Find the philosopher's stone and save your mentor!
User reviews:
Overall:
Mixed (100 reviews) - 59% of the 100 user reviews for this game are positive.
Release Date: Sep 24, 2015

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August 25

Hunt down the powerful artifact to save the world!






Amid the turmoil of war, the Alliance has given Agent Walker a mission of the utmost importance – track down and destroy the mythical Spear of Destiny before a sinister enemy can use its supernatural power to turn the tide of war and conquer the world!

The year is 1942, and the Europe is in flames. In the midst of the grim war, an mystical artifact known as the Spear of Destiny has been discovered, and it's believed to have the power to change the destiny of the war. Some believe the Spear to be nothing more than a larger-than-life myth, but neither side wants to make the mistake of dismissing its paranormal power, so a desperate race to uncover the truth about the relic begins.

To complete her mysterious mission, Agent Walker will have to cross the grim battlegrounds of France while facing death, destruction, and hidden puzzles every step of the way. But with so much at stake, there's no turning back. Agent Walker will put on her detective hat and search for the location of the mysterious relic while solving puzzles and tackling obstacles. Of course, there's a sinister spy among the members of the Alliance who will stop at nothing to thwart the protagonist. Will she succeed, or is mankind already doomed?

Agent Walker launches with a 40% discount for a limited time.


http://store.steampowered.com//app/497580

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August 4

The Final Showdown with the Preacher!




Enigmatis 3: The Shadow of Karkhala is the finale of the highly acclaimed series developed by the Polish studio that takes the player to Karakorum – full of mystic temples, mysterious caves, picturesque villages, and inaccessible mountains brimming with wildlife.

In the aftermath of the dramatic events in Ravenwood Park, the detectives return to Maple Creek in the hope of finding clues that will help to establish the whereabouts of the demonic Preacher. Thanks to their cunning and relentlessness, they discover the final destination of their nemesis: among inaccessible mountains at the end of the world, in an ancient monastery clinging to the upper reaches of a snow-covered mountain, lies the secret that might help him seize control of the world!

Time is of the essence. Drawn into the struggle between the forces of light and darkness, the detectives will need to double their efforts to unravel the secret of the mysterious Karakorum temple and deal with the Preacher once and for all. What lurks in the ancient monastery? What grim secrets have brought the Preacher there and what is his purpose? Will the protagonists be able to stop him now that he’s more powerful than ever?

Enigmatis 3 will be available on Steam with a 40% discount for a limited time.


http://store.steampowered.com/app/495110


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About This Game

Explore the story of the former student of Professor Child, who comes to her mentor's aid following his mysterious disappearance on a quest to uncover the secrets of the philosopher's stone.

Embark on a wonderful adventure which will lead you to an island inhabited by a mysterious order. Face a dangerous enemy trying to claim an unbelievably powerful ancient artifact and save your mentor!


Features

  • explore 37 Intriguing Locations!
  • Discover the secrets of 31 challenging mini-games!
  • Search for clues in 14 scenes with hidden objects!
  • Don't let evil take over the world!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Windows Vista, Windows 7, Windows 8
    • Processor: 1.5 GHz
    • Memory: 512 MB RAM
    • Graphics: 128 MB VRAM
    • DirectX: Version 9.0
    • Storage: 1 GB available space
    Recommended:
    • OS: Windows XP, Windows Vista, Windows 7, Windows 8
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: 256 MB VRAM
    • DirectX: Version 9.0
    • Storage: 1 GB available space
    Minimum:
    • OS: 10.6.8
    • Processor: 1.5 GHz
    • Memory: 512 MB RAM
    • Graphics: 128 MB VRAM
    • Storage: 1 GB available space
    Recommended:
    • OS: 10.6.8
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: 256 MB VRAM
    • Storage: 1 GB available space
    Minimum:
    • OS: Ubuntu 12.04 (32/64bit)
    • Processor: 1.5 GHz
    • Memory: 512 MB RAM
    • Graphics: 128 MB VRAM
    • Storage: 1 GB available space
    Recommended:
    • OS: Ubuntu 12.04 (32/64bit)
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: 256 MB VRAM
    • Storage: 1 GB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Mixed (100 reviews)
Recently Posted
Brakkish
4.9 hrs
Posted: July 24
Mediocre hidden object game, with poor presentation. The live-action bits in particular are weird and off-putting.
Helpful? Yes No Funny
girumon.20
6.8 hrs
Posted: July 1
Ok hog for me ^^

Player can pick and interact with object outside zoomed/pop-up screen but sometimes it's hard to see
Helpful? Yes No Funny
crippler
9.7 hrs
Posted: May 20
weaker game of AM :(
at some point in the game, you just loose your overview + help yourself too much.
furhtermore there is a bonus chapter, but no achievements for it, like in other HO games :/

4/10
Helpful? Yes No Funny
talgaby
4.4 hrs
Posted: May 19
Short version: 67%
The best thing that can be said about Dark Heritage is that it is at least better than many hidden object games. Still, the unengaging storyline, questionable acting performance, and the lack of challenge won’t rank it high in the Artifex Mundi portfolio.

Long version:
Dark Heritage: Guardians of Hope feels like wasted potential: it looks good and the individual parts are working, but the end product is just not engaging at all.

The story about chasing around some Dark Master on a derelict island in hopes of preventing him from getting a powerful artefact isn’t bad on its own, but it just cannot build a good atmosphere—in large parts due to the inclusion of live actors who do nothing but stare emotionlessly into the camera.

On the technical side, it looks good, and that’s about it. Game time is spent mostly with backtracking, as the entire area is open from the start, and it is easy to forget some arbitrary item from the beginning a dozen screens later. The hidden object scenes and the puzzles exist, but neither offer any challenge whatsoever. I wouldn’t say the game is tiresome though, it’s just almost insultingly easy.
Helpful? Yes No Funny
CrystalBooness
8.8 hrs
Posted: May 17
I really liked this game. the graphic were fantastic for a hidden object game and the story line was really pretty good. I enjoyed working through the game.
Helpful? Yes No Funny
OhioMan
4.7 hrs
Posted: May 12
My wife plays these games so the review is from what she said. The game is good, some puzzles are either way too easy and some are hard to do. Some of the items to find were totally nothing that would even remotely resemble what you are looking for example. find a face, ok so we look, and look,then just hit the hint and the face is the top of a statue sitting sideways so looks like a square.
other than that the game is really good.
Helpful? Yes No Funny
waffleblooded
3.5 hrs
Posted: May 2
Dark Heritage: Gaurdians of Hope is a hidden object adventure published by Artifex Mundi, a company that is quickly becoming a household name. Like many of their other publications, the story to this game is easily forgettable, yet drawing enough to keep the player interested.

Pros:
-Beautiful scenery
-Story IS quite interesting for what it is
-Comfortable hidden object scenarios (not too easy, not too hard)
-Fitting music
-Lots of locations
-Lots of mini games
-This game isn't short and has another side story unlocked in the end which ensures a good few hours of gameplay.

Cons:
-As mentioned, very forgettable storyline. For me personally, I forgot what I was doing prior to each launch and would have to abuse the hint button until I had an idea of what my objective was once again.
-This game uses real actors, yet the camera constantly stays zoomed to their eyes and the actors were very one-dimensional and boring.
-Final "fight" scene is just....dull. Like they had to TRY to reach this level of dull.
-Story seems as though it never truly gets told during gameplay.

With that said, as much as I hate to say this on a review meant to give positive feedback, I would not recommend buying this game full price, but it should definitely be grabbed while on sale as it is very beautiful and fun to play.
Helpful? Yes No Funny
Waste of Semen
10.6 hrs
Posted: April 28
Sloppy made.

A lot of things not making any sense.

3/10
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Sheep!
3.4 hrs
Posted: April 3
As is expected from Artifex Mundi, Dark Heritage: Guardians of Hope is a better-than-average hidden-object game. It's not one of their best, and I had some minor quibbles with it, but it's still a worthy choice for HO players. The high production values are emphasized by the use of real video footage in cutscenes -- unfortunately, the use of real actors tends to draw attention to the typically hokey story where traditional animation allows easier suspension of disbelief, but it still made for pleasant eye candy.
Helpful? Yes No Funny
Emblem Parade
6.6 hrs
Posted: March 31
A pretty good point-and-click adventure with several hidden-object scenes and puzzle mini-games. Though it's essentially a casual game, if played in expert mode, it can actually be quite challenging.

Though the gameplay is fun, unfortunately the story is very poorly told. There was obviously some thought given into the background story, but the developers were unable to tell it coherently. The ending, if anything, makes it even less coherent.

The visual design is an intriguing mix of real actor videos and artwork. Unfortunately, it does not mesh well. Also, the English voice acting is totally disconnected from the actors' lip movements: it was a poor choice to incorporate speech. Otherwise, while the graphics are adequate, the animations are amateurish and distracting. It would have been better to avoid animation entirely.

Finally, thank you, devs, for supporting Linux!
Helpful? Yes No Funny
Most Helpful Reviews  Overall
18 of 19 people (95%) found this review helpful
1 person found this review funny
Recommended
13.6 hrs on record
Posted: February 20
Game Information

Dark Heritage: Guardians of Hope, is a HOPA* game, developed by World Loom and published by Artifex Mundi.

*HOPA - Hidden Object Puzzle Adventure.

Game Visuals

I want to mentioned that the visuals for this game is well done.

There is some real live scenes for the most part of the game. It certainly does fit well with the non real live scenes.

The visuals can be adjusted in the option menu.

Game Audio

I want to mentioned that the audio for this game is well done even it's simplistic and somewhat repetitive.

The audio can be adjusted in the option menu as well.

Gameplay

There are only two difficulty game modes to choose from: Regular and Expert.

Diary Notebook it keep tracks of the story events and objectives. It isn't given automatically at the start of the game.

The inventory panel is stationary. No option for making it non stationary.

The interactive map allows the player to fast travel between each location quickly. It also indicates there are tasks that needs to be done at certain locations. It's not given automatically at the start of the game.

Most of the game's hidden object scenes consists of traditional word lists, find "X" amount with some or no interaction.

Most of the game's puzzles are fairy easy to solve without having the need to skip any of them.

There's a medallion that given to the individual player but not at the start of the game. But this medallion isn't fully completed. The medallion parts needed be found and place into their insets.

There are at least nine collectible scrolls in total. They're spread through out the game to find.

There are twenty-five different achievements. Only six of these achievement are a secret. But each of these achievements has certain requirements before they can be unlocked.

Since this game is a collector's edition, the bonus chapter, it's a sequel the main story; it can be accessed when the main story it's completed.

Miscellaneous

Even though this is a collector's edition doesn't have the extra contents that it usually does have. With the exception of the game's concept arts and achievements that is found under "More Info" in main splash page.

There are total of six different trading cards. You only get the three of those cards from the game. There are several ways to get the rest of the trading card: Purchased from Steam's Market; Trade with friends; Booster Packs and it's Booster Pack Creator.

Final thoughts, I've found this game enjoyable to certain extend. The replay value for this game is low. I would recommend this game but not at the full price.
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18 of 19 people (95%) found this review helpful
1 person found this review funny
Recommended
4.7 hrs on record
Posted: October 6, 2015
If people consider these graphics are old, I must be living in another world than them - I hate people that will reject a game based solely on the graphics. Must be because I'm old enough to have seen the evolution of video games. Also, it's an Hidden Object Game, you don't expect to have Call of Duty's most recent engine, do you?

Artifex Mundi as a publisher didn't always have the luck to propose great games. They're ok but not at the level of perfection they can present (Time Mysteries, Grim Legends). But this one? I really enjoyed it as it's one of the rarest where the French translation is nearly perfect! Apart for one object, the rest was smooth (I don't count the fact that they managed to translate Dr Gordon Child, which is a name, into Dr Gordon's child).

The storyline is really captivating as you're sent to a strange island, with ghosts and with a sad story. It's up to you to defeat the evil power-hungry man.

The hidden objects games aren't hard and the puzzles are the standard ones if I can say it like that.

The landscapes are beautiful and the idea to film real people is very very good. The fact that you're mainly seeing the eyes of the inhabitants is also strenghtening the mystery around. The only problem is when Dr Child is speaking: lips aren't synchronized to the English voice acting. And the finale was kinda anti-climatic.

The soundtrack is again perfect for the game.

No, really, this game is really really one of the tops they've published without being the developers. But it will never top Grim Legends or Nightmares from the Deep or 9 Clues 2: The Ward. Anyway, it's always a pleasure to play a good HOG.
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20 of 25 people (80%) found this review helpful
2 people found this review funny
Recommended
3.0 hrs on record
Posted: September 24, 2015
Ok this is a mixed review. The graphics are pretty terrible. Just old. However the game will run on current PC's with no problem and wide screen. It is a decent game if you can get past the graphics and cut "live scenes" with real people instead of artwork. I am not a fan however of real people acting out cut scene's in games. It is a decent price however and a time killer for those rainy cold days stuck inside.
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24 of 34 people (71%) found this review helpful
3 people found this review funny
Not Recommended
9.0 hrs on record
Posted: September 26, 2015
Another game not made by Artifex Mundi itself and again it shows a lot. This time the base price was even increased by 2 €/$ which makes it even worse. Mixing real 'actors' with not very well painted backgrounds is used instead of the usual animated characters. Let's say that it doesn't work too well and the fact that the 'actors' don't talk at all (they don't move their lips...) makes it borderline hilarious. The story tries to be mysterious, but it only comes across as amateurish. The musical score is fine, but that's pretty much the only redeeming quality of this game. The item based puzzles are confusing as you often have to return to locations you didn't visit for a longer time just to use one item to get another one.

Not a good game at all and asking for a higher than usual price leaves a bad after taste.
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11 of 11 people (100%) found this review helpful
Recommended
7.1 hrs on record
Posted: September 30, 2015
I confess to be a little startled at the amount of negative reviews on this game. While it is not the pinnacle of the Artifex Mundi collection, I found it to be very entertaining and worth a couple hours of gameplay. As I almost always say, I suggest getting it on sale, as I believe personally that most of these HO games are overpriced for the gametime involved.

There are certainly some odd things in the game. Cutscenes are live-action/"acted" rather than animated and I'm not a personal fan of this style, especially as they come off like a bad foreign movie dub (lips are moving but the words aren't matching). That said, I've also seen far worse. The voice acting is extremely sub-par in my estimation (I've seen some varying opinions on this so your mileage may vary); everyone sounded pretty much the same and interestingly, in the credits, there is but one male and one female voice actor listed. I have no problem with double-use (or more) of voice actors if they're able to effectively change their voices, but that's not the case here and it made me a little twitchy.

The gameplay itself, however, is just fine. It is a pretty standard HO/pointy-clicky sort of game, typical Artifex Mundi style, with the normal mix of minigames and HO scenes, none of which were horribly difficult but they weren't pushovers either. I didn't feel the graphics were poor at all, but I'm also not picky, having seen some of the worst of the worst over the years.

There was one bug that's been mentioned where a cutscene will occasionally not happen and prevent the game from progressing. This did happen to me, and I did have to start over, but it's relatively close to the beginning of the game and I wasn't really bothered by the ten minutes it took to redo that early bit.

So my final recommedation is that it's worth a playthrough if gotten on sale and if things like bad voice acting and weird cutscenes aren't going to upset you. If you're going into it without expecting something incredible, you shouldn't be too disappointed. I, personally, am not going to have any problem replaying to clean up the last of the achievements.
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10 of 10 people (100%) found this review helpful
Recommended
4.4 hrs on record
Posted: May 19
Short version: 67%
The best thing that can be said about Dark Heritage is that it is at least better than many hidden object games. Still, the unengaging storyline, questionable acting performance, and the lack of challenge won’t rank it high in the Artifex Mundi portfolio.

Long version:
Dark Heritage: Guardians of Hope feels like wasted potential: it looks good and the individual parts are working, but the end product is just not engaging at all.

The story about chasing around some Dark Master on a derelict island in hopes of preventing him from getting a powerful artefact isn’t bad on its own, but it just cannot build a good atmosphere—in large parts due to the inclusion of live actors who do nothing but stare emotionlessly into the camera.

On the technical side, it looks good, and that’s about it. Game time is spent mostly with backtracking, as the entire area is open from the start, and it is easy to forget some arbitrary item from the beginning a dozen screens later. The hidden object scenes and the puzzles exist, but neither offer any challenge whatsoever. I wouldn’t say the game is tiresome though, it’s just almost insultingly easy.
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19 of 27 people (70%) found this review helpful
4 people found this review funny
Not Recommended
5.5 hrs on record
Posted: September 26, 2015
Not one of AM's best games. The graphics were terrible and the story line was... well I don't even know what it's about. I found this game horribly boring. At least I found a cure for insomnia - 10 min of gameplay and I just get sleepy *yawn.

*Should read: Should NOT have the AM stamp on it.
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12 of 15 people (80%) found this review helpful
Not Recommended
9.5 hrs on record
Posted: March 23
I'm still working on finishing the game, but speaking for the part I experienced, I can't recommend the game. It's intresting to mix live actors with the game, but almost all animations are bad, FMV and background looks incredibly different to the point of immersion breaking (whatever little immersion one had), and the actors are so bad that dialogue scenes with them were filmed from about 15-20cm distance, only showing half of their face, which is in turn totally emotionless. The quality of voice recording was worse I usually experience talking through Teamspeak, which is quite an achievement.
The game is filled with reused items (the same hanging rope strands appeared on at least three different locations out of 5 scenes at the start), and there's a known gamebreaking bug that's likely present from the start (game release: 2015, 24th of Sep, discussion about bug started on 26th) and it haven't been addressed, responded or fixed. You can find the topic here: http://steamcommunity.com/app/394280/discussions/0/523898291500798356/. (edit: playing the game with two profiles - first one was okay, second got halted because of the bug)
The game is not bad as a hidden object game, but because of the obviously ignored problems and shaky quality I can't recommend it at all. If you can get it in a bundle it's okay, but buying it from Steam store ( 10€ base price while much, much worse than the cheaper, Mundi-done games) is absolutely not recommended.
____________________________________

Edit as finally finished the game:
The bug of bird not appearing seemingly only appears if you use fast-travel to the fisherman's hut after mining the crystal in the mine - you need to go back, and not use the map for it.
The other 3/4 part of the game sadly pretty much like the first quarter - hidden object scenes are nice (Except one when you need to find two different kind of handles, one at first, and one at second time. That's just confusing).
Quality of cutscenes are the same, taken from really close, and really intrestingly they are both overacted and without proper emotions - the villain of story for example had totally no lipsync at all, it was really weird. Maybe the game was originally made on a different language, I don't know - considering this as an option, all the items and descriptions have proper english, to say something positive.
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13 of 17 people (76%) found this review helpful
2 people found this review funny
Recommended
3.8 hrs on record
Posted: December 20, 2015
So here worked two small team and low budget companys together (World Loom (4 games but this the first at steam) and House of Fables (very unknown) http://world-loom.com.pl/?page_id=186 ORIGINS

World-LooM Games came from “World-LooM” Robaszyński-Janiec, Kowalczyk Sp. j. and as a previous company we took part in creating such titles as time management series Fix-It-Up, Gardens Inc. and HOPA games – The Cursed Ship, Dark Heritage: Guardians of Hope Collector’s Edition and Mind Snares: Alice’s Journey.

So they are still at the start of programming games and give their best with the capacities they had. HDO games are really hard to get good (graphics, sounds, story) and they try to give their best but no one can believe that they could to reinvent the wheel or to revolution the Hidden Object Games. So if you want compare it with other Artifex Mundi they cant hold it. Sure the developers of 9 Clues make 2 hits but maybe have a bigger team, more team members, higher budget, who knows so i dont want to match anyone. The story is sufficient, because HDO main thing is to find hidden objects and this screens are fine, the puzzles are satisfying, you see some of them in other games but they are not 100 % the same. So i had my fun, there are some problems but give the studios trust and support and hopefully they give it back in some years. I give 67 % personally and trust them that there games get better with the time if enough players support them and dont judge this early game to hard. Its not so easy to develope HDO and not easier to develop good HDOs. Thank for reading, use a discount and watch trailers to think what you are the game/ work/time/ and all other pre-investment of the developers.
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7 of 8 people (88%) found this review helpful
1 person found this review funny
Recommended
8.6 hrs on record
Posted: October 4, 2015
Story: Occulist and gnossis Gordon Child sends his most promising, once student a harried message concerning the Order of the Rose and the Philosopher's Stone. He wants her to come to his city office so he can explain the details. When she arrives, his office is in shambles and he has disappeared. She travels (or is summoned) to the island where she discovers an immense tradegy; the inhabitants are dead and the fortunate ones have fled/escaped from the destructive and homicidal evil new master of the island who is searching for the Philosopher's Stone to gain its power. While searching for her mentor, Gordon Child, our heroine, meets and helps various lost souls bound there, who in turn call her their "savior" and the "chosen one". (And just to be perfectly clear, this game does NOT smack of any religious connotations, beyond good vs. evil.)

About reviews: I decided to add this bit about reviews here after reading other reviews AFTER I played the game and wrote my own review. 1) Most reviews complain about the graphics claiming they are old. Fine they are not exquisite pieces of art but they are highly detailed and crisp, and in many ways fitting with this supernatural and quite possibly "not in this world" island. The artwork is consistent and stylized. 2) The cutscenes are a lot of the game, and live actors play a role in both the cutscenes and as the lost souls in the game. One thing all the reviews seem to have missed is the heroine is "reading their mind/ emotions" with the medallion and the people are dead meaning they basically lack the outward emotion of the living. So the live actors do not need to speak or even be lip synched properly. I personally found the disconnect, disconcerting and baffling, and intentionally or not in my opinion it added to the surrealism and other worldly flavor (like a reminder almost) the heroine was from a different world (quite possibly literally).

Gameplay: On expert mode there are no sparkles (which in this case look like runic symbols which move sideways) and that alone makes finding the hidden object scenes, puzzles, and needed inventory items tough. The cursor does change from an arrow to a round glass circle with a tail, but if the gamer lacks the patience to thoroughly "explore" each scene do not play on expert mode the first time. This game requires some intuitive and a bit deductive reasoning to play. For instance, when confronted with a half finished ladder, it is obvious the ladder needs planks for steps, nails, and a hammer. What is not so clear is where to obtain all those items, a shed, a tool box, floating in water, against the building, laying on the ground. This too is part of the challenge of the game, knowing what one needs, finding it somewhere on the island, and then obtaining the item once it is found. Fortunately there is a fast travel map though it is not really needed.

The game more or less plays in a linear fashion, completing the scenerio of freeing a trapped soul before being able to move on to the next one. There are four souls in all that need "saving". So with the introduction, and conclusion that makes six separate but interrelated "chapters". Plus there is a bonus chapter.

The hidden object scenes are fair, nothing outrageously hidden, but one is required to look closely for some of the finds. (One reveiwer vehemently complained about the finds stating the find clue could be several things. This is true. For instance, handle could an axe handle, a shovel handle, or a machine handle. However with a bit of deductive reasoning ... say there is a shovel blade in your inventory most likely the shovel handle is what the find clue is referring to, if not click on all the handles until the correct one is found. Simple enough.) There are fragmented or "hidden" objects to locate which are colored in the clue list. I do like when a clue find is found it turns red-black then dissovles into smoke. I think it adds to whole evil/supernatural motif and different from the usual disappearing find clues. Each hidden object scene plays twice (some possibly more) so remember where they are (especially on expert mode). Some are played once early in the game then again much later in the game. The same is true with some of needed inventory items, one finds the item early but may not need it or be able to get it until late in the game.

There is a variety of puzzles in this games: sliders, matching, logic, codes, rotating (the bonus chapter one is very difficult). For the puzzles I highly recommend reading the diary. In this game, the diary is the most helpful clue giver found in the game, and often is where the clue needed is found. The dairy also relates the scenerio objective to the storyline, sometimes adding information to the pages after the initial reading.

There is one extra find in this game: the scrolls. I doubt they are missable since they are obtained during game play and the entire storyline is crytically given through the visual cutscenes when the scroll is read. Two special achievements I would like to note here are 1) watching the cutscenes and 2) examine all the notes, maps, scraps of paper. Both are easily obtainable if one does not skip the cutscenes and actually clicks on the notes, maps, scraps of paper to read them. I actually recommend clicking on the notes, maps, and scraps of paper because they often end up in the dairy, and once on the dairy pages often gain extra information.

Overall the game is a fair challenge on expert mode and relatively hard on casual mode depending on the gamer's experience level.
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