Fight hordes of dangerous creatures in a mystical fantasy world.
User reviews:
Mixed (22 reviews) - 59% of the 22 user reviews in the last 30 days are positive.
Mixed (1,206 reviews) - 62% of the 1,206 user reviews for this game are positive.
Release Date: Jun 20, 2011

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Includes 4 items: Dungeon Siege, Dungeon Siege II, Dungeon Siege III, Dungeon Siege III: Treasures of the Sun


About This Game

For centuries legionnaires have protected the nation of Ehb until they were betrayed and all but driven to the brink of extinction. Now that evil has returned to Ehb the people turn to the few remaining Legionnaires for the protection of the past. As an heir to the legion will you accept this plea for help? How it will all be resolved is up to you!
Dungeon Siege III is an Action RPG that seamlessly blends intuitive fast-paced gameplay, a robust RPG system featuring a large selection of abilities, loot galore and the depth of story Square-Enix and Obsidian Entertainment are known for creating. Players will be able to adventure by themselves, on the couch with friends, or online in a fully multiplayer experience.

System Requirements

    • OS: Windows XP SP3, Vista SP1, Windows 7
    • Processor: Core 2 Duo 2.5 GHz or equivalent
    • Memory: 1.5 GB
    • Graphics: ATI Radeon HD 3870 or NVIDIA 9800 GT
    • DirectX®: DirectX® 9.0c
    • Hard Drive: 4 GB for full installation
    • Sound: No accelerated sound hardware required
    • OS: Windows 7
    • Processor: Core i5 750 2.67 GHz or equivalent
    • Memory: 2 GB
    • Graphics: ATI Radeon HD 4870 or NVIDIA GTX 260
Customer reviews
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Mixed (22 reviews)
Mixed (1,206 reviews)
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750 reviews match the filters above ( Mixed)
Most Helpful Reviews  In the past 30 days
6 of 10 people (60%) found this review helpful
1 person found this review funny
Not Recommended
1.4 hrs on record
Posted: September 24
Terrible camera angle that simply ruins the fun that could be had.
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1 of 1 people (100%) found this review helpful
15.7 hrs on record
Posted: October 22
DS3 is very bad rated game. Its really nothing like Dungeon Siege 1+2. But it really so bad game? I dont think so. You must just forget everything about previous Dungeon Siege games. In DS3 isnt so epic world, there isnt awesome soundtrack, stunning areas, good inventory, your own character.....

So what is good on this game? I cant say why, but i really enjoyed it for some reasson. Every character make gameplay different, all of them have enjoyable skills. Story is decent, bosses also....there is plenty negatives and just few positives.
But if you give DS3 try (on sale or so) and finish it, you will enjoy it.

At total 4,5/10
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4 of 8 people (50%) found this review helpful
2 people found this review funny
Not Recommended
1.7 hrs on record
Posted: September 25
Oh my God the controls. Oh my God the UI.
What do you want to not ♥♥♥♥ up when you make an action RPG? Controls. And UI. Among other things.
Position yourself and press E to perform the most frequent basic actions you have to do every few seconds. Jesus F Christ. Why?
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2 of 6 people (33%) found this review helpful
Not Recommended
0.4 hrs on record
Posted: September 26
This is NOT a Dungeon Siege game. This is some bad joke of an rpg which was bend over from Square Enix.
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Most Helpful Reviews  Overall
122 of 157 people (78%) found this review helpful
1 person found this review funny
Not Recommended
4.3 hrs on record
Posted: July 8, 2014's average/slightly below for a generic hack and slash, which is part of the problem. DS 1&2 were damn good, and then you get this ____________. You could build your character how you wanted based on spells found and weapons used, now you are stuck in predefined roles as named characters. You used to have a fairly open world to explore, now it's pretty much a guided tour...seems like things keep getting "simplified" for "our benefit" in many modern games.

If you can get it cheap, go ahead...It's decent, but I wouldn't suggest paying full or even half price.
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94 of 119 people (79%) found this review helpful
3 people found this review funny
17.1 hrs on record
Posted: May 3, 2015
1. Great story/lore
2. Your decisions shape the story/relationships with other characters
3. Great graphics/music/voice acting
4. Maps are easy to follow
5. Trail feature allows you to see where you need to go for a quest
6. Seamless changeable battle stances
7. Point and click facing enemies rather than mindless one-click automation (More engaging battles)
8. Learning about a set character's backstory and personality (Refreshing change from spending a lot of time customizing a character yourself)
9. Easy to follow/understandable/simple talent tree (Refreshing change from tedious, complicated talent trees)

1. TERRIBLE camera angles / control. I mean it was so bad, I almost didn't want to play this game.
2. No zooming in feature.
3. Playing as Lucas is darn near impossible. You're in for a huge challenge if you decide to play as him.
4. This game has near NOTHING to do with the first two games, therefore making it more of its own game rather than a continuation to the series.

I felt like I owed this game my two cents because honestly I'm astonished at the amount of bad reviews. I will fully admit to this: After I first bought the game I only played it for one hour before giving up in frustration. The camera control in this game is absolutely TERRIBLE. If they would have just made it so the camera follows the way the character is facing, it would have solved the problem entirely. I also hated the fact I can't zoom in at all, because I like to look at my character and the monster detail closely on occasion. Despite this, I decided to give the game another chance later on because I am a huge fan of the Dungeon Siege series and I really wanted to finish the third installment. Getting used to the stupid camera controls took a lot of patience but eventually I found I had almost shrugged off an awesome game. The lore and storyline is rich and engaging, arguably the best aspect of this game. I also really enjoy how my decisions shape the game's outcomes and relationships with the other playable characters, much like The Walking Dead series (which I also love). The graphics and music are great, the voice acting is excellent. I liked how the maps were easy to follow and I almost never got lost due to the really great quest trail feature. Being able to swap between "stances" or whatever you want to call them during battle was near seamless. I actually liked that you had to point and click in the direction of the enemy rather than mindlessly clicking once on a target and letting your character attack by themselves as in DS1 and DS2(that is, if you choose the DS1 style of doing that when playing DS2). Many will argue that just having four generic characters is boring and un-inventive on the player's part - however I personally feel it is a refreshing change. You get to uncover this character's rich backstory, and learn their personality and style as you play. It's almost like getting to know a new friend rather than just making up a fake one. lol. Besides, I could spend upwards of 1-2 hours fully customizing my character down to the shape of her nose (*cough* Elder Scrolls anyone?) and for what? She's going to be wearing a helmet anyway, and even if you have a mod to make it so you can see your character's face, how often are you actually going to look at it? It ends up being kinda tedious, especially since I just want to get onward to the game! I -would- have liked to at least be given the choice of keeping their generic name OR coming up with my own like some RPGs, but meh it's not a game-changer for me either. As for other things I DON'T like about this game, let's talk about Lucas for a second. I'm a straight girl, so when I saw Lucas I was like wow this guy looks super hot...I'm going to try him out. ;P BIG mistake. The problem with Lucas is that to do any real damage you have to basically be up the enemy's ♥♥♥♥♥♥♥♥, and when you're in the process of doing that in a huge mass of flustercuck you're going to get mowed down as often as the White House lawn. Unless you fully specced into every healing ability possible and have a ton of chaos:vampirism as Lucas, then you're in for a world of pain my friend. I don't really like when a game forces me to spend all my talent currency in ONE thing. Like okay well if I don't want to die over and over and over again I better spend everything in every healing ability possible. Super lame! My favorite character has got to be Katarina. Her gear looks cute and girly, her voice actress sounds exotic and awesome, and she hits like a truck from afar. I can just sit back and send my cool hound in while doing some badarse sniping and when the enemy gets too close I can just switch to my sidearms and deal powerful knockback damage. Amazing. Anjali is also fricken AWESOME. She's absolutely beautiful, especially in her fire form with all those tribal tattoos and the orange eyes. The way they made her voice actress (as well as the other archon in the game) sound all ethereal-ish was cool as hell too, it really added depth to the exotic element of her race. Her fire jackal is super cute, I love the little noises he makes!! Her self-healing is ridiculously through the roof, it's almost impossible to die as her if you do it right. She also has some decent range on her attacks, and both of her forms are viable though I tend to stick more to her fire form. Reinhart is the only one I haven't tried yet and meh, I probably won't. For some reason whenever I look at him I think of the Sultan from Aladdin and I start laughing. Also the way he talks is kind of annoying. lol. I've never even used him as the AI. I'm sure he's a great character with great abilities if I just gave him the chance, but meh. Moving on, I see a lot of people complaining about the very basic talent tree but let me tell you something, I WELCOMED it. Huge, complicated talent trees with a billion different avenues has always been one of the things I actually DON'T like about RPGs. It's like, here let me google online what is the very best talent tree and fricken -research- how to play my dang character. Otherwise I'm going to be halfway through a game and realize shoot I totally screwed up my talent tree and I can't go back so now I either keep playing and pretend it doesn't bother me or restart. GROAN. It's like work instead of play at that point! In closing, I see a lot of the angry people are commenting that they don't like this game simply because it isn't like the other two. True, it IS sort-of a letdown that this game has next-to-nothing similar with the first two games other than some very minor basic lore ties. But I wouldn't just throw out the whole thing just because it isn't a similar or because it "shames the franchise". I tend to want to look at it as its own game...just ignore the whole continuation of the 3 slapped onto the name. :P
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102 of 135 people (76%) found this review helpful
2 people found this review funny
23.9 hrs on record
Posted: March 4, 2014
Dungeon Siege III really falls somewhere between good and bad but in the end, I do think it was a fun experience.
The game takes place in a generic fantasy setting where generic evil people are being generically evil and you, the generic hero of a generic almost extinct generic group of generic heroes do generic things in the name of generic goodness.

My playthrough took place with a friend. He played the generic wizard and I played the generic swordsman. We played on the hardest difficulty. While the game offers some fun hack and slash combat, there's nothing very special with it. Each character has two modes (zwiehander/sword+shield, rifle/dual pistols, etc.) with three skills per mode in addition to three defensive abilitites. While I do believe you're supposed to use both of your modes, there seemed to be no benefit in doing so for me. I just went berserk with my zweihanders and that worked terrifically.

I can't say anything about lower difficulties but we mostly found the regular enemies to be rather trivial while the bosses were hard only because they could kill you in one or two hits. This was challenging and fun in its own way but not in a good way as this was more like artificial difficulty where you're punished for a single mistake.

With this in mind, the balance between bosses wasn't good, either. One early boss was super hard while others were a breeze. The penultimate boss was one of the hardest in the game while the last boss was a joke.

Lastly, the game had some notable issues with other aspects. The depiction of women felt rather sexistic as you could usually judge the moral level of a woman by looking at the size of her breasts. Big breasts - good person. Small breasts - evil person. The camera was a pain as my partner and I limited each others' movements, which was super problematic as he was a long range character and I was purely melee. As far as I know, the game is purely a console port and although it could actually be good, I'm not so certain that it's good if you don't have a gamepad to play with.

So that's my review. You can see that I ended up giving it a recommendation but that's a weak recommendation. I do not recommend buying this game unless you'll either have someone to play with or if you can get it for less than the base cost.
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110 of 149 people (74%) found this review helpful
4 people found this review funny
Not Recommended
1.7 hrs on record
Posted: September 15, 2014
Dungeon Siege in name only, this game has nothing in common with the ground-breaking classic, other than being an action RPG.

DS1 was classless and level-less. Pick up a sword and start swinging it, you get better at using swords. DS2 added classes, but kept specialties. DS3 takes away almost all character customization by giving you four characters to choose from and a handful of points to spend each level.

DS1's equipment system allowed anybody to use any equipment they had the stats for. DS3 essentially drops different loot for each character. This must have saved a lot on art assets but leads to some oddities, such as the witch-with-a-gun character only being able to wear stockings, not pants.

The only real upside to DS3 is that it's not a grindfest like the first two. But this is mostly a side-effect of it just being a much smaller game, both in terms of length but also in terms of ambition and vision.
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86 of 112 people (77%) found this review helpful
4 people found this review funny
32.8 hrs on record
Posted: October 20, 2014
Summary (TL;DR)
Dungeon Siege III, while not stellar, is a bit underrated or otherwise suffers unjustly from its departure from the original games of old. Those had more of a Diablo-like interface, with top down, mouse point&click, party management gameplay, with classes, gear and loot. Dungeon Siege III was clearly designed for consoles and controller use, as the keyboard and mouse controls are very awkward and it has a more 3rd person view. Without a controller, it is very difficult to play this game.
I’m a fan of the original game, and I found that despite the change in paradigm to a 3rd person hack and slash action RPG designed for the controller, the Dungeon Siege “feel” is there. Experiencing the different events in the story, meeting new characters and talking to them, going from location to location, playing the combat, collecting loot, and optimizing abilities and equipment in regards to combat, all was rather enjoyable. None was arguably groundbreaking, but was interesting and enjoyable enough to keep me invested for 32 hours, which, in retrospect, is saying something. 7/10

Detailed review
RPG-wise, it’s actually quite deep with lots of stats and mechanics. You choose from 4 different main characters with different characteristics and play styles: a knight for meele/tank, a rifle and pistol/shotgun wielding ranged character, an agile fire magic female warrior and a spell casting mage/scientist. One of the other characters follows you as an AI companion. Each character has 2 stances that can be switched on the fly, each stance has one attack and 3 active abilities. There are also 3 defensive abilities per character. Active abilities include heavier or AOE attacks, buffs/debuffs, or even summoned creatures. Defensive abilities include healing, pushing back of enemies or buffing yourself. As you use attacks and abilities you fill their mastery bar and once you’ve mastered it, you can perform an empowered version of it. As you level up, you can develop each of your abilities in a branching choice, for instance do you want more damage or increased chance to knockback opponents? You can go all in on one, or choose any balance between the two. Additionally, there are passive “talents” to level up. With all this and also the different equipment you loot, buy and enhance with enchantments (3 weapon slots, 4 armor slots, a ring and a pendant slot), with different stats, you have a vast array of possibilities. You can choose the abilities’ perks to work well with one another enhancing your favorite play style, and also compliment your companion’s abilities to your own, which is very satisfying, particularly, I suspect, in local coop.
However, with this 2-stance system sometimes it’s a bit difficult perform actions from different stances in the heat of battle with a lot going on. Of course, it would be easier with pausable combat and 1-9 keyboard hotkeys, but this is a 3rd person action game. Also, the way aiming works is a bit awkward, especially for ranged combat, as you have to move in the direction of an enemy to soft lock on it. This results in sometimes having to move away to get a better line of sight to the desired target. I got used to it, though. Additionally, the companion AI is not ideal, though it’s reasonable. Again, local coop should be fun.

I won’t spoil the story, which I found surprisingly interesting, meaning that the game is far from a loot fest. Events are set approximately 150 years after the first game, much of what once was has fallen or faded, and the characters from the first game are now close to legends, which also means you don’t need to play the other games to enjoy this one. You’ll learn of what happened as you progress in the game, your journey has always that tone of grandeur lost as you seek to reestablish some of that. You’ll meet interesting characters and the plot will make you reflect on your actions and compare them to the main antagonist, and also think about your dialogue choices. The voice acting is also good and the dialogues lengthy. The lore is very well done, tying in nicely to the Dungeon Siege universe, and is deepened by finding some books or documents, and talking to characters. You’ll even explore a location directly related to the characters of the first game, which was extremely satisfying for a fan.

The progression is mostly linear with growing scale of locations, enemies and events. It’s an action RPG, but the pacing and amount of enemies is not insane like for instance on Diablo 3, though some battles are more enemy heavy. Though there are different and varied locations with enemies matching them, “dungeons” aren’t as big as in the first game, but nonetheless acceptably lengthy.

The graphics are quite good, showing some age by now, but at least in runs well, high FPS. However, the camera is always restricted to look down a little, so you can’t tilt it up and enjoy the scenery in a more 1st person style, which is a shame. That restriction also sometimes doesn’t provide the best view for combat either. Though different equipment reflects visibly on the characters, there’s no way to view the full character close up and rotate it, like in a character screen. The HUD is somewhat simplistic, as are the indications above enemies, which at first makes it a bit difficult to understand what’s going on.

The soundtrack is quite good, mostly in the atmospheric orchestral style, aiding to that tone of grandeur lost, but with tense and epic combat sequences.
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195 of 291 people (67%) found this review helpful
Not Recommended
4.8 hrs on record
Posted: December 8, 2013
This game effectively killed the series - after falling in love with dungeon siege and it's expansions and sequel I have no clue who directed the game into this pile of ♥♥♥♥. Absolute trash GUI, mechanics, clunky AI, terrible skills, nothing that was loved about 1 or 2 is here.
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Recently Posted
27.8 hrs
Posted: October 13
<tl;dr>ranting below</tl;dr>
- Hack and Slay
- Lots of loot :-)
- Kind of like Dungeon Siege
- Fitting, coherent art style (graphics are not the best, but that was never a thing in any DS game)
- Runs surprisingly well, not a single crash on Win10/Nvidia GTX970/Intel i5-2500k, not even when hibernating the PC while playing

- Only kind of like Dungen Siege
- Annoying subtitles
(- camera angle) [The old DS games had the same problem]
(- controls) [I played Kat with a keyboard and mouse and it worked well for most parts]

Putting all the negative reviews, if you play it long enough to deal with the camera angle you actually get an enjoyable game. It felt like it could have been a bit more, but then again it wasn't particularly bad and there was a lot of stuff to do. Its state actually reminded me a lot of Risen 3.
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39.2 hrs
Posted: October 11
Even after reading all the terrible reviews I went in with an open mind and actually enjoyed the game. Wouldn't really consider it a Dungeon Siege game but overall I had fun.
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71.5 hrs
Posted: October 10
I bought it, I played it, I enjoyed it...Flawless Victory!

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3.8 hrs
Posted: October 8
This is not Dungeon Siege 1 or 2 this is a other game.

The buy the name and thats it. Where is Microsoft when you need them.
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The King Possum
15.1 hrs
Posted: October 8
thumbsing down because of the camera. I turned off all the camera stuff that I could and yet the camera angle still is annoying. I expect so much better from Obsidian. how after all these years did they not patch the camera? game is only worth the sale price and that is if you get dungeon siege 1 and 2 with it log with 3's dlc. do I recommend the game? only if you have played and beaten every other arpg. but this game is still better than the 2 worlds series.
edit: oh and the controls where you point aan where you shoot are just amaturish. Obsidian who brought us many amazing games must of had their f team working on this game. I expect so much better.
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3.0 hrs
Posted: September 30
I honestly don't understand why all the bashing towards this game... I played the other 2 dungeon sieges and the expansions too and this game felt exactly like a dungeon siege game IMO. It's like a dungeon siege but with a different buildup system, it felt like Torchlight mixed with Dungeon Siege but that is not bad at all I have played this game 2 hours and it didn't feel like a bad game at all, the graphics are really nice and the music is ok. The controls are really bad though and the camera is slightly off sometimes but everything else about the game seems ok so far. I really don't understand why people are giving so many bad reviews about this game... I need to play it more but so far game is fine, it has nice music and sounds not the best but not bad, the story is not the best but it's not bad either, the controls and camera, mostly the controls are somewhat frustrating but nothing that bad that it makes it unplayable and the graphics are really nice very appealing to the eye, best thing about this game IMO. The grinding is really low in this game so thats not bad IMO and the maps are really simple, not getting lost anymore like the other dungeon siege games. The loot is a little insignificant though and the buildup tree is alot like Torchlights buildup tree but so far this game is decent, I will give it a 7.5/10 overall and I will recommend it, honestly Diablo 3 is much worse than this game. If anything comes up later on I will update this review.
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