Battlevoid: Harbinger is a hard sci-fi space exploration game blending roguelike, turn-based, star map strategy, and real-time space battles. You are a young commander venturing out into enemy territories, to unknown galaxies, never knowing what you will face as you jump out from hyperspace.
User reviews:
Recent:
Mixed (30 reviews) - 66% of the 30 user reviews in the last 30 days are positive.
Overall:
Very Positive (291 reviews) - 81% of the 291 user reviews for this game are positive.
Release Date: 24 Feb, 2016

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Battlevoid: Harbinger

Downloadable Content For This Game

 

Recent updates View all (12)

1 August

Game updated! Name of series changed and new playable ships.

Commanders!

We have updated the name of the game to "Battlevoid: Harbinger". This had to be done due to a trademark dispute with another fellow gaming company.

  • New ALIEN ships to play with, unlock by collecting blueprints from enemy ships!
  • A new human ship to play with, called BSE Trademark to celebrate this event.
  • More ships added to reinforcements.

Get the game here if you are new:
Battlevoid: Harbinger on Steam

Please don't start spreading information of who might have caused the cease and decist. We want to put this behind us now. We will delete such speculative posts. I hope you can respect our wish to move on quickly from this and continue working on a brighter future! :)

The best way you can help us is by joining our community and supporting us with our future endeavors. We hope to create even more enticing games in the future for you!

14 comments Read more

5 July

Trademark troubles, help us decide on a new name. New update coming to Harbinger.

Commanders!

We have 3 weeks to change the "Battlestation" name to something else, we need your help!

It has come to our attention that we made a mistake a long time ago by choosing the name "Battlestation" for our game series. This name is entirely too close to another series and the mistake is ours, we take full responsibility for this. We did not know the rules of how trademarks works, we were just excited to create games and came up with a name that we thought was fitting for the series. You live and you learn.

We do not want any harm to the company that notified us, so please don't attack anybody. They were very kind with us and did not press any financial actions against us. We don't think the name impacted our sales in any way, but it was still generous of them to be kind with us.

New name!

Now we need your help! We need suggestions on a name that we could use instead of "Battlestation".
  • The name cannot have "battlestation" in it in any way, but some form derived from "Battle" is ok as long as it is not too close to "Battlestation".
  • The name should be fitting and describe the series, bonus points if it can inhabit a wide variety of new games we create as well.
A couple of our own ideas:
  • Battleversum
  • Astroverse

New Update!

Now for the positive, we are going to push a small update to Battlestation: Harbinger (Which will be (new name): Harbinger) in unison with the name change! We call this the magnificent "Trademark update":
  • New Human space ship named "BSE Trademark", with the letters TM written all over it, to celebrate this blunder.
  • Unlock and play with Alien ships! To celebrate the world of trademarks you can now "trademark" those pesky alien ships. Many of you have mentioned wanting to play with alien ships, your wish will come true!
  • As a bonus, some ships from the ship menu unlock list will be added to reinforcement ship list.

Please write your suggestions below for a new name to the "Battlestation" series, thank you for being with us! We cannot promise any name to be chosen, and we have to do a search to make sure it is free for use, but we want to hear all your ideas!

You can read more at our forums here: Bugbyte Forums

80 comments Read more

Reviews

“If you are looking for a fairly light RTS experience that doesn't require a huge amount of APM, you'll find something to like here.”
TotalBiscuit

“Assuming the role of a young commander tasked with exploring enemy territories, you’ll take part in a hard sci-fi turn-based roguelike affair similar in style and makeup to the likes of FTL and Out There.”
Rock Paper Shotgun

“Sweet, Tactical Goodness. If you’re looking for something that is tactically challenging and viscerally satisfying, check this game out.”
Spacegamejunkie

Special Edition


This version is completely reworked and perfectly optimized for PC, with lots of new content to make it a great experience. New additions include:

  • Reworked user interface for PC and enhanced graphics.
  • More content and more complexity to the game play overall.
  • Precise controls, and more precise interface.
  • More complexity to targeting. Targeting individual fighters.
  • Bandboxing and tooltips.

About This Game

Battlevoid: Harbinger is a hard sci-fi space exploration game blending roguelike, turn-based, star map strategy, and real-time space battles. You are a young commander given the task to venture out into enemy territories, far away from home to unknown galaxies, never knowing what you will face as you jump out from hyperspace.

In Battlevoid: Harbinger you will have to make decisions regarding your fleet and equipment, face surprising elements, use Battlestations to your advantage and battle fiercely for survival as you defend humanity. Strategy, tactics, and resource management are the core of Battlevoid: Harbinger. Plan your ship's offenses and defenses. Fortify your ships against enemy weapons, and wield them wisely. Lure your enemies into traps, or distract your foes with distress beacons toward your Battlestation. Battlevoid: Harbinger has been praised by the press and gamers, creating a solid community for the game.

Key Features


  • Intense and gripping sci-fi space adventure simulation
  • Explore new procedurally generated galaxies each playthrough
  • Galaxies full of mysterious places, Battlestations and dangerous encounters
  • Carry out missions, discover new technology, and help humanity survive
  • Unique turret upgrade system, never seen in a game before
  • Superb pixel graphics and effects

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 10/7/XP/Vista
    • Processor: 1.8 Ghz Processor
    • Memory: 1 GB RAM
    • Graphics: 128MB 3D OpenGL 2.0 Compatible video card
    • Storage: 250 MB available space
    Minimum:
    • OS: Mac OS X 10.6.8 or later
    • Processor: Intel Core Duo Processor (1.8GHz or better)
    • Memory: 1 GB RAM
    • Graphics: 128MB 3D OpenGL 2.0 Compatible video card
    • Storage: 500 MB available space
    Minimum:
    • OS: Linux Operating System
    • Processor: 1.8 Ghz Processor
    • Memory: 1 GB RAM
    • Graphics: 128MB 3D OpenGL 2.0 Compatible video card
    • Storage: 250 MB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (30 reviews)
Overall:
Very Positive (291 reviews)
Recently Posted
yridium130
( 0.2 hrs on record )
Posted: 7 August
Very boring. Good if you want sleep.
Muito chato. Ótimo para dar sono e ir dormir.
Helpful? Yes No Funny
spugnacious
( 28.4 hrs on record )
Posted: 6 August
I actually liked this game a fair amount, but it kind of left me wanting more.

More explanations about how weapons worked. The opportunity to try to find new technology. More ship design options.

It's not terrible, it's just not great.
Helpful? Yes No Funny
Insurgent
( 2.7 hrs on record )
Posted: 4 August
It's a very decent core game, but it requires expanding a bit to truly fulfill its potential.

FTL is the obvious influence, with the following key differences:
- The explore & fight aspect is wider in this game, where you can roam around, fight things and upgrade your ship as you see fit. Your end score will just be penalized a bit for how many turns you spend out there, but nothing major. The game doesn't try to push you to the exit.
- Thus, this is kind of a space fighting game. It's where the most work went and probably most of what you will do as it's the most interesting aspect and the one which pays off best
- The goal aspect/win conditions aspect is more varied in this game, where different games will give you a differend end goal
- The crew management is absent in this game, which hurts its depth of play quite unfortunately
- The customization aspect is somewhat superior in this game as you can run a squadron of ships, equipping and upgrading each, piloting each individually RTS style
- The hardcore aspect manifests slightly differently in this, where one small wrong choice can lead to a disastrous outcome whereas FTL is mostly just "very hard". This leads to a more dramatic experience in Battlevoid than in FTL in my opinion
- This one allows you to restart the game exactly where you left it, so there's a bit more of that laid back "let's explore" component

The game would be really good with a bit more depth to its world and mechanics and the inclusion of crew management and more frequent dilemmas. Void of that, after the discovery phase and a handful of sessions of play, it's still a sweet time-eater into which you can throw 10 to 30 minutes here and there and not feel bored or madly frustrated. So don't expect the moon from this game and all will be fine.
Helpful? Yes No Funny
Exer
( 0.9 hrs on record )
Posted: 3 August
Another version of FTL, and way worse.
Helpful? Yes No Funny
Tweedledumb
( 38.6 hrs on record )
Posted: 3 August
A fine little game.

Challenging - you'll get crushed until you figure out some things.

Rewarding once beaten on Hard level.

Recommended on sale for sure.
Helpful? Yes No Funny
Neon mojo
( 4.5 hrs on record )
Posted: 3 August
amazing game great way to relax from typical games good work developers
Helpful? Yes No Funny
splancer
( 114.4 hrs on record )
Posted: 3 August
By any measure, this game should be bad. It's cheap, mobile port, 2d, dated etc. However, it somehow is fun- and I wake up today to find an update where I can now play the other ships. Good on you, developer for adding content long after I thought anyone would bother. One warning is that this is a pretty low intensity experience.

The essence of the game is situational decision making. At the start, you must pick from a list of weapons systems from a list, but as you progress you pick up foreign weapons- do you use them or cash them out to upgrade what you have? Not fully knowing how some of the new weapons work is part of the fun. Also, you can sacrifice a weapon slot for some sort of healing or short range teleporter. Once you are set, you pick the next system to visit and see how your ideas play out. Your battle-time interaction can tweak the outcome, but never really decide it. You can however, recognize a lost cause and try to escape to keep the run going.

Helpful? Yes No Funny
B13B7B81
( 0.3 hrs on record )
Posted: 2 August
Ever wanted to know if the steam refund works? It does. I mean I did not enjoy this game at all but get it anyway you can always refund it if you don’t like it :-) P.S: only if you have not been vac banned. :-0
Helpful? Yes No Funny
Runner_the_Gunner
( 13.8 hrs on record )
Posted: 2 August
This game is realy cool. You need to play it a lot over and over from the start at the beginning to get the better ships, but THEN the Battles are epic.
Helpful? Yes No Funny
Withering
( 7.1 hrs on record )
Posted: 26 July
Its a decent game, fun for a couple of hours. Nice visuals indeed.

However there are two core problems. One, the combat has no real depth or strategy to it other than decent maneuvering. Two, it gets repetitive quickly. Too quickly in my opinion, which is why I cannot recommend it.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
11 of 11 people (100%) found this review helpful
1 person found this review funny
Recommended
13.1 hrs on record
Posted: 25 July
Nice space rouge like.

Simillar to FTL, but you control a fleet of up to 3 ships + fighers, and the combat is RTS. Not a bad game, RTS feels kinda light, also the writing is not the best, but the gameplay is cool and the ship customization is well done. It bears the signs of being a tablet/phone game, but that's not a bad thing in itself, and the port has been well thought out.

It is hard, and sometimes unfair, but that's kinda how rouge likes are, anyway.

I really dig the graphics.

I appreciate the Linux support.
Was this review helpful? Yes No Funny
8 of 8 people (100%) found this review helpful
Not Recommended
7.1 hrs on record
Posted: 26 July
Its a decent game, fun for a couple of hours. Nice visuals indeed.

However there are two core problems. One, the combat has no real depth or strategy to it other than decent maneuvering. Two, it gets repetitive quickly. Too quickly in my opinion, which is why I cannot recommend it.
Was this review helpful? Yes No Funny
7 of 8 people (88%) found this review helpful
2 people found this review funny
Not Recommended
12.2 hrs on record
Posted: 10 July
Disappointing. You never feel a connection to your crew or ships or the results of your missions.

The skeleton of a good game is here, but vital organs and a beating heart are missing.

The loss of a ship elicits not a sorrowful pang of good men and women lost, but a groan of distaste about having to grind the funds for a new ship. Even something as basic as naming your ship for more connection is denied you. You're a faceless captain on a faceless ship with a faceless crew.

Life and death in space is an antiseptic affair. No klang of sirens or desperate communications from captains or crews. No last minute risky gambles or gambits. No feeling at all.

In space no one can hear you scream...with boredom.

Lot's of wasted potential and opportunity. If you're looking for engaging space battles and the thrill of exploration, pass this one by.
Was this review helpful? Yes No Funny
6 of 7 people (86%) found this review helpful
Recommended
28.9 hrs on record
Posted: 17 July
A less strategical/tactical version of FTL.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
12.6 hrs on record
Posted: 13 July
A fun rouguelike. The learning curve is a bit steep at the beginning but once you learn that the list icon over ally ships and bases are mission offers you can get enough money to do some damage.
Was this review helpful? Yes No Funny
5 of 7 people (71%) found this review helpful
1 person found this review funny
Not Recommended
8.6 hrs on record
Posted: 12 July
Seemed like it could be good. It could have been. It is technically a rogue like but it is not like FTL or others in most ways. Sure the maps randomize but it really does not matter. Their are no special encounters. Their are no real choices. Grind as much as you want face the boss(s) repeat. This could be say about most games but their is very little candy coating hiding the fact in this game. Maybe some expansions could flesh it out more dunno.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
38.6 hrs on record
Posted: 3 August
A fine little game.

Challenging - you'll get crushed until you figure out some things.

Rewarding once beaten on Hard level.

Recommended on sale for sure.
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
Recommended
23.6 hrs on record
Posted: 12 July
I love a good challange! I've really enjoyed playing! There is no story line but I don't care, I just enjoy the combat. I enjoy the different types of weapons and list of ships to play as. I would wait for a sale to purchase, but other than that it has been quite fun warping into fights and just annihilating!

Cons
No story
Once your ship dies, you don't recive any of the weapons you put on the ship.
Lack of flag ship upgrades. Like thruster upgrades or more hull. Only sheilds can me upgraded.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
114.4 hrs on record
Posted: 3 August
By any measure, this game should be bad. It's cheap, mobile port, 2d, dated etc. However, it somehow is fun- and I wake up today to find an update where I can now play the other ships. Good on you, developer for adding content long after I thought anyone would bother. One warning is that this is a pretty low intensity experience.

The essence of the game is situational decision making. At the start, you must pick from a list of weapons systems from a list, but as you progress you pick up foreign weapons- do you use them or cash them out to upgrade what you have? Not fully knowing how some of the new weapons work is part of the fun. Also, you can sacrifice a weapon slot for some sort of healing or short range teleporter. Once you are set, you pick the next system to visit and see how your ideas play out. Your battle-time interaction can tweak the outcome, but never really decide it. You can however, recognize a lost cause and try to escape to keep the run going.

Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
2.7 hrs on record
Posted: 4 August
It's a very decent core game, but it requires expanding a bit to truly fulfill its potential.

FTL is the obvious influence, with the following key differences:
- The explore & fight aspect is wider in this game, where you can roam around, fight things and upgrade your ship as you see fit. Your end score will just be penalized a bit for how many turns you spend out there, but nothing major. The game doesn't try to push you to the exit.
- Thus, this is kind of a space fighting game. It's where the most work went and probably most of what you will do as it's the most interesting aspect and the one which pays off best
- The goal aspect/win conditions aspect is more varied in this game, where different games will give you a differend end goal
- The crew management is absent in this game, which hurts its depth of play quite unfortunately
- The customization aspect is somewhat superior in this game as you can run a squadron of ships, equipping and upgrading each, piloting each individually RTS style
- The hardcore aspect manifests slightly differently in this, where one small wrong choice can lead to a disastrous outcome whereas FTL is mostly just "very hard". This leads to a more dramatic experience in Battlevoid than in FTL in my opinion
- This one allows you to restart the game exactly where you left it, so there's a bit more of that laid back "let's explore" component

The game would be really good with a bit more depth to its world and mechanics and the inclusion of crew management and more frequent dilemmas. Void of that, after the discovery phase and a handful of sessions of play, it's still a sweet time-eater into which you can throw 10 to 30 minutes here and there and not feel bored or madly frustrated. So don't expect the moon from this game and all will be fine.
Was this review helpful? Yes No Funny