Deus Ex: Revision is a community-made overhaul of the 2000 classic. It features new environments, new music, and new world-building detail. It also bundles in some of the best modifications that the fanbase has made over the years, including Direct3D 9 rendering, high-resolution textures, high-detail 3D models, and alternative gameplay...
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Udgivelsesdato: 13. okt 2015

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19. april

Patch 1.2.1 is Live



Patch 1.2.1 is live, containing the following fixes:

Training (Final):
  • Centred the UNATCO hologram.
UNATCO HQ:
  • Decreased the chance of being able to steal items from the cabinets.
Hell's Kitchen (Second Visit):
  • Raised Jock's helicopter so you are less likely to notice that it's not solid.
UNATCO HQ (Last Visit):
  • Added computers in the armoury.
Hong Kong Majestic 12 Helibase:
  • Jock's missiles are no longer detonated by ADS aug.
Hong Kong:
  • Fixed the police stating the Triads are at peace before the peace is finalized.
  • Attempted to fix all backwards/upside down Chinese text.
PRCS Wall Cloud:
  • Fixed the break room glass glitching and not breaking correctly.
La Porte de l'Enfer:
  • Fixed being told that you sneaked into the club even if you didn't.
Vandenberg Air Force Base:
  • Fixed two doors being bigger than the hole they occupy.
Tunnels under Vandenberg Air Force Base:
  • Texture fixes.
Pasadena Ocean Lab (UC Module):
  • Fixed rendering issue.
  • Fixed floating spiderbot.
  • Fixed a vent's pivot point.
Gameplay:
  • Added the option to play with the code from the original, no changes except HDTP and compatibility for Revision's options.
  • Can only carry one pair of binoculars now.
  • Enemies now die from fall damage while on fire.
  • Fixed the flamethrower's fire coming out of the wrong location on HDTP or level change.
  • Fixed turrets not targeting enemies.
  • Re-enabled gibbing in Biomod/Shifter.
  • Upgraded to Biomod 1.1 which contains the following changes:
    • Electrostatic discharge augmentation is now automatic instead of passive and requires energy in order to disable.
    • Microfibral muscle augmentation is now automatic instead of passive and drains energy when holding heavy objects.
    • Added an option to re-enable the crosshair when no-scoping.
    • Added an option to disable the skillpoint system (also added in Shifter).
    • Added an option to auto-save (also added in Normal, Vanilla, and Shifter. Also changed this to be on a timer).
    • Fixed smoking causing people to attack you (also added in Shifter).
    • Ballistic armor now protects from explosive 10mm shots.
    • HazMat suits now protect from burning barrels.
    • Jumping while mantling now disables the mantle.
    • Fixed the console command for toggling the crosshair when no-scoping not saving.
    • Dragging an item out of the inventory window drops it (added for Normal and Shifter).
    • The Dragon's Tooth Sword does 100 damage instead of 20x5 if cheats are enabled.
Misc:
  • Added stats for total quicksaves, quickloads, and deaths.
  • Fixed "How Unprofessional", "Whack a Mole", and "Cover Charge" achievements.
  • Fixed a crash when pressing the 'use' button on an augmentation upgrade canister in Biomod.
  • Fixed HDTP holograms having invisible body parts (missing hands for Simons, missing heads for others etc).
  • Fixed not being able to give your weapons to characters (Gunther, Miguel, etc) in Biomod/Shifter.
  • Fixed not being able to select Unrealistic in NG+.
  • Fixed scissors using the wrong model and removed the ugly looking versions.
  • Flamethrowers no longer show their flame if reloading, out of ammo, or underwater. Flamethrowers also make a different sound when brought up when this flame isn't visible.
  • Having an item refused due to the settings now gives that as the reason.
  • HDTP no longer overwrites objects to use the HDTP black model for chairs and couches etc, will now use the vanilla model if their skin is not black.
  • JC is visible if surrendering to Gunther.
  • Plastic fans now produce plastic fragments when destroyed.
  • Robots disabled by plasma now burn, in 'Normal' mode.
  • Texture fixes on HDTP medium security bot.

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7. april

Patch 1.2 - STATEROOM is Live



The complete list of changes for v1.2 STATEROOM are below. As with every update, please be aware that while saved games from older versions of Deus Ex: Revision should work, you will not see changes in the game world until you progress to a new location.

Training (Combat):
  • Fixed a typo in one of Gunther’s infolinks.
Liberty Island (First Visit):
  • Fixed some geometry errors.
  • Increased the credits from a chest from 20 to 200.
UNATCO HQ (All Versions):
  • Gunther's safe can now be opened in NG+.
  • Lowered Manderley's desk.
Battery Park (First Visit):
  • Fixed the goal for saving the Battery Park hostages lingering.
  • Fixed rain.
  • Fixed door pivot point.
  • Fixed Alex playing an infolink twice.
  • The flamethrower in Castle Clinton now has a combat knife too.
Hell's Kitchen (First Visit):
  • Changed a thug to be neutral.
  • Removed one of the turrets in the shop.
  • Fixed a cagelight being too far in the ceiling.
Free Clinic (First Visit):
  • The bums in the clinic now display their names when they tell you them.
Ton Hotel (First Visit):
  • Reduced the chance of missing the skillpoint bonus for rescuing the hostages.
  • The hostages no longer talk to you until their terrorist has been dealt with.
Hell’s Kitchen Sewers (First Visit):
  • Renamed the dead MJ12 Trooper to Paramilitary Trooper.
Hell’s Kitchen (NSF Warehouse):
  • Fixed the broken parts of the generator sometimes getting stuck in midair.
UNATCO HQ (Second Visit):
  • Fixed two of Anna’s responses to your performance being accidentally disabled due to an oversight.
  • Simons will leave Manderley's room if you wait 15 minutes after talking to Anna.
Battery Park (Second Visit):
  • Prevented the player from being able to enter Castle Clinton.
Tunnels near the Brooklyn Bridge Station:
  • Blocked off the fake door.
  • Fixed a trigger clipping through a wall.
LaGuardia Airfield (Helibase):
  • Extended a vent.
  • Texture fixes.
LaGuardia Airfield:
  • Added patrolling helicopter.
  • Fixed a floating light.
  • Fixed the sniper alliances so they don’t attack the bots and gave them knives.
  • Fixed container textures.
  • Fixed the floating satellite dish.
LaGuardia Airfield (747):
  • Rotated the ambrosia.
  • Made the conference room windows one-way and tinted.
  • Fixed four of Anna’s responses to your performance being accidentally disabled due to an oversight.
  • If you kill Anna and talk to Gunther, he will run to Lebedev and kill him.
Hell’s Kitchen (NSF HQ):
  • Renamed Simons to "Government Official".
  • Fixed the UNATCO responses to you not killing Lebedev not working due to oversight.
Hell’s Kitchen (Second Visit):
  • The riot cops react to UNATCO being attacked.
  • The UNATCO troopers that spawn before the raid can now react to sound.
Underworld Tavern (Second Visit):
  • Added a datacube.
Ton Hotel (Second Visit):
  • Added an arm aug.
  • Fixed a small bit of dialogue with Paul that was accidentally disabled.
Hell’s Kitchen (NSF HQ):
  • Improved pathing.
  • Gave some previously unused lines for the UNATCO storyline to some troopers here.
New York Majestic 12 Facility:
  • Fixed the player’s items disappearing when reloading when using the ‘clean streets’ modifier.
  • Fixed some vents using wooden fragments.
  • Fixed typos in some emails.
UNATCO HQ (Final Visit):
  • Fixed "A Real Hardass" being awarded in the wrong conditions.
  • Anna's special music now also plays if she's hostile.
  • Enabled some of Alex’s lines that were disabled due to mistakes.
Hong Kong Majestic 12 Helibase:
  • The assault force now reacts to sound.
Wan Chai Market (Compound Area):
  • Added a sign outside the temple.
  • Increased Louis Pan's speed by 33%.
Tonnochi Road:
  • Fixed the ghost doors.
  • Fixed items being inside a table.
Wan Chai Underground Mall & Lucky Money:
  • Made it possible to hack open the club doors.
  • Ling no longer follows you after the raid if you never hired her.
  • Red Arrow should no longer fight you if you help them against the raid.
Versalife:
  • The civilians and cops now leave Versalife when the commandos enter.
  • Fixed a window being incorrectly positioned.
Versalife Advanced R&D (Level 1):
  • Added more beds to the barracks.
  • No longer lose skillpoints for killing/knocking out NPCs in Biomod.
Canal Road Tunnel near Wan Chai Market:
  • Lowered the height of the ATM.
Hell’s Kitchen (Final Visit):
  • Reordered the images that Dowd gives you so the lower decks image is the most recent.
  • Added hidden items.
Ton Hotel (Final Visit):
  • Removed the crying baby sounds.
Brooklyn Naval Shipyards (Exterior):
  • The LAM in the sewer no longer blows up the door protecting the valve.
  • Made some water transparent.
Brooklyn Naval Shipyards (Ventilation):
  • Klaxon now plays here, but quieter and lower pitch.
Brooklyn Naval Shipyards (Interior):
  • The explosions no longer throw you around if you are in the air or swimming.
  • Texture fixes.
  • Soldiers go back to where they were standing after being alerted.
PRCS Wall Cloud:
  • When the lights are disabled the AI should be unable to see the player while in the dark.
  • The explosions no longer throw you around if you are in the air or swimming.
NYC Cemetery:
  • Texture fix.
  • Small conversation change to correct what JC actually says to Dowd.
  • Made the gatekeeper neutral.
Paris Streets (Near Denfert-Rochereau):
  • Can now change the security bot's alliance with the console on the communication node.
  • Improved commando reactions.
Denfert-Rochereau Metro Station:
  • Destroying the communication node now disables the robot.
  • Fixed computers being on top of chairs.
Paris Catacombs:
  • Destroying the communication nodes now disables the robots.
Paris Streets (Near Champs-Elysees):
  • Fixed the MJ12 troopers not having voices.
  • Fixed an area that was made inaccessible some time within the last year.
Cathedral du Paynes:
  • Fixed being able to get stuck at the well.
  • Fixed floating cameras.
  • Increased the amount of flares in two crates from 1 to 5.
  • Using the killphrase on Gunther now states that you failed the non-lethal achievement.
Vandenberg Air Force Base:
  • Improved commando reactions.
Tunnels under Vandenberg Air Force Base:
  • Added items.
California Gas Station:
  • Rotated the compass so the junkyard is to the south like Jock states.
  • Changed the map name from “Vandenberg - Gas” to “Vandenberg - Gas Station” for saves.
  • Fixed the goal for rescuing Tiffany lingering.
Submarine Base near Pasadena:
  • Fixed being able to get stuck in the forklift route.
  • Fixed the AI ignoring the player when returning from the lab.
  • Fixed the missile lasers.
Pasadena Ocean Lab (UC Module):
  • Fixed pathing.
  • Fixed being able to see through the ceiling in the vents when view-bob is enabled.
  • Fixed two misplaced brushes.
  • Mini-spiderbots are now contained until the blue lasers go off, like vanilla.
  • Set giant spiderbot to patrol instead of stand.
Missile Silo near Pasadena:
  • Fixed a texture being brightly lit.
  • Improved the MiB reactions.
Area 51 (Surface):
  • The dead mechanic in the water now floats.
  • The first military bot now plays its idle animations.
  • The first security bot is now darker.
Area 51 (Sector 2):
  • Fixed some troopers not having voices.
  • Fixed the gates for the elevator clipping through the ground.
Area 51 (Sector 3):
  • Added unused datacubes.
Area 51 (Sector 4):
  • Added unused datacubes.
Survival:
  • Added special robot waves every 126, 156, 226, 256, etc waves.
  • Difficulty increases after 150, 250, and 400 waves survived to normal, hard, and realistic respectively.
  • Enemies (excluding bosses) now disappear after 10 minutes.
  • Enemies may carry scrambler grenades past wave 28.
  • Enemies now have 100% cloak chance after wave 500.
  • Fixed being able to keep items and have unlimited skill-points.
  • Fixed being able to transfer the wave number from one map to another.
  • Karkians now prioritise attacking above eating.
  • Limited the amount of enemies on the map at once to ~75 to reduce lag.
  • Messages now appear telling you when a boss wave starts, a special wave starts, or when the helicopters and dobermans are introduced.
Modifiers:
  • Modifiers are no longer reset if clicking 'New Game' while in game.
  • World’s Most Wanted: everyone wants to kill you.
  • Forceful repossession: only allowed one item at a time, killing someone instantly gives you their weapon, including robots.
  • Random crate contents: does exactly what it says.
  • Instant cameras: cameras will instantly set off their alarm if they see you.
  • Invisible lasers: all lasers beams are invisible.
  • Silent lasers: lasers don’t make any noise.
  • Lethal lasers: going through a laser instantly kills you.
  • Invisible items: pre-placed items are completely invisible until picked up.
  • Randomised weight: NPCs have varied weights.
  • Randomised augmentations: all augmentation canisters have random augmentations in them.
  • Healing enemies: all NPCs heal every second, amount depending on your difficulty.
  • No saving: what it says.
  • High nerves: enemies don’t forget that they saw you and keep searching.
Gameplay:
  • Accuracy and recoil weapon mods can no longer be applied to weapons if they wouldn’t grant a bonus, in Biomod/Shifter.
  • Added an option to add emails to your datavault if using the login or advanced+ hacking. Also added an option to have books and newspapers automatically added.
  • Added enemies on New Game+ and the option to disable this.
  • Aggressive defensive system no longer detonates an ally’s explosives.
  • AI now reacts to injured dogs.
  • Biocells now display the correct amount of energy restored in Biomod and Shifter.
  • Buffed tranquilizer dart headshot damage.
  • Crowbars do bonus damage against doors/windows in ‘Normal’ mode.
  • Dogs now bark and alert others in the area before attacking.
  • EMP shield reduces bioelectric energy reduction from plasma attacks and stacks with the energy shield for 'Normal' mode.
  • Enemies that are rubbing their eyes and then hit by a tranquilizer dart will continue rubbing their eyes instead of immediately attacking.
  • Fixed being unable to use buttons/consoles with the spydrone in Biomod.
  • Fixed getting bonus ammo from dropped weapons in Biomod/Shifter.
  • Fixed grenades being duplicated onto the ground sometimes in Biomod/Shifter.
  • Fixed plasma rifle damage in 'Normal' mode to not use the multiplayer values.
  • Fixed pre-placed carcasses not having inventory in Hall of Mirrors mode.
  • Fixed the unique crowbar reverting to a standard one when thrown in Biomod/Shifter.
  • Gave dogs the ability to jump at enemies.
  • GEP rockets can lock-on to cameras, turrets, and alarms, with advanced/master heavy weapons.
  • Held unconscious bodies have a chance to die if shot.
  • Hid some stats until they’re obtained.
  • If an item is refused then it is spawned on the ground instead of kept on the body, in 'Normal' mode.
  • Improved flare lighting.
  • Increased the lifespan of pepper spray from 1 to 1.5, in 'Normal' mode.
  • Items automatically deactivate when trying to drop them from the inventory.
  • Ported stats to Biomod and Shifter.
  • SCUBA divers no longer drown and continue to breathe when unconscious.
  • Sniper Rifles can no longer have range mods as they serve no practical purpose.
  • The following things now make sound the AI reacts to when used: Buttons, switches, doors/vents, faucets, hand dryers, lamps, pinball machines, showers, toilets, urinals, valves, water coolers, water fountains, coffee, pianos, vending machines.
  • The tracking augmentation can no longer track destructible surfaces, windows, or doors.
  • Wearing a hazmat suit while taking damage from a flamethrower while you have master environmental resistance no longer sets you on fire.
Misc:
  • 1% chance for a different main menu.
  • Added a HDTP option for spiderbots.
  • Added a possible anti-epilepsy option, disabling the flickering lights.
  • Added a tutorial for the Biomod tracking aug.
  • Added an option to change the crosshair between the vanilla and Revision version. Also added new crosshairs to chose from.
  • Added an option to quick-use medkits and biocells.
  • Added an option to skip cutscenes.
  • Added an option to switch between payphone and numpad layouts for keypads.
  • Added batons to the low-tech skill description.
  • Added HDTP version of explosive 10mm ammo (Biomod/Shifter).
  • Added infolink icons for JC in Hall of Mirrors mode to replace the old Paul ones.
  • AllAmmo cheat now updates belt to show correct amount of grenades.
  • ATMs now auto-write the max amount of money you can withdraw.
  • Augmentation canisters that would have no augmentation in them now give random augs in ‘Normal’ mode.
  • Augmentations now display their true energy rate, taking into account upgrades if the cloak or radar transparency aug, and the power recirculator aug reduction, in 'Normal' mode.
  • Cats once again eat even at full health.
  • Changed lighting of plasma.
  • Changed the description of the environmental training and demolition skill to mention the changes that Revision makes.
  • Changed the description of the regen aug to state that upgrading it increases the amount it heals, in Biomod.
  • Changed the format of the minimum damage required to destroy something from "(x min)" to "(Min: x)".
  • Changed the pain sounds for dogs.
  • Cleaner bots no longer keep moving around if disabled.
  • Decreased the time it takes for security consoles to open.
  • Difficulty, modifiers and which chapter you start on can be changed upon restarting the game on NG+. Also added options to remove all ammo, items, skills, and augs.
  • Disabled the 'use' button for lockpicks, multitools, and augmentation canisters. Enabled the button for augmentation upgrade canisters and made it open the augmentations menu.
  • Dogs no longer bark while dying.
  • Doubled the health of civilian dogs.
  • Dropping datacubes no longer makes sound that the AI can hear.
  • End game achievements are no longer awarded if cheats were enabled.
  • Enemies now show an animation when breaking through windows or objects.
  • Equipable items now have ‘equip’ and ‘use’ buttons that make a little more sense regarding what they do.
  • Fixed “Fully Prepared” not being awarded if using the UI to heal.
  • Fixed challenges being instantly awarded when playing survival in Biomod.
  • Fixed credits and quotes music when viewing them from the main menu.
  • Fixed 'Fastest Chapter 14' stat.
  • Fixed getting softlocked if the spydrone is destroyed.
  • Fixed HDTP spiderbots having 'PAGE' backwards on their texture.
  • Fixed not having dialogue when having the effects channels at max.
  • Fixed Paul resurrecting himself.
  • Fixed pigeon feet clipping through the ground.
  • Fixed some nanokeys having overlapping IDs allowing them to be used in other chapters.
  • Fixed the laser mod only tracking distance up to 314ft, can now track up to approximately 1km, which is bigger than any level.
  • Fixed the magnum’s reload animation.
  • Fixed the map of the catacombs not being updated to use the image included in 1.1.1.
  • Fixed the models for GEP gun, LAW, plasma rifle, and held bodies being cut off on some FOV/resolutions.
  • Fixed the vision aug breaking during level transitions.
  • Fixed the vision enhancement and tech goggles giving people black objects like chef hats, glasses and helmets.
  • Fixed typos in HDTP newspapers.
  • Getting the incorrect code in a keypad three times closes the window, use this if you alt-tab.
  • Hacked devices now show if they are on or off, for when you “use” them.
  • Hall of Mirrors mode now gives enemies randomised skins.
  • HDTP JC now has translucent glasses instead of fully opaque.
  • Improved meshes disappearing if you are standing really close to them, it's not perfect but a lot better than before.
  • In Biomod, right clicking a door with infinite lock strength no longer makes you put your weapon away and bring out a lockpick.
  • Increased the minimum distance for the AI to shoot the GEP gun to reduce the chance of them killing themselves.
  • Knocking out Walton Simons no longer disables the heartgun.
  • LAMs and LAWs now display the true damage they do in their info instead of just 10%.
  • Made carcass names more reliable.
  • Mini-subs now have visible interiors.
  • Mirror reflections of characters now show their correct weight rather than inverted weight.
  • No longer make a pain sound from fall damage if the speed aug removed all damage.
  • Rats play an unused sound in ‘Normal’ mode.
  • Replaced the GOTY taskbar icon with the Revision one.
  • Reworded the scrambler grenade description as the previous one incorrectly states that it forces bots to only attack other bots.
  • Right clicking the turret’s setting now allows you to cycle the options backwards.
  • The boat pilot no longer has red and blue skin.
  • The demolition skill now tells you that you can carry additional grenades in Biomod.
  • The magnum now always uses its special skin if it’s available, regardless of HDTP settings.
  • The riot prod no longer displays electricity if out of ammo or reloading.
  • The targeting aug displays a transparent box instead of a solid black one when it is too underleveled to get an image.
  • Toxin blade now makes the correct sound when killing someone in Biomod.
  • Tripled the light that napalm makes.
  • Turrets now no longer target flies, rats, fish, birds, etc.
  • Vans no longer darken with damage.
  • Viewing quotes with Revision music on now pauses the Revision music.
  • Weapon info now shows the real amount of ammo added by clip mods rather than a percentage which could be incorrect.
  • Weapon info now shows the real amount of damage a weapon does, followed by how many times it hits, in ‘Normal’ mode.
  • Weapon info now shows the real amount of damage a weapon does, if using secondary or tertiary ammo types.
  • Weapons now display the correct damage bonuses from their skill level in Biomod and Shifter, from 10%, 25%, and 50%, to 20%, 50%, and 100%.
  • You no longer make any sound if hit by a door while dead.

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Om dette spil

You must have the Deus Ex GOTY installed in the same library/drive as Revision to play.



Deus Ex: Revision is a community-made overhaul of the 2000 classic. It features new environments, new music, and new world-building detail. It also bundles in some of the best modifications that the fanbase has made over the years, including Direct3D 9 rendering, high-resolution textures, high-detail 3D models, and alternative gameplay modes.

Key features

  • Locations throughout the game world have been re-designed with new aesthetic and gameplay detail.
  • A new soundtrack has been composed by the symphonic electronica duo EdenShard, based on the original score.
  • High Resolution Textures courtesy of New Vision.
  • High Detail 3D models courtesy of Project HDTP.
  • Direct3D 9 Rendering courtesy of Chris Dohnal.
  • Multiple gameplay modes in the form of Shifter, BioMod, and a custom variant of Human Renovation.

Rediscover the world of Deus Ex.

Systemkrav

    Minimum:
    • Styresystem: Windows 7 64-bit
    • Processor: Dual-core 2.0 GHz
    • Hukommelse: 3 GB RAM
    • Grafik: 256 MB DirectX 9-compatible GPU
    • DirectX: Version 9.0c
    • Diskplads: 6 GB tilgængelig plads
    • Yderligere bemærkninger: A faster CPU will deliver better performance. We do not recommend using a CPU slower than 2.0 Ghz. 32-bit operating systems are not supported.
    Anbefalet:
    • Styresystem: Windows 7 64-bit or newer
    • Processor: Quad-core 3.0 GHz or better
    • Hukommelse: 5 GB RAM
    • Grafik: 1 GB DirectX 9-compatible GPU or better
    • DirectX: Version 9.0c
    • Diskplads: 10 GB tilgængelig plads
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