William "Bill" Sherman has a problem - he's dead. Blown to pieces by his own C4 payload, which he wanted to eliminate a South American druglord with on behalf of some shady secret service people.
User reviews: Mostly Negative (95 reviews)
Release Date: Oct 27, 2009
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Packages that include this game

Buy Painkiller Complete Pack

Includes 14 items: Painkiller Hell & Damnation, Painkiller Hell & Damnation: City Critters, Painkiller Hell & Damnation: Demonic Vacation at the Blood Sea, Painkiller Hell & Damnation: Full Metal Rocket, Painkiller Hell & Damnation: Heaven's Above, Painkiller Hell & Damnation: Medieval Horror, Painkiller Hell & Damnation: Operation "Zombie Bunker", Painkiller Hell & Damnation: Satan Claus DLC, Painkiller Hell & Damnation: The Clock Strikes Meat Night, Painkiller Overdose, Painkiller Redemption, Painkiller: Black Edition, Painkiller: Recurring Evil, Painkiller: Resurrection

 

About This Game

William "Bill" Sherman has a problem - he's dead. Blown to pieces by his own C4 payload, which he wanted to eliminate a South American druglord with on behalf of some shady secret service people. The fact that he accidentally blew a bus full of innocent civilians into the Great Beyond has given rise to an all new problem - Hell doesn't exactly have any problems with claiming his soul. But now Bill's in purgatory and he's caught the eye of heaven's warriors. He's been offered a chance to make good the havoc he wrought using his quite special skills. And with weapons of course. Bizarre weapons. Crazy weapons...

The Game

Developed by Homegrown Games with former developers and modders from the previous Painkiller games in collaboration with Studio Med-Art and with a Catholic priest advising, Painkiller Resurrection combines rock-hard, no-frills action and an exciting story with painstakingly researched details. In a bizarre world influenced by medieval ideas about hell and purgatory and Dante's Inferno, the mixture of fast, straightforward levels and enormous, explorable regions containing the worst scum of any hell provides a unique gaming experience.


  • Unique storyline told using top quality "graphic novel" style cutscenes
  • Completely reworked "Painkiller 2.0 engine" with shader effects, weather systems, a superb physics engine, and ultra-fast netcode, including an anticheat system
  • The best weapons from all of the Painkiller titles + new, inventive tools of death
  • Classic-style FPS levels and enormous, explorable areas provide varied gameplay
  • Countless eSports-grade multiplayer modes with numerous new and updated maps

System Requirements

    • OS: Windows XP / Vista / 7
    • Processor: 2.4GHZ+ (per core)
    • Memory: 2GB or better
    • Graphics: Radeon 3800 / Geforce 7800 or better
    • DirectX®: 9.0c (included)
    • Hard Drive: 6GB
    • Sound: Required
Helpful customer reviews
20 of 22 people (91%) found this review helpful
1 person found this review funny
3.9 hrs on record
Posted: January 10
What was supposed to "resurrect" the Painkiller franchise has stained its reputation forever. This game, like many of the other Painkiller extensions first started as a fan project until JoWood decided to fund it with a commercial release in mind. How is Resurrection you might ask. To get right to the point: It's abysmal.

The game revolves around Bill Sherman, a cold-blooded assassin who apparently gives two ♥♥♥♥♥ about a bus filled with civilians that headed right into his bomb he prepared for the Mafia. Unable to stop the bus, he dies along with the Mafia guys and civilians and ends up in Purgatory, where an angel tells him to defeat Lucifers' henchmen and their armies of demons in order to prevent a war between heaven and hell and to redeem himself. It's a very basic story, which is to be expected. The illustrations for the cutscenes are rather well done, unlike the horrible voiceacting.

The levels are more open than what we're used to with the original game and Overdose. There is a decent amount to explore and I actually like the idea. However, traversing through these levels can be a chore. You often end up getting stuck in the level geometry, you can't climb up stairs because of how steep most of them are and a lot of enemy encounters happen on very tiny pathways (worst case scenario: on a tall cliff).

Speaking of enemy encounters: Pacing is decent though there are waves which can drag on for quite a while. Thankfully these are still shorter than the average waves in Painkiller: Redemption. Gunplay stayed the same, but this game has hit detection issues, most noticeable with the Painkiller. There have been numerous times where projectiles seemingly travel through enemies without harming them. While this didn't lead to frustration (thanks to the abundance of ammunition), it did annoy me greatly.

You know what's funny? When a mod released in 2009, based on a game from 2004 features worse graphics. Resurrection looks horrible. Texture work (not counting reused assets) is really bad, draw distance is pitiful and several GFX are glitched. Unacceptable. I also experienced massive screen tearing which is really unfortunate.
The game has serious performance issues. There have been numerous occasions where my framerate would tank down to 10FPS for a second or two. On a GTX980!?! How? And don't get me started on the loading times. It can take up to 30 seconds and longer to load a save. This is a total pace killer and brought my blood to boil. I have never experienced such long loading times in any game before. The music is OK, but nothing that will stick.

I haven't finished Resurrection. I have no desire to finish it. Guess what, I can't even finish this turd because Level 4 is broken. I spawn outside of the map, falling to my doom. And I have no idea how to fix that. Something which really amused me was the plank bridge in Level 3. You can't use that thing, it will kill you because of the Havoc Engine spazzing out. Instead of fixing it, the developers at Homegrown Games set a teleporter to bypass it. This is the most ridiculous thing I have ever seen, period.

Painkiller: Resurrection is ♥♥♥♥ing horrible. Don't waste your time with it.

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Painkiller: Resurrection versuchte, das Painkiller-Franchise wiederauferstehen zu lassen, und scheiterte kläglich daran. Dieses Spiel, so wie die meisten Painkiller Add-Ons startete als Fanprojekt, bis JoWood sich entschloss, die Entwicklung zu finanzieren um das Spiel im Nachhinein als Vollpreistitel zu verkaufen. Wie ist Resurrection? Um es auf den Punkt zu brigen: Es ist entsetzlich.

Das Spiel handelt von Bill Sherman, einem kaltblütigen Auftragskiller, der aus unerfindlichen Gründen Mitleid für die Zivilisten empfindet, die in dem Bus sitzen, welcher in die von ihm platzierte Bombe zurast, welche für ein paar Mafiosi bestimmt war. Nicht in der Lage, die Katastrophe abzuwenden, verliert Bill zusammen mit den Zivilisten und Mafiosi sein Leben und landet schließlich im Purgatorium, wo ein Engel ihm mittelt, dass er Luzifers' Handlager und deren Armeen von getreuen Dämonen aufhalten muss um einen Krieg zwischen Himmel und Hölle zu vermeiden, sowie auch um sich selbst zu erlösen. Die Geschichte ist sehr einfach gestrickt, was bei einem Painkiller zu erwarten ist. Die Comiczeichnungen in den Cutscenes sehen sehr nett aus, die Sprachausgabe hingegen lässt einiges zu wünschen übrig.

Die Level sind etwas offener als im Original und Overdose. Es gibt einiges zu entdecken und persönlich gefällt mir diese Idee sehr gut. Allerdings gestaltet sich das Erkunden der Levels als aüßerst nervig. Es kommt öfter vor, dass man sich in der Levelgeometrie verfangt, dass einem das Treppensteigen aufgrund der großen Steigungen sehr schwer fällt und man von Gegnerhorden auf extrem schmalen Wegen überrascht wird (im schlimmsten Fall über einer Klippe).

Apropos Gegner: Der Spielflüß bzgl. Arenakämpfe hält sich meist im Rahmen mit ein paar Ausnahmen, die Gott sei Dank immer noch kürzer sind als standardsgemäß in Painkiller: Redemption. Das Gunplay bleibt dem Original treu, jedoch hat das Spiel Probleme mit der Hitdetection, was sich vorallem mit dem Painkiller erkennbar macht. Es ist sehr oft passiert, dass meine Projektile scheinbar durch die Gegner passiert sind, ohne aber den geringsten Schaden an ihnen zuzufügen. Dank ausreichend verteilter Munition in den Leveln waren diese Vorkommnisse nie frustrierend.

Wisst ihr, was ich lustig finde? Wenn ein im Jahre 2009 veröffentlichter Mod eines Spieles von 2004 diesem von der Grafik her nicht das Wasser reichen kann. Resurrection sieht einfach potthässlich aus. Texturen (mit Ausnahme der wiederbenutzen Assets aus dem Original) sehen nicht gut aus, die Draw Distance ist teilweise erbärmlich und viele Grafikeffekte sind verbuggt. Sowas ist einfach unakzeptabel. Das Spiel leidet zudem an massivem Screentearing.
Resurrection hat große Performanceprobleme. Es ist sehr oft passiert, dass die Framerate für 1-2 Sekunden bis zu 10FPS gesunken ist, trotz meiner GTX980! Ich frage mich, wieso? Und die Ladezeiten, mein Gott die Ladezeiten! Es kann bis zu 30 Sekunden und länger dauern, bis das Spiel einen Speicherpunkt fertig geladen hat. Sowas stört den Spielfluß erheblich und hat bei mir das Blut zum Kochen gebracht. Ich habe im bislang keinen anderen Spiel solch lange Ladezeiten erlebt.
Die Musik geht in Ordnung, erwartet aber keinen Ohrwurm, der sich in euch festsetzt.

Ich habe Resurrection nicht fertiggespielt. Ich habe keine Lust, es fertigzuspielen. Und ich kann diesen Dreck nicht fertigspielen weil das vierte Level nicht funktioniert. Ich spawne außerhalb der Map und stürze ins Verderben. Und ich habe keine Ahnung, wie ich dieses Problem beheben soll. Die Hängebrücke im dritten Level hat michecht amüsiert. Das Ding ist absolut unpassierbar, es tötet den Spieler, weil die Havoc Engine komplett durchdreht. Anstatt die Hangebrücke zu reparieren, setzen die Entwickler von Homegrown Games einen Teleporter um diese zu umgehen. Das ist das lächerlichste was ich je gesehen habe.

Painkiller: Resurrection ist einfach nur scheiße. Verschwendet eure Zeit nicht mit diesem Spiel.
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17 of 19 people (89%) found this review helpful
5 people found this review funny
9.2 hrs on record
Posted: June 4, 2014
What's that? You say you like bugs? Glitches good too? Excellent, have we got a game for you!

We've got save game corruption bugs, falling through the map bugs, enemy AI bugs, checkpoint bugs, scripting bugs! We've even managed to add bugs to the process of selecting a tarot card!

Yessir, if you enjoy being kicked out of a game and back to your steam library every nearly ten to fifteen minutes, have we got a game for you right here. What's that I hear? Overdose was buggy, you say? Well yes, Overdose was a buggy, slightly unfinished seeming product, glad you noticed. We've managed to more than triple the bugs in that as well as reduce overall stability!

Remember back in the good old days of playing through Painkiller: Overdose when you'd randomly morph into demon mode and it'd boot ya to your desktop? ENJOY THAT EVERY SINGLE TIME YOU MORPH THIS GO-ROUND, FRIENDO!

And the level design is unintutive, what with checkpoints that fail to load, enemies spawning on top of each other, on top of you, and on top of a void outside the map! We've got necessary progression points hidden in corners you'd NEVER think to look here, boy howdy!

What's that you say? This isn't enough for you? Try a heaping helping of FIRST PERSON PLATFORMING! Yes, the bane of all gamers' existance, the reason nobody liked Xen, good ol' FPS platforming is back, this time in a painkiller game! Nothing goes together like mustard and chocolate cake quite like having to jump up a large spiral staircase very high up with nothing to meet you when you inevitably fail like a fifteen minute load time.

A 15 minute load time that, mind you, will fail to load almost each and every time, simply freezing you on a load screen.

BUT IF YOU'RE STILL NOT IMPRESSED, REMEMBER: Your save games can and will become corrupted for virtually no reason, oftentimes making the game fail to launch and booting you out to your desktop before you even get a chance to see past the main menu!

All in all, if you don't spend enough time not playing games and not looking at your steam library, highly recommended.

Easily the best rebooting your videogame upwards of twice every 30 minutes simulator on the market today.
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21 of 27 people (78%) found this review helpful
10.6 hrs on record
Posted: May 9, 2014
As good the first two (actually three) Painkillers were, this one is as bad. It gives the real What-How-Who-Why? feeling.

Pros:
The level design of the first (weird) and the last level (open-wide overbright depressing). Sorry but that’s all!

Cons:
Only 6 levels, but don’t think it will be a short fun thingy, not at all! I nearly played it as much time as the whole Black Edition! Why? Beacuse five of the levels are sooooooo big that there is enough space for a mediocre RPG’s whole storytaking. But they are not just big but you don’t even have a clue where to go! The compass that always helped in the previous games are mostly not working (as it seems they only function near a checkpoint), or it just shows a near health item (really, it happened to me!).
So the gameplay is: You wander aimlessly in big wide areas or ridiculously hard maze-alikes, sometimes triggering enemy spawns, fight them then toddle further without any clue what to do. The enemy spawns are randomly placed, no chance to find them all. On one of these enormous levels to earn a card you have to kill all mobs, of course i missed a quarter of them. Sometimes you find a checkpoint and you are happy thinking you have found ’The Route’, but soon realize there are more checkpoints when accidentally backtracked because of no directions given and a shortway (again thinking this is ’The Route’) just lead you back there.
Have to mention here that even if it’s a fan made product (like the mighty Overdose), the several clipping and stucking problems, incomplete areas with missing parts and walk-out-the-map-and-die things are still not acceptable!
The new enemies are ugly, some really amorphous, and extremly unbalanced. Most of them are boring easy and some are. . . ehhh: One time i walked into an open area and i’ve been presented with a new chaingun enemy, not one but like twenty. Guess who died . . . 30 times in rapid succession, until i was able to retract somehow with my remaining 4 HP and hide behind a wagon. It took me 20 minutes to clear the area by picking them one by one and of course it costed me again like 30 deaths as the guys use perfect aimbot hitscans.
Older Painkillers were famous of that the enemies were in context with the design of the levels and areas they appeared on. In here absolutely nothing. Everything seems randomly thrown into.
For the record i was able to earn only one card (first level). Yes, I’m a pretty mediocre player but seeing how far i was to reach other cards’ requirements i say that’s a joke.
Here comes the best part: SUICIDAL ENEMIES. Let’s say this is a very unique feature of this product, as i never saw this behavior in other FPSs. It must be connected somehow with the messed up checkpoint system that sometimes (not even rarely) when you approach a new area you see a bunch of puffs meaning the mobs just vaporized themselves. Even better one of the minibosses (or boss? not sure :P) did this to me, really! I was wandered around half-crying in some Gobi Desert size crater when i found a hundred meters high door like wall. I was sure a boss is behind it, but could not open it. Hardened by the hours of playing this game I was a pro at this moment and i knew i have to find some randomly dropped checkpoints to trigger the opening. So i staggered away to hunt for the little red saviours. Periodically checked back and after a while (an hour or so), hurray! it was open. Run through it with readied heavy weaponry but i was only greeted by a big puff and a cutscene began. After it was done i gathered the fair amount of ammunitions around and started shooting at the poor enviroment to lessen my frustration.
The protagonist is an idiot for sure. As someone (J.Johnson) in an another review pointed out he (the ’hero’) „calls himself a 'world class killer' blows himself up because he can't read a bus schedule”.
The plot itself is chaotic, the conversations tells nothing besides the antipathy between the protagonist and the bosses (but there is no why). Normally i would not care but the big pile of other problems just strengthen this as well. BTW I know i did not see the real ending (again i ’only’??!! played at normal) but i have no intention to play this mess again.

2/10 - Total mess. A wandering for hours FPS.

(Sorry for my English!)
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10 of 12 people (83%) found this review helpful
3.9 hrs on record
Posted: October 1, 2014
Don't get me wrong, I love this series. Running around shooting swarms of crazy looking enemies with crazier weapons is both hilarious and a massive adreniline rush. This particular game, however, was built by the fans and it shows. There is little or no direction to the only way out of any level and the monsters are put into senarios that don't play to their strengths or themes. Skip this one, play the other Painkillers instead.
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10 of 13 people (77%) found this review helpful
1 person found this review funny
2.7 hrs on record
Posted: December 20, 2012
The artwork during the cutscenes is really nice.

The rest is ♥♥♥♥.
Worst Painkiller game ever made.

Miskude's rating: 3.2/10
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13 of 19 people (68%) found this review helpful
4.4 hrs on record
Posted: May 11, 2014
Okay, let me gat this straight - this is not a good game to play. Damn, it is barely playable at all - loading goes for 10 minutes (versus 1-2 in the original game), sometimes game freezes and slows down. Some triggers don't want to work and you have to run around for another hour to find some little zombie behind some door. Design goes from quite cool to disgracefully awful and gameplay is just ruined - but hey, there is still a good side. Developers had a great idea of making maps REALLY BIG, so somehow I had a feeling of open-world. This is really cool. But technically this game is hell in all aspects, so I don't think that you want it.
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5 of 5 people (100%) found this review helpful
2.1 hrs on record
Posted: February 19, 2014
Don't get me wrong, I love the Painkiller series, but this is really not a very good Painkiller game. This is a fan-made mod that tries to make Painkiller more open world, and it fails utterly. Levels contain a total of 600+ enemies, with confusing layouts and little direction. There are not enough checkpoints on any difficulty and the enemies are frequently buggy, even sometimes almost invincible. Want more Painkiller? Look elsewhere.
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6 of 7 people (86%) found this review helpful
3.6 hrs on record
Posted: February 24, 2014
It doesn't matter how much you love the original Painkiller, this game will manage to disappoint you. The levels are bland, and more often than not you'll find yourself accidentally breaking your way out of the level because it looked like the right way to go. I feel sorry for who ever made this and released it because I know they thought they were breathing new life into PK, but they wound up opening themselves up to ridicule. Sorry, guys, but this game is bad.
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6 of 7 people (86%) found this review helpful
0.1 hrs on record
Posted: March 15, 2014
5 years after the original Painkiller game its 3rd expansion titled Resurrection was released. It was an unoriginal expansion offering a "unique" story and "enormous, explorable" areas for the Painkiller fans to discover. The 2nd expansion was already a mediocre game but that at least could offer new weapons and enemy types. What is more Resurrection has an awful level design in place and just because they introduce a new protagonist and comic book style "cutscenes" it does not become a brand new game. It's almost like a mod branded as a new game in order to cash in on a famous franchise.

Avoid it if you can and pick the original's Black Edition instead or the remake titled Hell & Damnation.
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4 of 4 people (100%) found this review helpful
4.5 hrs on record
Posted: November 29, 2010
Pre-Release Review
First impressions of PKO prompted me to get a Refund. PKR had a demo which left a sour taste in my brain. the lack of EVERYTHING in the way of quality testing leaves you with a game feeling thrown together and cheap. This is supposed to be a full production game of a much beloved IP. On this level I crashed soon after on a load point. autosave, crash, load crash. so essentially there was no way past it. I should have known when the Demo was an exact duplicate of the first level in all its horridness. Here is a Screen of the level mentioned above complete with its missing waterfall texture. http://img.photobucket.com/albums/v209/metclan/Shot0018.jpg

3/10
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9 of 14 people (64%) found this review helpful
1.0 hrs on record
Posted: March 12, 2014
One of the buggiest, most insipid, and most uninspired shooters ever conceived. Stay away at all costs from this garbage and play the original.
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10 of 16 people (63%) found this review helpful
2.3 hrs on record
Posted: March 28, 2014
this is by far the worst pankiller ever made. it is buggy and glitchy like hell. The guy that made it just didn't have enough experience making levels interesting and fluent.
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4 of 5 people (80%) found this review helpful
3.0 hrs on record
Posted: October 11, 2013
Unnecessarily long loading times, horrendous AI, atrocious map design, maxes out my GPU for no reason, and I quit playing because it wouldn't continue after level 1.

Get Painkiller Black Edition, or Painkiller Hell and Damnation if you want to play a good Painkiller game.
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4 of 5 people (80%) found this review helpful
0.1 hrs on record
Posted: May 28, 2014
So I bought the complete pack while it was on sale, because ♥♥♥♥ it. I don't necessarily mind older FPS games as long as I can scale the resolution up, and thankfully all these Painkillers let me do just that. I've tried them all, and they range from dishearteningly generic to very intriguing. This one doesn't count. After spending fifteen minutes running around big empty gray rooms, realizing that my progress was being blocked by one enemy who got stuck in the wall, killing it, and then realizing that bugs were blocking my progress anyway, I gave up.

The game has "Fan made product" written in all the loading screens. That's no excuse.
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9 of 15 people (60%) found this review helpful
7.7 hrs on record
Posted: February 7, 2014
Pre-Release Review
The most buggy game in the series, however also the most innovative. I only recommend you purchase as part of the complete pack or while it's on sale as there's content only a fan of the series would enjoy. Large, interesting levels and new content (weapon + enemy variants) make it worth a buy, for the right price.
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3 of 4 people (75%) found this review helpful
3.8 hrs on record
Posted: June 28, 2013
Literally worst game I've ever played. I never thought, that the level design can be SO bad. It's a shame, that this game called Painkiller. Hurt as much, as watching Hellraiser 7 or 8 right after first one.
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4 of 6 people (67%) found this review helpful
1.4 hrs on record
Posted: October 30, 2014
I gave it a shot . . . . it has huge unintuitive maps but that didn't bother me, it has bugs and that didn't bother me either. I like the painkiler series. But after i got stuck in in certain areas . . . . and having to reload to the last saves over an over . . . and wait for the maps to load . . . . i gave up. I cannot recommend this game at full price. Maybe at a 75% discount and even then be warned, this game is far from perfect.

It's playable and since it's fan made i didn't expect much . . . . I'll give it a 6.5 out of 10. If it was not fan made i would have given it a 4 out of 10.
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3 of 6 people (50%) found this review helpful
6.2 hrs on record
Posted: November 9, 2011
This version of Painkiller takes a complete different spin; rather than have several small lineair levels, it instead has 6 huge explorable levels. While this brings a new element of exploration to the game, it can also lead to confusion as to where to go next as it can be difficult to know in which direction to go at times.
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6 of 12 people (50%) found this review helpful
18.5 hrs on record
Posted: January 25, 2014
Personally, this one is the best painkiller I've played. I really enjoyed the new, bigger maps with lots of enemies to defeat, and with a huge variety of ways you can use to engage the enemy. Storyline is also good and well defined, with cool comic-like cutscenes that pretty much explain everything you're doing.

On the other hand, enemy AI isn't great, and they always try to mass attack you and eventually they always gets stupidly stuck somewhere before reaching you. Also there are some medium bugs that can prevent you from going foward on the map, but you can get over them if frustration doesn't beat you first.

Anyway if the part you enjoy the most about FPS games is the amount of enemies to kill and you like them with a little taste of horror, this one won't disapoint you for sure. It's a 6/10 for me.
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4 of 9 people (44%) found this review helpful
4.4 hrs on record
Posted: November 9, 2014
Bug here, bug there, bug everywhere !!! As the only painkiller game, this is really a true simulator of hell.. long loading times, approximately a 3 minutes, frustrating level design, where you have to jump through bad placed textures, and one bad jump leads to game over, or at least 50+-HP down.. some mobs also deal damage as if you were playing on the hardest difficulty while you play on the easiest.. and sometimes enemies (even bosses) just explode and die without any specification about what caused that.. good thing is, if you dont like to fight some types of enemies, or u dislike the arena you are currently fighting at, this painkiller doesnt force you to kill all enemies, you can simply run through the level, and if u run away far enough, the mobs will despawn and its solved.. i also like the "non-linear" design of levels.. u can go wherever you want, but be careful, if u see textures disappearing in front of your eyes, you better go back, or else youll be stucked in the place even worse than the hell, which is the bug between textures.. and what about new content ? One new enemy two "new" bosses (on of them has the exact moveset and attacks like that one new enemy and second is reskined alastor from original game), and one new weapon, with extremely OP primary fire, and extremely useless and bugged secondary fire.. and thats all.. and you know what ? i think this is a great simulation of hell or that idiotic purgatory at which this game takes place.. if i take it that way, and if i exclude the last level, which simulated hell maybe too much and was frustrating as ♥♥♥♥, i can say, that i had tons of fun with this game, because if i just reminded myself, that this game is meant to be serious, i just really had to laugh and thats the purpose of games isnt it ?
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