Included in the Platinum Edition are three titles:SpellForce: The Order of DawnIn a world beyond imagination...In their immeasurable greed and constant thirst for power, the thirteen most powerful Mages of all time doomed the land, hurling it into an endless spiral of chaos and despair.
User reviews:
Very Positive (347 reviews) - 85% of the 347 user reviews for this game are positive.
Release Date: Nov 3, 2009

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Buy SpellForce: Platinum Edition (NA)

Packages that include this game

Buy SpellForce Complete

Includes 9 items: SpellForce - Platinum Edition, SpellForce 2 - Demons of the Past, SpellForce 2 - Demons of the Past - Soundtrack, SpellForce 2 - Faith in Destiny - Digital Extras, SpellForce 2 - Faith in Destiny Scenario 1: Flink's Secret Diary , SpellForce 2 - Faith in Destiny Scenario 2: The Golden Fool , SpellForce 2 - Faith in Destiny Scenario 3: The Last Stand, SpellForce 2: Faith in Destiny, SpellForce 2: Gold Edition

Buy Nordic Games Classic Mix

Includes 14 items: AquaNox, AquaNox 2: Revelation, ArcaniA, Gothic® 3, Neighbours from Hell Compilation, Painkiller Hell & Damnation, Painkiller: Black Edition, Panzer Elite Action Gold Edition, Silent Storm Gold Edition, SpellForce - Platinum Edition, SpellForce 2: Gold Edition, SuperPower 2 Steam Edition, The Guild II, The Guild II - Pirates of the European Seas



“There haven't been a lot of games that manage to combine large scale strategy and role-playing together and be successful. Phenomic has made a damn good stab at it with this one though.”
8.2/10 – IGN

About This Game

Included in the Platinum Edition are three titles:

SpellForce: The Order of Dawn

In a world beyond imagination...

In their immeasurable greed and constant thirst for power, the thirteen most powerful Mages of all time doomed the land, hurling it into an endless spiral of chaos and despair. Entire countries were wiped out in the blink of an eye when the devastating power of the Elements was unleashed - Elements summoned by dark rituals. Continents shattered like glass, the pieces strewn about like leaves in the wind. Huge armies, bound by the the power of ancient runes, brought war and destruction to the lands that survived the initial onslaught. All that was left were a few islands, connected by magic portals.

Now, only a few years after the end of the Convocation, evil is back - stronger and more powerful than ever before - to finish what was started. Yet there is still hope. The prophecies tell of a human. A human damned to immortality, bound forever by the power of the blood runes…

Soon, the time will come when the power of one may change the destiny of many. For better or for worse...

SpellForce: Shadow of the Phoenix

By means of an enslaved god's life essence a dark necromancer is trying to reanimate the powerful circle mages and make them his unholy servants. Only the power of the Phoenix Stone will be able to prevent the returning of the Circle.

Thus the rune is summoned again to finally put an end to his former slave-masters.

But to free the special power of the Phoenix Stone, the blade of the Shadow Sword is required which is held by the rune warrior of Urgath. The two avatars need to combine their powers and work together to overcome this final enemy.

SpellForce: Breath of Winter

A Prince of Darkness, a Fial Darg, was set free through the Convocation and took over the reign over the Fire Empire. His whish is to bring the Renegades, the Gods of darkness, back to Eo.

For the Ritual, to make that happen, he needs the blood of a first-born Elve. But there is only one more left, Cenwen, the Elve Queen, who lives under the ice where she sings for the mighty dragon Aryn…

  • Innovative game design: The unique mixture of RTS and RPG elements offers a brand new game experience.
  • High degree of identification with the hero-avatar, whose skills and strengths can be improved by the player.
  • Click'n'Fight: This revolutionary control system guarantees instant action, the best possible overview and completely new tactical possibilities in battle.
  • 6 races - Humans, Dwarves, Elves, Dark Elves, Orcs and Trolls - that can be used simultaneously (!) to build settlements and fight battles and more than 30 different enemy races, from cowardly goblins to powerful demons, Fire Angels, Werewolfs and giant Ice Dragons.
  • A multitude of spells, divided into different categories of magic (white, black, elemental, etc.) and enchanted items
  • Awe-inspiring 3D-graphics with zoom levels from isometric to 1st-Person-views
  • Free game in SpellForce – The Breath of Winter: The Avatar can develop and upgrade his skills with every map he plays. This mode enables the player to try out other Avatars abilities without playing the main campaign again.

System Requirements

    • OS: Windows XP/2000/Vista 32 Bit
    • Processor: Intel Pentium 4 1.5 Ghz or higher
    • Memory: 512 MB Ram or higher (1024 recommended)
    • Graphics: 3D graphics card with 128 MB Ram (GeForce 4Ti or higher) (256 MB Recommended)
    • DirectX®: 9.0c
    • Hard Drive: 4 GB
    • Sound: DirectX compatible
Helpful customer reviews
17 of 17 people (100%) found this review helpful
10 people found this review funny
8.2 hrs on record
Posted: January 10
After 1000h+ of playing it after realease I decided to pay the game on Steam as a tribute for great work that JoWood (Gaben was also glad coz of cas$ on his Valve-Pocket) did while creating the awsomeness of doing a RTS / RPG hybrid with a such twisted plot that i even after a lot of time dont completely undestand. It is the first game i was more affected and fascinated about doing side quests instead of the main plot (that was absolutely hilarious). The graphic got since 2006 a bit ugly at all, but it should not be an argument to play that aswome game!
(for playing the game and only the game i am using a 4:3 monitor - thats dedication :-) because the resolution in game have not been patched till now and the manual "thingy" only stretches it and doing the game uglier)
10/10 Jowood thank you that you enriched my childhood with Spellforce.
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6 of 6 people (100%) found this review helpful
164.6 hrs on record
Posted: January 4
Spellforce is a Real Time Strategy/RPG hybrid, and a great one at that. If you can get past the initial weirdness and clunkiness of the game, you are in for a wild ride.

First of all, the gameplay feels pretty unique, considering that this type of hybrid game hasn't been done too often. You get your main character who you can skill and develop in a multitude of ways, some, admittedly, more fun and effective than others, and you get the base-building portion. There are six races you play through over the course of the story, all of them fun to play as in their own way. You don't get to choose which race you play at which point in time though, the campaign is a bit rigid in that aspect. No biggie though.

While we are at the story, it's nothing too special. It's good. But the game is long.
Holy HELL is it long. I mean, you can easily spend upwards of 40-50 hours on a single campaign if you haven't played the game before, and it comes with two expansions, which are at least 30 hours long. Each.

Atmospherically speaking, the game has a lot to offer in my opinion. The maps look and feel great, and the soundtrack is AMAZING.

And then there is the so-called "Click and Fight-System". It's a really simple thing that makes so much sense and it absolute baffles me that it hasn't become a standard for RTS games. Instead of just issuing orders by clicking the unit and then clicking the enemy, you can instead click the enemy and it shows you all possible actions your friendly units can do to it. It's hard to explain without pictures, but if you play and see it, you'll know what I mean. It's efficient, it's intuitive, it's really damn smart.

The game definitely has some flaws though. It's pretty old by now so the graphics are dated, even though I personally have no problem with that. It has no widescreen support, and forcing it makes the UI weird, so my recommendation is windowed mode.
Another flaw is that the game is a bit minimalistic on giving you information and stats about enemies, units and yourself. You get a non-numbered health bar, a non-numbered mana bar, a very brief description of the spells you have, but that's pretty much it. There is no way to know how much armor ANYONE except you has, there is no way to know how much damage one unit will deal to another without trying it out, you don't know anything about the damage, range, duration, effect etc. about the spells you, a friendly unit or an enemy uses, and so on. The best you get is a number above a unit's head that shows how much damage it took.

If you can deal with that, you're pretty much set. This is a true hidden gem and worth the money. If you see it on sale, consider buying it.
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5 of 5 people (100%) found this review helpful
124.0 hrs on record
Posted: January 4
Spellforce does a good job of combining RTS with RPG.

RPG elements: First you start off with a low-level hero of your choice. You can be almost everything: form a simple sword fighting warrior to a mage using various spells to destroy his enemies.
Every class, like in almost every RPG, requires a different style of play and if you cannot decide which class you prefer you can combinate them.

From the start you always have a main quest active which guides you through the story and to the next map. But it is always worth it to leave the main path and look for some side quests which reward you with additional EXP and sometimes with a pretty neat item.

Now to the RTS elements of the game: On almost every map you face a hord of enemies your hero cannot deal with alone. So, you can summon workers at monuments of various tribes (humans, elves, orc, etc.) to gather ressources, build a base and produce units to help you in battle. Every tribe has its own buildings and units, therefore the gameplay with each tribe is slightly different.

On some maps you can summon up to 5 heros, who can be equiped with items. You can control this heros like your main character. So, instead of building up a whole base you play through the map with just a small group of heros.

If it comes to a big battle, you quickly lose track of some units (e.g. you heros). For these situations there is a bar at the top of the screen where you can see all important informations and available spells of your heros and get the current position. For different perspectives you can zoom in or out and rotate the map. There is also the possibility to control your hero individually in third-person perspective and via WASD-keys, which is nice to immerse more into the well designed world. But most of the time there is no advantage of this view.

What I do not like about the game: Some maps are pretty hard to beat because of huge amount of enemies that are so strong you can only kill them by luring them away from a group and kill them one by one. That takes a lot of time and can be very frustrating, because you have a constant feeling that your character is too low leveled, although you already have done every possible sidequest and gathering a good amount EXP at an enemy spawnpoint takes ages.

Spellforce is a nice combination of RPG and RTS. The urge to level my hero and to loot more and more items got me at the very first minute. Whenever I got to play with a new tribe I was curious of finding out what its advantages and disadvantages are. The story is nothing special, but it is well told. The design of the maps and units is rich in variety, so you always get something new to see. And if you bring enough time and patience to sit through a hard time completing a map, I would recommend this game.
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3 of 3 people (100%) found this review helpful
1 person found this review funny
37.4 hrs on record
Posted: February 2
This game is like a singleplayer version of World of Warcraft combined with Age of Empires and a little Lord of the Rings.
It's a fun game.

The controls are a bit clumsy and the units AI is pretty... pretty not pretty, it sucks. For example the healers heal the wounded unit even if the unit is missing 1hp. You may think that's good, but it's not. Healing uses mana and has a cooldown.
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2 of 2 people (100%) found this review helpful
29.6 hrs on record
Posted: March 7
Iz gud,
played this game years ago, now its really nostalgic to play it again,
definitely far more better than Spellforce 2, love the runes and how you can develop your character.
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