Tyler is a puzzle/arcade videogame. Solve all the puzzles by drawing the right combination of flows and destroying all the obstacles on the Grid! You can also play in 1vs1 or team coop 2vs2 multiplayer mode.
User reviews:
Overall:
Mixed (7 reviews) - 57% of the 7 user reviews for this game are positive.
Release Date: Jan 14, 2016

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About This Game

TYLER is a Puzzle/Arcade game in which you have to solve colorful flow-based puzzles by connecting in the right way all the flows. Reach all the keys on each scheme and release Clarence, Tyler's puppy. You will have to solve more than 80 puzzles through 16 different Worlds, destroying or avoiding obstacles such as Rocks, Barrels, Fire Particles, Ice Blocks, Bombs and Shooting Cannons.

GADGETS and WEAPONS at hand!
You can use more than 15 different weapons and gadgets in order to help Tyler to complete the game. Try the TIMEWARP to slow down the time and get precious seconds to destroy the obstacles, or fill a flow in one shot using the FILLER, or destroy with one click all the bombs on the grid using the DETONATOR... But be carefull because all Gadgets need time to recharge...

Use the right weapon in order to destroy the obstacles. Weapons such as the MACHINEGUN, the FLAMETHROWER, the FREEZER CANNON or the VACUUM CLEANER.

Many other gadgets are waiting to be tried!

Use the Grid Editor to create custom puzzles and challenge your friends in both 1vs1 or Cooperative Multiplayer Mode.

System Requirements

    Minimum:
    • OS: Windows XP/Vista/7/8/10
    • Processor: 1.5 GHz or faster
    • Memory: 1 GB RAM
    • Graphics: 7600 GT / HD 2600
    • DirectX: Version 9.0c
    • Storage: 300 MB available space
    • Additional Notes: XBOX 360/ONE Controller strongly recommended
    Recommended:
    • OS: Windows 7/8/10
    • Processor: 2.0 GHz or faster
    • Memory: 2 GB RAM
    • Graphics: GTX660 or higher
    • DirectX: Version 11
    • Storage: 350 MB available space
    • Additional Notes: XBOX 360/ONE Controller strongly recommended
Customer reviews
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Overall:
Mixed (7 reviews)
Recently Posted
Movac
3.6 hrs
Posted: August 6
I'm going to be honest up-front: I only had the willpower to play the first half of Tyler. Going by the Steam achievement stats, less than a fifth of players who start Tyler even get that far. Besides, the game's issues are in its core design, so I can't imagine it takes a turn in the back half that could redeem it.

Tyler's central puzzle design might be familiar to you from popular mobile games like Flow Free. You've got a grid with color-coded pairs of nodes, and your goal is to connect each pair of nodes, ensuring that each square in the grid contains a node or part of a line.

So far so good. That might be a little thin, so Tyler dumps a bunch of extra stuff on top, extraneous mechanics that don't directly interact with the core puzzle design. The problem is that none of the stuff makes the puzzles more interesting or is worthwhile in its own right, it only makes the game irritating to play.

The first stuff: when you create a path between nodes, those cells rise from the ground. A completed level forms a staircase to a key that takes you to the next level. This is because of...

The second stuff: every few seconds, bombs will drop onto the level. If it explodes before you run over and whack it, it will destroy any adjacent paths you've made and potentially disrupting your staircase climb to the end of the level. This is nonsense. This is nothing but busy work, constantly interrupting your path-making to run across the stage and whack bombs. It's not a puzzle element, it's not engaging arcade gameplay, it's not even difficult, it's just an annoying interruption. But before you even start making paths, you need to deal with...

The third stuff: at the start of each level, obstacles are scattered over the grid. Before you can make paths through those squares, you need to remove them with weapons. This could have been an interesting puzzle element, perhaps with a resource management component: find the path that allows you to collect all the ammo necessary to remove all the obstacles. But you don't have ammo, and the weapon you need is always available. All you do is walk up to each obstacle in turn, select the correct weapon for that type of obstacle (machine gun for rocks, flamethrower for ice, etc) and hold down the fire button for a couple seconds. Again, it's pointless busy work.

There's a bit more stuff, like levels where some cells are inaccessible until you pull a lever, and gadgets that can help with the various inconveniences but run on a cooldown, but that's the bulk of the game. Playing Tyler is like playing a simple game on your smartphone while the most persistent mosquito on the planet lands somewhere on your body every few seconds.
Helpful? Yes No Funny
Flameheart
0.6 hrs
Posted: August 2
Developers probably would want to fix these problems to provide better gaming experiences:
1. Camera angle constantly flow back and forth causing difficulties to movement
2. Characters frequently fall from higher stairs to lower ones and waste lot of time redo such movements
3. Weapons do not fully cover firerange and may not hit target obstacles as seen
Helpful? Yes No Funny
MrYarboro
2.9 hrs
Posted: January 17
My best friends name is Tyler so i bought this game and i was suprised at how fun it was.
Helpful? Yes No Funny
mastergagnon
2.3 hrs
Posted: January 14
This Game is especially awesome when your real name is Tyler like me! This game is a puzzle platform game. You try to connect each point of the same colour together, which raises platforms to allow you to reach the keys. Its basically a 3D version of the game "Flow" on the iphone/android app stores. It only costs 4$, so its kinda worth it, especially if your name is TYLER! :)
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
3 of 3 people (100%) found this review helpful
Not Recommended
3.6 hrs on record
Posted: August 6
I'm going to be honest up-front: I only had the willpower to play the first half of Tyler. Going by the Steam achievement stats, less than a fifth of players who start Tyler even get that far. Besides, the game's issues are in its core design, so I can't imagine it takes a turn in the back half that could redeem it.

Tyler's central puzzle design might be familiar to you from popular mobile games like Flow Free. You've got a grid with color-coded pairs of nodes, and your goal is to connect each pair of nodes, ensuring that each square in the grid contains a node or part of a line.

So far so good. That might be a little thin, so Tyler dumps a bunch of extra stuff on top, extraneous mechanics that don't directly interact with the core puzzle design. The problem is that none of the stuff makes the puzzles more interesting or is worthwhile in its own right, it only makes the game irritating to play.

The first stuff: when you create a path between nodes, those cells rise from the ground. A completed level forms a staircase to a key that takes you to the next level. This is because of...

The second stuff: every few seconds, bombs will drop onto the level. If it explodes before you run over and whack it, it will destroy any adjacent paths you've made and potentially disrupting your staircase climb to the end of the level. This is nonsense. This is nothing but busy work, constantly interrupting your path-making to run across the stage and whack bombs. It's not a puzzle element, it's not engaging arcade gameplay, it's not even difficult, it's just an annoying interruption. But before you even start making paths, you need to deal with...

The third stuff: at the start of each level, obstacles are scattered over the grid. Before you can make paths through those squares, you need to remove them with weapons. This could have been an interesting puzzle element, perhaps with a resource management component: find the path that allows you to collect all the ammo necessary to remove all the obstacles. But you don't have ammo, and the weapon you need is always available. All you do is walk up to each obstacle in turn, select the correct weapon for that type of obstacle (machine gun for rocks, flamethrower for ice, etc) and hold down the fire button for a couple seconds. Again, it's pointless busy work.

There's a bit more stuff, like levels where some cells are inaccessible until you pull a lever, and gadgets that can help with the various inconveniences but run on a cooldown, but that's the bulk of the game. Playing Tyler is like playing a simple game on your smartphone while the most persistent mosquito on the planet lands somewhere on your body every few seconds.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
20 of 30 people (67%) found this review helpful
10 people found this review funny
Recommended
2.3 hrs on record
Posted: January 14
This Game is especially awesome when your real name is Tyler like me! This game is a puzzle platform game. You try to connect each point of the same colour together, which raises platforms to allow you to reach the keys. Its basically a 3D version of the game "Flow" on the iphone/android app stores. It only costs 4$, so its kinda worth it, especially if your name is TYLER! :)
Was this review helpful? Yes No Funny
6 of 26 people (23%) found this review helpful
5 people found this review funny
Recommended
2.9 hrs on record
Posted: January 17
My best friends name is Tyler so i bought this game and i was suprised at how fun it was.
Was this review helpful? Yes No Funny
Not Recommended
0.6 hrs on record
Posted: August 2
Developers probably would want to fix these problems to provide better gaming experiences:
1. Camera angle constantly flow back and forth causing difficulties to movement
2. Characters frequently fall from higher stairs to lower ones and waste lot of time redo such movements
3. Weapons do not fully cover firerange and may not hit target obstacles as seen
Was this review helpful? Yes No Funny