EVERSPACE™ combines fast-paced combat with roguelike elements, great visuals and a captivating story. It takes you on a challenging journey through an ever-changing, beautifully crafted universe full of surprises. Shoot, craft and loot your way to victory while the odds are stacked against you.
User reviews:
Recent:
Very Positive (73 reviews) - 80% of the 73 user reviews in the last 30 days are positive.
Overall:
Very Positive (1,108 reviews) - 87% of the 1,108 user reviews for this game are positive.
Release Date: Sep 14, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The EVERSPACE™ Beta is already fully playable, balanced, and generally free of bugs. Over 10,000 players have been enjoying it since our Kickstarter in August 2015 and we believe we got a pretty solid space shooter in place already, but it is still lacking a few elements that we originally envisioned. Now, we would like to give everyone the opportunity to join in and get their hands on the game to help us create the best possible space shooter for you.”

Approximately how long will this game be in Early Access?

“Featuring the scope that we promised in our Kickstarter, we plan to release the full version on May 26, 2017. Still, unexpected hurdles might occur during ongoing development or some ideas we had in mind might turn out to be not so good after all making us change the direction, postpone promised features or even drop them entirely.”

How is the full version planned to differ from the Early Access version?

“Over the next months, we will gather feedback from our community and work with you to improve EVERSPACE™ wherever reasonable based on the budget and the resources at our disposal. Bear in mind that we are a fairly small team of 12 developers. We have been working together on space shooters for over ten years but major additions like real-time multiplayer simply are out of scope, at least for the time being.

These are the features that we plan to add over the next few months:
  • A captivating fully voice-acted story, featuring interesting and thoughtfully designed characters
  • Hardcore Mode with permadeath for die-hard roguelike fans
  • VR-Support for HTC Vive and Oculus Rift

What is the current state of the Early Access version?

“The Early Access version of EVERSPACE™ is based on the Beta which was released on July 29, 2016. Since then, we have fixed most of the bugs reported by our backers, did some tweaks and added a few new features. The most notable changes since Beta are a more challenging boss fight, introduction of some voice-acted events as well as improved overall balancing. You can find the complete changelog on our forums:
https://forum.everspace-game.com

Will the game be priced differently during and after Early Access?

“Based on the community feedback over the last couple of months, we decided not to raise the price when EVERSPACE™ hits full release. We will rather offer the Original Game Soundtrack, the Official Art Book, a set of Official Wallpapers and yet unannounced game content as separate DLCs and/or bundles which backers with the appropriate tier level will receive for free.”

How are you planning on involving the Community in your development process?

“We have been working closely with our fans since our Kickstarter in August 2015 and we will continue to do so. Just to give you an idea, the Early Access version 0.1 came with over 250 new features, tweaks and bug fixes, largely based on community feedback since the initial Alpha release. Since then we have had four major updates with almost a 1000 changes combined. You can follow the discussions on our forums and we would like to invite you to contribute as well:
https://forum.everspace-game.com
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Recent updates View all (10)

May 17

Full Release on May 26th - Teaser Trailer



Exciting news! We'll be leaving Early Access and going into Full Release on May 26th!

The Full Release version will add the story elements with missions, cutscenes and video sequences, as well as full VR support. Next to many tweaks and bugfixes, version 1.0 will also add Steam Achievements and Trading Cards.

The promised Hardcore Mode did not make it in time and will get added post release as a free update. We'll also start working on Joystick support right after release.

The Full Release version will support the following languages: Chinese (Simplified + Traditional), English, French, German, Italian, Polish, Portuguese (Brazilian), Russian, Spanish (Latin America). Voice Overs will be available in English and German.

Here's our brand-new teaser trailer:
https://www.youtube.com/watch?v=MRy04FdwTLk

89 comments Read more

April 13

Update 0.7.1.31567

We've just released a new update. Highlights include functional cockpit displays and the addition of a mysterious alien race, referred to as "The Ancients".

You can see the complete list of changes below.

We're able to offer this update on Mac as well, however with a slight delay of about 8 hours as something went wrong during build process. Sorry for the inconvenience.

Version 0.5 and 0.6 fell off the back of a gigantic space truck, if you're wondering. Kidding aside, a lot of comments indicated that version numbers were often being associated with completion percentage (though they're really just numbers to us), so we've decided to play along and go with version 0.7 - as the inclusion of the functional cockpits, the Glyphs and the Ancients are all big additions and we're fast-approaching full release.


New Features

  • Added mysterious alien race, referred to as "The Ancients"
  • Added ancient structures, which work as shortcuts
  • Added Glyphs, the second kind of Enhancements
  • Added functional, animated cockpit displays for all player ships
  • Added option to hide HUD in cockpit view
  • Added new device: Missile Turret

Tweaks
  • Tweaked derelict colonial stations to get better performance and avoid crashes
  • Containers carried by freighters now have individual looks (Credits, equipment, fuel...)
  • New animated Jump Suppressor Mesh
  • Reworked Missile Defense System to have an active duration rather than requiring manual activation
  • Prolong time until Okkar forces arrive after alert is shown and don't let them have jump suppressors
  • Removed Collision Damage subroutine and added it as positive effect for Infinite Drift subroutine
  • Changed sensory overload subroutine so that hull and shield bars are not shown anymore instead of okkar forces arriving earlier
  • Further decreased inertia dampening for Infinite Drift subroutine
  • Changed weapon names and descriptions of all primary weapons that had a 'II' suffix
  • Renamed a few subroutines
  • Okkar forces and Colonial warships now won't be able to track you down in cloud field locations
  • Shields now start with 0 hp and immediately regenerate when picked up
  • Increased Plasma Mine life time and prevent triggering by user
  • Increased Front Shield Generator cooldown duration
  • Increased Time Extender cooldown duration and decreased Mk2 & Mk3 effect duration
  • Increased Beam Laser II charge duration
  • Let pursuing Okkar forces drop inferior loot with a tendency towards fuel
  • List backer names in credits
  • Use backer-penned names for players and most wanted criminals
  • Included backer corporation names in codex and equipment descriptions
  • Reduced Scout hitpoints - starts with 250 (instead of 300) and can only go up to 355 with hull hitpoints perk now
  • Reduced colonial station laser trap hull damage
  • Forcefield generators are no longer affected by area damage
  • Optimized overall performance
  • Some minor UI changes
  • Tweaked color grading to work better in some environments
  • Outlaw Chief is now called Outlaw Bomber

Bugfixes
  • Fixed Drone Override that was not working
  • Fixed bug where the Shield Booster would actually increase the Shut Down Duration and Recharge Delay instead of decreasing it
  • Fixed some dialogs not being spoken and not being affected by voice volume change
  • Fixed a bug where it was possible to navigate out of the item action box with in equipment screen
  • Fixed a bug where the game crashed when looting devices with installed mods from your old shipwreck
  • Fixed Grey Goo not spawning
  • Fixed subroutine spawner not disappearing if all subroutines have been collected
  • Fixed subroutine Beeline not removing homing ability from player's missiles
  • Fixed subroutine Jump Repairs not restoring the correct amount of health
  • Fixed not being able to scroll perk description box with right stick
  • Fixed some perk values falsely rounded to integer values
  • Fixed deadlock when pressing tab before selecting jump destination
  • Fixed freighter wrecks not being affected by scanning
  • Fixed crafting list focus jumping between entries while crafting multiple items
  • Fixed weapon charge sound still playing when switching weapons while charging

56 comments Read more
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Reviews

“In short, Everspace is really ****ing cool. Check it out.”
Kotaku

“Everspace could be the next great space shooter.”
Polygon

“This is definitely an intergalactic title to watch.”
PC-Invasion

About This Game



EVERSPACE™ is an action-focused single-player space shooter, combining roguelike elements with top-notch visuals and a captivating story. It takes you on a challenging journey through an ever-changing, beautifully crafted universe full of surprises. Your skills, experience, and talent for improvisation will be tested continuously as you piece together the puzzle of your existence through encounters with interesting characters, each having their own unique part of the story to tell. In each exciting run, you will face entirely new situations, ensuring countless hours of thrilling gameplay and generating myriad opportunities for individual, meaningful moments to experience. No matter how skilled you are, death is inevitable but is also only the beginning of a much larger journey.



Dash into intense dogfights and experience furious space combat using a wide range of weaponry and devices.



Collect and mine valuable resources to either repair your ship’s systems or to craft new equipment and modifications for a much-needed advantage. Your choice.



Find blueprints for crafting, and hunt for exotic weaponry and equipment. You never know what will drop next.



Travel through vast, procedurally-generated levels with untold numbers of hidden dangers and treasures. A game of risk and reward awaits.



With the tools provided, it is up to you to make the best of your situation. Utilize every advantage and be creative to turn the odds in your favor. Every mistake could be your last.

EARLY ACCESS FEATURES

  • Three unique player ships, each with different capabilities and starting gear to choose from
  • Vibrant art style with top-notch visuals and incredible attention to detail
  • Shooter-style 6DOF controls optimized for mouse + keyboard
  • In-depth crafting and damage system
  • Dynamic, functional cockpit displays for all player ships

UPCOMING FEATURES

  • Captivating fully voice-acted story featuring interesting and thoughtfully designed characters
  • Hardcore Mode with permadeath for die-hard roguelike fans
  • VR support for HTC Vive and Oculus Rift
  • Supported languages: Chinese, Czech, English, French, German, Italian, Polish, Portuguese (Braz.), Russian, Spanish (LATAM) and Turkish

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System Requirements

Windows
Mac OS X
    Minimum:
    • OS: 32/64-bit Windows 7 / 8.1 / 10
    • Processor: Intel CPU Core i3
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 480 / AMD Radeon HD 5870
    • DirectX: Version 10
    • Storage: 8 GB available space
    Recommended:
    • OS: 32/64-bit Windows 7 / 8.1 / 10
    • Processor: Intel CPU Core i5
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 770 / AMD Radeon R9 280X
    • DirectX: Version 11
    • Storage: 8 GB available space
    Minimum:
    • OS: El Capitan
    • Processor: Intel CPU Core i3
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 480 / AMD Radeon HD 5870
    • Storage: 8 GB available space
    Recommended:
    • OS: El Capitan
    • Processor: Intel CPU Core i5
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 770 / AMD Radeon R9 280X
    • Storage: 8 GB available space
Customer reviews Learn More
Recent:
Very Positive (73 reviews)
Overall:
Very Positive (1,108 reviews)
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