Inspired by the works of the De Stijl masters’ limitations on form and color, Mondrian - Abstraction in Beauty takes an abstract look at the history of video game art in the form of a circular block-breaker.
User reviews:
Overall:
Positive (14 reviews) - 92% of the 14 user reviews for this game are positive.
Release Date: Sep 21, 2015

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Recent updates View all (15)

September 21, 2016

Happy Birthday, Mondrian! Price Cut & Version 1.3.1 Available Now



One year ago today, we launched what would become our biggest game to date, but we had no idea just how big. Since then, Mondrian - Abstraction in Beauty has grown beyond anything we imagined when we started the initial prototype, and we

have our fans to thank for helping us turn the game into a truly great product. There is so much new in this anniversary update, including some long overdue fixes, and we think you're going to love what's in store!

To celebrate, we are dropping the price of the game from $6.99 to $4.99, and the Deluxe Edition from $9.99 to $7.99. If you purchased the game here within the last two weeks and have played for under two hours, feel free to refund and

pick it up at the reduced price! If you haven't gotten the game yet, this is a great time to pick up Mondrian - Abstraction in Beauty, all 3 game modes, and now all BILLION+ possible levels! Say it with me now: what. a. bargain.

Happy birthday, Mondrian! Thank you all for an amazing year. Have fun!

Features:

  • Revamped logo!
  • One new Hexagon and one new Star level for the Plastic pack
  • Level Layouts are now determined OUTSIDE of the level, during fades from the Main Menu and Gem Chest! Furthermore, level generation has been split into 3-4 events per layout. This means miniscule improvements on load times, but also much greater stability on load and should reduce the chance of the game crashing or hanging when generating a level
  • Ball Pause - This new feature pauses the ball for just a few frames when Bombs, Wall Locks, and Wildcards activate, to help alleviate visual confusion
  • Ball Pause will also trigger when a number of gems (equal to your current difficulty + 2) are present on screen
  • Further collision detection has been added to the paddle, specifically behind it, to allow the ball to slide past the paddle when the ball ends up between it and the wall
  • Added a Quit Prompt to Gem Chest screen
  • Added Difficulty selection to Main Menu after choosing your game type. This was spurred on by not seeing many leaderboard entries in difficulties other than Easy. Hopefully this brings on some new scores!
  • Local Leaderboards added to Arcade Mode! Now when you submit your score, you'll be prompted to enter 3 initials to save to your Top 10 for the current Difficulty. Your scores will upload to Steam at the same time, if you are connected. Steam Leaderboards will still use your Steam name.
  • Added Quit Prompt in Gem Chest
  • Flipped and Monochrome can now be used at the same time!
  • Added backgrounds to Main Menu and Credits screens

Changes:
  • Removed Difficulty selection from Gameplay Options menu
  • Night Mode improvements including redesigned backgrounds and drastically lowering the alpha of the Gem Chest backgrounds
  • Lowered difficulty of Corestar Easy by removing corner gray blocks
  • Removed requirement for a controller to be attached in order to make the "Input Type" label say different things in the Options menu
  • Added clarification on the "Input Type" flavor text
  • Adjusted size of Gem Paddle side detectors
  • Added an extra line of collision detection to side detectors
  • Made some adjustments to Gem Chest menu bar colors
  • Increased range of brightness on blocks in Monochrome
  • Backgrounds now flip upside-down in Flipped mode

Bug Fixes:
  • Fixed Bomb animation sometimes not vanishing after the appropriate amount of time
  • Fixed a bug where having Checkerbox selected would load Mirrobox levels, and vice versa
  • Fixed an incorrect label in the museum
  • Fixed a long outstanding bug where the ball would warp to the front of the paddle when the ball ended up between the wall and the paddle
  • Fixed a bug where having Monochrome and Flipped activate simultaneously would cause controls to invert
  • Fixed a bug in the Gem Chest screen where the keyboard or controller could not be used after the mouse had already selected a menu option
  • Fixed Scoop Paddle's Right Detector being the incorrect height
  • Fixed a bug where Shuristar may not have been properly selectable in the Options menu
  • Fixed Octohex requiring the wrong amount of gems to be unlocked in the Boutique
  • Fixed keyboard/controller presses not working on Restore Data
  • Fixed Enter Key being finnicky on Main Menu
  • Fixed controller image not rumbling on Controller Rumble setting
  • Fixed a missing block in Metabox Relaxing
  • Fixed the game defaulting to the Monochrome Color Scheme
  • Fixed Gem Paddle Side Detectors not being tall enough to work


Once again, thank you for playing, and Happy Birthday Mondrian!

7 comments Read more

August 19, 2016

Testing Branch Updated - 1.3.1a3



Surprise surprise, it's time for another testing branch update! This time there are actually some pretty significant new features, changes, and bug fixes.

Features

  • Added a Quit Prompt to Gem Chest screen
  • Added Difficulty selection to Main Menu after choosing your game type. This was spurred on by not seeing many leaderboard entries in difficulties other than Easy. Hopefully this brings on some new scores!
  • Added Language options to the Main Menu. If you are interested in helping us localize Mondrian - Abstraction in Beauty, you can find a spreadsheet of entries in Google Drive here. Right now only English is available, but the game is set up to have multiple languages available if we can get some help. You'll receive a Localization credit and a free Mondrian Deluxe Edition game key if you can help us out.
Changes
  • Lowered difficulty of Corestar Easy by removing corner gray blocks
  • Removed requirement for a controller to be attached in order to make the Input Type label say different things in the Options menu
  • Added clarification on the Input Type flavor text
Bug Fixes
  • Fixed a bug where having Monochrome and Flipped activate simultaneously would cause controls to invert
  • Fixed a bug in the Gem Chest screen where the keyboard or controller could not be used after the mouse had already selected a menu option
As usual, if you run into any problems, please let us know! While we could almost call 1.3.1 complete, there's a few bits of content we want to add before we do. Expect the release version of 1.3.1 sometime before the end of September.

0 comments Read more

Reviews

“Quite a sight to behold.”
Kill Screen

“A real passion piece.”
Rock, Paper, Shotgun

“A potential all-in-one video game art history lesson.”
GameLuv

Digital Deluxe Edition

The Mondrian - Abstraction in Beauty Deluxe Edition comes discounted with the Original Game Soundtrack! Enjoy the game and the music anywhere you go.

About This Game

Mondrian - Abstraction in Beauty is a full-circle block-breaking game about video game art history. Inspired by the works of the De Stijl masters’ limitations on form and color, Mondrian - Abstraction in Beauty takes an abstract look at the history of video game art, through unlockable features like paddles, balls, powerups, and screen effects. The game is dynamically generated, with millions of level combinations and endless replayability.

Features:

  • Break out of the boring, vertical-only block breaking experience with 360 degree freedom of motion.
  • Over 48,000,000 possible combinations in level generation
  • Collect gems to unlock goodies like paddles, balls, powerups, wall shapes, visual styles and more.
  • Level Packs and Museum Galleries based on other games for an in-depth look at video game art history.
  • Play the game your way with adjustable gameplay options, level packs, and screen effects.
  • Inspirational quotes by Piet Mondrian

Soundtrack

Mondrian - Abstraction in Beauty: Original Game Soundtrack, composed by Davidjohn Blodgett and Hannah Hoyt, features nearly an hour of acid jazz, hip hop, trip hop, ambient, electronic, and classical music. Remastered from in-game tracks and exported as 320kbps, 44.1khz MP3’s, this stunning collection of music is bound to keep you immersed in Mondrian’s geometric world at work, at home, at a party, or on the go.

Available Now!

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: Intel Core i3/AMD Athlon X2 2.0ghz
    • Memory: 2 GB RAM
    • Graphics: nVidia GeForce 300 series/ATI Radeon HD 4000 series
    • DirectX: Version 9.0c
    • Storage: 165 MB available space
    • Additional Notes: XBox 360 Controller Drivers for Windows are required to play. If you experience difficulty starting the game, you should download these direct from Microsoft at https://www.microsoft.com/hardware/en-us/d/xbox-360-controller-for-windows
    Recommended:
    • OS: Windows 10
    • Processor: Intel Core i7/AMD FX 3.0ghz+
    • Graphics: nVidia GeForce 600 series/ATI Radeon HD 7000 series
    • Storage: 165 MB available space
    • Sound Card: Stereo Headphones or Surround Sound Recommended
    • Additional Notes: XBox 360 Controller Drivers for Windows are required to play. If you experience difficulty starting the game, you should download these direct from Microsoft at https://www.microsoft.com/hardware/en-us/d/xbox-360-controller-for-windows

What Curators Say

2 Curators have reviewed this product. Click here to see them.
Customer reviews Learn More
Overall:
Positive (14 reviews)
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