Battlestation: Harbinger is a hard sci-fi space exploration game blending roguelike, turn-based, star map strategy, and real-time space battles. You are a young commander venturing out into enemy territories, to unknown galaxies, never knowing what you will face as you jump out from hyperspace.
User reviews:
Recent:
Mostly Positive (16 reviews) - 75% of the 16 user reviews in the last 30 days are positive.
Overall:
Very Positive (254 reviews) - 84% of the 254 user reviews for this game are positive.
Release Date: Feb 24, 2016

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Recent updates View all (10)

June 2

Bugbyte working on a new game, follow the development blog!

Greetings, Commanders!

We have started development on a new game and for this reason we decided to create a development blog, where we will show you how the new game comes alive from beginning to end.

There is a long way to go but have a look at the first material we have to show:

Bugbyte development Blog

Stay tuned and happy playing!

9 comments Read more

April 8

Sixth patch! 1.5.0. Bug fixes and Bugbyte ID, Cross-platform cloud save system.

Game now supports cloud save! And to celebrate we are having a big midweek sale on all platforms. So click the "Store" button up right and see what this epic space strategy game is all about, Commander!

Additions:

- Cross-platform cloud saves with Bugbyte ID. Set it up under the cloud save button in main menu and you can save your progress to the cloud.
- Fixed Teleport bug
- Added a new Battlestation name
- Fixed escape pod

If you have problems read the Known Issues and Solutions thread first:
Battlestation: Harbinger Steam Community Discussions

Then contact support@bugbyte.fi if everything else fails.

0 comments Read more

Reviews

“If you are looking for a fairly light RTS experience that doesn't require a huge amount of APM, you'll find something to like here.”
TotalBiscuit

“Assuming the role of a young commander tasked with exploring enemy territories, you’ll take part in a hard sci-fi turn-based roguelike affair similar in style and makeup to the likes of FTL and Out There.”
Rock Paper Shotgun

“Sweet, Tactical Goodness. If you’re looking for something that is tactically challenging and viscerally satisfying, check this game out.”
Spacegamejunkie

Special Edition


This version is completely reworked and perfectly optimized for PC, with lots of new content to make it a great experience. New additions include:

  • Reworked user interface for PC and enhanced graphics.
  • More content and more complexity to the game play overall.
  • Precise controls, and more precise interface.
  • More complexity to targeting. Targeting individual fighters.
  • Bandboxing and tooltips.

About This Game

Battlestation: Harbinger is a hard sci-fi space exploration game blending roguelike, turn-based, star map strategy, and real-time space battles. You are a young commander given the task to venture out into enemy territories, far away from home to unknown galaxies, never knowing what you will face as you jump out from hyperspace.

In Battlestation: Harbinger you will have to make decisions regarding your fleet and equipment, face surprising elements, and battle fiercely for survival as you defend humanity. Strategy, tactics, and resource management are the core of Battlestation : Harbinger. Plan your ship's offenses and defenses. Fortify your ships against enemy weapons, and wield them wisely. Lure your enemies into traps, or distract your foes with distress beacons. Battlestation: Harbinger has been praised by the press and gamers, creating a solid community for the game.

Key Features


  • Intense and gripping sci-fi space adventure simulation
  • Explore new procedurally generated galaxies each playthrough
  • Galaxies full of mysterious places and dangerous encounters
  • Carry out missions, discover new technology, and help humanity survive
  • Unique turret upgrade system, never seen in a game before
  • Superb pixel graphics and effects

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 10/7/XP/Vista
    • Processor: 1.8 Ghz Processor
    • Memory: 1 GB RAM
    • Graphics: 128MB 3D OpenGL 2.0 Compatible video card
    • Storage: 250 MB available space
    Minimum:
    • OS: Mac OS X 10.6.8 or later
    • Processor: Intel Core Duo Processor (1.8GHz or better)
    • Memory: 1 GB RAM
    • Graphics: 128MB 3D OpenGL 2.0 Compatible video card
    • Storage: 500 MB available space
    Minimum:
    • OS: Linux Operating System
    • Processor: 1.8 Ghz Processor
    • Memory: 1 GB RAM
    • Graphics: 128MB 3D OpenGL 2.0 Compatible video card
    • Storage: 250 MB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (16 reviews)
Overall:
Very Positive (254 reviews)
Recently Posted
snvhill
( 32.4 hrs on record )
Posted: June 30
it's hard not recommending this game, I think at current steam sale price it's probably fine. Really, this deserves a 'meh' at worst but since steam doesn't have that button and $10 is way way too overpriced for this I have to not recommend it.

The game lacks meaningful choices in combat, weapons are too short ranged, maps too small, and ships too slow for you to do much more then cross your fingers when chosing your jump in point and maybe hope to slip a right ship into a right place. Too much of the game is too random (and this is coming from a guy that like Tharsis and FTL) and too many parts of the game are unclear.

There is some fun to be had here, there are some halfway decent choices to be had out of combat and at the end of the day I think I've gotten my money's worth as a halfway decent background distraction while listening to podcasts and the like but I just can't bring myself to recommend it as a blind buy for everyone. Watch a lets play or two of it first, make sure you know how limited your starting options are, and then decide.
Helpful? Yes No Funny
oohhboy
( 45.6 hrs on record )
Posted: June 28
It's a fair bit of fun and a steal at 66% off at the time of writing.

Visually not flashy by today's standards but you know what's going on, what weapons are being fired, whose ship is who’s, how dead things are.

The UI is straight forward with the odd hangs up of not telling you some very specific interactions like clicking on friendlies to talk/trade with. Controlling individual ships is not recommended, instead you should use the formation screen to change the position of the ship as it is far easier to do this rather than to try to micro your ships. In fact, just don’t micro, there isn’t any point to it as your ships handle their weapons well ignoring the small fry by attacking the big guys who are trying to ram plasma bolts where they don’t belong.

The sound like the graphics is adequate. Nothing offensive here. Pew pew. Boom boom. Maybe use your own music since I can’t remember anything about that.

It plays well. It’s not very deep but there is a fair bit of choice to be made in equipping your fleet, making upgrades with some having negative side effects, where to warp into a battle which is pretty important. If you want a millions stats and min-maxing to 2 decimal places this is not for you.

But there is a stat which is pretty useless, movement speed. Quite simply nothing moves fast enough to dodge anything intentionally. You might just avoid the odd hit is you angle it just so, but the real important thing is how much surface area you are presenting and even more importantly overall positioning as a gang bang will always mean you will get Rekt. If you want maximum fire power that is easy to control I recommend the “Space Train” formation, just nose to tail ships as it bring all you guns in range to fire and when turning doesn’t over expose one ship while reducing firepower due to weapons being out of range earlier

EERrr plot? What plot? Nothing to see here, move along. Go away, there is nothing here. Really

Picking ships on the other hand doesn’t have much of a choice as the latest unlocked ships are just straight up better as are your escorts with the only thing slowing you down is how much they cost.

There are bigger more complex, at least n the surface games like Star Hammer: The Vanguard Prophecy, but this leaner, meaner, with better feed back, UI and some proper choices to be made. Guess which game I refunded?

If you want something better, bigger. more complex buy S.P.A.Z 2. Want quick fun? This is it.
Helpful? Yes No Funny
shapes
( 0.2 hrs on record )
Posted: June 28
Buy this game on mobile it will give you somthing to do.

10/10 got me through senior year of high school.
Helpful? Yes No Funny
master_jedi_dude
( 0.3 hrs on record )
Posted: June 27
I thought this would be a cool game, but the controls are very confusing and the gameplay is lackluster. The developer should have taken more time to playtest this and tweak the GUI so that players can figure out what's going on. All I could do was jump to a few sectors and try to engage in combat. The tutorial is weak and needs to help players learn how to field ships and engage in battles better. The graphics were very substandard, considering the price.
Helpful? Yes No Funny
ipc0nfig
( 18.3 hrs on record )
Posted: June 26
Ive just spent 9 hours and only just managed to finish a game. Loving FTL was the reason I bought this game. It's deep and chill. You gotta take your time to plan and manage your fleet. What makes this better is the fleet battle, it's in real time and you can move your fleet around. Time flies really fast with this game.

i love it. i hope the dev would update and make dlc. worth every penny.
Helpful? Yes No Funny
RJNFC
( 13.2 hrs on record )
Posted: June 25
This is a really fun little game with the best elements of 4X/upgradable-ship combat combined with FTL-style arcade play and permadeath. Those who call it an FTL game in real time from the exterior of the ships are pretty close to how it feels. Overall, a great value for money and well worth a purchase.
Helpful? Yes No Funny
dubcee
( 6.9 hrs on record )
Posted: June 24
Very cool game
Helpful? Yes No Funny
Nyito
( 5.3 hrs on record )
Posted: June 21
A game with a great deal of potential that sadly falls short of greatness. It very much shows it's mobile game roots in it's lack of depth, emphasis on grinding and short-form gameplay. While the game seemed to be, on the surface at least, a game with much in common with FTL, they're really not all that alike.

Battlestation Harbinger mainly falls short in it's lack of depth in ship customization and upgrades. Unlike FTL, wherein your ship can start as a poorly armed, fragile transport and then by the end of a run be a battlecruiser that makes even the bravest captain in the best-armed dreadnaught shake in his boots, Harbinger's ships really only upgrade in the firepower department. There is an emphasis on building up your fleet to bigger and tougher ships over time, but high-end ships are vastly expensive and as such upgrades come in single huge leaps, rather than gradually. This leaves you at the mercy of a bad encounter bringing a fleet of middling ships to a swift end, with just a few dozen scrap needed for your next big upgrade.

This would be mitigated if you could start with a single high-end ship, but unfortunately the starting ships are locked behind a grindy and honestly pointless leveling system. There's a series of other small, nagging issues, from being forced to buy ships blind mid-run with no way to preview their equipment node layouts before purchase, to game balance being all over the place, starting off reasonable but very quickly ramping up to insanely difficult craft far faster than your upgrades can keep pace with.

All in all, the game's sole saving grace is it's price point. Good for a few hours of entertainment, but far from the soul-sucking obsession other rogue-lites can be. If you've yet to play FTL, or even it's mods(Captain's Edition mod may as well be official for how good it is), get that instead. If you've played several hundred hours of FTL and want something similar, maybe give this a go, but don't expect the same kind of compelling experience.
Helpful? Yes No Funny
HiddenSnake
( 25.3 hrs on record )
Posted: June 17
It's a fairly fun game for ship battles, there's some variety in ships and weapons plus different weapon styles. But a lot of buggy or simply stupidly implemented stuff. First is that the warp-in sector BARELY matters, you can warp in the square right next to your enemy and you'll still be about 5 feet away from them. Meaning you'll get blown up if the enemy is placed around the center of the sector. PLUS, your ships move about a 1/4th as fast as the enemy ships so you can never outrun or outmanuever them. The second thing is NEVER hit "Play new" button, which i find so god damn stupid because it simply sends you back to the main menu and doesn't reward you ANY experience at all. So despite wanting to start a new campaign and get your experience out of your current one, it just screws you over and gives you nothing. So there's about ZERO point in having that button because you might as well keep playing till you explode.
Helpful? Yes No Funny
AgreedSA
( 16.0 hrs on record )
Posted: June 6
If you don't get warped in adjacent to ships that instakill you past a whole slew of shields and point defenses it's a fun game, sorta like SPAZ but with just the combat. But since that ends a lot of Hard runs for me, and sucks, I dunno. I dunno man. I dunno about this.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
39 of 39 people (100%) found this review helpful
2 people found this review funny
Not Recommended
5.3 hrs on record
Posted: June 21
A game with a great deal of potential that sadly falls short of greatness. It very much shows it's mobile game roots in it's lack of depth, emphasis on grinding and short-form gameplay. While the game seemed to be, on the surface at least, a game with much in common with FTL, they're really not all that alike.

Battlestation Harbinger mainly falls short in it's lack of depth in ship customization and upgrades. Unlike FTL, wherein your ship can start as a poorly armed, fragile transport and then by the end of a run be a battlecruiser that makes even the bravest captain in the best-armed dreadnaught shake in his boots, Harbinger's ships really only upgrade in the firepower department. There is an emphasis on building up your fleet to bigger and tougher ships over time, but high-end ships are vastly expensive and as such upgrades come in single huge leaps, rather than gradually. This leaves you at the mercy of a bad encounter bringing a fleet of middling ships to a swift end, with just a few dozen scrap needed for your next big upgrade.

This would be mitigated if you could start with a single high-end ship, but unfortunately the starting ships are locked behind a grindy and honestly pointless leveling system. There's a series of other small, nagging issues, from being forced to buy ships blind mid-run with no way to preview their equipment node layouts before purchase, to game balance being all over the place, starting off reasonable but very quickly ramping up to insanely difficult craft far faster than your upgrades can keep pace with.

All in all, the game's sole saving grace is it's price point. Good for a few hours of entertainment, but far from the soul-sucking obsession other rogue-lites can be. If you've yet to play FTL, or even it's mods(Captain's Edition mod may as well be official for how good it is), get that instead. If you've played several hundred hours of FTL and want something similar, maybe give this a go, but don't expect the same kind of compelling experience.
Was this review helpful? Yes No Funny
13 of 20 people (65%) found this review helpful
1 person found this review funny
Not Recommended
25.3 hrs on record
Posted: June 17
It's a fairly fun game for ship battles, there's some variety in ships and weapons plus different weapon styles. But a lot of buggy or simply stupidly implemented stuff. First is that the warp-in sector BARELY matters, you can warp in the square right next to your enemy and you'll still be about 5 feet away from them. Meaning you'll get blown up if the enemy is placed around the center of the sector. PLUS, your ships move about a 1/4th as fast as the enemy ships so you can never outrun or outmanuever them. The second thing is NEVER hit "Play new" button, which i find so god damn stupid because it simply sends you back to the main menu and doesn't reward you ANY experience at all. So despite wanting to start a new campaign and get your experience out of your current one, it just screws you over and gives you nothing. So there's about ZERO point in having that button because you might as well keep playing till you explode.
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Not Recommended
32.4 hrs on record
Posted: June 30
it's hard not recommending this game, I think at current steam sale price it's probably fine. Really, this deserves a 'meh' at worst but since steam doesn't have that button and $10 is way way too overpriced for this I have to not recommend it.

The game lacks meaningful choices in combat, weapons are too short ranged, maps too small, and ships too slow for you to do much more then cross your fingers when chosing your jump in point and maybe hope to slip a right ship into a right place. Too much of the game is too random (and this is coming from a guy that like Tharsis and FTL) and too many parts of the game are unclear.

There is some fun to be had here, there are some halfway decent choices to be had out of combat and at the end of the day I think I've gotten my money's worth as a halfway decent background distraction while listening to podcasts and the like but I just can't bring myself to recommend it as a blind buy for everyone. Watch a lets play or two of it first, make sure you know how limited your starting options are, and then decide.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Not Recommended
0.3 hrs on record
Posted: June 27
I thought this would be a cool game, but the controls are very confusing and the gameplay is lackluster. The developer should have taken more time to playtest this and tweak the GUI so that players can figure out what's going on. All I could do was jump to a few sectors and try to engage in combat. The tutorial is weak and needs to help players learn how to field ships and engage in battles better. The graphics were very substandard, considering the price.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
45.6 hrs on record
Posted: June 28
It's a fair bit of fun and a steal at 66% off at the time of writing.

Visually not flashy by today's standards but you know what's going on, what weapons are being fired, whose ship is who’s, how dead things are.

The UI is straight forward with the odd hangs up of not telling you some very specific interactions like clicking on friendlies to talk/trade with. Controlling individual ships is not recommended, instead you should use the formation screen to change the position of the ship as it is far easier to do this rather than to try to micro your ships. In fact, just don’t micro, there isn’t any point to it as your ships handle their weapons well ignoring the small fry by attacking the big guys who are trying to ram plasma bolts where they don’t belong.

The sound like the graphics is adequate. Nothing offensive here. Pew pew. Boom boom. Maybe use your own music since I can’t remember anything about that.

It plays well. It’s not very deep but there is a fair bit of choice to be made in equipping your fleet, making upgrades with some having negative side effects, where to warp into a battle which is pretty important. If you want a millions stats and min-maxing to 2 decimal places this is not for you.

But there is a stat which is pretty useless, movement speed. Quite simply nothing moves fast enough to dodge anything intentionally. You might just avoid the odd hit is you angle it just so, but the real important thing is how much surface area you are presenting and even more importantly overall positioning as a gang bang will always mean you will get Rekt. If you want maximum fire power that is easy to control I recommend the “Space Train” formation, just nose to tail ships as it bring all you guns in range to fire and when turning doesn’t over expose one ship while reducing firepower due to weapons being out of range earlier

EERrr plot? What plot? Nothing to see here, move along. Go away, there is nothing here. Really

Picking ships on the other hand doesn’t have much of a choice as the latest unlocked ships are just straight up better as are your escorts with the only thing slowing you down is how much they cost.

There are bigger more complex, at least n the surface games like Star Hammer: The Vanguard Prophecy, but this leaner, meaner, with better feed back, UI and some proper choices to be made. Guess which game I refunded?

If you want something better, bigger. more complex buy S.P.A.Z 2. Want quick fun? This is it.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
108 of 111 people (97%) found this review helpful
11 people found this review funny
Recommended
9.4 hrs on record
Posted: April 5
There are many who have compared this game to FTL. As a very passional FTL veteran (well over 1000 hours played), I would agree with this relationship - it's clear that elements of this game are inspired by FTL: the sector-hopping map, asteroid & nebula sectors, friendly & enemy battlestations (at least in the advanced edition of FTL), scrap as a commodity - and most importantly, the overall story arc of attempting to save a galaxy by "making-it" to the end of a series of maps and defeating a final enemy (although here, with less of a predictable cast of characters).

However, the perspective is certainly different. While in FTL, I commanded a single ship through various comical hurdles, becoming quite attached to my mighty mantis raiders and my lone zoltan who never got to leave the engine room. they leveled up, my ship gained dynamically altering augmentations, and I was responsible for everything from the timing of my glaive beam shot to ordering my stoic rockman to get out of a room that had been vented to open space.

Here, I am no longer a captain - I am the admiral of a triumvirate of starfaring vessels, built up painstakingly from skirmishes and pitched battles. I can't control individual crew members, because my responsibility is so much greater - I command squadrons of fighters, damn it, and the lives of tens of thousands of human crew surge forth and fall back on my word. FTL was the voyage of the USS Enterprise across regions of brave unknown; in Battlestation, I am the Grand Admiral Thrawn, falling like the fist of an angry god upon an enemy battlestation who dares to encroach upon the domain of Man. When my Capital Ship Armada fires the first salvo of death rays (yes, a Master of Orion inspired element) , and twin Esquishal-class heavy assault carriers burst through the firery cataclysm that remains of the first enemy vessel to rain waves of elite bombers and laser cannon drones upon the enemy starbase, I contain the awesome power of a fully operational starfleet!

So... in short. I like to think of FTL and BS:H as, in a way, sister games. Each complements the other in ways that they can't fulfill alone. Buy it today!
Was this review helpful? Yes No Funny
107 of 145 people (74%) found this review helpful
3 people found this review funny
Recommended
13.5 hrs on record
Posted: February 24
All hands to battle stations!

Battlestation: Harbinger is a space strategy game set in a distant future. In B: H you play as a new Human commander and you’ll be given missions which will see you venture deep into enemy space to destroy enemy installations, explore undocumented regions of Space, escort allied ships and more. While on your mission you’ll be faced with several different factions/races, each with their own ships and weapons. You’re not alone though, once you have enough scrap you’ll be able to hire mercenaries and even build your own fleet.

Full Disclosure: A review copy was provided by the developer.

The first thing to mention is the fact that B: H started its life as a mobile game, a very successful one at that. B: H does differ on the PC and it has benefitted from a few improvements, which can be found listed on the store page. I haven’t played the mobile version, so I can’t compare the two, but what I can say is that B: H doesn’t feel like the kind of game which has been ported just to port it, it feels like it fits in on the PC market. The UI does look like the kind of thing you’d see on a mobile game but it works well with the M&KB and the actual visuals of the game are good.

On to gameplay, each run of the game consists of four procedurally generated levels made up of around twenty to thirty sectors. The first three levels have a different enemy for you to face and you’ll never see two factions in the same level. The fourth level always has the same faction and you’ll never see this faction (or its weapons) in the other levels, I won’t say any more than that so I don’t spoil it. What you actually find in the sectors varies, it may be one small ship, it could be an asteroid field or even an enemy fleet factory. There are other things to find in the different sectors and usually most of them will appear in any given level though, being procedurally generated, it is possible to go through a level without seeing some of the rarer sectors, such as the fleet factory sector.

Speaking of fleet factories, they’re the only kind of spacecraft/installation which is only ever used by enemies. While the different factions, including the humans, all have different ship and weapon designs to each other they are for the most part just variations rather than completely different. The different weapons of course vary in stats and while human weapons are generally well-rounded there are usually benefits to choosing an alien weapon instead. Enemy weapons are sometimes dropped when you take out a larger enemy ship.

Although there are twenty-six human ships, you only start with one unlocked. The rest of the ships are unlocked by earning experience points in runs which will then level you up, one ship for each time you level up. Here lies my main issue with the game, the default ship and the first unlocked ship are so weak that the first hour or so of gameplay isn’t very enjoyable. Learning to play B: H simply isn’t enjoyable. Once I unlocked more powerful ships and I understood what I was doing a bit better I began to really enjoy the game but it’s just worth keeping in mind that you may not enjoy the first forty-five minutes to an hour. Anyway, back to the ships themselves, as well as differing in appearance they all have different stats (Hull points, Shield Capacity etc.) and different facility slot placements.

There are three kinds of facilities in the game, colour coded to make things easy. Red facility slots are for your main weapons or the really beefy support facilities, these are what you’re going to rely on in combat for taking down the big ships and battlestations. Blue slots are for support facilities, these are less powerful weapons or a shield booster which are going to defend against smaller enemies and in the case of the weapons, missiles. Lastly we have green slots, ship hangars. While not all ships have them, these hangars will house small squadrons of smaller ships or drones which can either fill a combat or support role. They may seem negligible but actually having a lot of these smaller ships can sometimes be better than having a bigger, more cumbersome ship (ships with hangars are generally smaller and more nimble).

So what are these battlestations I keep mentioning? Battlestations are effectively huge outpost/city type things which serve as way stations on your journey, or a serious challenge in the case of enemy battlestations. Human battlestations will provide free repair services as well as offering you a mission (with scrap and upgrade point rewards) as well a shop where you can buy or sell any equipment you don’t want or need. These missions are usually easier objectives such as go to X location, collect object Y and then return here but they are the best way to earn more scrap and upgrade points in the game and you’ll be needing a lot of those. Enemy battlestations themselves aren’t much of a risk, they usually only have blue slots and one or two hangars, but they’re always found in sectors filled with small and large enemy ships and so they’re tough to beat. It’s in situations like these where having your own fleet can come in really handy.

Accessed via the formation tab at the top of the screen, the formation menu allows you to purchase up to two ships to accompany you and aid you in your mission. Not all of the ships you can use can be purchased here and they do need to be unlocked by you first but there are a couple of extra ships here which are helpful early on. Purchasing other ships isn’t exactly cheap and once you’ve bought them you’ll need to equip them too with weapons bought using the main currency of scrap and upgraded using upgrade points (unless you picked up some weapons from enemies). The upgrade system in the game is pretty straightforward but instead of simply improving the weapons or support facilities, depending on what you’re upgrading, you may actually worsen one of the other stats for example increasing damage may increase cooldown time. The upgrades all become more expensive as you put more points into that weapon.

Last of all, but by no means least, I’ll talk about how combat and moving through the levels actually works. Combat itself is real-time, though you can decide what to do when the game is paused (there is also a 2x speed option). Your ships will automatically target enemies close to them but you can also manually target enemy ships too, you can even choose what weapons you want to fire at what enemy or what enemy you want your drones to target. Most of the strategy in combat comes from deciding if you need to jump away or what enemy to target but you’ll also need to think carefully about how your ship is positioned as blue slot facilities have short ranges and narrow cones of vision. The level map is turn-based. When you make a move your enemies will also make a move and while enemies stay put a lot of the time, they can jump to different sectors (apart from battlestations and factories) and this can be problematic if you’ve been stuck due to an EMP and a bunch of enemies jump into your sector.

I also recorded an informal review video, if you’d like to check that out you can find it here:

https://www.youtube.com/watch?v=rJpXesvgkJM

Verdict

An incredibly enjoyable space strategy game, Battlestation: Harbinger offers players great gameplay combined with plenty of unlocks to keep things interesting for a long while. If you’re a fan of strategy games and/or you’re a big fan of all things space, like myself, then you’re definitely going to have fun with this game.

Lone Ranger Reviews.

El K.
Was this review helpful? Yes No Funny
39 of 46 people (85%) found this review helpful
2 people found this review funny
Recommended
49.7 hrs on record
Posted: February 27
I am a big fan of FTL and the comparisons to that game are defintiely what brought me here. Having put a few hours into the game I do not think those comparisons are warranted. Unless I am missing something there is nothing that keeps you from simply retreating and returning to any conflict as many times as you like so it is not really all that rougelike and the most strategic decision I make in most battles is how to maximize my starting distance from the enemies. It is not a braindrain and the need to precisely target enemies is just not there, So not like FTL, but I still really like it.

Most games I feel like I can get into the developer's heads and figure out what I am supposed to do, but this game is not one of them. I do not understand the ship progression at all. I feel like the number 11-13 ships are way better than the number 21 ship for example. When you jump to a new sector you cannot neccessarily see if anyone else is jumping into it and this can result in massive ambushes that you have to run away from, so there are plenty of situations that I assume are just unwinnable. Also the experience system is not balanced in terms of time invested and the whole thing is very grindy and slow to start. These are minor complaints though because I really love the core of the game.

I particularly like the end-game. Once you get your three ships and you have filled all the slots you can upgrade some guns, but if you lose the ship you lose those upgrade points which are much scarcer than the regular currency. Instead I have been buying the super advanced weapons at the top of the purchable weapon list that are just brutal. I expect there could be some expansions in the future that would allow some custumization as well. I would recommend this game, but understand that its nowhere near as full and intricate as FTL. It is a 3 ship fleet simulator with some RNG elements and very little customization or variation between the ships.
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24 of 28 people (86%) found this review helpful
1 person found this review funny
Not Recommended
16.3 hrs on record
Posted: February 26
This game is best described as a mashup of Gratuitous Space Battles and FTL. The graphics and sounds are not as good as GSB, and the rogue-like, perfectly balanced micromanaging of FTL is not present. However, it has elements of both of those games, combining two enjoyable things into one, though not being as highly proficient at either. This is not a knock on the game, it's just where it lands on the spectrum.

I like how the game handles the tactical combat interface. Your ships act how you want them to act. They go where you tell them and attack in the desired order. The only problem is that there is almost no depth to combat. Yeah, you can change where your ships land in the sector, or position them in a minorly superior way, but it does not make much difference. It operates such that you optimize your ships while traversing a map (FTL), but then order them around precisely in real time battles (like GSB). The game consists of 4 procedurally generated sectors (FTL), though each particular sector is wide open for combat (like GSB).

The game becomes far too grindy at times due to poor pacing. There are major spikes and valleys in the opponents difficulty even in neighboring sectors. One second you are destroying face, and the next you are scurrying back to your battlestation to repair. This would be fine, but it is often expensive to upgrade or purchase additional firepower. This sends you grinding around safe parts of the map when you should be getting rewarded for exploring more. This problem worsens as you go on.

The deeper you get into the game, the more boring it gets. I often have my fleet at maximum capabilities in the first map. What this means is that I have no way of improving my ships, and if the enemies keep getting strong, there is no possibility of victory. The game needs tweaks. It's not horrible as it is, but it could be a lot more. This feels more like an early release, at least from a PC standpoint. It is obvious that the game is a port from a mobile platform, that's its ideal niche.
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20 of 22 people (91%) found this review helpful
Recommended
22.9 hrs on record
Posted: February 28
Start with a ship and try to survive a prime mission. Easily get submerged in the involving battles, until a mischosen jump ends your game, well, not entirely. Each game you gain exp and will get more choices of your starter ship or ships(3 at most in a fleet) with higher lvls, and also depending on how much you had in last game, sets your starting credits and upgrade points.

The mix of type of ship and typical and random choices for placement of defensive and offensive equiptment is a venture hopefully well done.. even where on a ship you place it, because distance is very important,such as when you are trying to manouver a short range shot on a moving object.
Meteor fields, shield and armor killing environments, or emp clouds, will have to be moved through, or fought in. The random mix of events will have your imagination and choices kindled, as well as your nerves racked. I actually circled in a cloudy nebula trying to close in on an equally weakend enemy, hoping another emp pulse would not happen before I could jump out.
Great game, very easy to pick up, may seem casual, but its not easy and its entirely addictive.
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