DESYNC is an intense single-player first person action game that begs you to play dangerously and creatively. Eliminate your opponents as you perform violent attack sequences using the explosive digital weaponry and lethal side-arms at your disposal.
Análises recentes:
Muito positivas (16) - 87% das 16 análises de utilizadores nos últimos 30 dias são positivas.
Todas as análises:
Muito positivas (194) - 81% das 194 análises de utilizadores sobre este jogo são positivas.
Data de lançamento:
28 Fev, 2017
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Atualizações recentes Ver todas (12)

28 de Agosto

DESYNC Patch #8 LIVE NOW



Hello,

DESYNC Patch #8 is live now!

This patch brings along some polish and shine alongside a few final fixes that've been bugging us for a while. It's been great seeing you guys tackle the leaderboards with strategies old and new and we want to keep making sure as little as possible gets in the way.

The Diffuserrail secondary never sat quite right with us so we've given it a bit of a redux as a burst shot with fairly high stagger. This shot blends well into the penetrating primary and is able to grant some score and an easy Desync in it's own right.

The new Crosshairs look a bit sharper, and also includes some greater insight into the targeted enemy's health (which is now shown as a gradient) and weight class (which also displays how many Health Drops they'll drop when Overkilled!)

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DESYNC Patch #8
(Ver 1.337.99 -- 8/27/17)

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Additions
- New Crosshair system + Appearance
- Altered Diffuserrail secondary fire (rapid shot)
- Added various links to Main Menu
- Added Encounter Rank display within levels in the Codex
- One new Attack Sequence
- Three new Steam Achievements
Fixes
- Fixed camera going below ground when killed by Volumes
- Fixed Xeoron Arrow Shot effects
- Fixed FOV when using Terminals
- Fixed reflected Player projectiles not displaying "Killed by Self"
- Fixed Polyhedrom projectiles flying off randomly sometimes
- Fixed a bug where game would crash if Defender dies while Player is dead
- Fixed Player Account Terminal not displaying relevant input mapping
- Improved movement in Link Network
- Improved visuals of Defender Shapes in Link Network
- Improved visuals of End Level Readout
- Reduced size of some HUD elements
- Updated Shard Tutorial with information on Shard Types
- Updated Weapon Sprites on HUD


Big thanks to everyone that's posted bugs and feedback here as it's helped us out immensely.
Reminder, we've got our discord going here for anyone that's interested:

https://discord.gg/dZH85w4

glhf,
FOREGONE
7 comentários Ler mais

9 de Julho

DESYNC Patch #7 LIVE NOW



Hello,

DESYNC Patch #7 is live now!

Some fixes and gamefeel adjustments today. Two major new changes are new Disconnection Readout system has been added that shows you how you died, and some adjustments to forward jump height and air control have been made to increase player mobility a bit. Hope you enjoy these changes.

And hello to newcomers from the Summer Sale! See you on the leaderboards.

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DESYNC Patch #7
(Ver 1.337.17 -- 7/7/17)

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- Added new Disconnection Readout text on death
- Increased User forward jump height, increased gravity to compensate
- Altered ScarJammer enemy appearance
- Fixed Q rebind activating Quick Restart
- Fixed a bug with Tracer Mutator stopping movement
- Fixed a spawn point in Necropolis Aberration
- Fixed an invisible wall blocking space in Colossal
- Fixed Approach out of bounds gap
- Lowered Xeoron HP slightly
- Adjusted Aerial killboxes in Approach/Colossal
- Slowed weapon sway when airborne or dashing
- Adjusted all akimbo weapon positions and animations
- Added a slight feedback to weapons when dashing
- Slight performance optimizations

Big thanks to everyone that's posted bugs and feedback here as it's helped us out immensely.
Reminder, we've got our discord going here for anyone that's interested: https://discord.gg/wjcaKkp

Currently, we're working on Controller Support and GOG/Twitch versions, while continuing to unearth the lowest terminal in the Link Network...

glhf,
FOREGONE





5 comentários Ler mais

Análises

“It’s utterly beautiful, very demanding and oh boy do I ever need it.”
Rock Paper Shotgun

“I'm tired of gritty, grumbly first-person shooters. A game that mixes Tron's synth-y style and Bulletstorm's focus on creative kills, though? Now this I can get behind”
Kotaku

“So when a game like DESYNC comes around, with its super sharp low poly look and stylized anaglyphic coloring, you've immediately got my attention.”
Indie Games

Acerca deste jogo

//ENTER A DIGITAL OTHERWORLD


DESYNC is an intense, single-player first person shooter that begs you to play dangerously and creatively. Eliminate your opponents as you perform violent attack sequences using the explosive digital weaponry and lethal side-arms at your disposal.



Switch weapons and move masterfully to unleash Attack Sequences – special moves that deal bonus damage and effects. Launch an enemy into a trap with a well-placed shotgun blast, then destroy another while they’re in the air. Think quickly and discover new combinations to maximize your score and decimate the leaderboards.

//FEATURES

  • Fast, reactive, intense FPS gameplay with a unique combo system
  • Detailed leaderboards for each level help players measure their improvement
  • Sleek poly-neon aesthetics within a foreboding atmosphere
  • Ruthless enemies armed with a variety of defensive and offensive abilities
  • Multiple fire modes on each weapon allow for experimentation and varied playstyles
  • Aberration Zones that subvert and invert the base game for greater challenges
  • Heavy Dark Synth Original Soundtrack by Daniel Deluxe and VolkorX

Requisitos do Sistema

    Mínimos:
    • Sistema Operativo: Windows 7 or later
    • Processador: Intel Pentium G3250 (2 * 3200) or equivalent AMD Phenom II X4 965 (4 * 3400) or equivalent
    • Memória: 4 GB de RAM
    • Placa gráfica: Nvidia GeForce 9800 GT (1024 MB) | Intel HD Graphics 4600 (Shared memory) | AMD Radeon HD 5770 (1024 MB)
    • Espaço no disco: Requer 3 GB de espaço livre
    Recomendados:
    • Sistema Operativo: Windows 7 or later
    • Processador: Intel Core i3-4160 (2 * 3600) or equivalent AMD FX-6350 (6 * 3900) or equivalent
    • Memória: 8 GB de RAM
    • Placa gráfica: Nvidia GeForce GTX 460 (1024 MB) AMD Radeon R7 260X (2048 MB)
    • Espaço no disco: Requer 3 GB de espaço livre

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