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It's been a while since the last update.
We worked hard fixing bugs, optimizing performance, tweaking balance.
And I'm glad to introduce the Update 5.
One of the most exciting feature that we would like to share in this update is a controller support.
We tested and supported XBox One, DualShock 4 and Steam controller. Other controllers should work as well.
So, the release notes are:
- gamepad support (including huge UI rework for proper gamepad navigation, detection)
- autopickup for all pickable resources added(no more pixel hunting needed!)
- gameplay and balance tweaks
- updated game difficulty screen
- fixed save-related bugs
- fixed a lot of UI bugs
- rarely black characters screen on Mac
Hi! Update 4 is alive!
Fixed few save-related bugs
Fixed double-cursor on Mac
Fixed various crashes on Linux
Fixed sounds in cutscenes
Fixed logic on levels
Fixed achievents unlock
Improved fx performance
Optimized collision meshes on levels
UI refactor an optimization
“We Are The Dwarves is brimming with potential and I haven’t even mentioned that one of the dwarves may well be an owl disguised as a dwarf. Do take a look.”
Rock Paper Shotgun
“We Are the Dwarves paints a beautiful world and a challenging one, but one worth delving into regardless of dangers that await you. Scouting ahead and considering the options open to you makes for an experience that rewards more than it frustrates even if there is little sign of originality. Still, it’s not every day you get to play as an astronaut from another race.”
“Singular in focus, but sidestepping ennui with impressive variety in mission design, We Are The Dwarves is a surprise treat. I knew I would at least find it interesting from pre-release trailers, but never anticipated how much I would dig the entire package. A rich world, chunky and responsive combat, We Are The Dwarves doesn't, ahem, fall short in any area.”
© GLOBAL INET GRUP, LLC, 2016.
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