With over 6 million units sold and unprecedented critical acclaim from fans and press around the world, Sid Meier's Civilization is recognized as one of the greatest PC game franchises of all-time. Now, Sid Meier and Firaxis Games will take this incredibly fun and addictive game to new heights by adding new ways to play and win, new...
Uživatelské recenze: Velmi kladné (716 recenzí) - 92% z 716 uživatelů ohodnotilo tuto hru kladně.
Datum vydání: 25. říj. 2005

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Koupit Sid Meier's Civilization IV

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Koupit Sid Meier's Civilization IV: The Complete Edition

Obsahuje následující položky (celkem 4): Civilization IV: Beyond the Sword, Civilization IV®: Warlords, Sid Meier's Civilization IV: Colonization, Sid Meier's Civilization® IV

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"I have played this game since 2006 and modding to death. Unit stacking is a wee problem, but it very fun grand strategy and empire building game."

Informace o hře

With over 6 million units sold and unprecedented critical acclaim from fans and press around the world, Sid Meier's Civilization is recognized as one of the greatest PC game franchises of all-time. Now, Sid Meier and Firaxis Games will take this incredibly fun and addictive game to new heights by adding new ways to play and win, new tools to manage and expand your civilization, all-new easy to use mod capabilities and intense multiplayer modes and options*. Civilization IV will come to life like never before in a beautifully detailed, living 3D world that will elevate the gameplay experience to a whole new level. Civilization IV has already been heralded as one of the top ten games of 2005, and a must-have for gamers around the globe!

[/b]*Mac version's Online Multiplayer is no longer supported.[/b]

Systémové požadavky

Mac OS X
    Minimum: Windows 2000/XP, 1.2GHz Intel Pentium 4 or AMD Athlon processor or equivalent, 256MB RAM, 64 MB Video Card w/ Hardware T&L (GeForce 2/Radeon 7500 or better) DirectX7 compatible sound card, 1.7GB of free hard drive space, DirectX9.0c (included)
    Recommended: Windows 2000/XP, 1.8GHz Intel Pentium 4 or AMD Athlon processor or equivalent/better, 512 MB RAM, 128 MB Video Card w/ DirectX 8 support (pixel and vertex shaders), DirectX7 compatible sound card, 1.7GB of free hard drive space, DirectX9.0c (included)
    • OS: OSX 10.7.5 or newer
    • Processor: Intel chipset
    • CPU Speed: 2.0 GHz
    • Memory: 512 MB RAM
    • Hard Disk Space: 3.5 GB free disk space
    • Video Card: (ATI): Radeon 9600 Video Card (NVidia): GeForce FX 5200
    • Video Memory: (VRam): 128 MB RAM
    • Multiplayer: Internet (TCP/IP) and LAN (TCP/IP) play supported. Internet play requires broadband connection.
    • Media Required: DVD Drive Supported Video cards: NVIDIA GeForce 5200, 6600, 6800, 7800 ATI Radeon 9600, 9650, 9700, 9800, X600, X800, X850, X1600
    • NOTICE: This game is not supported on volumes formatted as Mac OS Extended (Case Sensitive).
Užitečné recenze od zákazníků
72 z 76 osob (95%) ohodnotilo tuto recenzi jako užitečnou
3 osob ohodnotilo tuto recenzi jako vtipnou
0.6 hodin celkem
Přidáno: 27. července
First off, I actually have 75 hours in this game at the time of writing, since you launch Beyond the Sword if you have the DLC. This review will be done through the eyes of a player coming from Civ V and will be a comparison of the two.

TL;DR - I love it. Probably not as good as Civ V, but familiar and different enough that I think it makes an easy buy for any Civ V fan.

+ The espionage is much, much more entertaining and active, I love it. The capabilities of a spy include bombing building, poisoning the water supply (food reduction), sabotaging production, stealing technology, influencing religion and civics, and a couple more. You can also alter your production of espionage points to lean towards or away from certain civs (for example you can produce more points towards your biggest rival, and less points from distant civs). It is a great system.

+ Combat is very different, and in my opinion better. Units unique abilities are given more weight; archers and longbowmen can be incredibly powerful on city defense, catapults and trebuchets are almost absolutely necessary for taking a city, etc. There is more incentive to not just build 20 of whatever unit has the most combat strength and charge in. Combat gets a little smarter.

+ Given the 5 year gap between IV and V, you'd think that Civ IV would look much poorer...and you would kinda be right. Things don't look as great, a couple of the leaders are ugly as sin, but it more than makes up for this in building a stronger atmosphere. It does this by actually having a few different models for units, and I don't mean unique units for civs. It things like this; everyone can build a swordsman, and they will have have the same stats, but if you play as Arabia, they will have scimitars, if you play and England, they will have broadswords, workers will look different, etc. It is a great touch. There is also unique music for each time period, like when you first start a game it will play tribal music. If you are playing as Spain and click a unit, they will speak in Spanish. These kinds of things make up for the 5 year gap in graphical capabilities.

+ Random events. Now I know this might sound bad, but they are reasonable and I think spice things up quite well. They are not completely random and tied various things like the time period. Examples would be a nearby mountain being an erupting volcano and destroying nearby improvements, if you have the slavery civic you might have a slave revolt and lose production for awhile. You'll also get choices most the the time. Like a Russian government official wants to defect to your country, do you accept him and gain espionage points against Russia? Or arrest him and hand him back over, gaining a relationship boost for Russia? It's fun.

- What I feel is the biggest con: there is a loss of uniqueness for civs. There are no civ perks like they're were in Civ V (Venice can only build one city, Rome gets +25% for each building already in the capital, etc). These perks were one of my favorite things in V and I miss them. Each civ still gets a unique building and unit, but these often are (mechanically) much more boring than they were in Civ V. Nothing like the Zulu unit who has a first strike, or Portugal's ship that can also do a trade mission. Often in Civ IV, the unique units just start with a particular free promotion, that any other unit could get if it gets enough experience. These changes allow for more freedom but also take away some of the reason you pick a particular civilization: to play a particular playstyle. I pick India because I want to play small but powerful, Rome because I want to spread my empire far and wide, Germany because I want to have large standing armies, etc. Instead most civs have multiple leaders to choose from. While this is cool to see different faces, all the leaders have two traits that many other civs also have. Yeah Genghis Khan has the aggressive trait (certain unit types get free promotion and double production speed of barracks) but so does Stalin, and probably 5 or 6 other leaders.

- Half of the victory conditions have issues. Science and score are fine. Culture victory is boring as hell. It involves nothing more than accumulating culture points from building and wonders and once 3 cities reach 50,000 bam, you win. Even pre-dlc Civ V cultural victory had you build the Utopian Project. Diplomatic victory is nigh impossible. There are no city states in Civ IV, so you are force to kiss everyone's ♥♥♥ and bend to their wills if you want that victory. Even then if you have different religions they will basically never vote for you. Conquest Involves you taking ALL other cities. Yes even that one out in that distant snow-covered island that has a population of 2. This is kinda-sorta "fixed" by the Domination victory type, which involves getting x% of the total land and y% of the total population in the world. Except the numbers are so high that you basically only get it when you could have easily won through science/military/score.

Minor stuff:
- Unit can stack on one tile. Except the markers for how many units are there max out at 8. So I can't tell if a nearby city has 8 units (hey this is a border city and I am just defending it) or 24 units (hey I am about to ♥♥♥♥ing wreck you in two turns).
+ You can see numeric breakdown of relationships for other civs. -4 for different religion, +2 for fair trades, -9 for huge recent war. Quickly brings you up to speed on how heavy certain actions are.
+ You can trade technologies!
+ A couple more interesting technologies.
- The religion system has no perks to choose from like in Civ V.
+ In the very beginning of the game you have to watch out for wild animals like bears and wolfs.

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68 z 81 osob (84%) ohodnotilo tuto recenzi jako užitečnou
32 osob ohodnotilo tuto recenzi jako vtipnou
8.8 hodin celkem
Přidáno: 29. června
2 words....Baba Yetu
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47 z 58 osob (81%) ohodnotilo tuto recenzi jako užitečnou
60 osob ohodnotilo tuto recenzi jako vtipnou
1.7 hodin celkem
Přidáno: 15. června
Also known as "Montezuma vs the rest of the world".
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35 z 40 osob (88%) ohodnotilo tuto recenzi jako užitečnou
11 osob ohodnotilo tuto recenzi jako vtipnou
79.5 hodin celkem
Přidáno: 7. září
It's 4000BC. Before me stood a tribe of people who called themselves 'Romans'. They have decided to finally settle down after many ages of nomadic life, they look to me to guide them in these uncertain times. Who would have known, that this small settlement would be the beating heart of what would be perhaps the grandest Civilization that has ever come to pass. They all looked to me to guide them on this journey, it was up to me to guide these people to their glory, perhaps even...their destiny.

3000BC. It was not long after when i came across other groups of people, each with their own cultures, one particular group i met claimed to call themselves 'Germans'. We greeted eachother with a sense of suspicion of our two peoples. Beforehand we knew nothing of the world but our own kind, i could tell by the look by his facial expression that it would be a while before we could trust eachother. As it would turn out, his suspicions later on would be well founded.

2000BC. Surveying the known world before me, i immediately saw a potential problem. The geographical location of the Germans mean't that i would be able to keep them penned in, in order for my own people to claim the surrounding lands as their own and settle down in the areas of question, but i soon realised on the possibility that i may need to subjugate them by military force before this potential nuissance to my South East grows to become an ever annoying thorn in my side. I made my choice, in order to make sure my people would prosper largely undisturbed, the German people must become part of the Roman Empire for the sake of longer term peace between our two peoples.

1500BC. After building some legions of Archers and Praetorians, i watched the borderlands closely, they had already expanded to make a settlement just east of my own. But that was not the main concern, as i discovered i still had an open borders agreement with the Germans, as they managed to settle to the North of my growing empire also. I immediately cancelled the agreement in attempt to contain him and prevent such a move again, but the fact they had settled to the North, where a vast continent was waiting for their potential to sieze mean't i could delay no longer with my plans for subjugation.

It was time to sound the horns and bang the drums, to war.

1400-700BC. To be honest, i was a little uncertain what the outcome may be. The Germans had concentrated their troops in the cities, while i was spread thin on the offensive and in some ways, fighting a war on two fronts, since i wanted to take the German city of Munich in the North as soon as possible to minimise any chances of them to expand further into the world that would lay before them, while at the same time besieging the settlement to the East so they cannot so easily rally their troops and use the settlement as a springboard to invade my territories.

But this was Rome, they possessed some of the finest warriors of their time, the Praetorians. They made devastating work of the German troops which were quite numerous and perhaps to most lesser quality troops, too strong. However, fighting a war on two fronts still takes its toll. As i concentrated my forces to the East to take the settlement in order to march on their capital, Berlin, while harassing the Northern settlement to make sure they could not grow so easily.

600BC. Berlin has fallen, and with it, the heirachy and leader of the German people, I also gained new knowledge of a settlement to the North East of Rome itself. I had been aware of this Civilization, but not in finer detail. Upon looking at our geographical locations i thought to myself, "It may be possible i have to subjugate this Civilization too, some of their settlements are already not too far from my own, then again, the Egyptians could perhaps keep them occupied in terms of landgrabs alone for me to turn my attention elsewhere.

500BC-1200AD. The Greeks to the west have had me concerned. I know little to nothing of their military strength, i would be investing more troops to the area, if not for the accursed barbarians who seem too keen on stealing some of Rome's riches by pilliaging the lands. I also decided in the end, due to the present situation, it was not worth going after the Milanese to the North East.

The French and Spanish seem to have been driven to the point of War. Isabella urged me to join the conflict againt the French. I declined, since to fight a war quite far away and at a time when i was occupied with growth would put quite a strain on my Empire's production and economy.

1300-1600AD. The 'Franco-Spanish' war has come to an end it seems. No clear victor as i can make out of it. I'm glad that the balance of power has been indecisive as this means i am pretty much the more dominant power of the world. Plus when i have borders of 4 nations to watch over, my power is best kept conserved on the homefront. Meanwhile, i had aquired a technology in order to break free from being only able to traverse shallow waters. Now able to traverse deeper bodies of water, i can begin exploring more of the world. I soon found a new Continent, and more Civilizations with it. But there was no room for expansion, as evident as not too soon the Persian and Mongolian Empires would duke it out.

1700-1800AD. It seems the Japanese are having a go this time against the Spanish. This time though, upon Spain's request to assist her against the agressors, i answered the call, something which would save her for the time being.

Japans armies were something of the last era, and stood little to no hope against my Grenadiers and Musketmen. I razed one of the Japanese occupied cities they had cultural claim over and captured, so they would not have such claims over the surrounding lands again any time soon, while the other city they occupied, i liberated and handed over authority to its original rulers the Spanish. The Japanese, shattered by their losses made peace with Spain and given my job was complete, i followed thereafter. Victory was shortlived however, as Napoleon of France was now beginning his march into Spanish territory, thus begun the 'Second Franco-Spanish' war.

1800-1830. The war was going horribly for Spain, the capital Madrid had fallen, and upon getting dragged in found out that France was on par with technology as i was. My expidition force had no heavy guns of the like, and in so much as step a single foot on French soil, my expidition force was mostly anniahlated. Only a company of Grenadiers fortified at the Spanish city i recaptured was all that remained. As i counted my dead and came to terms with what had happened. I recieved news from the Milanese Embassy...

...A state of war was declared between us.

1830-1930. The 100 year struggle to quell the Milanese was a bloody one. I learned the hard way the usage of artillery on cities, and after taking a 3rd city from them, figured they had been taught a lesson and put in their place. So i signed a peace treaty with them to which i can imagine we were both relieved from. The war had taken a toll on my power status as i now didn't have the lead i had before this bitter war. I also considered razing the city of Gao to prevent Egyptian influence threatening my borders. But in the end i spared it and decided to give it to the Egyptians as a gift.

From here i leave to you to decide what the fate of the Roman people shall be in the next 100 years. As it stands, i am in a sort of Cold-War esque stand off with the Egyptians, while the Indians on the other Continent are really making things concerning on the score and i cannot afford another war, things are getting tight indeed.

May not be as graphically good looking as Civ V, but i don't mind that small little detail. From what i hear Civ IV is more complex so may feel more rewarding as a result. I may have only *36 hours gameplay, but damn am i enjoying this game.


*At the time of review.
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42 z 55 osob (76%) ohodnotilo tuto recenzi jako užitečnou
57 osob ohodnotilo tuto recenzi jako vtipnou
20.1 hodin celkem
Přidáno: 12. července
ok cool I'll just play this game for an hour and hope to take over a city or two

**5 hours later



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