt a pang of sadness - not the selfish sadness one feels when they lose something, but the true sadness that is felt when empathizing with another being.

This revelation did not hamper my love for my Cube, my Companion, who had brought happiness and joy into my life, and who had selflessly endured pain to save me from death. After opening the final door which would lead to the elevator I had grown quite familiar with, our boss seemed to congratulate us on our new found compaionship. But then the bos said something which would change my life forever.

"However, [the Companion Cube] cannot accompany you for the rest of the test and, unfortunately, must be euthanized. Please escort your Companion Cube to the Aperture Science Emergency Intelligence Incinerator."

I gasped in horror, looking across the room and seeing what I now realized must be the Incinerator. I fell to my knees, tears already streaming down my cheeks. I looked at my faithful Companion and proceeded to envelop it in my arms, determined to never let it go.

My boss continued on as if nothing was wrong. "While it has been a faithful companion, your Companion Cube cannot accompany you through the rest of the test. If it could talk - and the Enrichment Center takes this opportunity to remind you that it cannot - it would tell you to go on without it because it would rather die in a fire than become a burden to you."

"You could never be a burden to me!" I cried, and hugged my Companion Cube to my chest. But then I remembered. Although my boss had lied to be at one time, boss had since promised that he could no longer lie to me. I had to finish the testing, or else I would never get the Cake. And if the Cube couldn't come with me...didn't want to come with me...

I hugged it one last time then picked myself up off the floor. I walked slowly, hesitantly, toward the button that would open the incinerator. It took more willpower than I've ever needed to press it. Then I picked up my Companion and held it over the flames. Tears clouded my vision and my hands began to sweat uncontrollably, and not just from the heat. I held it there for what seemed like hours, just crying and admiring its beauty. But then I remember the Cake. And the Cube slipped from my hands.

"You euthanized your faithful Companion Cube more quickly than any test subject on record," said my boss. "Congratulations."

11/10 would euthanize my Companion at the behest of my boss and all for a piece of cake again.
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