William "Bill" Sherman tem um problema - ele está morto. Explodido em pedacinhos pela sua própria carga de explosivos C4, com os quais ele queria eliminar um traficante sul-americano em nome de um pessoal do serviço secreto.
Análises de usuários:
Todas:
Ligeiramente negativas (144 análises) - 36% das 144 análises de usuários deste jogo são positivas.
Data de lançamento: 27/out/2009

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Pacotes que incluem este jogo

Comprar Painkiller Complete Pack

Inclui 14 itens: Painkiller Hell & Damnation, Painkiller Hell & Damnation: City Critters, Painkiller Hell & Damnation: Demonic Vacation at the Blood Sea, Painkiller Hell & Damnation: Full Metal Rocket, Painkiller Hell & Damnation: Heaven's Above, Painkiller Hell & Damnation: Medieval Horror, Painkiller Hell & Damnation: Operation "Zombie Bunker", Painkiller Hell & Damnation: Satan Claus DLC, Painkiller Hell & Damnation: The Clock Strikes Meat Night, Painkiller Overdose, Painkiller Redemption, Painkiller: Black Edition, Painkiller: Recurring Evil, Painkiller: Resurrection

 

Sobre este jogo

William "Bill" Sherman tem um problema - ele está morto. Explodido em pedacinhos pela sua própria carga de explosivos C4, com os quais ele queria eliminar um traficante sul-americano em nome de um pessoal do serviço secreto. O fato de ter acidentalmente explodido um ônibus cheio de cidadãos inocentes e mandá-los para o além fez um novo problema dar as caras - o Inferno não tem dificuldade em reclamar sua alma. Mas agora Bill está no Purgatório e chamou a atenção dos guerreiros do Céu. Foi oferecida uma chance de se redimir pelos seus atos usando suas habilidades especiais. Claro, com armas também. Bizarras. Insanas...

O jogo

Desenvolvido pela Homegrown Games com os criadores e modificadores dos jogos anteriores da série Painkiller em colaboração com o Studio Med-Art e com a ajuda de um padre católico, Painkiller Resurrection combina ação pesada e ininterrupta com uma história empolgante e com detalhes meticulosamente pesquisados. Em um mundo bizarro influenciado por ideias medievais sobre o inferno, o purgatório e o inferno de Dante, a mistura de níveis rápidos e lineares com regiões enormes e exploráveis contendo a pior escória de qualquer inferno fornece uma experiência única em jogabilidade.


  • História única contada usando animações no estilo de "romances gráficos" de alta qualidade
  • Engine Painkiller 2.0 completamente retrabalhada com efeitos de sombra, sistemas de clima e tempo, uma engine física fantástica e um netcode super rápido, incluindo um sistema antitrapaças
  • As melhores armas de todos os jogos Painkiller além de novas e criativas ferramentas mortais
  • Níveis no estilo dos jogos clássicos de FPS e áreas enormes e exploráveis fornecem jogabilidade variada
  • Incontáveis modos multijogador com vários mapas novos e atualizados

Requisitos de sistema

    • OS: Windows XP / Vista / 7
    • Processor: 2.4GHZ+ (per core)
    • Memory: 2GB or better
    • Graphics: Radeon 3800 / Geforce 7800 or better
    • DirectX®: 9.0c (included)
    • Hard Drive: 6GB
    • Sound: Required
Análises úteis de usuários
1 de 1 pessoas (100%) acharam esta análise útil
1.4 horas registradas
Publicada: 6 de março
A menos que você seja um coelho ou querendo se tornar um, fique LONGE desse jogo!!! É um simulador de bunny jumping, com dois "pequenos" problemas:
1) os gráficos... Quando o jogo é focado em pulos precisos e os gráficos atrapalham, te confundem e te enganam, aí filho, aí não dá!
2) performance: você acerta um pulo, quicksave, dá outro, erra, quickload, espera 75 segundos, tenta de novo, erra, quickload, 75 segundos... WTF!
Bônus: bugs! Só vi alguns porque joguei pouco, mas confio em quem foi masoquista e jogou até o fim e disse que tá tudo bugado. Fan made o ♥♥♥♥♥♥! Eu sou fã e ODIEI esse jogo!

PS: já que a Steam não deixa fazer o review, segue abaixo o review de Painkiller Black Edition, que recomendo muito, muito, muito:

Nada melhor pra relaxar do que mandar de volta pro inferno os minions do capiroto com armas que congelam, eletrificam, empalam, explodem, desmembram e destroçam os minions. Tudo isso ao som de muito heavy metal em cenários variados e temáticos. Pura diversão.
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1 de 1 pessoas (100%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
3.0 horas registradas
Publicada: 18 de novembro de 2015
My experience in playing the second level and getting the tarot card: running, triggering the next batch of enemies, kill them all... running, triggering the next batch of enemies, kill them all... running... oh ♥♥♥♥... no ammo, have to use the painkiller. ... kill them all. Nice, I found ammo! Running, triggering... kill them all. No ammo. Painkiller. Found ammo. Oh, a bridge, let's cross it. Running, killing. Is it still going on? My-oh-my, a boss fight, finally a change of pace! Boss dead - exit appears. But wait! I have to kill 59 enemies more to get the tarot card. I better go back and search for them. Nice, an unexplored crypt, more dead enemies. Game says, that the bridge is now open... ok... I crossed it twice already. Whatever. Looking for enemies. Looking for enemies. ... I don't care for the tarot card anymore, I'm bored and I will go to the exit. Hmm... it seems the exit has disappeared... hmm... ok... FFFFUUUUU
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2 de 3 pessoas (67%) acharam esta análise útil
2.4 horas registradas
Publicada: 18 de novembro de 2015
So far, Ressurection is the only Painkiller game I just cannot make myself finish, at least at this juncture. I loved the base game and will probably play it for a long time to come, but I can't say the same for this thing.

Same as with Overdose, Resurrection is a fan made product that later got enough support to get a commercial release. Unfortunately, while Overdose feels well done, has a lot of new content, and few performance issues, Resurrection plays like a Fallout 3 version of the original game. You have all the basic weapons, but the levels are huge and it's full of glitches.

Painkiller has always had little bugs and glitches because it relies on Havok physics so much, but Resurrection just takes the whole thing and makes it way worse. You'll see random flashing boxes on waterfalls, physics-based bridges will spasm uncontrollably, water will reflect inconsistently or not at all, and enemies will sometimes spawn into the floor. You can even have level geometry fail to load and get killed by falling into an endless void. Sometimes bosses even glitch out or get insta-killed on loading. However, the worst performance issue I encountered was huge framerate drops or crazy slowdown, sometimes to the point where I bunny hopped to my death because the game couldn't process a 180 flick of my mouse because it was too busy being slowed to a crawl. It literally made the game unplayable for me. The list of wacky bugs goes on and on.

I like what Resurrection ATTEMPTED to do. It tried to mix up Painkiller by adding a new protagonist and making levels huge and non-linear, so people could explore them. And honestly, I like those new concepts. It's just that the game is too buggy. If there's an unofficial patch ANYWHERE to fix this game's glaring performance issues, it could be good. As it stands, This is so far the only painkiller game I just can't finish.
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3 de 5 pessoas (60%) acharam esta análise útil
0.3 horas registradas
Publicada: 30 de novembro de 2015
The worst out of the entire series, watch as monsters spawn in front of you and attack in an instant. Along with TERRIBLE level design. Took me 6 minutes to get out of the first area in the first area, cause apperently my character can fit inside that tiny little slot....

All community made BS
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33 de 35 pessoas (94%) acharam esta análise útil
1 pessoa achou esta análise engraçada
7.7 horas registradas
Publicada: 5 de julho de 2015
Painkiller: Resurrection is yet another stand-alone expansion pack for Painkiller, being single-player old-school FPS with competive multiplayer. Or sequel. Hard to tell by now. It adds very few new elements, just few new levels. It started as a fan project, not unlike Overdose, and was released in a whooping 2009, 5 years after original Painkiller. And I am afraid, this game indeed feels like unfinished amateur mod.

Despite running on old engine, it supports wide-screen. HUD will be stretched though.

But from technical side this game is a horrible mess. There are bugs everywhere. Everywhere, I said! It surely has no problems spawning enemies half-sunk into floor. Or spawning them outside of level, where they will try to chase you until you activate next checkpoint. There is even a glitchy physics bridge in level 3, trying to cross which is suicide. Developers even just teleport you across.
It gets ridiculous at the end of level 4. The voice tells you "watch out, there is a huge demon in front" and then boss spawns in. And instantly dies in water, with exit activating the very next second.

Not only that, but due to levels being huge, the loading and performance are beyond tolerable! Overdose already had loading 4 times longer than in original Painkiller. Resurrection's loadings are 4 times longer than Overdose ones! Be ready to spend 5 minutes. Or more. Though, I did notice that loading a save was almost instantious, developers probably changed the way that it works. But they didn't do it properly, as very likely loading a quicksave will lead to even more glitches. At very least some music stopped working. Just fully reload checkpoint.
Oh, yes, and the fact that Painkiller engine doesn't know how to use multi-core processor shows. Get ready for non-stop slow motion, you will have to enjoy it no matter the PC.

Important: Because game tries to save you from this mess, there are chances that level geometry of level 4 will just refuse to load. It just will not. You will just fall and die in void. Because quality gaming. To fix this you will have to just reinstall game and then restore your map-screen autosave. It works for some reason.

As for multiplayer, then well. It still has same multiplayer as from Painkiller, that is Deathmatch-based. No new maps. Or maybe those are from Overdose. I didn't check because no one playes this game. And seeing how Gamespy was shut down, you aren't going to find servers easily. Can still connect directly, true.

The story follows Bill who is speaks of himself as cold-blooded assassin. Who also somehow manages to kill bad people only. And then freaks out and tries to stop the bus full of people exploding. And then thinks that this is the only reason that he is going to Hell. Oh yea, and then he kills many many demons. Ace.
The plot in the game is nothing unexpected. But the way that it's given is pretty darn good. Comic-like cutscenes are really good. You will also hear woman's voice explaining you about the level and telling you what you should do, all during game process.
But then you will also have to listen to Bill's voice as well, throwing one-liners, not unlike to main hero of Overdose. Only instead of "Tastes like chicken!" you will be hearing "This... is... madness...". More tolerable though.

So, what exactly is new? New weapons, new monsters, new levels, new music. So, let's break down.
New weapons, well, there is actually only one. It's given at the last two levels and it's like a stronger hack of stakegun. But hey, at least original weapon balance of Painkiller is back, so it's goody. Better than Overdose's mess.
As for new enemies, there is only one regular enemy plus final bosses. And that regular enemy is just something lazy, being something tough and throwing fireballs. Oh, wait, it's just Skeleton miniboss from first level of Painkiller with changed skin. And his ragdoll is a complete mess, you will be seeing huge body distroction and hands flapping if you dare to stick any of them to the wall with stake. Plus, there are some enemies reused from Overdose.

But levels is the biggest change here. And I mean level design mindset. Instead of just being locked in one arena after another, you are free to move around level even when fighting baddies. It goes for open-wolrd-like feel, as there may be two paths to the next part. Locations are huge, there can be dead-ends and there isn't always a checkpoint to hand-guide you. It just manages to strike that feeling of exploration on your own and to be honest, I found it strangely enjoyable, even if there are amateurish part and challenge-reward isn't always done right. But as said, all the "wrongs" of level design, liek dead ends or making player find the next way without much signs, contribute to feeling that you are progressing in this big world yourself, while also somehow not being too mazey either.
Stylistically, it uses the feel and style of the first chapter of Painkiller. Actually, I may be wrong. Remember pre-last level of original game, Monastery? If you do, then you will know what I mean there. And music does an awesome job as well. Ambient is strong and moody. It gives a bit of that lost, despair feel. Something for exploring these foggy lost lands. And fight music has metal or similiar things back to it, being actiony enough, yet still somehow retaining moody feel.

So what this mod does best is atmosphere and exploration feel.

But what this mod does bad are pretty much bad things that you expect from amateur mod. As said, challenge-reward balance is screwed. Bosses suck. It's not afraid to be cheap either, as you will often be ambushed by melee enemies spawning right on top of your head. Like, dogs that have explosive barrels on their back. Swarm of hitscan enemies being spawned from every side sometimes. Some encounters with huge enemies, that will either be too easy due to you having freeze ammo on shotgun or else they will eat tons of ammo.
That and combat itself isn't good. While each enounter isn't as dragged, I feel that they often were placed as "just to have something". No care about flow or anything.
Not to mentioning that levels can be too confusing for those who just want more Painkiller and don't like games like Hexen. Not that it reaches Hexen puzzles, but you get it.

And well... Bugs bugs bugs. Performance. Loading. And progress-halting bugs. Quacksaves crashes and corrupt saves.

As for Tarot cards, at least they changed screen to show that you can get only six of them. And then you can equip only one passive and one "to use" card. No, trying to get Tarot Cards by fulfilling whatever objectives in these huge levels in this buggy buggy game is not fun, I just didn't bother.
As for demon mode, well, to be honest, it was useful, as you are more likely to get 66 souls without paying attention. Levels here can hold up to 500+ monsters after all. If forget that there is possiblity that game will crash on you.
Oh, yes, and game has few endings. Default one is bad. I doubt that you hate fun so much that you will want to beat game on hardest difficulty. Just check on YouTube or something.

Oh, and developers added "cooperative" map at some point. You can launch server and choose it, while keeping game mode as Deathmatch. Technically, I heard that it's unreiable, monsters dissapearing and all, so don't bother. And map itself is just red island in lava sea. Which uses tough enemies non-stop so it'sn ot fun for single player. Not to mentioning that you will just get knocked into air all the time and respawn non-stop. Mess.

Painkiller: Resurrection is a amateur unfinished fan-mod in disguise. Or at least this is the feeling that I get. Sure you can enjoy amateur mods and all. But while there are some nice ideas, technical side flopped completely, making it unenjoyable. Horrible. Messy bugfest.
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