Dark Storm: VR Missions is a single-player stealth/action game in which you take control of Amber Kingsley, a new security recruit at the Irving Apex Research Facility. Before beginning her work, Amber must first undergo VR training where her skills will be pushed to the limit.
User reviews:
Mixed (14 reviews) - 50% of the 14 user reviews for this game are positive.
Release Date: Aug 19, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The Dark Storm: VR Missions Early Access gives us the chance to introduce the world of Dark Storm to gamers worldwide, as well as support our next project, Dark Storm: Ascension. With the VR Missions we can explore various concepts, themes and mechanics that we are able to use in Ascension. It also gives us the chance to hear from our player-base about what they feel does and doesn't work. We hope through this experience we can further grow our fanbase as we strive to improve our game.”

Approximately how long will this game be in Early Access?

“Dark Storm: VR Missions will remain in Early Access through the rest of 2016 and 2017. Currently we are in the process of converting the original build (UDK) to Epic’s Unreal Engine 4. Because of this, we are able to include a number of updates and new features for the foreseeable future, such as improved AI, new animations, new gameplay features (cover system, stealth kills, etc.), and better character models and weapon models. General stability and bug issues will also be handled on a regular basis.”

How is the full version planned to differ from the Early Access version?

“Dark Storm: VR Missions will have better character animations, weapon designs, character designs, improved level designs, stable and reliable gameplay, and generally better AI. The graphical capability of the Unreal Engine 4 is also a major plus for our development as it allows for a number of improved development features, alongside a vastly improved visual upgrade over the older UDK build, all of which better supports the overall vision of the Dark Storm world.”

What is the current state of the Early Access version?

“Currently we have nine playable rooms, six weapons, four enemy types, full voice acting, and general sound and SFX included.

Dark Storm: VR Missions was developed using the Unreal Developers Kit (UDK). At this time we are hard at work converting, and greatly redesigning, a number of features and assets to Unreal Engine 4, while improving all the features of the original build. A small team has been working hard on getting the UE4 version of the Operations ready, while the majority of our team is working on Dark Storm: Ascension, which Early Access is helping to support.”

Will the game be priced differently during and after Early Access?

“At this time the game costs $10 USD. We don’t plan to raise the final price all that much, perhaps a couple more dollars, but still at or under $20 USD when the final version of the game is released.”

How are you planning on involving the Community in your development process?

“We are already engaged with our community, answering questions that are asked and always willing to listen to suggestions that have been presented to us. We try to always be prompt when responding to our fans, either on Steam, Facebook, or any other forums where we are featured. We also want our development to be transparent, allowing our fans to see and experience the development of Dark Storm as an important part of our family.”
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Buy Dark Storm VR Missions


Recent updates View all (39)

March 19

Dev Update #9 Well We're Cooking now!

VR Updates:

Awh yes the moment you've all been waiting for right? MORE VR NEWS.
Here are some screenshots from some of the new levels we'll have a lot more dev news coming next week as we come closer to next months VR update.

Heres a few missions we're tweaking and adding to the VR about 2-3 dozen more are on the way in the next VR overhaul we're aiming for about sometime next month if we get the animators we need!.

Prop Modeling:

Rob Lawrence: hes been revising the old gun placeholders we have now and has been updating them and giving them that final polish look. Sexy Aint it? I for one cant wait to push out the next update to the VR we have tons planned that we hope will make our fans very happy!

I highly recommend you follow our Efforts on Indiedb . You can read the full news article here.

2 comments Read more

March 7

Dev Update #8 Animation Rig / Lighting

Poster/Promo Art Teaser!!
I know i'll be putting one one my wall once its finalized! Anyone else? We're considering putting up a poster shop for all the tons of cool designs we have! Would anyone be interested in that sorta thing? Once they are polished up of course! ;) Which do you guys like more out of the two?

Animation Rig / Character Modeling
Andrew the new guy we brought on two weeks ago got to work quickly and hauled it to get us a working facial rig and simulation to cloth,breasts and hair. Its working quite decently below besides some skinning mishaps that will require adjustment but i cant wait to see the final version as we work close to completion. Its rather all coming together nicely! We tested it on Lauren Amber's sister since shes the closest to being done there really nothing else we're going to change on her. Amber is next we'll be starting her tonight! Hope to show some updated related her gameplay and new animation quality soon!

We'll be adjusting some skin weights over the next weeks on her to fix some simple deforming here and there

Give these Gif's a second to fully load and cache they play slowly initially

Cloth Simulation,Breast Simulation at its finest. still W.I.P

Falling Cycle Test

Facial Rig Progress:
Not we can finally get out there and recruit a gameplay animation team and another for cutscenes since we now have a very reliable rigger supporting the animation pipelines infrastructure. Cheers Andrew! P.S im terrible at animation all i made were weird poses xD

You can read more about our progress here and for some VR related Tidbits

1 comments Read more
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About This Game

Dark Storm: VR Missions is a single-player stealth/action title developed by Fenrir Studios and inspired by classic games such as Metal Gear Solid and Deus Ex.

We are currently developing Dark Storm: VR Missions as a stand-alone module to test and fine-tune the core game mechanics that will be in our upcoming full release title, Dark Storm: Ascension, as well as introduce players to the world of Dark Storm. Purchasers of Dark Storm: VR Missions will receive a discount to Dark Storm: Ascension upon its release.

People who purchase Dark Storm: VR Missions should understand that this is a proof of concept, and independent module of Dark Storm Ascension, and is being used for the time being as a way for those who are interested in Dark Storm Ascension to help fund, and support us, while watching development of both VR Missions, and Ascension. Dark Storm: VR Missions is in no way complete, and the following things listed below are our final aim for both VR Missions, and Ascension.

For more information about Dark Storm: Ascension please check out our Patreon page, where you can also further support the development.

*NOTE: You do not need a VR Headset to play this game*

Complete Advanced Training in a Virtual Reality World

Players take control of Amber Kingsley, a former U.S. Special Forces officer hired by Ancile, the world’s leading private military corporation. Tasked to protect the Irving Apex Research Facility in Alaska, Amber must first undergo advanced training within Irving’s next-generation VR simulator.

Control the Engagement...

Choose your preferred playstyle to tackle the game’s different scenarios, be it gripping stealth or intense action; you have the power to be as covert or as gung-ho as you desire.

...But Prepare to be Matched

Play how you want and the AI will match it. The game’s Dynamic AI enemies are programmed to react intelligently to the player’s every move; flanking, calling in reinforcements or even tactically retreating depending on the situation.

Utilise Future Technology

Dark Storm takes place in the near future, the year 2034, and the tools you have access to in the game reflect that. Alongside various unique weapons, you can also pilot a deployable drone to pinpoint enemy patrols, hidden positions, or a faster route to reach your objective and take advantage of the Sya Enhanced Projection system to view real time information about your enemy.

Intuitive Camera Perspectives

The game features an immersive true first-person perspective that pulls you into the action in a believable way. And, if first-person isn’t your thing, you can also experience Dark Storm in an equally immersive dynamic third-person perspective, featuring a shoulder-switching camera.

Discover an Original and Immersive Narrative

Dark Storm isn’t just a video game, it’s an experience. As you progress through the game you will discover hidden text and audio logs that add depth to the storyline and breathe life into the Dark Storm world.

Fully Voice Acted

The story features professional voice acting for cutscenes, AI and characters. Voice actors include Danielle McRae (World of Warcraft and League of Legends) and River Kanoff (Heroes of Newerth and Dust: An Elysian Tale), as well as a number of up-and-coming indie talents.

Open and Honest Development Team

Dark Storm is developed by Fenrir Studios, an independent game development studio founded by a small group of game design enthusiasts in 2012. We pride ourselves on three key principles: ambition, quality and honesty.

We welcome comments and feedback on our Steam Forums or via Twitter, where you can also receive regular updates about the development process. Team members also regularly stream what they’re currently working on via Twitch. Be sure to also check out our Patreon page if you want to support us further.

System Requirements

Mac OS X
    • OS: Windows 7/8/10 (64-bit OS required)
    • Processor: Dual-core Intel or AMD processor / 2.5 GHz or faster
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher
    • DirectX: Version 10
    • Storage: 5 GB available space
    • OS: Windows 7/8/10 (64-bit OS required)
    • Processor: Processor: Quad-core Intel or AMD processor / 3.0 GHz or faster
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce 960 GTX or AMD R9280x card or higher
    • DirectX: Version 10
    • Storage: 8 GB available space
    • OS: Mac OS X 10.9.2 or later
    • Processor: Dual-core Intel or AMD processor / 2.5 GHz or faster
    • Memory: 6 GB RAM
    • Graphics: NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher
    • Storage: 6 GB available space
    • OS: Mac OS X 10.9.2 or later
    • Processor: Processor: Quad-core Intel or AMD processor / 3.0 GHz or faster
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce 960 GTX or AMD R9280x card or higher
    • Storage: 8 GB available space
Customer reviews Learn More
Mixed (14 reviews)
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