Robots of the Imperium Machina invaded the peaceful planet Merx. Go on an adventure to free your world from them. Stellar Overload is a 3D open-world, blocks-based, FPS, adventure game.
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Nagyon pozitív (191 értékelés) - E játék 191 felhasználói értékeléséből 83% pozitív.
Megjelenés dátuma: 2016. okt. 11.

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Korai hozzáférésű játék

Szerezz azonnali hozzáférést és kezdj játszani; légy részese a játék fejlődésének.

Megjegyzés: Ez a korai hozzáférésű játék nincs készen, és vagy változik a továbbiakban, vagy nem. Ha nem izgat a vele való játék a jelenlegi állapotában, érdemes lehet várni, míg a játék fejlesztése előrehaladottabbá válik. Tudj meg többet.

Mit mondanak a fejlesztők:

Miért a Korai Hozzáférés?

“Today the very beginning of the adventure is already playable and balanced.
Over 20 000 players have been playing the game since our Kickstarter campaign (the game was named Planets³ at the time). Thanks to their many feedbacks on our forum, they have helped us get to this first “early access” version on Steam.

Today we’d like to get even more feedbacks, this time from the Steam community, in order to help us finish the game and add all the features that are still missing.”

Körülbelül mennyi ideig lesz ez a játék a Korai Hozzáférésben?

“At least one year of development is still required to finalize the game.
This being said, we have a quality ambition for Stellar Overload and we won’t leave the early access state until the game reaches our quality goal regarding both the game stability and the gameplay.”

A tervek szerint miben fog különbözni a teljes verzió a korai hozzáférésűtől?

“Some of the game’s features will directly be driven by the players’ feedbacks.

We still need to add important elements of the game’s user interface, like for example the implementation of the quest log and codex. The codex will be a sort of evolving encyclopedia of all the things the players will discover during their progression in the adventure.

It is also planned to add more weapons, more armors and more tools for the construction. We also want to introduce an “upgrade” mechanic to improve all the weapons and armors.

On the community sharing side, we will have to implement soon the tools enabling players to share their creations using the Workshop.

These features aside, it’s mostly the playground that will be expanded and enriched.
Even if the 10 planets are reachable today (using "stellar gates"), only one has actually been worked on (you’ll notice the "work in progress" sign when arriving on the other planets).
So, we have 9 planets to build. This means create, for each of these planets, its wildlife, its flora, all the key places related to the main quest (villages, dungeons, …), and all the side spots filled with secondary quests.

The game, today, is not fully optimized, and requires a lot of resources (processor, memory and graphic card). Our optimization efforts will go on, through the implementation of new algorithms or the improvements of existing ones in our voxel engine.

The game has been translated in 4 languages for now. It is planned to add other languages in the future depending on the community’s feedback.

It is also planned to implement an API and an editor, to give the community the possibility to “mod” the game and to create scenarios/planets/items to share with other players.”

Milyen állapotban van jelenleg a korai hozzáférésű verzió?

“The game is playable, but only the very beginning of the adventure is accessible.
The player can unlock some weapons, and armors, have access to over 200 resources, and go through a small and a large dungeon linked to the main quest.

Some players from the community have already played hundreds of hours with the last 4 alpha versions, enjoying all the new opportunities given by the construction mechanics of Stellar Overload.”

Eltérően lesz árazva a játék a korai hozzáférés alatt és azt követően?

“The price of the early access version is lower than the final game’s price. We believe that since there’s less content, the price should be cheaper.

It is also possible that, after we finished certain stages in the development process of the early access game, the price changes (in an increasing way), to be more representative of the available content.”

Hogyan tervezitek bevonni a közösséget a fejlesztés folyamatába?

“For the past 2 years, the community has already had a very important role in the development process of the game. We gathered thousands of feedbacks from the community.

We have, for example, changed the behavior of certain weapons, modified the game interface (to offer larger slots, easier to read), we also made a more understandable list of the game’s resources, and so on. All this thanks to community feedbacks.

The more feedbacks we’ll get from the early access version of the game, the more we’ll be able to improve it accordingly. And if these feedbacks arrive early in the development process, changes will be easier to perform.

Moreover, as Stellar Overload is a construction game, we will actively engage the community through various building contests. The "winners" of these contests will see their constructions integrated in-game or printed in 3D.
The first contest took place in the summer of 2016 and today you can see the ship that won the "Dev Price" in the visuals of the game (trailer and images)!

We also organize an anonymous survey with each new release of a version. Anonymity often frees us and sometimes gives us better feedback from the community. This is of course done in addition to all the feedbacks we already collected.

Finally, the community is regularly informed via the home page of our website and now also via the Stellar Overload Steam page. News are regularly posted (usually one per week) showing the latest progress of the team.”
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Stellar Overload vásárlása

NYÁRI VÁSÁR! Az ajánlat vége: július 5.

-40%
$19.99
$11.99

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Legutóbbi frissítések Összes megnézése (63)

június 22.

EA4 Release - electicity patch

A brand new update is now available on Steam: the Early Access Update 4 (version 0.8.8.0).

In this update:

You'll find:

• Lots of new electrical boxes! Which brings a billion possibilities! We can't wait to see your creations!
On our side, we will use these mechanisms to animate our donjon and create enigma.

https://youtu.be/vAfNUBfdkWQ
Find all the other videos here: https://www.youtube.com/playlist?list=PLKegiEyKUln7EFhqAKNX7uyejSxcnamsh


• Welcome the "mini planets"

A few modifications in our engine were necessary, but it's finally done! Now, we handmake those little planets and use them in the story mode. Those planets will soon be used for some key points in the adventure!

https://youtu.be/xZ5AEqg70go
https://youtu.be/ovadBBNwHNA
https://youtu.be/oM6u7CvGwzI


• Welcome the Avis planet, directly linked to the "Stellar Overload". All the revelations on this planet will only be revealed in the story mode, (as and when release come out) don't try to make us talk!



A new wallpaper on Aevis is available here: https://www.stellar-overload.com/fr/galerie/fonds-ecran/296/

All the details of this update here: https://www.stellar-overload.com/the-game/release-notes.html?rn=23


The following of the story plot is asking us a little bit more effort than planned. We actually wanted to improve some gameplay elements (your feedbacks were very useful!).

The dedicated server is not totally stable yet, but we solved the main problems. It should be out for the next update.

6 megjegyzés Tovább

június 12.

The LED is not a lie.

What if we could see all the electrical values of a circuit using a digital display block? What if we could display ASCII characters or a palletized color? It would be the cherry on the cake.

We are happy to introduce you the LED block which allows us to do all that!

https://youtu.be/lHVvjl54hRU

And on top of that, we can put them one next to another so that they are powered in a series.

We can't wait to see what you'll do with it!

2 megjegyzés Tovább
Összes téma megnézése

Jelents hibákat és adj visszajelzést erről a játékról az üzenőfalon.

A játékról

Stellar Overload is an adventure game, in a world made of blocks. The playground, completely open, is made up of different cubic planets. While progressing through the science fiction scenario, you will have to explore all these planets, alone or with others...

The playground



Each planet has its specific set of resources. By exploring them, you will unlock access to new technologies. Merx, the small green planet, is the first planet of the game.

Story and important characters




Stellar Overload is a scenarized adventure game where you’ll go on a quest to free the planet Merx from the yoke of Imperium Machina.


Some characters, directly related to the main quest, will give you valuable information to help you progress.

Features related to the story and progression:
- Possibility to customize your character
- Dialogues related (or not) to the quests
- Monitor your quest objectives in real-time
- A progression curve related to the quests but also to exploration
- Planets (and enemies) of different levels

Exploration and craft




While progressing through the main quest, exploring the world and the dungeons, you’ll unlock more and more recipes. These recipes will help you get stronger and go further into the adventure.
You will need raw resources to create various objects (tools, weapons, armors...). You can find these resources by different ways: pick them up directly on the planets, find them in chests or get them as quest rewards.

Exploration and craft features:
- A global map of the planets
- A minimap
- A jetpack to travel through the caves more easily
- Possibility to create a vehicle to move faster
- Different craft stations
- Glowblocks will help you enlighten the caves
- Different levels of gauntlet in order to pick up the various blocks of the game
- Teleportation (within a dungeon or between planets)
- Semi procedural dungeons
- Evolving music and soundscape based on the day-night cycle

Combat




To defend yourself against your enemies, you will rely on the creative talents of some important characters in the story, and learn how to create weapons and armors.


The Block-Thrower is an exotic weapon, it can load any of the game’s blocks and throw them at enemies. Depending on the nature of the blocks, damage and effects will be different. Damage aside, if you throw a Glowblock against a cave wall, it will enlighten the cave.

Features related to fighting in this early access version:
- 5 different weapons: the pistol, the rifle, the Block-Thrower, the sonic carbine and the grenades
- 1 armor to greatly reduce damage
- 6 different enemies (Arkuloids, Cognitrons, Legionnaire robots, Plasma turrets, Tesla pylons)
- A boss in the fortress

Construction




Since Stellar Overload is a game made of blocks, the construction (and harvest) is an important aspect of the game.
You can build all types of structures but also vehicles, which will facilitate the exploration of the planets.
A creative mode is available, allowing you to unleash your imagination without worrying about the scenario.

Construction features:
- 6 different shapes of blocks
- Easily place and destroy walls (straight or sloping)
- A tool to "paint" the targeted area with a certain material (adjustable size)
- A tool to save a construction and place it elsewhere ("copy/paste")
- Possibility to define an alignment grid (to facilitate the placement of shapes)
- Undo / Redo : very useful in creative mode!
- More than 200 different materials

A few numbers in blocks



Merx, the first planet of the game, which is also the smallest, is 1200 blocks long per side, with an area of 1.4 million blocks for each face.
It has a total area of 540,000 m² and is composed of about 2 billion blocks!

For the planet Skahar, the largest, which is 8000 blocks long per side, each face has an area of 64 million blocks. The whole planet has a total of about 500 billion blocks!

Rendszerkövetelmények

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Op. rendszer: Windows 7 SP1 or above (64-bit Operating System Required)
    • Processzor: Quad‑core Intel Core i5 or AMD equivalent
    • Memória: 8 GB RAM
    • Grafika: AMD Radeon HD 7870 (2GB) or NVIDIA GeForce GTX 660 (2GB)
    • DirectX: Verzió: 11
    • Hálózat: Széles sávú internetkapcsolat
    • Tárhely: 5 GB szabad hely
    Ajánlott:
    • Op. rendszer: Windows 7 SP1 or above (64-bit Operating System Required)
    • Processzor: Quad‑core Intel Core i7 or AMD equivalent
    • Memória: 16 GB RAM
    • Grafika: AMD Radeon RX 480 or NVIDIA GTX 970
    • DirectX: Verzió: 11
    • Hálózat: Széles sávú internetkapcsolat
    • Tárhely: 5 GB szabad hely
    Minimum:
    • Op. rendszer: Mac OS X Mavericks (10.9.2) or above (64-bit Operating System Required)
    • Processzor: Quad‑core Intel Core i5
    • Memória: 8 GB RAM
    • Grafika: Equivalent to AMD Radeon HD 7870 (2GB) or NVIDIA GeForce GTX 660 (2GB)
    • Hálózat: Széles sávú internetkapcsolat
    • Tárhely: 5 GB szabad hely
    Ajánlott:
    • Op. rendszer: Mac OS X Mavericks (10.9.2) or above (64-bit Operating System Required)
    • Processzor: Quad‑core Intel Core i7
    • Memória: 16 GB RAM
    • Grafika: Equivalent to AMD Radeon RX 480 or NVIDIA GTX 970
    • Hálózat: Széles sávú internetkapcsolat
    • Tárhely: 5 GB szabad hely
    Minimum:
    • Op. rendszer: Ubuntu 15.10 or above (64-bit Operating System Required)
    • Processzor: Quad‑core Intel Core i5 or AMD equivalent
    • Memória: 8 GB RAM
    • Grafika: AMD Radeon HD 7870 (2GB) or NVIDIA GeForce GTX 660 (2GB)
    • Hálózat: Széles sávú internetkapcsolat
    • Tárhely: 5 GB szabad hely
    Ajánlott:
    • Op. rendszer: Ubuntu 15.10 or above (64-bit Operating System Required)
    • Processzor: Quad‑core Intel Core i7 or AMD equivalent
    • Memória: 16 GB RAM
    • Grafika: AMD Radeon RX 480 or NVIDIA GTX 970
    • Hálózat: Széles sávú internetkapcsolat
    • Tárhely: 5 GB szabad hely

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