Inspired by Super Hexagon, Protoshift is a twitch-based, fast-paced arcade game. ​Enjoy a phenomenal electronic soundtrack as you put your mouse skills to the test by attempting to complete impossible levels to compete on global leaderboards.
User reviews:
Positive (17 reviews) - 82% of the 17 user reviews for this game are positive.
Release Date: Jan 15, 2016

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August 28

Update 1.3.0 - Zero Mode

Some people, somehow found futile too easy. So I've released a grueling new difficulty - Zero. No powerups spawn and the speed cuts right to the chase in this one. Reach 20 seconds on Futile to unlock. Enjoy!

2 comments Read more

August 2

The Future of Protoshift

I'd like to do a more polished sequel in the future, much more variety, as well as being 3D, smoother, etc. Right now though I'm focusing my efforts on new projects, so beyond needed updates and fixes I likely won't be adding onto Protoshift. I did some testing with other modes, but I'm not sure they turned out well enough to add in.

Small teaser on what i'm working on now:

1 comments Read more

About This Game

Think you've got the reflexes of a tiger? Then come in test them in this ultimate crucible of unrelenting challenge!

Difficult, intense, and addicting, Protoshift is an arcade game like you've never seen before. Featuring twitch gameplay at it's finest, use your mouse to dodge incoming obstacles while rocking out to some groovy beats. Inspired by Super Hexagon and VVVVVV, Protoshift is sure to keep you playing for hours on end.

  • Keep up with the game's wild and rapid pace, lest you get swept away
  • Master three punishing difficulties, rise through each one's individual leaderboard as you climb to the top
  • Track your effort with an in-game stat system which shows you how well you've done, as well as how much you've failed
  • Rock out to an eclectic electric soundtrack comprised of a diversity of song styles
  • Treat your eyes to imaginative levels and visual effects

System Requirements

    • OS: Windows XP/Vista/7/8/10
    • Processor: 1.8 GHz or faster
    • Memory: 1 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory
    • Storage: 110 MB available space
    • Additional Notes: Java Required
    • OS: Windows 7/8 /10
    • Processor: 2.4 GHZ
    • Memory: 2 GB RAM
    • Graphics: A decent graphics card
    • Storage: 130 MB available space
    • Additional Notes: Java Required
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Positive (17 reviews)
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9 reviews match the filters above ( Positive)
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
3.3 hrs on record
Posted: October 24
A truly minimalist reaction/accuracy game where you masochists out there could have some fun. Nice soundtrack included.
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Most Helpful Reviews  Overall
20 of 23 people (87%) found this review helpful
1 person found this review funny
Not Recommended
11.3 hrs on record
Posted: March 13
"Simple and cheap quick reactions game"
Protoshift is a skill game like SuperHexgon. Instead of spiral shapes it follows the Flappy Bird principle to lead your mouse pointer through gaps in barks. The rotation of the playfield gets faster and uncalcable on higher levels and difficulties (highest is futile). 3 Powerups (clock, snowflake, shield) are helpful. The tutorial is also OK. Unfortunately there are some bugs like loosing the mousepointer on the window borders or too late activated powerups. Also is insuffienct how a proper pointgiving algorithm has not been developed yet. So I had to grind much time til the 10M achievement unlocked ...
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6 of 7 people (86%) found this review helpful
Not Recommended
4.5 hrs on record
Posted: March 25
What you see on the screenshots is what you get. It's a reflex game where you navigate your cursor around plain, spinning rectangles, with barely anything you can call graphics, and little to no gameplay.
Achievements slapped onto this game also have no subsance, just like the game itself. Other than the standard "complete the level" achievements (which mean getting to the 5th score multiplier on every difficulty level, after which it just stops and stays forever on the fifth one, which is also one of the reasons it feels like an unfinished product, but I digress) there is nothing more that either tedious busywork (dying 1000 times, or collecting 100 of the rarely appearing power-ups, speaking of which, other than the invincibility one, they don't even matter) or just impossible (getting 10 million points which, depending on the difficulty level, would force you to stay alive for around 1,5 to 3 hours... but no one is actually sure, since the game doesn't give you any feedback to how many points you actually get, and even the developer is not completely sure as to how the game calculates that.)
There's not much I can say about this game, since there is not much to the game itself (which is why 80% of my review is about achievements.) It has Steam Cards which is nice, I suppose.
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5 of 6 people (83%) found this review helpful
Not Recommended
0.2 hrs on record
Posted: March 5
For such a simple game, shockingly little polish has gone into the game. So often your dying depends much more on the random generator than on your skill that this game felt unfair far too many times. Another example of lazy design is a slow-time "powerup" that basically kills you the moment it wears off 50% of the time because you don't have enough time to get in sync with the movement of the walls again. Adding a second or two of invulnerability after this feels like game design 101.

On the more technical side, the game has a very limited range of resolution options and no full-screen mode. Leaving the window makes the square that represents you disappear which ruins the already shaky collision detection completely.
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2 of 2 people (100%) found this review helpful
1 person found this review funny
3.0 hrs on record
Posted: September 5
Trippy as f*ck
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1 of 1 people (100%) found this review helpful
22.0 hrs on record
Posted: September 2
A fun little game, which nowadays could be described as a "Flappy Bird" type of game (meets Super Hexagon), but it's so much more than that. It looks better, plays better, has a good soundtrtack, and is definitely worth the $1 or less that you can buy it for. It does get rather repetitive, but it's one of those games you'll play for 20 minutes here and there for the best high score you can get.
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4 of 7 people (57%) found this review helpful
6.2 hrs on record
Posted: February 8
A very simplistic game granted even though I say it's simplistic that doesn't mean it isn't fun or a challenge. In this game you only use the mouse and prepare yourself for a good challenge. Only bad thing is if you have a history of epilepsy you may wish to avoid playing because there are random flashing and the stage movements can make one dizzy or worse. Hands down if you want a simple game that's easy to learn but a challenge to master look no further.
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5 of 9 people (56%) found this review helpful
4.9 hrs on record
Posted: January 28
~Key provided by developer/publisher. This does not affect my review.~
Tags: Action, Indie, Great Soundtrack, Minimalist, Mouse Only.
Protoshift is an action indie game developed by Reflextions and published by Black Shell Media, released on January 15th, 2016.

  • 3 different difficulty modes + training. The 3 different modes are Hard, Very Hard, and Futile. They are in endless mode with each level having increased difficulty, rotating pipes, and speed. If you die, you have to start from the beginning again.
  • Upbeat electronic soundtrack
  • There’s a level of difficulty for everyone to enjoy the game
  • Controls are super simple: just drag your mouse and avoid the pipes (think of it as rotating flappy bird with a square, but instead of clicking, you use your mouse to control the square).
  • Indication when the rotation direction will change, making it easier to predict which way to move your square.
  • In-game stat system to keep track of how many times you die, how many power ups you have collected, and your score (which keeps adding up from how well you play each time?).
  • Price is fairly reasonable ($1.99) if you are planning on spending time playing this game and don’t mind a few bugs here and there.
  • Took me 30 minutes to get to level 5 on Futile mode, the rotation speeds are insane!
  • On the title screen, you can practice without the square or the possibility of dying (the screen rotates just like a regular level) I found this to be interesting, whether it was intentional or not.
  • The slow time power up slows down the music but doesn’t slow down the rotation, making collecting the power up obsolete.
  • Various bugs that need polishing, like dying when you barely touch the wall, the screen is left shaking when you die at a certain point(you have to die again to stop it shaking), and the slow time power up slows down the music but doesn’t slow down the rotation.
  • Powerups spawning in bizarre and unreachable areas
  • Extremely short to play initially: it only took me 10 minutes to beat hard and very hard (just past level 5 where you can get the achievements). After this, you can go back and challenge yourself to get a new high score. I got all the achievements within a few hours (some of them require a higher score, more deaths, or collected power ups).
Suggestions for improvement:
There could be an option to change the color of the square (or even change the shape) by earning different color unlocks as your score increases. They could also add some more content, like a few more game modes (maybe unlockable?)

The things that stand out in this game are the upbeat soundtrack, level of difficulty, and simple to pick up controls. A great timewaster game that will put your reflexes to the test.

My implemented rating system:
Run away! 1-2/10
Handle with caution… 3-4/10

Buy on sale: 5-6/10
Every day purchase: 7-8/10
Must buy: 9-10/10

This game’s rating: 6/10. A great way to waste some spare time.
If you feel you would enjoy this game, go ahead and buy it for $2. I would personally prefer to buy this game on sale in its current state because of how many bugs there are.
Read the review here on our website: {LINK REMOVED}
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8 of 15 people (53%) found this review helpful
1 person found this review funny
2.5 hrs on record
Posted: January 19
NOTE: This copy was given to me by the developer for review purposes, this however does not change the review in anyway.

Protoshift is a colourful, fast-paced 2D indie game which requires skill, precision and concentration with your mouse to go through a number of moving obstacles to reach the highest level in this endless challenge.

Graphics - The graphics from Protoshift are of a mid-standard quality, by this I mean that they could've polished the game a bit more making the graphics more appealing. E.g. You could give the black square (the thing we move in the game) more emotion or colour, maybe even a border. A black square is ok, but they could've done better.

Sound - The soundtrack that is implemented into the game gives an electric vibe when going through the levels in the game. The voice that narrates in the game has a robotic sound, matching the music and giving the game a futuristic touch.

Gameplay - The gameplay in Protoshift is really simple after the training difficulty, which tells you about the abilities and what happens in the game. After this it's basically an endless mode, with higher time comes higher levels and with high levels becomes higher amount of turns, speed etc. Though, you can change the difficulty to hard, very hard or futile to make it more of a challenge. (If it's not challenging enough!)

Pros & Cons
- Easy Controls and your chose of sensitivity (depending on your mouse)
- Addicting gameplay
- Has cards
- Colourful and nicely textured background

- Has some bugs (Dying randomly or survivng when touching the obstacle etc.)
- Graphics needs to smoothened a bit more.
- Doesn't have an "easy" or "intermediate" difficulty, besides the training mode, which enforces you to go through the basics again

In conclusion, Protoshift is worth it's price and it's a well made game with a good concept, but it could be improve on in future updates. I would recommend this game to anyone wanting a great challenge or anyone who likes indie games in total.
^^My rating (will change if they make a difference in future updates.)

For more recommendations by LL's Game Giveaways and Reviews on quality indie games or ones with high potential follow our group curations here!
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2 of 4 people (50%) found this review helpful
3.2 hrs on record
Posted: March 25
If you liked Super Hexagon, this one's for you
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Recently Posted
Darth Andy
1.0 hrs
Posted: October 26
This was a $1 very well spent! I love indie games like this. It's so easy to get into and does not require much time. I can procrastinate for five minutes on this game then jump right back to homework.

Helpful? Yes No Funny
Apparently Kid
4.7 hrs
Posted: July 8
There's really nothing to this game. It's like super hexagon and flappy bird. You navigate your square through little openings as the screen randomly flips and the blocks move. Then it goes faster, screen flips more, and then you die. Then you restart from beginning and that's it. Tried it out on each difficulty. No incentive to go back or keep playing. No modes, and the tutorial teased powerups I never got. You'll prolly survive about a min or so, depending on difficulty. After 5-7 min you'll have seen all this game has to offer. Also all the spinning is disorienting and actually annoying and nauseating. There's also this stupid flashing light for no reason, thankfully you can turn it off. You jsut die when computer decides it and try again. There are a few fun movements where you're dodging and on quite a run, but that's not enough reason to keep playing this lack of content and lazy game design.

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wooby dooby doo
3.5 hrs
Posted: July 2
Helpful? Yes No Funny
21.4 hrs
Posted: April 25
<key provided by dev does not change my review>

I will make this fast and to the point I did enjoy the feel of this game a lot. It brings back memories of the good old flappy bird days. It is not an exact remake but it has the feel. I am addicted. I am going to bed now, good night.
Helpful? Yes No Funny