The setting is certainly unique, with a cyberpunk, dystopian world set UNDER DA SEA. While conversations are far too numerous and often serve no more than cyberpunk cliche fluff (Drugs! Genetic engineering! Megacorps!), the main storyline and missions make great use of the underwater setting and world that's been created. The gameplay, however, felt slow, clunky, with little or no strategy involved. A lot of strafing and leading shots, and outfitting your ship often feels like just buying the most expensive equipment and unleashing hell. The menus tease at a Freelancer style roaming world where you can jump between stations and find side-missions and do trading and the like, but for the most part you're railroaded onto a series of missions to complete, and odd visits to the shop. It clearly has an emphasis on action style shooting than swift maneuvarability, smart outfitting, and working with wingmen. I found it far too slow and boring to venture beyond the third chapter, and escort missions are a nightmare. Which is a shame, I cared for the story, characters and progression I could have made, but doing missions was just very, very boring, even with a thumping techno soundtrack that's right at home in the late 90s.