Play as 3 completely different classes. Fighter: Copy enemy attacks. Survivor: Dare to put yourself into danger. Trickster: Balance risk and power. Master the game via step-by-step missions, then show off the hardcore gamer within you with your perfected high-scores and excellent completion times.
User reviews:
Mixed (10 reviews) - 60% of the 10 user reviews for this game are positive.
Release Date: Sep 21, 2015

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Recent updates View all (12)

September 14

Quick Slick Deadly Price Permanently Dropped + Anniversary Sales!

Quick Slick Deadly's price has now been permanently dropped from $2.99 to $1.99!

On top of that, as a celebration of the first anniversary of Quick Slick Deadly on Steam,
starting from September 21st 2016 and lasting until September 30th 2016, the game will be discounted by 75%!

One petition: Since I'm no longer working with Black Shell Media (advertisement company), I don't have any ways of properly advertising this event. Therefore, I would like to ask you guys and girls to do me a huge favor and spread this announcement as much as you can. I would, sincerely, from the bottom of my heart, appreciate your support! Thank you all very, very much! <3

0 comments Read more

September 14

Steam Leaderboards Added

Please make sure to restart your Steam client for the update to become applied.

As title says. :)

Those of you who have been playing Quick Slick Deadly for some time now, fear not! As soon as you run the game, all your scores and times will be automatically added to the leaderboards.

Wishing you all fun with the leaderboards! :)

0 comments Read more


“Thanks and kudos to Adventurous Productions for making these changes. The game is much more fun to play now.”
72% – Gamers Haven

“This is a game that is perfect if you want a nice nostalgia trip.”

“+ The three classes are WIDELY different! + Score system and boosting ability add even more versatility! + Replay value is immense! + HIGHLY addicting, once you get the hang of things! + Very cheap!”
5/5 – User Reviews on ShinyLoot

Review by 3rd Strike

"Developer Adventurous Productions put emphasis on the title’s gameplay aspects, with well thought out level mechanisms and initially some very difficult mission objectives. The game has received a few updates since release, and has since become more forgiving, increasing time limits and decreasing enemy difficulty. As the game’s impressive in-depth guide ( proves, Quick Slick Deadly is based on extensive mathematical algorithms and offers a wide variety of level objectives and obstacles."

3rd Strike Full Review of Quick Slick Deadly:

Interview by SmallDevTalk

SmallDevTalk ( has honored me (Siavash Tazari, creator of the game "Quick Slick Deadly") by featuring an interview with me on their website:

It would mean a lot to me if as many people as possible would read this interview; because, I think, that it helps greatly to get to know the game, its development process, and our future plans a lot better and could help you decide whether you would like to buy "Quick Slick Deadly" or not. Please, do me a favor and check out the above link! :)

Many thanks to all of you!

About This Game

Word of Caution:

  • Quick Slick Deadly is designed to be played with a mouse. If you are not comfortable with using a mouse for skillful play, you will most likely not enjoy this game.

  • Quick Slick Deadly is all about learning the game's mechanics and mastering them for reaching high scores. Compared to other Shoot 'em Ups, the mechanics are plenty. They are explained via short text+voice messages at the start of every mission. It is essential to pay attention to these pieces of information, or else you will not understand how to play. If you do not have the patience for this, this game is not for you.

Game Summary

Fly through space and overcome a variety of enemies and obstacles as one of three different classes.

As the Fighter, you'll fire a weapon that although very weak covers an increasingly larger area if you continue to destroy your enemies. You'll also be able to copy the attacks of your enemies by destroying three of a kind in a row!

As the Survivor, you'll gain energy by daring to get close to enemy attacks. You could use this energy to either block attacks or wait for maximum energy to perform a screen-filling attack. If you manage to reach a high speed, your ship enters ghost-mode and becomes invincible!

As the Trickster, you'll be able to perform various risky maneuvers to unleash powerful attacks. Wield a boomerang that is deadly to your enemies but takes away your control over your ship. Use energy to inflict great damage that returns enemy attack damage right back at them! If you have enough speed you'll be able to destroy your foes by simply crashing into them!

Learn to master Quick Slick Deadly through step-by-step missions and then show off the hardcore gamer within you with your perfected high-scores and excellent completion times. Are you ready to face a challenge?

For more information, check out the in-depth guide at:

Key Features

  • Play as three completely different classes: Fighter; Survivor; and Trickster.
  • Probably the only scrolling shooter where the scrolling speed of the screen is not fixed, but can be manipulated by the player, adding the possibility to do time trials besides the usual score hunting.
  • While mostly side-scrolling, the view occasionally switches to top-view to enable more interesting gameplay situations.
  • It’s not all about shooting, but also about maneuvering. The various environmental hazards underline this feature, which are not only deadly to you, but also to your enemies.

System Requirements

    • OS: Microsoft Windows XP, Vista, 7, 8 or 10
    • Processor: Dual-Core 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: NVidia GeForce 6600 GT / ATI Radeon X1300
    • DirectX: Version 9.0c
    • Storage: 150 MB available space
    • Sound Card: DirectX-Compatible Sound Card
    • Additional Notes: Your display must support a resolution of at least 1280 x 720 pixels.
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mixed (10 reviews)
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Most Helpful Reviews  Overall
60 of 101 people (59%) found this review helpful
19 people found this review funny
Not Recommended
0.1 hrs on record
Posted: November 2, 2015
Disclaimer: I got this game for free, so please take this into account when reading my extremely comprehensive, accurate, and trustworthy review.


This game is garbage. It doesn't even deserve to be a flash game, let alone be a game on steam. Menus are garbage. Mechanics are garbage. Objectives are garbage.

0/10 would not redeem steam key again
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8 of 11 people (73%) found this review helpful
Not Recommended
3.6 hrs on record
Posted: December 21, 2015
My first complaint with the game is the developer logo. It's completely illegible!

Secondly, the frame rate of this game is completely bonkers. I actually couldn't find a way to find out the true FPS of the game since neither the Steam overlay or Fraps would work with it but based on my own experience it hovers around 20 to 30 FPS which is unacceptable for a PC game. Take a look at the credits and you can clearly see the text jumping while scrolling.

My third complaint is the options menu. There isn't any! I can appreciate the fact that keyboard controls are available and with the right settings they might be somewhat useful but really this game was designed to be used with a mouse and thus the movement speed is more or less a useless option which makes the options menu even more lackluster. The game only supports 1 resolution which is 1280*720 and there isn't any toggle for full screen on the options menu. There is a button command for it which is flashed when you first start the game but it disappears quickly and honestly should be listed in the options since there's tons of room for it.

You can't rebind any of the controls but mostly they're pretty logical so it's not a big deal. However the game does a pretty bad job at menu navigation. What button you need to press at the end of a level in order to continue? Test every one and you might find it's right click or escape but nowhere in the game does it tell you this.

Speaking of "bound controls", let's say you want to record some gameplay footage or put on some music while messing around in a level or at the end of it. Well too bad because you can't! The mouse is locked to the center of the screen whilst in these modes so you need to pause or quit to the menu to regain control even if you tab out. To be honest it's not a big deal but it's certainly very confusing and frustrating when it happens to you and you have no clue what the problem is since it happens on seemingly random menu screens. Another thing that happens when you tab out of the game is that the gameplay music (but not menu music) stops looping and the voiced mission briefings gets muted but doesn't stop playing.

Now to my fourth complaint about the game. The mission breifings. First of all they're way too long and convoluted. Many do have some useful info but considering the gameplay the game offers you can't be bothered to read it all most of the time. Secondly the briefing is voiced by a computer-sounding female which actually sounds pretty neat. However the things she says isn't what the text is saying. What she's saying is a condensed version of the highlighted text, but if you try to listen to her and read at the same time it's just confusing. Thirdly, there is a lot of information that would be very useful to have in the instructions of the game but I'll get back to that later.

Moving on, let's take a look at the gameplay for a bit. When you first start the game only the Fighter is available and you need to complete 5 missions before you unlock the Survivor ship. These missions are mostly just tutorial levels that let you get a handle of your ship and the mechanics which is fine. The very first mission just let's you navigate through some obstacles for 20 seconds. However there is no way to go faster, you can't gain any score and the only thing dying or getting hit does is lowering your score which starts at 0 and can't go below it so you can literally do nothing and successfully beat the mission.

That in and of itself wouldn't be too bad if the only goal was to learn how to handle the craft. However when you unlock the second craft IT'S first mission is exactly the same and as far as I can tell their speed and handling are identical. This means that there is literally zero point in having that first mission again for the second craft.

When it comes to actually handling the craft, the mechanics are in my opinion very bad. Like I said before the WASD keys are very hard to use to the point of unusable considering the overall difficulty of the game so really you're going to use the mouse for all the movement. However the ship has a maximum speed limit and if your mouse speed exceeds that, a faint shadow of your ship will indicate where your mouse is and the ship will go toward that point at maximum speed. This gives the game an inherent input lag that only makes navigating hard and unintuitive. Other games that has a similar mechanic usually use mouse acceleration to smooth out the movements to make it more natural whilst also having a slower overall speed.

Now it might not seem all that bad at first glance but consider the situation here: you have 2 enemies shooting straight from the left, another enemy moving fast in a cross pattern with fast shots aimed towards you in addition to a big boulder blocking your path and a small boulder that's almost invisible against the background. There's also a boost ring which is a sort of power up that you'd like to collect.

So basically you want to look at 5 or 6 different places that aren't your ship and steer with a method of control that basically requires you to look at the faint shadow of your ship in order to move accurately in a game that moves this fast. You feel crippled rather than challenged and whenever you do something right it feels more like luck that you happened to move your mouse to the position you wanted rather than skill.

The second mission introduces the boost mechanic. Basically you can collect "boost rings" in order to fill your boost gauge and then scroll the game faster to get a better level time. You can also combo them together in order to get more boost per ring. The first ring gives "1" something, the second gives 2, then 3 and so on. Once you reach 10 it starts over at 1 even if the combo didn't end and if it did end you also get 1.

The fifth mission for the survivor ship requires you to finish the level in "Ghost mode". In order to do that you need to gain boost level 3 and then boost to the finish. So you try it a couple times and can't seem to reach level 3. How do I keep the combo going? How long between rings can I wait? Is there a visual cue I'm missing? Do the numbers represent the combo counter or something else?

So you go to the in-depth guide PDF linked on the steam page and read about Boost and you learn that each ring gives 2% individually, the 2nd in a combo gives 4%, the next 8%. "After this, every boost ring that is reached within two seconds from the last fills the boost bar by 8%".

So in total there are 21 rings in the level. With some basic maths we find that the maximum combo we can get is 10 + 10 + 1 which gives
2*(2+4+8*8)+2= 142%

Wait hold on that doesn't look right! How much % is a level anyway? If you ignore the actual numbers and just assume a 21 ring combo you still only get

That still looks wrong unless a boost level is 50% for some reason. So I don't get this mission because the game numbers your combo from 1 to 10 back to 1 and I have no clue if that resets the combo or not because it would be pretty reasonable to assume that if the number go from 10 to 1 that means the combo was reset, but the "in-depth guide" only mentions it being 2 seconds between picking up a ring as a combo breaker so I have no clue what's going on. Furthermore what is the whole deal with the percentages anyway because the numbers don't add up in any way I can make sense of.

Now you stop giving a crap about making sense of all this and try to just get all the rings in a single combo to beat the stage, which is hard because there is no indicator for when 2 seconds have gone by and you can't look at the timer because the controls are ♥♥♥♥ and getting killed ruins it so after some 20 attempts you finally get level 3 and beat the stage.

Or so you thought but you didn't. What the hell why not? I reached level three so I should be in ghost mode right? Nope, in the mission text you read 30 minutes ago and forgot about it says you're
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4 of 4 people (100%) found this review helpful
23.2 hrs on record
Posted: September 18
Simple idea on game with retro style. Feels and plays like arcade game and has challenge later on.
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16 of 28 people (57%) found this review helpful
3.5 hrs on record
Posted: November 9, 2015
This review will be from a non-bias, not annoyed veiwpoint.
All problems that I face will be messaged to the developer.

All notes in Italics are noting changes the developer has made that may affect aspects of the review.
All notes are taken as I play, from my view

The $2.99 USD Price tag is a tad too much for something like this, as it has rather low quality textures.
I would pay around $0.99 for this type of game, with this quality.

Menu font has been used in flash games that are free on the internet.
The select fighter menu is unclear as to what class you are picking

Level 1,
Instructions are to move, no indication that asteriods are indestructable
Unexplained red bar at the top of the screen, which I thought was progress (Turned out to be health)
The ability to fail this mission has been removed (10/11/2015)
All instructions are read out. (4/12/2015)

Overall, Level 1 gives good ideas of how to move in the game.

Level 2,
First time failed, because the instructions dont specify that you need to boost throught 9/10 of the rings.
Important Instructions are highlighted in a different colour (10/11/2015}
Controls were a tad dodgy as I moved my mouse fast, I still don't mind this.
Teaches a usefull skill for the game though.
All instructions are read out. (4/12/2015)

Overall, Level 2 is a usefull learning point for this game, although very tedious.

Level 3,
Into the fighting mechanics, sounds good.
Indicates that the power bar mentioned is the blue bar.
Enemies are heading the other direction, making it a challenge not to hit them.
The symbol for enemy warning is a bit late.
You no longer have to kill all enemies at the end to succeed (10/11/2015)
All instructions are read out. (4/12/2015)

Overall, Teaches you how to attack in the game

Level 4,
Teaches a secondary attack?
You have to hit them before they hit the light beam, which is confusing a bit.
Confusing light beam has been removed (10/11/2015)
You need to kill all 3 oncoming opponents before you reach the place with the killing lights.
All instructions are read out. (4/12/2015)

Overall, I dont thing this is too nessecary and is rather tedious.

Level 5,
The difficulty is extemely hard compared to the other levels, although this seems like the most fun.
The small crosses seem not to help you complete the level (maybe this is because they are confusing)
If there was some help video or something for this level that would be great, as it's very confusing.
All instructions are read out. (4/12/2015)

Review will be continued when I finish level 5.
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4 of 6 people (67%) found this review helpful
Not Recommended
3.6 hrs on record
Posted: January 17
this game is boring
better look elsewhere
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5 of 8 people (63%) found this review helpful
1.3 hrs on record
Posted: February 14
I don't understand what the problem of some people here is. Before I got this game i knew how the graphics look like so i didn't expect anything else.
And the gameplay is the way it should be for a shoot'em up.
The levels are short so if you die or make failures you can just restart the level and get quickly there you were before.

For me the point of the game is to have fun getting better, quickly. It gives you the feeling of mastering the game by just playing some levels maybe 2 or 3 times but also getting challenged.

To the graphics as I said, I didn't expect some kind of 3D game, but you can see it is work done on it.

The Music is ok, it gives you a feeling of space.

So it is a game where you can get hooked on playing it trying to get better.
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3 of 6 people (50%) found this review helpful
0.6 hrs on record
Posted: December 29, 2015
This side-scrolling space adventure is a series of miniature quests, each with a specific winning condition. Since each quest is designed to be completed in 60 seconds or less, failure is no big deal; simply rewind the last minute of your life and try again. The original version of the game was considerably tougher than it is now, and for me the patch progression is almost as much fun as the game itself! QSD is a great value, even when it's not on sale.

Read my full review on the Gamers-Haven website:

Haven Review: Quick Slick Deadly
Heroes of Gamers Haven: Forum

~Gamers Haven
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3 of 6 people (50%) found this review helpful
0.1 hrs on record
Posted: February 12
Quick Slick Deadly is a brilliant little game that offers a lot of platformer elements in a space scroll-shooter setting. The 3 different classes that you can choose to play with enable 3 distinct experiences completely shifting the mindset (and skills) needed to master each section. Overall the game is very well thought through and balanced, has lots of great design ideas, and aims at those who love to master their skills at a game while still being accessible to all. Would highly recommend trying it out - and perhaps getting hooked on it!
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3 of 7 people (43%) found this review helpful
3.8 hrs on record
Posted: April 18
Classic arcade retro shooting game.
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2 of 5 people (40%) found this review helpful
Recently Posted
Apparently Kid
2.5 hrs
Posted: July 11
This is an example of how not to make a spaceship shoot-em-up. No real story. You play a 20 second section of a level, with some obtuse objective the creator made up. If you fail, which you usually will many times, you have to replay it. If you beat it you play the EXACT same section but with a different obtuse objective. The shooting is bad, the ship moves with lag and in a choppy manner, the field to move is way too small. Usually the level involves using an ability that requires you to kill 3 straight guys, or beat in certain amount of time, etc. This means if you miss killing 1 guy or 1 boost ring you lose it, because......bad game. So this involves replaying same sections and memorizing when rings and enemies come, because they only stay on screen for about 2 seconds. Randomly the game goes top down, and can be quit annoying. The controls are bad and mixture of keyboard mouse. You can't look at them in game. No video options. No controller support. No good.

Helpful? Yes No Funny
6.1 hrs
Posted: June 5
Product received for free

This is like a school project. Can't recommend if you're looking for a game to actually play. Only redeeming quality is that it has tradiing cards.
Helpful? Yes No Funny
0.1 hrs
Posted: February 7
I don't Even need to speak about the pros.....Cause there aren't any pros this game is full of cons actually this game is a con
...I'ts and embarresment to the gaming community.....Lol look at my English

Helpful? Yes No Funny
3.3 hrs
Posted: January 30
Got it for the cards. Could do the same and get it for a really small price.
Helpful? Yes No Funny
1.6 hrs
Posted: January 8
Very simple and boring Side Scroller Shoot'em Up with very short Levels (20 Seconds) where you have to accomplish different boring Tasks on each of the Levels that mostly all look the same.

Also the Game has No Controller support, however Controls are very simply, only WASD, Ctrl and Shift, so probably easy to configure a Third Party Tool for it, but it was too boring for me to even bother with it.

The Graphics look cheap and definitely not like a Game from Sep. 2015, the Soundtrack however is ok.

I got the Game for free and it at least drops some Trading Cards, so it's ok, but i can't recommend it because it is too boring and cheap looking for the Price.
Helpful? Yes No Funny