Choose your side. Fight the invasions.
User reviews:
Recent:
Mixed (189 reviews) - 59% of the 189 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (7,756 reviews) - 79% of the 7,756 user reviews for this game are positive.
Release Date: Oct 24, 2013

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Recent updates View all (73)

May 4

Introducing the RIFT Essentials Edition!



Unleash the full potential of the Ascended! We want to make sure that new players joining RIFT are given a chance to catch up fast. We’ve put together a special pack, the Essentials Edition, to help out.

For only $49.99 / €49.99 / £38.49 you get all of the following:

  • All of the Souls from the Nightmare Tide and Storm Legion DLC packs
  • Primalist Calling with 6 Souls
  • Planewalker: Water ability (gear unlock)*
  • 2 bag slots*
  • 2 Earring slots*

*Note: The Planeswalker: Water Ability, 2 Bag slots and 2 Earring slots are applied to ALL characters on your account.

These packs are available on the in game RIFT Store using your Steam Wallet!

For a very limited time (until 8:00am, Wednesday, May 11, 2016), we are making this deal available to ALL players of RIFT. After that, it will be offered to new accounts only!

Log in today and claim your destiny from the RIFT Store!

1 comments Read more

April 28

ZorbaTHut Talks Multicore!



Keep up with the amazing progress that we’ve made with Multicore Rendering in RIFT with this latest update from Lead Rendering Engineer Ben “ZorbaTHut” Rog-Wilhelm!

Hello Telarans!

As many of you know, we’ve been working hard on upgrading Multicore Rendering. Now that we’ve implemented improvements, let's talk more about multithreading as it pertains to Rendering in RIFT. Warning: a lot of this is technical talk and may not be suited to all readers – some may want to escape back into RIFT to experience the changes directly rather than read about them! For our fellow techno-geeks, let’s continue…

In terms of the code that runs on your computer, "rendering" can be roughly split into two parts; "deciding exactly how to render stuff" and "sending those render commands to the graphics card." Both of these tend to be expensive, and RIFT, as with most other games, used to do all of that work in a single thread. Note that while I'm dividing this into two parts, the actual rendering process isn’t a simple matter of doing one part followed by another - the "render" process consists of both interleaved in a very complicated matter.

With the exception of the newest rendering interfaces, all modern rendering APIs effectively require developers to send render commands to the graphics card on a single thread. There's not much we can do to affect this. "Multicore rendering" therefore involves mostly the first step, but with respect to the limitation of the second step.

When you're dealing with any project the size of Rift's multicore rendering system, you have to split up the job into manageable chunks. This feature took over a year to complete and so there was a lot of complex scheduling to split it into manageable chunks.

First, we had to deal with global state. What does this mean? Every time a graphics card renders something, it needs a destination, known as a “render target”. The screen is the most obvious destination, but we frequently render to textures, for use in later render steps. (In fact, if you’re using the high-quality renderer, virtually all of our rendering is done to intermediate textures!) Our rendering system assumed that the graphics system would have exactly one render target at a time. This is a perfectly reasonable assumption with a single-threaded renderer, but has to be fixed for multicore, where you might have five threads all generating commands for different render targets. That information was in our core rendering module, "Renderer", which represented the device itself, handled resource allocation, and provided information about the device's capabilities. We created a new module, "Context", intended to represent the rendering state of a single thread (including the render target and many other similar chunks of rendering state), then moved thousands of lines of code from Renderer into our new Context. Our rendering system was still single-threaded, so we still had exactly one Context, but it was a necessary organizational step.

An important concept in programming is “abstraction.” Take something like DirectX. It’s designed to give developers extensive control over graphics hardware, and it succeeds, but many of the features it provides are difficult to harness directly. When a programmer sees something like this they often build a system on top of it that is easier to use and less bug-prone. Unfortunately this always introduces limitations, and so high-performance areas are sometimes built “to the metal,” avoiding the abstractions and interacting directly with DirectX for the sake of sheer speed. Since all our multithreading work took place in our abstraction layer, these “fast” areas were, ironically, now standing in the way of performance.

Some areas could be easily changed, some had to be rewritten almost entirely; Rift’s lighting code is new as of several months ago, and for weeks before that, I was running around the world flipping between the new and old system just to be absolutely certain the new system worked exactly like the old.

Finally, we could extract that third rendering step, "send the render commands to the graphics card," from the other steps. As long as we were sending render commands directly to the graphics hardware we would never be able to multithread the rest of our rendering pipeline. We essentially inserted our own layer in between the rendering subsystem and DirectX; instead of sending commands to DirectX, it would store the commands in a carefully-coded memory-dense buffer so we could stream those commands out as quickly as possible later. This took a lot of work to get right. The process ended up being rolled into the above-mentioned “Context” module; we split it into ImmediateContext, which sent commands straight to DirectX, and BufferedContext, which stored up commands for future dispatching in a rapid burst.

At this point we could change the entire renderer into “buffered” mode - processing everything in a single thread, storing all the commands in a temporary buffer, and then sending them in a batch. This was much slower than our original single-threaded mode but useful for debugging the buffering system in isolation; we've preserved that option in our debug builds all the way up to today.

The next step was to actually use these tools to split our rendering into multiple threads. That should be easy, right? After all, we've dealt with our global state, we've set up a serialization system so all our actual commands can be sent to the graphics card in the right order – we should be able to just create a pile of Contexts, aim each one at a chunk of our game, and it should just work! Well, as anyone who's tried to multithread an existing massive system knows, it's never that easy. While we had a semi-functioning renderer working quite quickly, we spent months tracking down weird timing issues, thread contention bugs, and bits of global state that we were not aware were global. This was completely expected - there's no way to do this besides trying it and observing what happens - but it was still a very long and gradual process.

As we squashed bugs, it became clear that this was also not providing the performance gains we'd hoped to see at this stage. I'm going to make up some numbers here; bear with me. Pretend that, before this change, the entire rendering system from beginning to end took 10ms, including generating the rendering commands on a single thread and sending those commands to the graphics card. After all this work, we found that we were spending about 4ms on generating the render commands across multiple threads and storing them in buffers, but then another 4ms sending those render commands out to the graphics card. This gives us a gain of 2ms, but that's not really much of a gain; perhaps a 10% framerate increase at best. We started our Multicore Closed Beta around this time to help us squash the remaining bugs, but we knew we had a lot more work to do for the Multicore update to achieve the goals we’d set.

Up until this point, we'd simply replaced our single-threaded rendering with a chunk of multicore rendering that internally ran in parallel, but returned to the main thread only when all of that processing was complete. (That's an oversimplification, but it's basically accurate.) In order to gain the performance we wanted, we'd have to start processing the next frame while still sending the rendering commands from the previous frame.

This was a pretty significant challenge. Like most games, we rendered our UI last, overlaying it on top of a finished 3d scene. However, our UI system is done within a third-party package; we have source code for it, but converting it to use our rendering abstraction would be an enormous job. Instead, we re-organized our render pathways so we rendered our UI first, onto a separate temporary buffer. Then we'd render our 3d scene, and as a final step, we'd composite our UI onto that 3d scene.

This let us continue sending render commands to the graphics card until the next frame is about halfway done, overlapping all the network communication and game state update that has to be done before rendering the next frame. In most cases, this segment takes more than 4ms, so sending our render commands to the graphics card is effectively “free” – it happens simultaneously with something else we need to do anyway. This led to the next and one of the most key changes that really started to deliver the improvements we wanted.

Rift has a step called the "scene update”.. This is where we update the positions of all objects, along with bounding boxes, animations, level-of-detail mesh states, fades in progress, and a small mountain of other tasks. RIFT has always had some elements that utilized multiple cores, and this is one of them, but it's always been limited to a single thread. Up until this point, the rest of the game was paced such that our serial scene update always finished on time, but the multicore rendering optimizations meant that aspect of RIFT needed to speed up to avoid being the bottleneck. The final improvement we made (so far!) is to do a better job of threading that scene update process. This could in theory be done in single-threadedwithout the multicore renderer mode as well, and we'll probably enable it by default for everyone once we're satisfied it works, but right now it's tied to the multicore checkbox.

Multicore is officially in “open beta” now, and is available for use by everyone. We’ve been watching stability and crash reports, and while we still see a few very uncommon issues, we’re at the point where multicore is just as stable as the old single-threaded renderer. We’re seeing performance gains ranging up to 50% (sometimes higher). We strongly recommend giving it a try1!
Note that there are issues in the low-quality renderer that currently prevent us from offering a multicore low-quality renderer; however, if you’re using the low-quality renderer, you may find the high-quality multicore renderer is actually faster - give it a shot!

At Trion, we’re always looking for ways to improve gaming experience for everyone, and this Multicore been a really productive effort. It’s exciting to see the very positive feedback from players, and hope that you’ll log in soon to try it out too!

Many thanks to all of the players who helped us Alpha test the Multicore Update – without their contribution, this wouldn’t have gone nearly as smoothly.

Zorbathut
Ben Rog-Wilhelm, RIFT Lead Rendering Engineer

4 comments Read more

RIFT 3.6: Celebration of the Ascended


Rejoice, heroes! The Celebration of the Ascended is here, and bringing some legendary changes with it.

With the arrival of 5 new Souls (1 for each Calling), the return of the Carnival of the Ascended with new mounts, minions, and more, and the introduction of true multicore support, there has never been a better time to be one of the Ascended!

New DLC Available


Unleash the incredible power of these ancient and powerful Souls. Includes a runic damage dealer, a frigid healer, a shadowy killer, a boisterous fighter, and a sorcerer with complete mastery over fire and water! BUY NOW!

About This Game

Join thousands in the award-winning free-to-play MMORPG RIFT® and enter the world of Telara as an immortal Ascended. Go to war against the primal armies of the elemental planes in an ever-changing landscape full of massive dynamic battles and countless dungeons and raids. Build your own class using the Ascended Soul system and embark on epic conflicts that bring you into the story, taking your RPG experience to new heights of achievement and excitement!

Build Your Class

No other game lets you build your class the way Rift does. Specialize in a single class or pick and choose abilities from many to create a character uniquely suited to your play style – and have fun while you experiment!

Choose Your Role

Each character can have more than a dozen saved roles, so you can build different classes for every situation. You might have one for PvP and another for raids; or perhaps you want a high-damage or high-defense build. The choice is yours to mix and match as you see fit – and switch at the press of a button!

Massive Dynamic Battles

Invasions unfold zone-wide, creating epic conflicts that bring you into the story! Save the world alongside hundreds of other players, and fight to reclaim lands from invading hordes.

Dungeons & Raids

The world of Telara is rich with strife and danger – there’s over 30 dungeons and raids! No matter what size party or what challenge you seek, there are plenty of options including 2-, 5-, 10-, and 20-player instances plus hard-mode dungeons and more.

PvP Combat

Battle others in exhilarating Player vs. Player combat! Earn PvP ranks, titles, and loot to further enhance your character. Head to cross-server Warfronts or 3-faction Conquest, and fight others in open-world PvP.

Dimensions

Customizable housing spaces allow players and guilds to own slivers of Telara. Use countless building blocks and items you acquire throughout your adventures to build anything you can dream!

Free and Full-Featured

Instant Adventure, Onslaught, World Events, Guilds, Artifacts, Wardrobe, and more! RIFT is the ultimate MMORPG with a best-in-class Free-to-Play model letting you play the entire game at no charge.

System Requirements

    Minimum:
    • OS: Windows XP, Vista or 7
    • Processor: Dual Core 2.0 GHz or better
    • Memory: 2 GB
    • Graphics: Nvidia GeForce FX 5900, ATI/AMD Radeon X300, Intel GMA X4500 or better.
    • DirectX®: 9.0c, June 2010 update
    • Hard Drive: 15.0 GB available
    • Sound: DirectX 8.1 compliant card
    • Other: Broadband internet connection (DSL, cable modem or other high speed connection)
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (189 reviews)
Overall:
Mostly Positive (7,756 reviews)
Recently Posted
Kanade
( 538.8 hrs on record )
Posted: May 4
Product received for free
If you are new I wouldn't play this game. There are way to many microtransactions. If you are worried about the grind, don't worry. The game literally doesn't start until you are lvl 65. Everything before that is pretty much a tutorial.

Is the game Pay2Win? Yes.
2 Earring slots have to be paid for with real life money to be unlocked. It used to cost voidstone (One of the myriad of in game currencies) they took that away so they could take cash from their dwindling player base.

Other features. They sell tier 2 gear on the market. People argue that this isn't p2w since T3 has to be earned. The time it takes to earn T2 is a tedious task. As I mentioned there are numerous currencies and notoriety you have to earn with also a bunch of different factions to even buy or use items. The grind for that is tedious, time consuming.

Now that isn't bad, grinding and earning gear. That's what mmo's are about right? Except you spend weeks grinding out currencies because there are caps to upgrade ONE piece of gear. Here is a feel for how many pieces of gear that you can all separately upgrade. Helmet, cape, shoulder, chest, glove, legs, boots, 2 earrings, Neck, Trinket, 2 rings, Synergy Crystal, Seal, Planar Focus and 6 planar essences, two one handed/1 two handed and 1 offhand weapon. All of these require multiple upgrades, cost a VAST amount of in game currencies that is almost impossible to earn unless you have a credit card readily available.
And the ongoing insult if cannot perform is “You’re a casual”. Which in itself is dumb. I understand mmo’s require time to get ahead. Yet in this game playing 20 hours a week isn’t enough. You will be left behind in the dust. 40 hours, you better be grinding the whole time. But I suppose non-casuals have played since launch, have been around long enough they already have all the p2w features that Trion has now implemented in their need for greed. So they don’t get the short hand of the stick.
PVP
… that sums it up honestly. Skill? Non-existent. The maps are neat, the queue times are fast and the idea sounds awesome. Pre-65 pvp doesn’t happen unless you like waiting around for hours for one to pop. The game is heavily, and I mean heavily gear dependent. Forget going into pvp thinking you have a chance. You will just be called a casual because you didn’t swipe your credit card before entering. Since pvp gear caps at about T2 you can buy T2 gear meaning you are good to go for pvp. A fully geared player vs some fresh 65’s could 1 v 5 and not drop below 90% That players skill could be average while the other 5 could be the best players on rift but now are in noob gear. Gear literally makes or breaks everything.
Conquest. Don’t bother max gear people just get in premades and walk all over pugs who attempt it. Open world pvp turns into a one sided match. Credit card vs non-credit card. Other factors are people who spent a lot of money on game get awesome boosts like fast mount time, faster mount speed through patron which plays into pvp when someone can cc you and run away and you will never catch up to them. (Very annoying and boring when you actually are winning a fight against team credit card).
So if I had to list pro’s and cons.
Pros:
- Pve is fun, boss fights are fun.
- Wardrobe is really sweet. All armor collected becomes unlocked as skins for free.
- Traveling around isn’t very expensive using the teleporters.
- Teaming as you level up isn’t bad. Can queue instant adventures, dungeons, and just join adventures who make their party public to share quest mobs.
Cons:
- Pay2Win: Buying Earrings.
- Gear grind defines your skill.
- Pvp is not fun unless you have gear. Give a toddler a remote detonator for a 50 megaton nuke, and an Adult who is in the Navy Seals a hammer and a one mile gap between that toddler. That defines pvp. The most skilled can get stomped on by those with better gear. Hammer vs Nuke. Who wins? *sigh*
- Hard to earn currencies, high currency requirements for upgrades, and weekly caps keep you from doing upgrades for weeks on end for one of your 25-26 pieces of gear.
- Cash Grabs, Cash shops. Taking away from players each update to create a paywall that forces you to buy patron.
- Getting a piece of gear and realizing you need Planewalker: Water. Apparently this zone was free which you can go there for free but you can’t even equip half the gear. It also drops in pvp and in dungeons and usually has nice stats for fresh 65’s.
- Game gets buggy, really laggy as well. I had some weird glyphdebugger come up that forced me to reinstall. I have had a few other friends and family also run into this where they couldn’t even play the game for the entire day. Sucks when you actually pay for patron and can’t even use it. Miss out on daily log in rewards and minion quests that you are trying to collect.

Indifferent:
- I don’t mind that there is a cash shop. Selling new souls. (Another powerset tree for your class) That’s fine. They worked hard to create that, it’s an addition to the classes and as long as they aren’t some god mode autowin tree I am fine with it. Charging for some school girl outfit, or a katana is also fine. That is cosmetic. A mount, who cares? Other various features like that, that do not make one stronger or better is fine with me.
In the end.
I don’t mind a company trying to make money. That’s what businesses are designed to do, if it works, sell it. Yet a business is also supposed to try to support its customers, and Trion doesn’t do that. They seem to want to walk all over their player base and then milk them for more money while making them grind for months on end for gear. So if you want to quit your job, stop going to school, leave your kids at the orphanage and become a recluse then this game is for you. Or you can use your credit card daily if you don’t have the time. Either way it’s a cash sink or a time grab. Game is fun, but with all of this…it isn’t.
Helpful? Yes No Funny
MrWurach
( 114.7 hrs on record )
Posted: May 4
Product received for free
This game is a lot of fun! A lot of cool features and really cool dungeons. The graphics are very diverse so any lapotop or desktop could play this game at extremely low to extremely high! My only complaint is the fact that, seemingly not a lot of people play this game anymore. I am also starting to feel like this game is a play to win game, but understandably so. The devs do a lot of hard work on this game every week and deserve to be compensated for it!
Helpful? Yes No Funny
Revo1ution
( 69.0 hrs on record )
Posted: May 3
Product received for free
Pros:
  • It's okay if you're bored
  • Lots of quests and various activities to do
  • Good amount of different classes to choose from

Cons:
  • Very linear
  • P2W
  • Hard to play with friends

4/10
Helpful? Yes No Funny
♠ н α v ǿ ¢ к ♠
( 3.2 hrs on record )
Posted: May 3
The world is very big and loads of downloads before you can play it smooth. Not for slow Internets
Helpful? Yes No Funny
kooledud
( 1.5 hrs on record )
Posted: May 2
It's just another world of warcraft clone
Helpful? Yes No Funny
Mel
( 215.5 hrs on record )
Posted: May 2
Grind Till Ya Drop

Overview
After tapping both the "Yes" and "No" buttons several times in response to the question "Do you recommend this game?" I realized that I'm kind of indecisive about the whole thing. My view on it is completely torn down the middle. In some ways, Rift is incredible. In other ways, it's downright terrible. In the end, I find that "fifty percent" isn't enough to recommend the game. I have to say, sorry, but you should pass on this one. But don't leave without reading why I think so. There's a lot of ground to cover.
Before you comment on this, I reinstalled the game on the Glyph launcher and stopped playing it through Steam. It might not track my hours correctly, but I have been playing for about 3/4s of a year.

What I liked about the game:
1) RIFT borrows heavily from WoW, especially early iterations of it. The UI is the same, the cooldown and GCD system is exactly the same, the crafting, the queueing for dungeons and battlegrounds-- I'm sorry, "warfronts"-- the talent trees (again, this is more like early WoW, not the garbage "three choice blocks" WoW has nowadays), the combat, the classes, and even the stats each character needs is strikingly similar to WoW. If you've played WoW, you can pick up RIFT very easily.

2) The talent trees are intuitive and creative, because they can be customized. You can have a build-your-own-spec based on three trees you can pick from and place points in. This makes for a very fun experience in creating your own class. Many of the best specs in the game were found by other players just messing around with the custom talent trees.

3) There is something in the game called "Instant Adventures," a sort of endless barrage of instanced questing zones that you can enter with 20-something people. It's the dungeon instance 2.0, and works great. Well, while you're leveling, anyway. After you're max level, they're obsolete.

4) The graphics are breathtaking and realistic. I definitely prefer it over WoW's cartoonish style.

What I didn't like about the game
1) At first I thought to say "This game is well-populated" but then I forgot that only two servers really are. The rest are deadzones, especially the oceanic server. If you play in the UK... you will be forced to play on a North American server, in timezones opposite of you. That... sucks.

1) At 65 (the current max level) the game sort of... halts. You will not be getting into raids very soon, and I can guarantee you that. You know why? Because you need a certain amount of "hit rating." This is RIFT's equivalent of "item level," except to an insanely unfair degree. The grind for gear is literally endless, and not at all fun. The methods to obtain gear may also be totally obscure to you when you ding 65, as it was for me. There is no set path to take. You might get gear by either winning warfronts (and no, you can not buy gear with the tokens you obtain from warfronts-- you have to get it from the box), or by doing what is called "Nightmare Tide Expert Dungeons" which are exactly that-- a nightmare. Neither of these things are the least bit fun to do, so naturally, it seems even worse when you're doing them just to upgrade gear.

Now, when I say you might get gear, that's because gear isn't guaranteed to drop in the box you get for winning a warfront. You have a chance at it. And if you're like me, you will lose so many games that the chance at gear is even lower than average. I have so many unspent favor ("honor") points because none of it goes toward anything special. Apparently, people tell me that I will use them later to "upgrade" my new gear I get from the boxes from winning warfronts. And it takes tens of thousands of these tokens just to do that. And yes... you HAVE to upgrade them, because otherwise you won't have enough hit on your gear to do raids... or anything else. So even after you get the pieces you need, you still have to lose hundreds of warfronts, get tokens, upgrade all the pieces... it's awful. God awful.

So, you don't like to PvP? Okay! Do NTEs instead. And wipe constantly on bosses. When you finally do about twenty painful dungeons and get a piece of gear you need, you have to also upgrade THAT with tokens. But not with the PvP tokens. You need "fragments". These rare, coveted Fragments of Darkness and Fragments of Madness are mostly obtained through daily dungeons queues and months and months of weekly quests. I say you'll be doing them for months, because that's how long it'll take you just to upgrade a few pieces of your gear. It is the most sluggish, hellish, most boring end-game I've ever played in my life. It isn't even an "end game". It's just grinding gear. "End game" should imply being able to do things at the end of the game.

Because of this boring charade, most guilds are casual, because they're forced to be. There do exist raiding guilds, but progression is so slow that you never hear a thing about them.

More than one person in RIFT has explained this to me: "Trion Worlds made the grind so long because they want you to give up and shell out the dough to buy all of the gear for credits". At first I thought "that makes no sense," but now... it kind of does. You can buy gear with real money in RIFT-- for hundreds of dollars. No average-income Joe can just buy the gear and P2W because it's so expensive. But over months of time... an impatient person could very well buy the gear they need one piece at a time, and it all adds up. I already know a few people that dumped real money on gear pieces because the grind is so bad. I think what they're saying is true. It's all because of greed.

And no... being a patron ("subscriber") does not help with this. You have to grind it out just as much as the freebies do. Which brings me to my next gripe:

2) Patron status sucks. I get nothing for being a patron exect a crappy weekly "gift" (usually a trove box with junk in it worth nothing) and something called "affinity"-- yet another type of currency stacked upon the already massive mountain of currencies in the game. Affinity buys you mostly casual, cosmetic crap, and very few things that improve your character. Yes, patrons get bonuses toward mount speed and experience... but the increase isn't by very much, so it's not worth it. You also get "loyalty" for spending real money in the game. Loyalty also gives you mostly-cosmetic junk. No gear, though. Or anything else that might be useful.

3) Notoriety ("reputation") grinds. Because having to grind out a faction's rep on top of grinding for gear and grinding for crafting mats adds to the fun!

4) Dream orbs. You remember enchants in WoW? Okay, think of those, but only imagine they once in a while gave you a useless stat on your gear that means nothing to you, so that you're forced to sink hundreds of gold on them to get the stat you need. Sounds like crap, doesn't it? Well, that's because it is.

5) Lockboxes and troves. Trion will dangle rare prizes in your face in hopes that you're stupid enough to drop a hundred bucks on these "limited editions troves" they release. They do that by showing you this sparkly, awesome mount that can be won inside. The chance at getting these mounts is extremely low. It's been tested a few times by people with even more time on their hands than I. You'd have to buy over a hundred boxes at five bucks a piece. Come to find out, people are stupid enough to buy these, so they keep making them. Keep it up, RIFTers. Keep being part of the problem.

6) Plat is hard and slow to earn unless you spend real money on tradeable credits

Final Thoughts
"Gear-grinding" is used as "game content" in place of real game content.
Helpful? Yes No Funny
About 40 Cats-
( 230.9 hrs on record )
Posted: May 1
Best MMORPG I've ever played.
Helpful? Yes No Funny
xDarkKnight
( 27.0 hrs on record )
Posted: May 1
Awesme game, great visual effects, nice level of balanced class abilities
Helpful? Yes No Funny
dardas
( 208.0 hrs on record )
Posted: April 30
Rift is a very good game. I have playedc every major mmo on the market, seem even no longer on the market <started with UO at launch>. I get tired of free to play players complaining that people that pay or P2W is a bad thing. Quit whining, us people that actually pay keep the game rolling. A free "trial" to level cap should let you know for sure if you like the game. If not, don't give them a dime and enjoy what you can. If you do, help Trion pay for the complainers here and get subs and/or credits , etc.....
Helpful? Yes No Funny
Say my name...
( 112.9 hrs on record )
Posted: April 29
I have played this game since 2011(only recently migrated on to steam with it) when you had to buy it and buy membership. I find it a great alternative to WoW and it is a lot more in-depth than World of Warcraft these days.

Now its free I would have to say it is by far the greatest free game out there for the genre, hell.... Id even say its the best game out there for the genre, paid or unpaid.

A big yes for me, if you like to imerse yourself in a fantasy world that offers many things, collecting, skilling, rewards, dungeons, raids and much more, then this is the game for you!
Helpful? Yes No Funny
Uncle Wayne
( 2,652.7 hrs on record )
Posted: April 28
This game put me $4,000 in debt. I would do it all over again if I could.
Helpful? Yes No Funny
Trashlord
( 31.1 hrs on record )
Posted: April 28
This game is actually really good!
Helpful? Yes No Funny
Lord Godsword
( 242.0 hrs on record )
Posted: April 25
OK, beeen playing rift for quite abit now and heres what i have to say about it,

1. the character customization is actuallky really good in my opinion better than most mmos for all honesty , a bit limited but still really good for instance,

I logged on today and wanted to try making a different character than usually to test out a shadow stalker class and as soon as i hit ther character creation screen i litterally ended up with a an almost i denticle version of harley quinn AT RANDOM! tried harley quinn out of curiosity but alas as i thought it was taken but i wasnt about to lose this characters looks so i just renamed it somone else instead total keeper!

also as i was sayig before the character customization is outstanding as not only can you wear literally anything you want with out having to spend anything to transmog it on top of anything you want but as soon as you get anyhting in the ggame its look is automatically accountbound to your wardrobe and usuable on any type of armor on any type of character !

2. the combat is actually really well done to be honest , and the ani9mtions for your character are actually pretty well thought out i mean if you shoot an arrow your character literally pulls every arrow out of an actual quiver every shot! and as for melle it does need work but its still pretty damn good as they give a you pretty decent animation for your characters physical attacks! for instance:

when i say that females wield their swords and daggers one backwards in the left hand and one forwards in the right i imediately was like ♥♥♥♥ HERE GO AGAIN AGAMES GOING TO TRY TO LOOK COOL IN STEAD OF REALISTIC but then when i did try it IT ACTUALLY IMPRESSED ME AT WELL THOUGHT OUT EVERY ANIMATION WAS MADE! IT EVEN GAVE REALISTIC INTERPRITAION OF HOW THEY WOULD FIGHT LIKE THAT!

3. while the graphics are indeed much to be desired you have to remneber this game actually came out a long time ago during the reighn of world of warcraft and in all honesty gameplay wise I ACTUALY ENJOY IT MORE! though ill still say that in terms of mmos and actuall lore and story line im afraid world of warcraft wins hands down PLEASE BLIZZARD GO BUY TO PLAY!!!!

4. i could go on on how this game can remind me alot of world of warcraft sometimes SAY THAT WHEN IT COMES TO HOW YOU BUILD YOUR CHARACTER THE SKYS THE LIMIT!!! as the fact is can you have ton of different specs for each class and YOU CAN MAKE UP YOUR OWN SPECS TOO! and when i say a ton i dont mean 3 or 4 i mean like up to 7 OR MORE!!! and each class can basically be built a buffer a healer a tank or a dps based on how you wish to build your cahracter DO YOUR RESEARCH FOLKS!!!

and form what i saw from my experience the comunity isnt ♥♥♥♥ in my opinion but dont take my word for that as im not the best experineced when it come to playing with others as usually i prefer to play games solo! which thank fully so far is actually fun in this game !

5. RIFTS PEOPLE!!! THATS WHERE THE FUN IS!!! rifts open all over the place and they increase in dificulty the longer last including tons of bosses that cant possibly be killed alone though FUKKING DARE YOU TO TRY ! ITS REALLY FUN! and not to metion the better you do in them the better loot you can get and from what i saw its totally worth it i did a rifts once on my low level and got a really badass sword on my loot drop ! so of course i tried to wear it on my character he h he he...

6. the game actually has the ability to not only party with people lower than you but also has an intersting feature from what i can understand so far i think it may be somesort of aprenticeship system where you can get other players that are higher lever to teach the ropes where the really in depth help system doesnt help you lol

7. from what ive seen so far the story kinda sucks but what i have sen about the games creature base intrigues me as most of them are actually look pretty sweet! though once again i will mention again how the graphics are in eed abit outdated looking but still this doesnt take away from the gameplay as the graphics kinda fit the lore of the game pretty damn well if you ask me

in short if you havent played this game yet,.... STOP SITTTING THERE READING THIS REVIEW AND TRY THE DAMN GAME ALREADY !!!!

sure its got its negatives BUT EVERY GAME EVER MADE DOES AT SOME POINT SO SHUT UP AND TRY THIS GAME

see you there :P
Helpful? Yes No Funny
Lunamare
( 143.3 hrs on record )
Posted: April 25
I used to play this game through the Glyph app instead of through steam, I spent everyday just playing this, I loved it, there was so much meaning and a great story behind everything you did, but unfortunately Trion has done something terrible to Rift after they released 3.0 which completely messed it up and made so much seem so pointless. Everything below level 63 is meaningless unless you farming achievements. You can't queue for specific dungeons and warfronts anymore unless you're a patron. *sigh* , it just seems like it's become a pay to win type of game so yeah... If they ever decide to get better and fix their mistakes, I'd probably go back to this but not right now :/
Helpful? Yes No Funny
The Feeler
( 0.3 hrs on record )
Posted: April 25
why can I review this if i never played it
Helpful? Yes No Funny
Sleepypanda
( 1,453.9 hrs on record )
Posted: April 25
A dying game...

I've been gaming for years. I've spent thousands of hours on more MMOs than I'd care to count.
In all that time, I've learned to recognize various signs a game on it's last leg has.

One of them is the increase of micro-transactions. Rift has recently taken various steps such as removing rested exp for free players, limiting dungeon charge accumulation for free players, etc to make their patron packs seem more attractive. This isn't an added benefit for payers, though; it's taking away what was for months (over a year, if memory serves) given to all just to attempt to extort players.

Another is the ramping up of grind. If you aren't planing on paying, then you're missing out on huge increases to your currency gain. One of the most important things for upgrading gear at the time of writing is Abyssal Accelerators, which are bought with Abyssal Crusader Marks. Patrons get an increase of 40% to their marks gain by default, with additional increases being available from "loyalty" (AKA pay more than a threshold to gain this buff) as well as consumables, going for more than a 200% increase.

A third sign is an increase in premium events. As said before, this is simply an attempt to extort money out of it's remaining playerbase; an event shows up with a mount, pet or other vanity item and demands money out of it's players for it. Usually, it includes a lockbox or some other RNG mechanic to obfuscate just how much money the item actually requires on average.

Next, the addition of previously non-existant "Login each day to win prizes!" mobile-style coercion systems. They provide no true benefit to the player other than forcing him to loyally login each and every day for the possibility that he will buy something, and only give the smallest benefits in return.

The last sign I want to talk about is the increase in NPCs to hide the fact the game world is empty. The carnival of the ascended is runing at the time of runing and I have seen a grand total of three other players taking part in the activities, at prime time.
On the other hand, I saw several dozen "reveler" NPCs; they have nothing to say, don't serve any purpose, and in a healthy game wouldn't exist.
In a healthy MMO, there would be plenty of players to render on screen instead and those NPCs would be considered a waste of valuable resources. Rift, however, is not healthy.

So, all in all, while I very much like the game I cannot recommend it due to it's current business practices, the population of the servers, current progression system, monetization model etc.

In it's golden days, this was a great MMO. I might even go so far as to say that until recently it was very decent and a reasonable choice for players looking for a fun free experience. But those days are clearly over and as it stands, this is just the desicated remains of what was once a good game.

If you choose to disregard this warning, I hope you have either plenty of money or plenty of time, ideally both; because without either, you won't get far.
-Sleepy
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Nameless Outsider
( 9.7 hrs on record )
Posted: April 25
69/10 - IGN
2/Chuck you - LeafyIsHere
Needs more commentary- TotalBiscuit
Best money whoring game there is - Me
Helpful? Yes No Funny
tyem2011
( 168.8 hrs on record )
Posted: April 25
Excellent gameplay, Smooth graphics and fun quests. Easilly one of the top mmorpg of its time.
Helpful? Yes No Funny
Saturon the Wise
( 26.1 hrs on record )
Posted: April 24
i have no words its so good it took the goodness out of my words i was going to say and put it in the game itself #mindblown
Helpful? Yes No Funny
renjo500
( 2.0 hrs on record )
Posted: April 24
good play with freinds
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
20 of 23 people (87%) found this review helpful
1 person found this review funny
Not Recommended
94.0 hrs on record
Posted: April 17
The "Very Positive" rating is basically a monument of how great this game once was, sadly most people don't adjust their reviews as the game changes so this cemetery applicant has been able to keep it's good score.

The devs slowly turned RIFT into a p2w and when the game died because of it they decided that the best way to save it is by ♥♥♥♥ing everyone who hasn't bought patron status yet. It would have been better to just make it p2p, because if you don't cough dough you're basically playing a demo. The only thing i wished for when i blew out the candles on my birthday cake last year was for this game to be shut down so that it would die gracefully, but obviously this hasn't happened so here i am, writing a negative review for the best game i ever played, because i get sad every time i see RIFT mentioned somewhere and i just want it to be put out of it's misery.

Was this review helpful? Yes No Funny
11 of 13 people (85%) found this review helpful
Not Recommended
1,453.9 hrs on record
Posted: April 25
A dying game...

I've been gaming for years. I've spent thousands of hours on more MMOs than I'd care to count.
In all that time, I've learned to recognize various signs a game on it's last leg has.

One of them is the increase of micro-transactions. Rift has recently taken various steps such as removing rested exp for free players, limiting dungeon charge accumulation for free players, etc to make their patron packs seem more attractive. This isn't an added benefit for payers, though; it's taking away what was for months (over a year, if memory serves) given to all just to attempt to extort players.

Another is the ramping up of grind. If you aren't planing on paying, then you're missing out on huge increases to your currency gain. One of the most important things for upgrading gear at the time of writing is Abyssal Accelerators, which are bought with Abyssal Crusader Marks. Patrons get an increase of 40% to their marks gain by default, with additional increases being available from "loyalty" (AKA pay more than a threshold to gain this buff) as well as consumables, going for more than a 200% increase.

A third sign is an increase in premium events. As said before, this is simply an attempt to extort money out of it's remaining playerbase; an event shows up with a mount, pet or other vanity item and demands money out of it's players for it. Usually, it includes a lockbox or some other RNG mechanic to obfuscate just how much money the item actually requires on average.

Next, the addition of previously non-existant "Login each day to win prizes!" mobile-style coercion systems. They provide no true benefit to the player other than forcing him to loyally login each and every day for the possibility that he will buy something, and only give the smallest benefits in return.

The last sign I want to talk about is the increase in NPCs to hide the fact the game world is empty. The carnival of the ascended is runing at the time of runing and I have seen a grand total of three other players taking part in the activities, at prime time.
On the other hand, I saw several dozen "reveler" NPCs; they have nothing to say, don't serve any purpose, and in a healthy game wouldn't exist.
In a healthy MMO, there would be plenty of players to render on screen instead and those NPCs would be considered a waste of valuable resources. Rift, however, is not healthy.

So, all in all, while I very much like the game I cannot recommend it due to it's current business practices, the population of the servers, current progression system, monetization model etc.

In it's golden days, this was a great MMO. I might even go so far as to say that until recently it was very decent and a reasonable choice for players looking for a fun free experience. But those days are clearly over and as it stands, this is just the desicated remains of what was once a good game.

If you choose to disregard this warning, I hope you have either plenty of money or plenty of time, ideally both; because without either, you won't get far.
-Sleepy
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14 of 19 people (74%) found this review helpful
1 person found this review funny
Not Recommended
113.2 hrs on record
Posted: April 16
Very money grab. Very cash-cow. Very P2W.
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5 of 6 people (83%) found this review helpful
Not Recommended
69.0 hrs on record
Posted: May 3
Product received for free
Pros:
  • It's okay if you're bored
  • Lots of quests and various activities to do
  • Good amount of different classes to choose from

Cons:
  • Very linear
  • P2W
  • Hard to play with friends

4/10
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7 of 11 people (64%) found this review helpful
Not Recommended
6.1 hrs on record
Posted: April 17
Dead Game. Dead Game. Dead Game
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2 of 2 people (100%) found this review helpful
1 person found this review funny
Recommended
121.1 hrs on record
Posted: April 16
It's a game that because of the soul tree system, holds onto some of that Vanilla WoW feel, which I prefer. I like lots of customization which this game provides compared to most MMOs.
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2 of 2 people (100%) found this review helpful
1 person found this review funny
Recommended
77.9 hrs on record
Posted: April 21
This game is truly amazing, takes a while to get into the good ♥♥♥♥ in the game. When you get out of one of the 2 faction spawns (Guardians or Defiants). This game INCOURAGES exploring the world, they have fetch quests but its not as bad as some other MMORPGS. They give you the quest, you finish it and go to a different person, some long distances some small. The skill tree is really good, could use a bit more in my oppinion but decent. The community is very friendly, invite people to guilds so they can help them if they have questions or even be very kind and give you a free mount or such. I was lvl 20-25 (cant remember) but you get a 60% speed increase when on the mount, people in my guild were talking about that mount which is 25plat which is quite a bit for a lvl 20-25 and i said that its very hard to get one, one of the guildies/guild member brought me that mount to be very very kind and they were a high ranking player. PVP is truly amazing and takes alot of skill and time, the most annoying thing in pvp for me is getting your faction swapped to the enemy team to balance it out which is a good thing but you want to be with your faction, either way its fun. The game has a wardrobe feature meaning if you have a piece of armor or something you can but it in your wardrobe slot for example, Helm and it goes into your wardrobe slot and it gives the look but not the stats. Microtransactions are okay... i guess, you dont HAVE to buy them for the game to be good, they are just things like if you play a mage you get 3 BASE things to choose from, example stormcaller, warlock ect and the Microtransactions give you a couple of new ones that dont make a HUGE difference. The Map is ♥♥♥♥ING HUGE and each zone like Gloamwood, Silverwood and every other one has their own secret stash like thing, if you open it you get ramdom armor of your class that rounds down to every 5 LEVELS, if you are lvl 20 you will get a lvl 20 item. If you are lvl17 you will get a lvl 15 item. Puzzles are great, they require teamwork like pressing several buttons that open a globe that your break and has a key in it, then it spawns a chest with a dirty bag, the same thing like the secret stashes like i said previously.

I would rate this game 7.5/10 but i do recommend this game if you love MMORPGS
Cons:
The start of the game is very very boring and you need to be about lvl 15 for ♥♥♥♥ to kick off.
Can be very annoying to get the kind of gear you want but its an MMORPG sooo......
Microtransactions are ehhh, would be better without it but.....
Wish there was gliders and boats like Archeage but mounts are good enough.

Pros:
Friendly community
Character creation is very very good.
Fun game after lvl 15
Great PVP
Wardrobe
Huge map
Great secret treasures
Great puzzles that require teamwork to complete
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2 of 2 people (100%) found this review helpful
Recommended
21.9 hrs on record
Posted: April 7
I realize it looks like I've only played for a few hours, but I've probably played 400 hours before downloading it on Steam. This was the first game I really ever got into. I wasn't hooked at first, because it takes a while to get into the more interesting parts of the game. But once you get there, I think it's a truly great game.

A lot of reviews complain about it being pay to win. I've literally never felt compelled to pay for Patron or for any gear, etc. It's a great game without needing to invest any money into it. Yes, once you hit level 45(ish), it takes a while to earn the XP for the next level. But I've never felt bored doing so. I wouldn't still be playing it if I did.

Pros:
Good graphics
Plenty of quests
If you don't feel like doing quests back to back, do one of the other million things to do (rifts, farm plants/butcher/fish, dungeons, PVP,etc)
Pretty okay story lines

Cons:
My character once got its head stuck in a table. Boss took advantage and killed me. So that sucked
Also the community is eh
Not enough space in your bags/not enough unlocked spots for bags

I definitely recommend giving this game a chance. Maybe you won't like it, but it's free and very entertaining.
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3 of 4 people (75%) found this review helpful
Recommended
50.8 hrs on record
Posted: April 21
I love the way you can choose your skills and there are, sooooo many skills I highly recommend this game.
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3 of 4 people (75%) found this review helpful
Recommended
897.4 hrs on record
Posted: April 16
I am very difficult when it comes to MMORPG. Don get me wrong WOW apart from the cartoonist graphics has put the bar way way high when it comes to game play and everything else. Problem is that after 7 years of gaming and a ton of money i decided i won't play games with a monthly subscription. I want either free to play games or just buy to play games. After wow it was so hard to find an MMORPG game and i was looking around for months trying all the free to play games or at least free to try games. I wanted a game with a great content , good community and game play like wow but with different elements and different if not better graphics.
I found Rift and i tried it. At first it felt a bit strange compared to wow although very similar. I loved the graphics and the game play so i continued (It is free anyway so nothing to lose apart from some of my free time). The more i played the more i loved it until i fell in love with it. Overall it is a great game and it can be perfect. What i didn't like to the point that i can say i hate about it is first the macro thing. I was used to play wow with just 3 to 5 keys where i had all my rotations. Here you can't do that .
Now about the money. It is a fact that if you want the dlcs or the extra packs you have to pay alot money. This things are overpriced. It is also bad marketing. A gamer that respects himself won't pay that money. For example i see that the DLC is about 30 euro and the packs start from 25. If i am going to pay 30 Euro i am expecting not only few more classes. i am expecting a new race, at least 5 more lvls , and new content with at least 10 new dungeons and raids. a DLC or a PACK the way they are in rift shouldn't cost more than 9.99.
To tell you the truth they should be 4.99 . And guess what! The company would make more money like this cause almost everyone could and would buy then. More people would start the game and less people would quit. For 30 to 50 euro i am not expecting a pack or a DLC i am expecting a new game or at least a really good and huge expansion .
So as not to get me wrong or cheap .
I am 41 and spending 50 or 100 or even more for my hobby is nothing but i am expecting equal value. Today i log in to steam feeling i want to spend money on a new game or on an old one. This review came from a man that 9 months ago spent 4.000 euro for a new desktop pc and hotas joystick and pedals just to play Star Citizen. I am angry and sad about Rift because i love it and want to continue play it and see more people play it . In order to have that , The company has to start giving value back for the money they want. Content people !!! CONTENT, make the customers happy. Make things cheap so people will be happy to throw some money for value at you. Today as i sead i wanted to really spend some money in to Rift. Call it shopping therapy if you want, so i logged in to the store looking the DLC and the packs, comparing them looking at the price and the value i am gona get and i didn't buy anything because i was disappointed.
I appreciate the fact that it is a free game and people especially younger people that don't have money to spend can enjoy the game up to a good point. I was more than happy to spend about 50 euro so far progressively as i was getting to know the game for things like earring slots, extra bug slots, extra char slots and staff. I was happy to give back to you in the form of money the enjoyment i was getting and i want to continue give you money. I mean 750 happy hours for 50 euro is nothing. Plz help me and give me reasons to give you more money. Revive the game, add meaning full contend and price it low so all that can pay will buy it. The rest wont anyway.
Maybe i got it all wrong and you are progressively making content and soon more lvls and continents and dungeons and all that and that content will be for free and for everyone and in that case i am sorry cause i got it wrong but still for the 30 euros you could add a new race for example. Anyway Right or wrong i had to take everything out of my chest.
Overall it is a great game and you know what ..now that i am thinking about it i feel alot better and will go back in to the steam store and find a way to spend money in Rift . It might be the DLC or a pack or in game currency as a thank you for everything i got for free so far. Maybe we the people with money to spend can help you keep it free for the people without money.
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3 of 4 people (75%) found this review helpful
Not Recommended
143.3 hrs on record
Posted: April 25
I used to play this game through the Glyph app instead of through steam, I spent everyday just playing this, I loved it, there was so much meaning and a great story behind everything you did, but unfortunately Trion has done something terrible to Rift after they released 3.0 which completely messed it up and made so much seem so pointless. Everything below level 63 is meaningless unless you farming achievements. You can't queue for specific dungeons and warfronts anymore unless you're a patron. *sigh* , it just seems like it's become a pay to win type of game so yeah... If they ever decide to get better and fix their mistakes, I'd probably go back to this but not right now :/
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1 of 1 people (100%) found this review helpful
1 person found this review funny
Recommended
126.3 hrs on record
Posted: April 6
Very great MMO in my own opinion. Not overly grind-y and it doesn't get boring after playing for a few hours. I would reccommend this to any MMO fan or even somebody who is new to MMO's; it isn't difficult to get the hang of it.
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1 of 1 people (100%) found this review helpful
Recommended
27.0 hrs on record
Posted: May 1
Awesme game, great visual effects, nice level of balanced class abilities
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1 of 1 people (100%) found this review helpful
Recommended
112.9 hrs on record
Posted: April 29
I have played this game since 2011(only recently migrated on to steam with it) when you had to buy it and buy membership. I find it a great alternative to WoW and it is a lot more in-depth than World of Warcraft these days.

Now its free I would have to say it is by far the greatest free game out there for the genre, hell.... Id even say its the best game out there for the genre, paid or unpaid.

A big yes for me, if you like to imerse yourself in a fantasy world that offers many things, collecting, skilling, rewards, dungeons, raids and much more, then this is the game for you!
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1 of 1 people (100%) found this review helpful
Not Recommended
538.8 hrs on record
Posted: May 4
Product received for free
If you are new I wouldn't play this game. There are way to many microtransactions. If you are worried about the grind, don't worry. The game literally doesn't start until you are lvl 65. Everything before that is pretty much a tutorial.

Is the game Pay2Win? Yes.
2 Earring slots have to be paid for with real life money to be unlocked. It used to cost voidstone (One of the myriad of in game currencies) they took that away so they could take cash from their dwindling player base.

Other features. They sell tier 2 gear on the market. People argue that this isn't p2w since T3 has to be earned. The time it takes to earn T2 is a tedious task. As I mentioned there are numerous currencies and notoriety you have to earn with also a bunch of different factions to even buy or use items. The grind for that is tedious, time consuming.

Now that isn't bad, grinding and earning gear. That's what mmo's are about right? Except you spend weeks grinding out currencies because there are caps to upgrade ONE piece of gear. Here is a feel for how many pieces of gear that you can all separately upgrade. Helmet, cape, shoulder, chest, glove, legs, boots, 2 earrings, Neck, Trinket, 2 rings, Synergy Crystal, Seal, Planar Focus and 6 planar essences, two one handed/1 two handed and 1 offhand weapon. All of these require multiple upgrades, cost a VAST amount of in game currencies that is almost impossible to earn unless you have a credit card readily available.
And the ongoing insult if cannot perform is “You’re a casual”. Which in itself is dumb. I understand mmo’s require time to get ahead. Yet in this game playing 20 hours a week isn’t enough. You will be left behind in the dust. 40 hours, you better be grinding the whole time. But I suppose non-casuals have played since launch, have been around long enough they already have all the p2w features that Trion has now implemented in their need for greed. So they don’t get the short hand of the stick.
PVP
… that sums it up honestly. Skill? Non-existent. The maps are neat, the queue times are fast and the idea sounds awesome. Pre-65 pvp doesn’t happen unless you like waiting around for hours for one to pop. The game is heavily, and I mean heavily gear dependent. Forget going into pvp thinking you have a chance. You will just be called a casual because you didn’t swipe your credit card before entering. Since pvp gear caps at about T2 you can buy T2 gear meaning you are good to go for pvp. A fully geared player vs some fresh 65’s could 1 v 5 and not drop below 90% That players skill could be average while the other 5 could be the best players on rift but now are in noob gear. Gear literally makes or breaks everything.
Conquest. Don’t bother max gear people just get in premades and walk all over pugs who attempt it. Open world pvp turns into a one sided match. Credit card vs non-credit card. Other factors are people who spent a lot of money on game get awesome boosts like fast mount time, faster mount speed through patron which plays into pvp when someone can cc you and run away and you will never catch up to them. (Very annoying and boring when you actually are winning a fight against team credit card).
So if I had to list pro’s and cons.
Pros:
- Pve is fun, boss fights are fun.
- Wardrobe is really sweet. All armor collected becomes unlocked as skins for free.
- Traveling around isn’t very expensive using the teleporters.
- Teaming as you level up isn’t bad. Can queue instant adventures, dungeons, and just join adventures who make their party public to share quest mobs.
Cons:
- Pay2Win: Buying Earrings.
- Gear grind defines your skill.
- Pvp is not fun unless you have gear. Give a toddler a remote detonator for a 50 megaton nuke, and an Adult who is in the Navy Seals a hammer and a one mile gap between that toddler. That defines pvp. The most skilled can get stomped on by those with better gear. Hammer vs Nuke. Who wins? *sigh*
- Hard to earn currencies, high currency requirements for upgrades, and weekly caps keep you from doing upgrades for weeks on end for one of your 25-26 pieces of gear.
- Cash Grabs, Cash shops. Taking away from players each update to create a paywall that forces you to buy patron.
- Getting a piece of gear and realizing you need Planewalker: Water. Apparently this zone was free which you can go there for free but you can’t even equip half the gear. It also drops in pvp and in dungeons and usually has nice stats for fresh 65’s.
- Game gets buggy, really laggy as well. I had some weird glyphdebugger come up that forced me to reinstall. I have had a few other friends and family also run into this where they couldn’t even play the game for the entire day. Sucks when you actually pay for patron and can’t even use it. Miss out on daily log in rewards and minion quests that you are trying to collect.

Indifferent:
- I don’t mind that there is a cash shop. Selling new souls. (Another powerset tree for your class) That’s fine. They worked hard to create that, it’s an addition to the classes and as long as they aren’t some god mode autowin tree I am fine with it. Charging for some school girl outfit, or a katana is also fine. That is cosmetic. A mount, who cares? Other various features like that, that do not make one stronger or better is fine with me.
In the end.
I don’t mind a company trying to make money. That’s what businesses are designed to do, if it works, sell it. Yet a business is also supposed to try to support its customers, and Trion doesn’t do that. They seem to want to walk all over their player base and then milk them for more money while making them grind for months on end for gear. So if you want to quit your job, stop going to school, leave your kids at the orphanage and become a recluse then this game is for you. Or you can use your credit card daily if you don’t have the time. Either way it’s a cash sink or a time grab. Game is fun, but with all of this…it isn’t.
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2 of 3 people (67%) found this review helpful
Recommended
57.4 hrs on record
Posted: April 7
Fun game. Invaders attack charge them die. Respawn charge them and die again. Respawn. Repeat until Invaders defeated. THis game is fun and I see a lot more players online in this than Ido World of Warcraft which is surprising as WoW is supposed to have so many million players. If you want an MMO that has players online and visible to you no matter what level you are then this is the game. Ignore all those reviews about play 2 win. You can have fun without spending any money. Recommended
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2 of 3 people (67%) found this review helpful
Not Recommended
5.8 hrs on record
Posted: April 13
Its fun till you make it to the higher levels when you want to do raids or PVP . Let just say you need to pump money into the game in order to do any of what i mentioned . Honestly it says F2P but in my opinion its Pay 2 Win style F2P .
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2 of 3 people (67%) found this review helpful
1 person found this review funny
Not Recommended
235.7 hrs on record
Posted: April 17
It used to be a great FREE game, till the devs decided to ♥♥♥♥ the meaning of the word free.
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2 of 3 people (67%) found this review helpful
Recommended
70.2 hrs on record
Posted: April 19
I have played rift on and off for about 5-6 years the game got stale went back samething! I have just recently went back to playing and i have to say it seems a lot better with all the changes the only thing i wish was that i didnt have to buy all those packs to play a diffrent soul, now dont get me wrong you do not have to buy anything to play this game but it does help if you are a subsriber faster leveling etc. the game is better if you have not played in a while try it again it might surprise you.
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3 of 5 people (60%) found this review helpful
1 person found this review funny
Not Recommended
5.2 hrs on record
Posted: April 15
I totally wanna play this game, But since there's a lvl cap, and Trion isnt increasing the lvl cap each expansion. Thats a huge bummer. No point in wasting my time.
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