William "Bill" Sherman has a problem - he's dead. Blown to pieces by his own C4 payload, which he wanted to eliminate a South American druglord with on behalf of some shady secret service people.
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Többnyire negatív (144 értékelés) - E játék 144 felhasználói értékeléséből 36% pozitív.
Megjelenés dátuma: 2009. okt. 27.

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Painkiller: Resurrection (NA) vásárlása

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Ezt a játékot tartalmazó csomagok

Painkiller Complete Pack vásárlása

14 elemet tartalmaz: Painkiller Hell & Damnation, Painkiller Hell & Damnation: City Critters, Painkiller Hell & Damnation: Demonic Vacation at the Blood Sea, Painkiller Hell & Damnation: Full Metal Rocket, Painkiller Hell & Damnation: Heaven's Above, Painkiller Hell & Damnation: Medieval Horror, Painkiller Hell & Damnation: Operation "Zombie Bunker", Painkiller Hell & Damnation: Satan Claus DLC, Painkiller Hell & Damnation: The Clock Strikes Meat Night, Painkiller Overdose, Painkiller Redemption, Painkiller: Black Edition, Painkiller: Recurring Evil, Painkiller: Resurrection

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A játékról

William "Bill" Sherman has a problem - he's dead. Blown to pieces by his own C4 payload, which he wanted to eliminate a South American druglord with on behalf of some shady secret service people. The fact that he accidentally blew a bus full of innocent civilians into the Great Beyond has given rise to an all new problem - Hell doesn't exactly have any problems with claiming his soul. But now Bill's in purgatory and he's caught the eye of heaven's warriors. He's been offered a chance to make good the havoc he wrought using his quite special skills. And with weapons of course. Bizarre weapons. Crazy weapons...

The Game

Developed by Homegrown Games with former developers and modders from the previous Painkiller games in collaboration with Studio Med-Art and with a Catholic priest advising, Painkiller Resurrection combines rock-hard, no-frills action and an exciting story with painstakingly researched details. In a bizarre world influenced by medieval ideas about hell and purgatory and Dante's Inferno, the mixture of fast, straightforward levels and enormous, explorable regions containing the worst scum of any hell provides a unique gaming experience.


  • Unique storyline told using top quality "graphic novel" style cutscenes
  • Completely reworked "Painkiller 2.0 engine" with shader effects, weather systems, a superb physics engine, and ultra-fast netcode, including an anticheat system
  • The best weapons from all of the Painkiller titles + new, inventive tools of death
  • Classic-style FPS levels and enormous, explorable areas provide varied gameplay
  • Countless eSports-grade multiplayer modes with numerous new and updated maps

Rendszerkövetelmények

    • OS: Windows XP / Vista / 7
    • Processor: 2.4GHZ+ (per core)
    • Memory: 2GB or better
    • Graphics: Radeon 3800 / Geforce 7800 or better
    • DirectX®: 9.0c (included)
    • Hard Drive: 6GB
    • Sound: Required
Hasznos vásárlói értékelések
1 emberből 1 (100%) találta hasznosnak ezt az értékelést
2 személy találta viccesnek ezt az értékelést
3.0 óra a nyilvántartásban
Közzétéve: 2015. november 18.
My experience in playing the second level and getting the tarot card: running, triggering the next batch of enemies, kill them all... running, triggering the next batch of enemies, kill them all... running... oh ♥♥♥♥... no ammo, have to use the painkiller. ... kill them all. Nice, I found ammo! Running, triggering... kill them all. No ammo. Painkiller. Found ammo. Oh, a bridge, let's cross it. Running, killing. Is it still going on? My-oh-my, a boss fight, finally a change of pace! Boss dead - exit appears. But wait! I have to kill 59 enemies more to get the tarot card. I better go back and search for them. Nice, an unexplored crypt, more dead enemies. Game says, that the bridge is now open... ok... I crossed it twice already. Whatever. Looking for enemies. Looking for enemies. ... I don't care for the tarot card anymore, I'm bored and I will go to the exit. Hmm... it seems the exit has disappeared... hmm... ok... FFFFUUUUU
Hasznos volt ez az értékelés? Igen Nem Vicces
3 emberből 2 (67%) találta hasznosnak ezt az értékelést
2.4 óra a nyilvántartásban
Közzétéve: 2015. november 18.
So far, Ressurection is the only Painkiller game I just cannot make myself finish, at least at this juncture. I loved the base game and will probably play it for a long time to come, but I can't say the same for this thing.

Same as with Overdose, Resurrection is a fan made product that later got enough support to get a commercial release. Unfortunately, while Overdose feels well done, has a lot of new content, and few performance issues, Resurrection plays like a Fallout 3 version of the original game. You have all the basic weapons, but the levels are huge and it's full of glitches.

Painkiller has always had little bugs and glitches because it relies on Havok physics so much, but Resurrection just takes the whole thing and makes it way worse. You'll see random flashing boxes on waterfalls, physics-based bridges will spasm uncontrollably, water will reflect inconsistently or not at all, and enemies will sometimes spawn into the floor. You can even have level geometry fail to load and get killed by falling into an endless void. Sometimes bosses even glitch out or get insta-killed on loading. However, the worst performance issue I encountered was huge framerate drops or crazy slowdown, sometimes to the point where I bunny hopped to my death because the game couldn't process a 180 flick of my mouse because it was too busy being slowed to a crawl. It literally made the game unplayable for me. The list of wacky bugs goes on and on.

I like what Resurrection ATTEMPTED to do. It tried to mix up Painkiller by adding a new protagonist and making levels huge and non-linear, so people could explore them. And honestly, I like those new concepts. It's just that the game is too buggy. If there's an unofficial patch ANYWHERE to fix this game's glaring performance issues, it could be good. As it stands, This is so far the only painkiller game I just can't finish.
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5 emberből 3 (60%) találta hasznosnak ezt az értékelést
0.3 óra a nyilvántartásban
Közzétéve: 2015. november 30.
The worst out of the entire series, watch as monsters spawn in front of you and attack in an instant. Along with TERRIBLE level design. Took me 6 minutes to get out of the first area in the first area, cause apperently my character can fit inside that tiny little slot....

All community made BS
Hasznos volt ez az értékelés? Igen Nem Vicces
35 emberből 33 (94%) találta hasznosnak ezt az értékelést
1 személy találta viccesnek ezt az értékelést
7.7 óra a nyilvántartásban
Közzétéve: 2015. július 5.
Painkiller: Resurrection is yet another stand-alone expansion pack for Painkiller, being single-player old-school FPS with competive multiplayer. Or sequel. Hard to tell by now. It adds very few new elements, just few new levels. It started as a fan project, not unlike Overdose, and was released in a whooping 2009, 5 years after original Painkiller. And I am afraid, this game indeed feels like unfinished amateur mod.

Despite running on old engine, it supports wide-screen. HUD will be stretched though.

But from technical side this game is a horrible mess. There are bugs everywhere. Everywhere, I said! It surely has no problems spawning enemies half-sunk into floor. Or spawning them outside of level, where they will try to chase you until you activate next checkpoint. There is even a glitchy physics bridge in level 3, trying to cross which is suicide. Developers even just teleport you across.
It gets ridiculous at the end of level 4. The voice tells you "watch out, there is a huge demon in front" and then boss spawns in. And instantly dies in water, with exit activating the very next second.

Not only that, but due to levels being huge, the loading and performance are beyond tolerable! Overdose already had loading 4 times longer than in original Painkiller. Resurrection's loadings are 4 times longer than Overdose ones! Be ready to spend 5 minutes. Or more. Though, I did notice that loading a save was almost instantious, developers probably changed the way that it works. But they didn't do it properly, as very likely loading a quicksave will lead to even more glitches. At very least some music stopped working. Just fully reload checkpoint.
Oh, yes, and the fact that Painkiller engine doesn't know how to use multi-core processor shows. Get ready for non-stop slow motion, you will have to enjoy it no matter the PC.

Important: Because game tries to save you from this mess, there are chances that level geometry of level 4 will just refuse to load. It just will not. You will just fall and die in void. Because quality gaming. To fix this you will have to just reinstall game and then restore your map-screen autosave. It works for some reason.

As for multiplayer, then well. It still has same multiplayer as from Painkiller, that is Deathmatch-based. No new maps. Or maybe those are from Overdose. I didn't check because no one playes this game. And seeing how Gamespy was shut down, you aren't going to find servers easily. Can still connect directly, true.

The story follows Bill who is speaks of himself as cold-blooded assassin. Who also somehow manages to kill bad people only. And then freaks out and tries to stop the bus full of people exploding. And then thinks that this is the only reason that he is going to Hell. Oh yea, and then he kills many many demons. Ace.
The plot in the game is nothing unexpected. But the way that it's given is pretty darn good. Comic-like cutscenes are really good. You will also hear woman's voice explaining you about the level and telling you what you should do, all during game process.
But then you will also have to listen to Bill's voice as well, throwing one-liners, not unlike to main hero of Overdose. Only instead of "Tastes like chicken!" you will be hearing "This... is... madness...". More tolerable though.

So, what exactly is new? New weapons, new monsters, new levels, new music. So, let's break down.
New weapons, well, there is actually only one. It's given at the last two levels and it's like a stronger hack of stakegun. But hey, at least original weapon balance of Painkiller is back, so it's goody. Better than Overdose's mess.
As for new enemies, there is only one regular enemy plus final bosses. And that regular enemy is just something lazy, being something tough and throwing fireballs. Oh, wait, it's just Skeleton miniboss from first level of Painkiller with changed skin. And his ragdoll is a complete mess, you will be seeing huge body distroction and hands flapping if you dare to stick any of them to the wall with stake. Plus, there are some enemies reused from Overdose.

But levels is the biggest change here. And I mean level design mindset. Instead of just being locked in one arena after another, you are free to move around level even when fighting baddies. It goes for open-wolrd-like feel, as there may be two paths to the next part. Locations are huge, there can be dead-ends and there isn't always a checkpoint to hand-guide you. It just manages to strike that feeling of exploration on your own and to be honest, I found it strangely enjoyable, even if there are amateurish part and challenge-reward isn't always done right. But as said, all the "wrongs" of level design, liek dead ends or making player find the next way without much signs, contribute to feeling that you are progressing in this big world yourself, while also somehow not being too mazey either.
Stylistically, it uses the feel and style of the first chapter of Painkiller. Actually, I may be wrong. Remember pre-last level of original game, Monastery? If you do, then you will know what I mean there. And music does an awesome job as well. Ambient is strong and moody. It gives a bit of that lost, despair feel. Something for exploring these foggy lost lands. And fight music has metal or similiar things back to it, being actiony enough, yet still somehow retaining moody feel.

So what this mod does best is atmosphere and exploration feel.

But what this mod does bad are pretty much bad things that you expect from amateur mod. As said, challenge-reward balance is screwed. Bosses suck. It's not afraid to be cheap either, as you will often be ambushed by melee enemies spawning right on top of your head. Like, dogs that have explosive barrels on their back. Swarm of hitscan enemies being spawned from every side sometimes. Some encounters with huge enemies, that will either be too easy due to you having freeze ammo on shotgun or else they will eat tons of ammo.
That and combat itself isn't good. While each enounter isn't as dragged, I feel that they often were placed as "just to have something". No care about flow or anything.
Not to mentioning that levels can be too confusing for those who just want more Painkiller and don't like games like Hexen. Not that it reaches Hexen puzzles, but you get it.

And well... Bugs bugs bugs. Performance. Loading. And progress-halting bugs. Quacksaves crashes and corrupt saves.

As for Tarot cards, at least they changed screen to show that you can get only six of them. And then you can equip only one passive and one "to use" card. No, trying to get Tarot Cards by fulfilling whatever objectives in these huge levels in this buggy buggy game is not fun, I just didn't bother.
As for demon mode, well, to be honest, it was useful, as you are more likely to get 66 souls without paying attention. Levels here can hold up to 500+ monsters after all. If forget that there is possiblity that game will crash on you.
Oh, yes, and game has few endings. Default one is bad. I doubt that you hate fun so much that you will want to beat game on hardest difficulty. Just check on YouTube or something.

Oh, and developers added "cooperative" map at some point. You can launch server and choose it, while keeping game mode as Deathmatch. Technically, I heard that it's unreiable, monsters dissapearing and all, so don't bother. And map itself is just red island in lava sea. Which uses tough enemies non-stop so it'sn ot fun for single player. Not to mentioning that you will just get knocked into air all the time and respawn non-stop. Mess.

Painkiller: Resurrection is a amateur unfinished fan-mod in disguise. Or at least this is the feeling that I get. Sure you can enjoy amateur mods and all. But while there are some nice ideas, technical side flopped completely, making it unenjoyable. Horrible. Messy bugfest.
Hasznos volt ez az értékelés? Igen Nem Vicces
39 emberből 34 (87%) találta hasznosnak ezt az értékelést
4 személy találta viccesnek ezt az értékelést
3.9 óra a nyilvántartásban
Közzétéve: 2015. január 10.
What was supposed to "resurrect" the Painkiller franchise has stained its reputation forever. This game, like many of the other Painkiller extensions first started as a fan project until JoWood decided to fund it with a commercial release in mind. How is Resurrection you might ask. To get right to the point: It's abysmal.

The game revolves around Bill Sherman, a cold-blooded assassin who apparently gives two ♥♥♥♥♥ about a bus filled with civilians that headed right into his bomb he prepared for the Mafia. Unable to stop the bus, he dies along with the Mafia guys and civilians and ends up in Purgatory, where an angel tells him to defeat Lucifers' henchmen and their armies of demons in order to prevent a war between heaven and hell and to redeem himself. It's a very basic story, which is to be expected. The illustrations for the cutscenes are rather well done, unlike the horrible voiceacting.

The levels are more open than what we're used to with the original game and Overdose. There is a decent amount to explore and I actually like the idea. However, traversing through these levels can be a chore. You often end up getting stuck in the level geometry, you can't climb up stairs because of how steep most of them are and a lot of enemy encounters happen on very tiny pathways (worst case scenario: on a tall cliff).

Speaking of enemy encounters: Pacing is decent though there are waves which can drag on for quite a while. Thankfully these are still shorter than the average waves in Painkiller: Redemption. Gunplay stayed the same, but this game has hit detection issues, most noticeable with the Painkiller. There have been numerous times where projectiles seemingly travel through enemies without harming them. While this didn't lead to frustration (thanks to the abundance of ammunition), it did annoy me greatly.

You know what's funny? When a mod released in 2009, based on a game from 2004 features worse graphics. Resurrection looks horrible. Texture work (not counting reused assets) is really bad, draw distance is pitiful and several GFX are glitched. Unacceptable. I also experienced massive screen tearing which is really unfortunate.
The game has serious performance issues. There have been numerous occasions where my framerate would tank down to 10FPS for a second or two. On a GTX980!?! How? And don't get me started on the loading times. It can take up to 30 seconds and longer to load a save. This is a total pace killer and brought my blood to boil. I have never experienced such long loading times in any game before. The music is OK, but nothing that will stick.

I haven't finished Resurrection. I have no desire to finish it. Guess what, I can't even finish this turd because Level 4 is broken. I spawn outside of the map, falling to my doom. And I have no idea how to fix that. Something which really amused me was the plank bridge in Level 3. You can't use that thing, it will kill you because of the Havoc Engine spazzing out. Instead of fixing it, the developers at Homegrown Games set a teleporter to bypass it. This is the most ridiculous thing I have ever seen, period.

Painkiller: Resurrection is ♥♥♥♥ing horrible. Don't waste your time with it.

----------------------------------------------------------------------

Painkiller: Resurrection versuchte, das Painkiller-Franchise wiederauferstehen zu lassen, und scheiterte kläglich daran. Dieses Spiel, so wie die meisten Painkiller Add-Ons startete als Fanprojekt, bis JoWood sich entschloss, die Entwicklung zu finanzieren um das Spiel im Nachhinein als Vollpreistitel zu verkaufen. Wie ist Resurrection? Um es auf den Punkt zu brigen: Es ist entsetzlich.

Das Spiel handelt von Bill Sherman, einem kaltblütigen Auftragskiller, der aus unerfindlichen Gründen Mitleid für die Zivilisten empfindet, die in dem Bus sitzen, welcher in die von ihm platzierte Bombe zurast, welche für ein paar Mafiosi bestimmt war. Nicht in der Lage, die Katastrophe abzuwenden, verliert Bill zusammen mit den Zivilisten und Mafiosi sein Leben und landet schließlich im Purgatorium, wo ein Engel ihm mittelt, dass er Luzifers' Handlager und deren Armeen von getreuen Dämonen aufhalten muss um einen Krieg zwischen Himmel und Hölle zu vermeiden, sowie auch um sich selbst zu erlösen. Die Geschichte ist sehr einfach gestrickt, was bei einem Painkiller zu erwarten ist. Die Comiczeichnungen in den Cutscenes sehen sehr nett aus, die Sprachausgabe hingegen lässt einiges zu wünschen übrig.

Die Level sind etwas offener als im Original und Overdose. Es gibt einiges zu entdecken und persönlich gefällt mir diese Idee sehr gut. Allerdings gestaltet sich das Erkunden der Levels als aüßerst nervig. Es kommt öfter vor, dass man sich in der Levelgeometrie verfangt, dass einem das Treppensteigen aufgrund der großen Steigungen sehr schwer fällt und man von Gegnerhorden auf extrem schmalen Wegen überrascht wird (im schlimmsten Fall über einer Klippe).

Apropos Gegner: Der Spielflüß bzgl. Arenakämpfe hält sich meist im Rahmen mit ein paar Ausnahmen, die Gott sei Dank immer noch kürzer sind als standardsgemäß in Painkiller: Redemption. Das Gunplay bleibt dem Original treu, jedoch hat das Spiel Probleme mit der Hitdetection, was sich vorallem mit dem Painkiller erkennbar macht. Es ist sehr oft passiert, dass meine Projektile scheinbar durch die Gegner passiert sind, ohne aber den geringsten Schaden an ihnen zuzufügen. Dank ausreichend verteilter Munition in den Leveln waren diese Vorkommnisse nie frustrierend.

Wisst ihr, was ich lustig finde? Wenn ein im Jahre 2009 veröffentlichter Mod eines Spieles von 2004 diesem von der Grafik her nicht das Wasser reichen kann. Resurrection sieht einfach potthässlich aus. Texturen (mit Ausnahme der wiederbenutzen Assets aus dem Original) sehen nicht gut aus, die Draw Distance ist teilweise erbärmlich und viele Grafikeffekte sind verbuggt. Sowas ist einfach unakzeptabel. Das Spiel leidet zudem an massivem Screentearing.
Resurrection hat große Performanceprobleme. Es ist sehr oft passiert, dass die Framerate für 1-2 Sekunden bis zu 10FPS gesunken ist, trotz meiner GTX980! Ich frage mich, wieso? Und die Ladezeiten, mein Gott die Ladezeiten! Es kann bis zu 30 Sekunden und länger dauern, bis das Spiel einen Speicherpunkt fertig geladen hat. Sowas stört den Spielfluß erheblich und hat bei mir das Blut zum Kochen gebracht. Ich habe im bislang keinen anderen Spiel solch lange Ladezeiten erlebt.
Die Musik geht in Ordnung, erwartet aber keinen Ohrwurm, der sich in euch festsetzt.

Ich habe Resurrection nicht fertiggespielt. Ich habe keine Lust, es fertigzuspielen. Und ich kann diesen Dreck nicht fertigspielen weil das vierte Level nicht funktioniert. Ich spawne außerhalb der Map und stürze ins Verderben. Und ich habe keine Ahnung, wie ich dieses Problem beheben soll. Die Hängebrücke im dritten Level hat michecht amüsiert. Das Ding ist absolut unpassierbar, es tötet den Spieler, weil die Havoc Engine komplett durchdreht. Anstatt die Hangebrücke zu reparieren, setzen die Entwickler von Homegrown Games einen Teleporter um diese zu umgehen. Das ist das lächerlichste was ich je gesehen habe.

Painkiller: Resurrection ist einfach nur scheiße. Verschwendet eure Zeit nicht mit diesem Spiel.
Hasznos volt ez az értékelés? Igen Nem Vicces