This game lacks a lot. Gameplay is over-simplified, with only three spells for a caster and a very simple melee system. You can craft, cook and brew anywhere without using a workbench - hell, workbenches are in the game but don't have any use
, even if you turn on 'Roleplaying elements' in the options. There is no penalty for stealing stuff, you can't beat up friendly NPCs. Although you're playing in one big world, the pathing is painfully linear. You can't walk down edges (unless you jump), and exploring usually kills you - like when you touch the water surface of a lake you thought you could swim through. The new main character doesn't keep up with the previous nameless hero (how could he anyway?), the story is dull, quests are repetitive and most characters are unconvincing.
Most. What made this game for me was really was the opportunity to meet old friends. Especially Diego and Gorn really shine in this game, and seeing Lester and Milten again also didn't hurt. Besides that, the game is stripped down and shifted way more from the hard old-school RPG to a casual Action RPG, which - if you let yourself in for it - has its benefits: the game is incredibly intuitive, you don't have to put a lot of time to learn the skill system or whatever, and combat feels wonderfully dynamic. The game also looks pretty nice.
I started the game on difficulty 'Gothic' (of course...) which is the hardest one they give you. If you come from Gothic, do this! After about 3/4 of the game I put it down to 'Hard' and then 'Normal' because it started to get difficult and enemies had riddiculously high HP, making combats last forever. This made the late game kinda chewy. It took me ~21 hours to finish the game, which isn't incredibly long for an RPG, but some hours less wouldn't have hurt.
I'll give it a 6.5 / 10, mostly for 'nostalgic value', nice graphics and overall a very polished and smooth experience. If (and only if) you are into the series, it's worth playing!