Dark Storm: VR Missions is a single-player stealth/action game in which you take control of Amber Kingsley, a new security recruit at the Irving Apex Research Facility. Before beginning her work, Amber must first undergo VR training where her skills will be pushed to the limit.
All Reviews:
Mixed (15) - 46% of the 15 user reviews for this game are positive.
Release Date:
Aug 19, 2015
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The Dark Storm: VR Missions Early Access gives us the chance to introduce the world of Dark Storm to gamers worldwide, as well as support our next project, Dark Storm: Ascension. With the VR Missions we can explore various concepts, themes and mechanics that we are able to use in Ascension. It also gives us the chance to hear from our player-base about what they feel does and doesn't work. We hope through this experience we can further grow our fanbase as we strive to improve our game.”

Approximately how long will this game be in Early Access?

“Dark Storm: VR Missions will remain in Early Access through the rest of 2016 and 2017. Currently we are in the process of converting the original build (UDK) to Epic’s Unreal Engine 4. Because of this, we are able to include a number of updates and new features for the foreseeable future, such as improved AI, new animations, new gameplay features (cover system, stealth kills, etc.), and better character models and weapon models. General stability and bug issues will also be handled on a regular basis.”

How is the full version planned to differ from the Early Access version?

“Dark Storm: VR Missions will have better character animations, weapon designs, character designs, improved level designs, stable and reliable gameplay, and generally better AI. The graphical capability of the Unreal Engine 4 is also a major plus for our development as it allows for a number of improved development features, alongside a vastly improved visual upgrade over the older UDK build, all of which better supports the overall vision of the Dark Storm world.”

What is the current state of the Early Access version?

“Currently we have nine playable rooms, six weapons, four enemy types, full voice acting, and general sound and SFX included.

Dark Storm: VR Missions was developed using the Unreal Developers Kit (UDK). At this time we are hard at work converting, and greatly redesigning, a number of features and assets to Unreal Engine 4, while improving all the features of the original build. A small team has been working hard on getting the UE4 version of the Operations ready, while the majority of our team is working on Dark Storm: Ascension, which Early Access is helping to support.”

Will the game be priced differently during and after Early Access?

“At this time the game costs $10 USD. We don’t plan to raise the final price all that much, perhaps a couple more dollars, but still at or under $20 USD when the final version of the game is released.”

How are you planning on involving the Community in your development process?

“We are already engaged with our community, answering questions that are asked and always willing to listen to suggestions that have been presented to us. We try to always be prompt when responding to our fans, either on Steam, Facebook, or any other forums where we are featured. We also want our development to be transparent, allowing our fans to see and experience the development of Dark Storm as an important part of our family.”
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Recent updates View all (42)

January 5

2017 in review and whats to come! Updates #17

A Mixed year
Over the past year we've had quite a few successes and failures! In this article I will attempt to catalog and go over these events and give some insight into 2018. I will break up and discuss in terms of each division and any progress we've also had since our last update. So buckle up and lets get started!



VR Missions:
Currently its awaiting final animations so we can author the update. As Stacey and her animators work to author the improvements we need implemented before that update is allowed to be released. As you can see the update will be sizable as huge amounts of gameplay/abilities have been revamped and rethought as we continue to push what Dark Storm needs to be in theirs final form.



Level Design
This year we've investigated and tried to improve the core sections upon internal discussions and in relation to concerns to gameplay ensuring there was consistency. We've cut things and rethought some ideas that just weren't going to work gameplay wise and at the engine level. A good example was the retrofit of the center area to be somewhat what you see below. You can see we've changed the side center areas and refocused on better line of sight blockage and such!

You can read the full article here!
http://www.indiedb.com/games/a-dark-storm-is-coming/news/2017-in-review-and-whats-to-come-updates-17
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About This Game

Dark Storm: VR Missions is a single-player stealth/action title developed by Fenrir Studios and inspired by classic games such as Metal Gear Solid and Deus Ex.

Discord and Dev Community Server (All are welcome!)
What we're trying to do by opening up a public discord for people that are interested in the game to talk to devs and follow news and to make a hub for our patreon to talk with us. If your supporter or pateron message a dev or post in the chat so we can verify it and give you the proper tag.
Join our Dev Discord. We want to hear what you have to say!

We are currently developing Dark Storm: VR Missions as a stand-alone module to test and fine-tune the core game mechanics that will be in our upcoming full release title, Dark Storm: Ascension, as well as introduce players to the world of Dark Storm. Purchasers of Dark Storm: VR Missions will receive a discount to Dark Storm: Ascension upon its release.

People who purchase Dark Storm: VR Missions should understand that this is a proof of concept, and independent module of Dark Storm Ascension, and is being used for the time being as a way for those who are interested in Dark Storm Ascension to help fund, and support us, while watching development of both VR Missions, and Ascension. Dark Storm: VR Missions is in no way complete, and the following things listed below are our final aim for both VR Missions, and Ascension.

For more information about Dark Storm: Ascension please check out our Patreon page, where you can also further support the development.

*NOTE: You do not need a VR Headset to play this game*

Complete Advanced Training in a Virtual Reality World


Players take control of Amber Kingsley, a former U.S. Special Forces officer hired by Ancile, the world’s leading private military corporation. Tasked to protect the Irving Apex Research Facility in Alaska, Amber must first undergo advanced training within Irving’s next-generation VR simulator.

Control the Engagement...


Choose your preferred playstyle to tackle the game’s different scenarios, be it gripping stealth or intense action; you have the power to be as covert or as gung-ho as you desire.

...But Prepare to be Matched


Play how you want and the AI will match it. The game’s Dynamic AI enemies are programmed to react intelligently to the player’s every move; flanking, calling in reinforcements or even tactically retreating depending on the situation.

Utilise Future Technology


Dark Storm takes place in the near future, the year 2034, and the tools you have access to in the game reflect that. Alongside various unique weapons, you can also pilot a deployable drone to pinpoint enemy patrols, hidden positions, or a faster route to reach your objective and take advantage of the Sya Enhanced Projection system to view real time information about your enemy.

Intuitive Camera Perspectives


The game features an immersive true first-person perspective that pulls you into the action in a believable way. And, if first-person isn’t your thing, you can also experience Dark Storm in an equally immersive dynamic third-person perspective, featuring a shoulder-switching camera.

Discover an Original and Immersive Narrative


Dark Storm isn’t just a video game, it’s an experience. As you progress through the game you will discover hidden text and audio logs that add depth to the storyline and breathe life into the Dark Storm world.

Fully Voice Acted


The story features professional voice acting for cutscenes, AI and characters. Voice actors include Danielle McRae (World of Warcraft and League of Legends) and River Kanoff (Heroes of Newerth and Dust: An Elysian Tale), as well as a number of up-and-coming indie talents.

Open and Honest Development Team


Dark Storm is developed by Fenrir Studios, an independent game development studio founded by a small group of game design enthusiasts in 2012. We pride ourselves on three key principles: ambition, quality and honesty.

We welcome comments and feedback on our Steam Forums or via Twitter, where you can also receive regular updates about the development process. Team members also regularly stream what they’re currently working on via Twitch. Be sure to also check out our Patreon page if you want to support us further.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7/8/10 (64-bit OS required)
    • Processor: Dual-core Intel or AMD processor / 2.5 GHz or faster
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher
    • DirectX: Version 10
    • Storage: 5 GB available space
    Recommended:
    • OS: Windows 7/8/10 (64-bit OS required)
    • Processor: Processor: Quad-core Intel or AMD processor / 3.0 GHz or faster
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce 960 GTX or AMD R9280x card or higher
    • DirectX: Version 10
    • Storage: 8 GB available space
    Minimum:
    • OS: Mac OS X 10.9.2 or later
    • Processor: Dual-core Intel or AMD processor / 2.5 GHz or faster
    • Memory: 6 GB RAM
    • Graphics: NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher
    • Storage: 6 GB available space
    Recommended:
    • OS: Mac OS X 10.9.2 or later
    • Processor: Processor: Quad-core Intel or AMD processor / 3.0 GHz or faster
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce 960 GTX or AMD R9280x card or higher
    • Storage: 8 GB available space

What Curators Say

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