GRIP is a futuristic combat racer inspired by the Rollcage games from 1999/2000. Combine furious speed with intense action to create memorable gaming moments you won't forget.
Recent Reviews:
Very Positive (15) - 86% of the 15 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (839) - 92% of the 839 user reviews for this game are positive.
Release Date:
Feb 2, 2016
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early access is a great way for us to connect with gamers, and allow you to help turn GRIP into the type of game you really want to play.

Our team can focus purely on development, getting you the best possible version of the game, and as soon as we make changes.

With every new version, we'll be taking valuable feedback from the community, of which we will then use moving forward.

In our forum there will continue to be polls for users to vote on, regarding all aspects of the game. These polls will give great general feedback from the players, in addition to the in-depth discussion on the rest of our forums (www.cagedelement.com/forum)

With your help, we look forward to creating the best possible version of GRIP there can be!”

Approximately how long will this game be in Early Access?

“The "final" version of GRIP will be released sometime in the first half of 2018, though with the right support GRIP will never be final, as we hope to be adding new cars, tracks and possibly pick-ups throughout the game's life cycle.

The first version out of early access would be a complete version, or in other words, our vision of the full game as it's outlined in the game design document.”

How is the full version planned to differ from the Early Access version?

“Early access will not have many features at first. Our main goal early on, is perfecting GRIP's core gameplay. We want to make sure the game plays very, very well before we start adding the bulk of the content.

Once the vehicle physics, pick-ups, multiplayer functionality and AI are where we need them to be, we'll start to release new content that can change over time depending on feedback from the community.

For the full version of GRIP, we're wanting to have at least 12 cars (3 classes), 12 tracks (4 planets), 10 pick-ups, a career mode, arcade mode, arena mode (with arenas), carkour mode, elimination mode, multiplayer (online or local LAN and split-screen), mod tools for custom cars, and (depending on funding moving forward) a track editor so players can build their own courses.

This is our ideal version of the final game, but the actual end result could be different from our current vision.”

What is the current state of the Early Access version?

“See the "About this game" section on the store page. It is updated regularly with a current feature list”

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price as we include new content and features, but not by much. However, you will NOT have to pay any more money to receive the final release version, if you've already bought a version of the game in early access, regardless of the price at which you did.

All that said, the first version released outside of early access will not cost too much more than the game does now.”

How are you planning on involving the Community in your development process?

“We'd like the community to give feedback on all aspects of the game, whether it be vehicle physics, weapons, power-ups, cars, track designs or overall visuals.

You can give feedback either here in the Steam community, in our official forum, or on our Discord

https://discord.gg/RKTJcNJ
www.cagedelement.com/forum

We look forward to hearing from you!”
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Recent updates View all (32)

September 25

Much improved multiplayer sync, track fixes + other improvements - GRIP v.1.2.6

Be sure to join our Discord channel to talk about GRIP and coordinate multiplayer matches with other players!



-------------------------------------------------------
List of changes/additions in this patch (v.1.2.6):
-------------------------------------------------------

  • MUCH improved Multiplayer sync. No more cars stuttering, jittering and jumping around the screen. You can also switch between viewing cars while spectating
  • Server IP fixed for Multiplayer
  • AI should be smarter in choosing paths
  • Players using Ramraider are immune to other Ramraiders
  • Mines now affect player who dropped them. Be careful!
  • Fixed pitch control when car is flipped
  • Transport (forwards): Added alternate route
  • Fixed issues/improved various racetracks

-----------------------------------------------------------------------------------------------
List of some known issues with the current version of the game (v.1.2.3):
-----------------------------------------------------------------------------------------------
    Multiplayer:
  • Sometimes the game can crash or say network error in multiplayer, but hopefully this is rare. We are still looking into this issue.
  • Occasionally the menu may get caught in a loop when trying to quit from a lobby. Force closing the GRIP process is the only way out. This is being investigated
  • Sometimes the scoreboard can display the wrong positions for players. This is most frequent when destructible vehicles is enabled
  • The scoreboard is not toggle-able if you retire/DNF

    Other:
  • Vehicle physics can still be buggy at times, causing your car to bounce unexpectedly, catch on geometry or spend too much time in the air. We've been aware of these types of issue for a while and have constantly been improving physics as we go. The current version of the game is the most stable it's ever been and will only get better
  • The menus only support mouse navigation right now. Gamepad support will be coming as soon as possible. Keep in mind that we only have one coder on this project and many tasks to accomplish!
  • Some users are reporting that pausing the game after finishing an event gets rid of mouse navigation
  • EMP is going to be improved and much less frustrating, so don't worry, it will be less annoying ;)
  • The Carkour map "Jobsite" has been removed until we determine why it won't load properly
  • Foliage has been removed from Yuri Industrial because of an issue where using foliage corrupts the map file. Hopefully we'll be able to use the foliage tool again later in time
  • HUD indicators for lap times, weapon hits, and abilities will be improved over time

----------------------------------------
Things coming soon in future updates!
----------------------------------------
  • Full gamepad support
  • Garage unlocks (new tires, rims, etc)
  • Full player stats tracking
  • A new track on Jahtra
  • Multiple new tracks on Orbital Prime
  • A new arena
  • Improved, less frustrating EMP

If you want to give feedback, or need to report any issues, please visit our forum:
http://www.cagedelement.com/forum

Or you can visit the Steam Page

To all of our players, thank you for supporting us, and we hope you'll like what we've got coming in our next updates!
23 comments Read more

September 9

NEW Car, Racetrack and Weapon + fixes for crashing in MP! - GRIP v.1.2.5

First, some footage of the new and exciting stuff in this update!
http://www.cagedelement.com/grip/video/Patch125.mp4
-
Be sure to join our Discord channel to talk about GRIP and coordinate multiplayer matches with other players!



-------------------------------------------------------
List of changes/additions in this patch (v.1.2.5):
-------------------------------------------------------

  • NEW VEHICLE - Eversor: a slick looking mid-class car made by the Cygon manufacturer

  • NEW WEAPON - Hydra: this swarm of missiles can pack a real punch. Just be sure to let them deploy before lining up your target!

  • NEW RACETRACK - Thermophobia: Did you know a volcanic cave inhabits the center of the mountain in the racetrack "Acrophobia"? ;)

  • FIXED some MULTIPLAYER CRASHES - Online games are now more stable, and players should be able to play for longer without issues.

  • Missile navigation vastly improved - Firing missiles of all kinds should be a much smoother experience

  • "Transport" track: Removed obstacles in forwards mode to make a truly easy track (WIP - some obstacles will be added back). Changed lighting as well. Reverse version remains the same, but difficulty changed to "normal"

  • "Haze" track: Added more assets, improved building detail, increased overall performance

  • Various racetracks: Smoothed terrain, improved flow, Assassin and AI pathing

  • Better UI support for various resolutions

-----------------------------------------------------------------------------------------------
List of some known issues with the current version of the game (v.1.2.3):
-----------------------------------------------------------------------------------------------
    Multiplayer:
  • Sometimes the game can crash or say network error in multiplayer, but hopefully this is rare. We are still looking into this issue.
  • While spectating an event, the cars can stutter a lot and overall look pretty messed up
  • Occasionally the menu may get caught in a loop when trying to quit from a lobby. Force closing the GRIP process is the only way out. This is being investigated
  • We're still working on the sync between players, so you will see some lag and cars jittering
  • Sometimes the scoreboard can display the wrong positions for players. This is most frequent when destructible vehicles is enabled
  • On rare occasions, the game can put you in a single player race instead of taking you from the lobby to the multiplayer event. Again, we're looking into this
  • The scoreboard is not toggle-able if you retire/DNF
  • You cannot switch between cars while spectating, but will be able to in a future patch
  • XP is not yet properly tracked for multiplayer events

    Other:
  • Vehicle physics can still be buggy at times, causing your car to bounce unexpectedly, catch on geometry or spend too much time in the air. We've been aware of these types of issue for a while and have constantly been improving physics as we go. The current version of the game is the most stable it's ever been and will only get better
  • The menus only support mouse navigation right now. Gamepad support will be coming as soon as possible. Keep in mind that we only have one coder on this project and many tasks to accomplish!
  • Some users are reporting that pausing the game after finishing an event gets rid of mouse navigation
  • EMP is going to be improved and much less frustrating, so don't worry, it will be less annoying ;)
  • The Carkour map "Jobsite" has been removed until we determine why it won't load properly
  • Foliage has been removed from Yuri Industrial because of an issue where using foliage corrupts the map file. Hopefully we'll be able to use the foliage tool again later in time
  • HUD indicators for lap times, weapon hits, and abilities will be improved over time

----------------------------------------
Things coming soon in future updates!
----------------------------------------
  • Full gamepad support
  • Garage unlocks (new tires, rims, etc)
  • Full player stats tracking
  • A new track on Jahtra
  • Multiple new tracks on Orbital Prime
  • A new arena
  • Improved, less frustrating EMP

If you want to give feedback, or need to report any issues, please visit our forum:
http://www.cagedelement.com/forum

Or you can visit the Steam Page

To all of our players, thank you for supporting us, and we hope you'll like what we've got coming in our next updates!
39 comments Read more
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Report bugs and leave feedback for this game on the discussion boards

About This Game

GRIP is bringing old-school style combat racing back with a bang. Inspired by the Rollcage games and developed by some of the original team, GRIP is a true tribute to the explosive fun had in a past gaming era.



Current features (as of v.1.2.5):

  • 8 vehicles (3 manufacturers), with paint job, rim and tire customization. Another car coming soon!
  • 6 Game modes: Classic Race, Ultimate Race (overall points), Elimination, Time Trial, Arena (Deathmatch) & Carkour (similar to scramble mode in RCS2)
  • 10 Racetracks, 3 Arenas, 15 Carkour courses. (Some levels are still WIP)
  • 5 Weapons (Scorpion, Raptor, Ironfist, Hydra, Assassin). Another weapon next update!
  • 4 Power-ups (Aegis, Firestorm, EMP, Ramraider)
  • 2 Vehicle abilities (Launch, Boost)
  • 12 Ingame music tracks (mostly Drum n Bass, but also trance and techno)
  • Play single player (against AI), Split-screen with a friend or ONLINE versus players all over the world!

NOTE: Gamepad navigation in menus coming soon, apologies for the delay (it's not as easy as it sounds unfortunately!)

---------------------------------------------------------------------------------
  • Intense Racing: Hit speeds of up to 1000 kmph, driving on floors, ceilings and walls. GRIP's car designs allow for driving on both sides, so flipping the car no longer means game over

  • Awesome Pick-ups: Use an array of power-ups and weapons to get the edge on your opponents. Ranging from missiles and guns to shields and turbos, we plan to have a wide array of exciting pick-ups to use

  • Exotic Planets: Race on a variety of planets, from hostile icy worlds to alien jungle to sprawling non-terrestrial cities. Use destruction as a tool to win (not yet implemented*), crashing your surroundings down on your opponents, or lose your tail by heading through an alternate track route

  • Badass Rides: Choose from a roster of armoured cars, manufactured by different companies from around the galaxy. Each car has different specs - some swift and agile, others brutish and heavily armoured. There's a killer car for every taste

  • Bangin' Tunes: Race to a thumping soundtrack from a variety of artists. Drum n Bass is our main kick

System Requirements

    Minimum:
    • OS: Windows 7 64bit
    • Processor: Intel Core i3-3220 or AMD FX-6300
    • Memory: 4 GB RAM
    • Graphics: Geforce 560 or Radeon 6850
    • DirectX: Version 11
    • Storage: 4 GB available space
    • Additional Notes: Microsoft Xbox Controller for Windows® (or equivalent) is recommended.
    Recommended:
    • OS: Windows 7 64bit or Newer
    • Processor: Intel Core i5-3570K or AMD FX-8320
    • Memory: 8 GB RAM
    • Graphics: Nvidia 970 or Radeon 380
    • DirectX: Version 11
    • Storage: 4 GB available space
    • Additional Notes: Microsoft Xbox Controller for Windows® (or equivalent) is recommended.
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