전세계적으로 600만 개 이상이 판매되고 비평가들과 게이머들의 호평을 받은 Sid Meier's Civilization은 역사상 가장 훌륭한 PC 게임 중 하나로 인정 받고 있습니다. 이제 Sid Meier와 Firaxis Games가 이 재미있고 중독성 강한 게임을 한 차원 더 발전시켰습니다. 새로운 플레이 및 승리 방식, 문명을 관리하고 확장할 수 있는 새로운 수단, 사용하기 쉬운 새 모드 기능, 강렬한 멀티 플레이어 모드 및 옵션이 추가되었습니다. Civilization IV는 아름답고 세밀하며 생생한 3D 세계에서 구현되어 게임 플레이 환경을 전혀 새로운 차원으로 끌어올립니다.
사용자 평가: 매우 긍정적 (평가 691 개) - 이 게임에 대한 사용자 평가 691개 중 92% 가 긍정적입니다.
출시 날짜: 2005년 10월 25일

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Sid Meier's Civilization IV 구매

이 게임이 포함된 패키지

Sid Meier's Civilization IV: The Complete Edition 구매

4개 아이템 포함: Civilization IV: Beyond the Sword, Civilization IV®: Warlords, Sid Meier's Civilization IV: Colonization, Sid Meier's Civilization® IV


큐레이터의 추천

"I have played this game since 2006 and modding to death. Unit stacking is a wee problem, but it very fun grand strategy and empire building game."

게임에 대해

전세계적으로 600만 개 이상이 판매되고 비평가들과 게이머들의 호평을 받은 Sid Meier's Civilization은 역사상 가장 훌륭한 PC 게임 중 하나로 인정 받고 있습니다. 이제 Sid Meier와 Firaxis Games가 이 재미있고 중독성 강한 게임을 한 차원 더 발전시켰습니다. 새로운 플레이 및 승리 방식, 문명을 관리하고 확장할 수 있는 새로운 수단, 사용하기 쉬운 새 모드 기능, 강렬한 멀티 플레이어 모드 및 옵션이 추가되었습니다. Civilization IV는 아름답고 세밀하며 생생한 3D 세계에서 구현되어 게임 플레이 환경을 전혀 새로운 차원으로 끌어올립니다. Civilization IV는 이미 2005년의 10대 게임 중 하나로 선정되었으며 전세계 게이머들이 소장해야 할 게임입니다!

*Online Multiplayer to be suspended as of May 31st 2014, LAN mode still supported. Mac version's Online Multiplayer no longer supported.

시스템 요구 사항

Mac OS X
    최소: Windows 2000/XP, 1.2GHz Intel Pentium 4 또는 AMD Athlon 프로세서 또는 동급 프로세서, 256MB RAM, 하드웨어 T&L 가능 64MB 비디오 카드(GeForce 2/Radeon 7500 이상), DirectX7 호환 사운드 카드, 1.7GB의 하드 드라이브 여유 공간, DirectX9.0c(포함)
    권장 사양: Windows 2000/XP, 1.8GHz Intel Pentium 4 또는 AMD Athlon 프로세서 또는 동급 이상의 프로세서, 512MB RAM, DirectX 8 지원(픽셀 및 버텍스 쉐이더) 128MB 비디오 카드, DirectX7 호환 사운드 카드, 1.7GB의 사용 가능한 하드 드라이브 공간, DirectX9.0c(포함)
    • OS: OSX 10.7.5 or newer
    • Processor: Intel chipset
    • CPU Speed: 2.0 GHz
    • Memory: 512 MB RAM
    • Hard Disk Space: 3.5 GB free disk space
    • Video Card: (ATI): Radeon 9600 Video Card (NVidia): GeForce FX 5200
    • Video Memory: (VRam): 128 MB RAM
    • Multiplayer: Internet (TCP/IP) and LAN (TCP/IP) play supported. Internet play requires broadband connection.
    • Media Required: DVD Drive Supported Video cards: NVIDIA GeForce 5200, 6600, 6800, 7800 ATI Radeon 9600, 9650, 9700, 9800, X600, X800, X850, X1600
    • NOTICE: This game is not supported on volumes formatted as Mac OS Extended (Case Sensitive).
유용한 고객 평가
3명 중 3명(100%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
4.6 시간 기록
게시 일시: 2015년 8월 17일
Baba yetu, Yetu uliye
이 평가가 유용한가요? 아니요 재미있음
76명 중 66명(87%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
152.2 시간 기록
게시 일시: 2015년 5월 2일
A revolutionary game for its time, Civ IV is still good nearly 10 years later. By far a better game than Civ V, IV is complex and engaging with more to learn every time you play. If you buy this game, there is a strong chance you will become obsessed and spend hours on end playing. As long as you have the time, Civ IV is much more worthwhile than many of the newer, more expensive games out now.
BUT if you do not want to lose hours of your day without noticing... DO NOT get this game!
You don't mind playing marathon sessions and being totally obsessed with conquering the world? Then this is the right game for you!

Just one more turn ... and one more turn .... one more ...
이 평가가 유용한가요? 아니요 재미있음
29명 중 28명(97%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
0.6 시간 기록
게시 일시: 2015년 7월 27일
First off, I actually have 75 hours in this game at the time of writing, since you launch Beyond the Sword if you have the DLC. This review will be done through the eyes of a player coming from Civ V and will be a comparison of the two.

TL;DR - I love it. Probably not as good as Civ V, but familiar and different enough that I think it makes an easy buy for any Civ V fan.

+ The espionage is much, much more entertaining and active, I love it. The capabilities of a spy include bombing building, poisoning the water supply (food reduction), sabotaging production, stealing technology, influencing religion and civics, and a couple more. You can also alter your production of espionage points to lean towards or away from certain civs (for example you can produce more points towards your biggest rival, and less points from distant civs). It is a great system.

+ Combat is very different, and in my opinion better. Units unique abilities are given more weight; archers and longbowmen can be incredibly powerful on city defense, catapults and trebuchets are almost absolutely necessary for taking a city, etc. There is more incentive to not just build 20 of whatever unit has the most combat strength and charge in. Combat gets a little smarter.

+ Given the 5 year gap between IV and V, you'd think that Civ IV would look much poorer...and you would kinda be right. Things don't look as great, a couple of the leaders are ugly as sin, but it more than makes up for this in building a stronger atmosphere. It does this by actually having a few different models for units, and I don't mean unique units for civs. It things like this; everyone can build a swordsman, and they will have have the same stats, but if you play as Arabia, they will have scimitars, if you play and England, they will have broadswords, workers will look different, etc. It is a great touch. There is also unique music for each time period, like when you first start a game it will play tribal music. If you are playing as Spain and click a unit, they will speak in Spanish. These kinds of things make up for the 5 year gap in graphical capabilities.

+ Random events. Now I know this might sound bad, but they are reasonable and I think spice things up quite well. They are not completely random and tied various things like the time period. Examples would be a nearby mountain being an erupting volcano and destroying nearby improvements, if you have the slavery civic you might have a slave revolt and lose production for awhile. You'll also get choices most the the time. Like a Russian government official wants to defect to your country, do you accept him and gain espionage points against Russia? Or arrest him and hand him back over, gaining a relationship boost for Russia? It's fun.

- What I feel is the biggest con: there is a loss of uniqueness for civs. There are no civ perks like they're were in Civ V (Venice can only build one city, Rome gets +25% for each building already in the capital, etc). These perks were one of my favorite things in V and I miss them. Each civ still gets a unique building and unit, but these often are (mechanically) much more boring than they were in Civ V. Nothing like the Zulu unit who has a first strike, or Portugal's ship that can also do a trade mission. Often in Civ IV, the unique units just start with a particular free promotion, that any other unit could get if it gets enough experience. These changes allow for more freedom but also take away some of the reason you pick a particular civilization: to play a particular playstyle. I pick India because I want to play small but powerful, Rome because I want to spread my empire far and wide, Germany because I want to have large standing armies, etc. Instead most civs have multiple leaders to choose from. While this is cool to see different faces, all the leaders have two traits that many other civs also have. Yeah Genghis Khan has the aggressive trait (certain unit types get free promotion and double production speed of barracks) but so does Stalin, and probably 5 or 6 other leaders.

- Half of the victory conditions have issues. Science and score are fine. Culture victory is boring as hell. It involves nothing more than accumulating culture points from building and wonders and once 3 cities reach 50,000 bam, you win. Even pre-dlc Civ V cultural victory had you build the Utopian Project. Diplomatic victory is nigh impossible. There are no city states in Civ IV, so you are force to kiss everyone's ♥♥♥ and bend to their wills if you want that victory. Even then if you have different religions they will basically never vote for you. Conquest Involves you taking ALL other cities. Yes even that one out in that distant snow-covered island that has a population of 2. This is kinda-sorta "fixed" by the Domination victory type, which involves getting x% of the total land and y% of the total population in the world. Except the numbers are so high that you basically only get it when you could have easily won through science/military/score.

Minor stuff:
- Unit can stack on one tile. Except the markers for how many units are there max out at 8. So I can't tell if a nearby city has 8 units (hey this is a border city and I am just defending it) or 24 units (hey I am about to ♥♥♥♥ing wreck you in two turns).
+ You can see numeric breakdown of relationships for other civs. -4 for different religion, +2 for fair trades, -9 for huge recent war. Quickly brings you up to speed on how heavy certain actions are.
+ You can trade technologies!
+ A couple more interesting technologies.
- The religion system has no perks to choose from like in Civ V.
+ In the very beginning of the game you have to watch out for wild animals like bears and wolfs.

이 평가가 유용한가요? 아니요 재미있음
27명 중 23명(85%)이 이 평가가 유용하다고 함
4명이 이 평가가 재미있다고 함
1.7 시간 기록
게시 일시: 2015년 6월 15일
Also known as "Montezuma vs the rest of the world".
이 평가가 유용한가요? 아니요 재미있음
26명 중 22명(85%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
8.8 시간 기록
게시 일시: 2015년 6월 29일
2 words....Baba Yetu
이 평가가 유용한가요? 아니요 재미있음