Make new friends and new enemies as you dive into a world of epic adventure! Create your perfect hero thanks to a uniquely customizable class system. Collect, craft, and customize your gear. Go it alone or group up to challenge dungeons, raids, dynamic open-world content, and your fellow players.
User reviews:
Recent:
Mixed (136 reviews) - 52% of the 136 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (8,437 reviews) - 77% of the 8,437 user reviews for this game are positive.
Release Date: Oct 24, 2013

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Recent updates View all (141)

March 29

RIFT 4.1: FORGED IN FLAME, NOW LIVE!



RIFT 4.1 – Forged in Flame is here! This exciting update brings with it a ton of awesome endgame content, including a brand new raid, Eternal items, and enhanced Planar Crafting. In addition to the release of 4.1, we’re also celebrating RIFT’s 6th anniversary by bringing back the Carnival of the Ascended, complete with incredible new rewards like our massive new Tuskar mounts.

Don't have Starfall Prophecy, but want to get the most out of 4.1's exciting new content? You can now either purchase a copy of Starfall Prophecy from the RIFT store, or you can buy it in-game using Credits or, if you're a RIFT Patron, Affinity!


What could make a giant spider worse? Infuse it with molten lava! Meet TarJulia.


The Tartaric Depths
Steel yourself and prepare to journey deep into an ancient and infernal prison built to contain the avatar of a Tenebrean god!

The Tartaric Depths are a new 10-man raid designed to serve as an entry point for fresh raiders. Accessed exclusively through Looking for Raid (LFR), the Tartaric Depths feature no trash mobs, meaning players will progress seamlessly through all 4 boss encounters, culminating in an epic (and deadly) confrontation with Malannon, the avatar of The Enigma.

While primarily designed to be accessible by new raiders, the Tartaric Depths still contain a number of rewards relevant to experienced raiders as well, including tier currency and active upgrade triggers.


Malannon emerges to battle the Ascended!


Eternal Items
Arm yourself with the legendary power of Eternal items!

Eternal items represent a new tier of power for equipment in RIFT. Every Eternal item is best in slot, and each of them features game changing abilities, including raid-wide damage reduction, enhanced resource regeneration, and Calling-specific buffs!

There are two ways to get Eternal items: either find them as drops or take on the Eternal Weapon questline.

Drops are exactly what you’d expect: kill stuff and you might find yourself looting an incredible new piece of equipment. However, when your first pick up an Eternal item, it isn’t going to be quite as powerful as it could be. If you want to unlock your new gear’s true power, you’re going to have to complete its active upgrades first. Still, the reward of having one of the most powerful items in all of Telara is well worth the challenge.

The Eternal weapon questline (started by speaking with Lessa Korin outside of Alittu) is similar. While it will grant you an Eternal weapon near the beginning of the chain, you’ll be required to complete an epic journey that will see you battling deadly enemies, delving deep into expert dungeons, and even facing off against Malannon in the Tartaric Depths if you wish to unlock the weapon’s full potential.

The weapons you have alsways dreamed of, finally within your reach!


Enhanced Planar Crafting
Are you ready for the next level of Planar Crafting?

There are a ton of exciting new recipes being made available to crafters. Best in slot helm and ranged options? You got it. Specialized rewards for each of the six crafting professions? Definitely. Ways to boost your gathering skills and get even more from every node? Of course.

 
Tint Improvements
What’s better than getting new loot? Making it look awesome with armor dyes!

Thanks to our improved tinting system, your armor’s going to look better than ever. Not only have we updated our existing dyes so that the effects on your wardrobe are more accurate and more impressive (we have been adjusting individual armor pieces to maximize dye effects), but we’re also introducing 18 more dyes to increase options available to you.

 


6th Anniversary – Carnival of the Ascended
The Carnival of the Ascended is back and better than ever! March 30 - April 20, 2017

In addition to all your favorite events, there are a ton of incredible new items available as event rewards and on the in-game marketplace. We are talking about massive Tuskar mounts, super cool Usukhel outfits, stylish Tenebrean Wings, adorable Tasuil Balloons and much, much more. Words really can’t do these justice, so take a look and then come on out and join us in celebrating 6 years of heroism and adventure.


The 6th Anniversary Tuskar mount!
 

And hey, here are the PATCH NOTES - warning, they're long, so get yourself a nice beverage and a snack to keep you going!

11 comments Read more

March 24

RIFT PRODUCER'S LETTER!



RIFT celebrates 6 Years! Archonix sets down his heavy load of final 4.1 launch tasks to share some thoughts and ideas with us all...


It has been an amazing 6 years, and it’s clear that RIFT is here for the long-term.
I personally love RIFT, both playing it and working on it, and am proud to work with a bunch of like-minded developers and supportive staff in all departments here at Trion. Thank you so much for your support over the years. All the feedback, encouragement, ideas and criticism have been invaluable and I want you to keep it coming.

Some Serious Wins
This past year has seen some significant success for us all. As well as the frequent small updates provided, we focused heavily on tech upgrades to improve the game into the future. This was no small undertaking.

We introduced multi-threading and 64-bit to the client, and although it may not have a direct impact right now for all players, it finally provided our team with 64-bit tools. Every RIFT Dev is incredibly excited about this, because it makes us faster. The data sets were getting so big that we were having significant issues, all of which have now gone away. This is truly HUGE for us. Our productivity will increase, and that can only be good news for you and RIFT as well.

While we recognize that the amount of end game content was lacking for 4.0, we also feel that Starfall Prophecy offered something for every play style, served within some of the most beautiful content we have produced. It remains a large and gorgeous canvas for additional content in the future.

Meeting Challenges Head On
This last month has been incredibly challenging for the RIFT team. We have all been working very hard to address what we ourselves and many players saw as some shortcomings of 4.0.
We heard you, we agree, and we are pouring heart and soul into improvements.
Several issues beyond our control have conspired to try and thwart our efforts. Without derailing this letter too much, I’ll mention just a few.

We encountered a catastrophic hardware failure of our version control server that required a full backup of the entire depot. This consists of multiple terabytes of data and the process took days to recover, during which we were unable to add any new code, art, design. We were dead in the water while we waited.
Prior to that, the team (and much of Trion) suffered through rounds of a particularly serious flu in January and February that took normally stalwart people down for three or four days each, making tasks requiring team coordination particularly hard to progress.
Finally, moving the entire office was a massive undertaking, and we are still working out some of the kinks of wiring, power and rebuilding the new space.
It was a challenging situation to say the least, and made it very difficult to progress as fast as we wanted to.

We’re not looking for sympathy here, we just want to be very open with all of you. It sucked.

The upside of being unable to work for several days at a time is that it provided opportunities for some of the dev team to hop on the servers and interact with you all. This was a lot of fun for all involved, and you can expect more of this in the future.

We have an incredibly passionate and dedicated team of people on RIFT. Many of them have been on the team since before launch and still take great pride in making RIFT as great as it can be. Do we always get it right? Of course not, but it is not due to lack of effort, skill or love for RIFT. Experimentation drives innovation, and we adjust as needed. When we make missteps all we can do is review feedback and take action to improve things going forward.

We want to thank all those who offer constructive feedback on a regular basis – you help us out daily, and more than you can ever know.

For those who offer snark, rude comments and trolling, that helps no one, and certainly does nothing to move the world of Telara forward. Please consider your approach when posting - imagine that you are sitting right across from us when you start your conversation, one human speaking to another. I can’t imagine anyone making cruel, cutting comments to folks like Vladd, Keyens or DeadSimon in person - please remember we are all real people. We all care about the game as much as you do.

Even the most passionate, critical post on our forums shows us that you care - just be courteous or the Dwarf will get you.

There are untold thousands of players to every one Dev, so it’s hard to engage in direct, one-on-one conversations, but we can accomplish so much through good feedback and useful suggestions. Let us continue to work together to make RIFT the best it can be!

The Future of Telara
Now, on to the future of RIFT, as that is what really counts, right?
  • Just around the corner is 4.1 and the introduction of Eternal Weapons. These come with an involved and long quest line to upgrade them to something truly epic for each calling.
  • A Planar Crafting Revamp that will lead to Best in Slot Helms and Ranged Weapons.
  • The 10-Man Raid “Tartaric Depths” will go live (also using the recent Looking for Raid feature).
  • New weekly quests are in the works.
  • Carnival follows right on the heels of that, as we celebrate an amazing 6 years of RIFT.
  • Next up, we have already started on update 4.2 (yeah, I know, great name, isn’t it? We’ll get a cooler title soon).
  • This will usher in a new level 70 zone! Looking back again for a moment, this has been something we have done with all our our major releases. We followed up our initial release with Ember Isle. Storm Legion was followed by The Dendrome; Nightmare Tide by Tyrants Throne and Plane Touched Wilds.
  • The new zone for Starfall Prophecy is Vostigar Peaks. As with the previous zone followups, this is a high end zone designed for max level players. There is even an elite area for level 70 group content. The lead image in this blog post is from this new zone!
  • On top of that, 4.2 will offer new daily and weekly quests with awesome rewards.
  • A full new quest line is in development, with much of the content replayable for max level players.
  • New zone events and at least two new Instant Adventure lines are on deck.
  • New Raid Rifts, Chronicles and the final installment of Primalist souls are also included.…in short a ton of stuff is coming for max level players in SFP. We heard you loud and clear!
There will be far more detail about both of these updates as we get closer to their release, as well as others we have in the pipeline. Watch for blog posts and livestreams as we develop this new content!

Looking Even Further Forward
So file the following under crazy experiments and absolutely no promises. We’re letting you know what we’re considering. I am so excited about it I’ve just got to spill the beans, probably to the chagrin of our Marketing folks, who are now rolling their eyes. Remember, this is all subject to change!

One of the threads that pops up pretty regularly in our forums runs along the lines of, “I remember when RIFT was actually a challenge, and wasn’t that cool.” Funny thing is, we have been feeling nostalgic too, so we started playing around with the logistics of a “Hard Mode” server. We set one up internally, and guess what? It is a heck of a lot of fun! Damn, that Jakub hits hard! OW!

We were not sure exactly how long this experience would remain fun, though. Would this be something that players would pursue for a long time or would it become boring once the novelty and nostalgia wore off?

Then someone suggested that perhaps this sort of server should be a limited time thing. That is, after a set period of time, it would be replaced with something different. The lights came on for everyone and the ideas came thick and fast: some crazy, some cool, some doable, some we only wish we could implement!
For instance, after Hard Mode, maybe next time you are buffed off the charts on an easy mode server, enabling you to take on some of the content you never even got a chance to see the first time through.

After much discussion, the concept of special rule set servers called “RIFT Challenges” was born.

Now, as I said, this is still very much in the experimental stages and we have no idea in what form, if any, this will eventually be taken LIVE, but the initial idea is that you play on the challenge server to reach a specific goal, which then awards you something truly awesome for your main live server character. Amazing new armor, weapons, new *cough* race *cough*… there are many details yet to be worked out and again, NO promises. No dates. This is a HUGE project that may or may not work.

We are anxious to hear your thoughts on it! In fact, we have an official feedback thread on it for you! We will also read any comments you post here on Steam!

State of the Game Summary
All in all, it is an exciting time here for the RIFT team. We have finally all moved in to our awesome new offices and people are energized to try out some of these “out of the box” ideas.

Rest assured, aside from the crazy-town special ruleset ideas above, we have long term plans past 4.2 for our current servers too.
The idea is to revitalize those servers, not replace them, so stay tuned for future updates as we solidify the plans. Remember though, nothing is solid until the formal content announcements are made.

THANK You, Ascended!
So please, keep playing, keep posting, keep caring.
I look forward to playing alongside you for many years to come.
~Archonix

7 comments Read more

Just Updated

RIFT 4.1 – Forged in Flame is here!

This exciting update brings with it a ton of awesome endgame content, including a brand new raid, Eternal items, and enhanced Planar Crafting.
Learn more!

About This Game

It's time to change fate: Starfall Prophecy, RIFT’s newest expansion


REACH LEVEL 70

Enhance your Ascended with Legendary Powers as you progress from Level 66-70, transforming your abilities and unleashing their full power! Multiple abilities from every Soul can be made Legendary, allowing you to customize your character even further!

5 NEW ZONES

Marshes, forests, deserts, and volcanic wastes have all merged together beneath the shadow of the colossal Tower of Ahnket, creating a new world of unnatural beauty and unfathomable danger.

NEW CHALLENGES AWAIT

New Dungeons.
New Raid.
Planar Assault Adventures.
Fortress Sieges.

ARM YOURSELF

Active Upgrades
Weapons and armor can now be improved by completing heroic feats and challenges. Sharpen your sword on the hides of your enemies and toughen your boots by traversing Telara!

New Item Rarity: Eternal
Found by defeating Telara’s greatest threats, Eternal items are truly awe-inspiring artifacts, each possessing a special ability befitting such legendary equipment.

Planar Fragments
Imbue your gear with the power of the planes. Make the most of your weapons and armor by customizing their stats and abilities using Planar Fragments!


Download RIFT and enter the vast, magical world of Telara. Experience an unprecedented class system, massive dynamic battles, and player housing like you’ve never seen before.

BUILD YOUR PERFECT CHARACTER

Create a character and class to fit the way you play. Start by choosing from six races and dozens of unique Souls, each with hundreds of traits and abilities. Mix and match on the fly and re-specialize anytime you like.

MASSIVE DYNAMIC BATTLES

Telara is a living, dynamic world where chaos can erupt at any moment. Whether you’re battling planar invasions or ancient titans alongside scores of your fellow Ascended, the next adventure is always near!

DUNGEONS AND RAIDS

In the deep, dark places of Telara, foul creatures breed, scheme, and hoard the treasures of ages. Gather your friends and delve into dozens of dungeons and raids for groups of 2, 5, 10, and 20 players.

System Requirements

    Minimum:
    • OS: Windows XP, Vista or 7
    • Processor: Dual Core 2.0 GHz or better
    • Memory: 2 GB
    • Graphics: Nvidia GeForce FX 5900, ATI/AMD Radeon X300, Intel GMA X4500 or better.
    • DirectX®: 9.0c, June 2010 update
    • Hard Drive: 15.0 GB available
    • Sound: DirectX 8.1 compliant card
    • Other: Broadband internet connection (DSL, cable modem or other high speed connection)
Customer reviews Learn More
Recent:
Mixed (136 reviews)
Overall:
Mostly Positive (8,437 reviews)
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