Mugen Souls features a free-roaming battle map, turn-based combat, and massive amounts of customization and growth to maximize the fun players can have with the game.
User reviews:
Overall:
Mostly Positive (200 reviews) - 73% of the 200 user reviews for this game are positive.
Release Date: 22 Oct, 2015

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Recent updates View all (3)

20 May

Mugen Souls version 1.03

There's a new build of Mugen Souls coming to Steam, which fixes some issues with the Xbox One controller particularly in Windows 10.

If you're experiencing problems with your controller please try setting
"LegacyInput=0" in the ini file.

5 comments Read more

Reviews

“Quite demanding, Mugen Souls is a much more difficult than it seems. Behind a sweet visual hides a title that shamelessly parodies Japanese RPGs”
7.5/10 – Jeuxpo

“The battle system is where Mugen Souls main strength lies. It’s turn based, where you have an area you can move about in and from there a smaller area you can attack in, this gets bigger/smaller for some skills and is fairly similar to a tactical RPG system, but in 3D and it feels a lot less restricted… The game performs really well too, I’m fairly below the minimum spec, but on the lowest setting I have next to no slowdown in game… Overall, it’s a nice little title.”
7/10 – Otaku Gamers UK

“Mugen Souls is a fun, fast-paced RPG with a goofy sense of humor and a million interlocking gameplay systems, and both makes fun of and feels like a throwback to a more traditional style of RPG”
3.5/5 – Hardcoregamer (PS3 review)

About This Game

Mugen Souls features a free-roaming battle map, turn-based combat, and massive amounts of customization and growth to maximize the fun players can have with the game.

Expansive worlds to explore: Travel freely on each world to explore and find treasures and items. Monsters are roaming about, so be cautious, or fight them head-on and make them your subservient peons!

Free-roaming style battle maps: Use Combo attacks to execute spectacular moves with your allies! Destroy Crystals on the battlefield to activate Hyper mode!

Moe Kill: Execute the Moe Kill technique to enslave enemies and turn them into items by exploiting their weaknesses!

Customization: Create a full cast of characters! Customizable body parts, facial expressions, and job classes!

Duel in Dual Audio: Experience the game in either Japanese or English audio.

PC Upgrades: Featuring full mouse and keyboard support, gamepad support, Steam achievements, User Interface and major graphical enhancements!

The game also includes the following free DLC:

7 World Redux Additional Battle 1
So you cleared the game at the lowest recommended level, huh?
Why not take on some challenging battles via 7 World Redux!?
If you can beat these, then you have nothing to fear in the Mugen Field!

*7 World Redux must be unlocked in order to access this DLC.

7 World Redux Additional Battle 2
You might need to do some grinding for this one!
An incredibly difficult battle has been added to 7 World Redux!
If you walk into this one unprepared, you will die!
This is for those of you with confidence!

*7 World Redux must be unlocked in order to access this DLC.

7 World Redux Additional Battle 3
You might need to do some grinding for this one!
An incredibly difficult battle has been added to 7 World Redux!
If you walk into this one unprepared, you will die!
This is for those with confidence!

*7 World Redux must be unlocked in order to access this DLC.
*This DLC will become available when Chou-Chou's Charm Level has reached a certain level.

Conspicuous Coordination Set
Here is a set of equippable items!
Become a fashionista! Use these items and have your characters strut the catwalk!

Flashy Coordination
Here is a set of equippable items!
Train one at a time or many at once! Create a party that is unique to you!

G Up Pack 1
I want to upgrade my items, but I just don’t have the points…
Here is a present just for you with the points that are necessary to upgrade items, G Up!

G Up Pack 2
I want to upgrade my items, but I just don’t have the points…
Here is a present just for you with the points that are necessary to upgrade items, G Up!

Jiggly Transmission and Equipment Pack 1
Thank you for using the Jiggly Transmission!
Here is a set of equippable items that will aid you on your adventure!
This time, please find: a sword, a staff, a gun, a bazooka, knuckles and defense items!

Jiggly Transmission and Equipment Pack 2
Thank you for using the Jiggly Transmission!
Here is a set of equippable items that will aid you on your adventure!
This time, please find: gloves, a spear, a scythe, Dual Long and Short Blades and defense items!

Jiggly Transmission and Equipment Pack 3
Thank you for using the Jiggly Transmission!
Here is a set of equippable items that will aid you on your adventure!
This time, please find: a sword, a staff, a gun, a bazooka, knuckles and defense items!

Jiggly Transmission and Equipment Pack 4
Thank you for using the Jiggly Transmission!
Here is a set of equippable items that will aid you on your adventure!
This time, please find: gloves, a spear, a scythe, Dual Long and Short Blades and defense items!

Jiggly Transmission and Equipment Pack 5
Thank you for using the Jiggly Transmission!
Here is a set of equippable items that will aid you on your adventure!
This time, please find: a sword, a staff, a gun, a bazooka, knuckles and defense items!

Jiggly Transmission and Equipment Pack 6
Thank you for using the Jiggly Transmission!
Here is a set of equippable items that will aid you on your adventure!
This time, please find: gloves, a spear, a scythe, Dual Long and Short Blades and defense items!

Jiggly Transmission and Equipment Pack 7
Thank you for using the Jiggly Transmission!
Here is a set of equippable items that will aid you on your adventure!
This time, please find: a sword, a staff, a gun, a bazooka, knuckles and defense items!

Jiggly Transmission and Equipment Pack 8
Thank you for using the Jiggly Transmission!
Here is a set of equippable items that will aid you on your adventure!
This time, please find: gloves, a spear, a scythe, Dual Long and Short Blades and defense items

Jiggly Transmission and Equipment Pack 9
Thank you for using the Jiggly Transmission!
Here is a set of equippable items that will aid you on your adventure!
This time, please find: a sword, a staff, a gun, a bazooka, knuckles and defense items!

Jiggly Transmission and Equipment Pack 10
Thank you for using the Jiggly Transmission!
Here is a set of equippable items that will aid you on your adventure!
This time, please find: gloves, a spear, a scythe, Dual Long and Short Blades and defense items!

Jiggly Transmission and Equipment Pack 11
Here is a set of items that will aid you on your adventure!
You'll find a sword, a staff, a gun, a bazooka, knuckles, and defensive items!
These are incredibly strong, so use them well!

Jiggly Transmission and Equipment Pack 12
Here is a set of items that will aid you on your adventure!
You'll find some gloves, a spear, a scythe, dual long and short blades, and defensive items!
These are incredibly strong, so use them well!

Overwhelming Recipe Set
The strongest weapons in the galaxy!
Here is the overwhelmingly destructive weapon recipe set!

*This DLC content overlaps with the Overwhelming Recipe and Item Set, so please be aware of that.
*We recommend choosing only one, based on if you'd like to have the recipes only, or the items as well.

Overwhelming Selfina Set
This is the Selfina avatar set.
Use them all together or mix and match!
Please enjoy many overwhelming combinations!

Palpitation Coordination
Here is a set of equippable items!
Let's make some cute girls and some cool boys! Use these items to further customize your party!

Point Pack 1
I just can't seem to get enough points…
For those of you who feel this way, here is a currency boost containing G and a character strengthening boost containing Mugen Points.

Point Pack 2
I just can't seem to get enough points…
For those of you who feel this way, here is a currency boost containing G and a character strengthening boost containing Mugen Points.

Selfina Voice Addition (JP)
You can now use Selfina's voice! (JP Audio Only)
Please use this with the Overwhelming Selfina Set!

Sparkly Coordination
Here is a set of equippable items!
Control peons that you yourself have customized!

Undisputed God Prudence Pack 1
This a set of usable items for all you beginner ultimate gods out there!
The set includes, healing, revival and hot spring use items.

Undisputed God Prudence Pack 2
This a set of usable items for all you mid-level ultimate gods out there!
The set includes, healing, revival and hot spring use items.

Undisputed God Prudence Pack 3
This a set of usable items for all you high level ultimate gods out there!
The set includes, healing, revival and hot spring use items.

Undisputed God Prudence Pack 4
This a set of usable items for all you ultimate gods out there who are approaching true divinity!
The set includes, healing, revival and hot spring use items.

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: 2.13GHz Intel Core2 Duo or equivalent
    • Memory: 4 GB RAM
    • Graphics: DirectX 9.0c compatible graphics card with 512Mb RAM and support for v3 shaders
    • DirectX: Version 9.0c
    • Storage: 4 GB available space
    • Sound Card: DirectX 9.0c compatible sound card
    Recommended:
    • OS: Windows 7 or later
    • Processor: 3GHz Intel i3 or equivalent
    • Memory: 4 GB RAM
    • Graphics: DirectX 9.0c compatible graphics card with 1GB RAM and support for v3 shaders
    • DirectX: Version 9.0c
    • Storage: 4 GB available space
    • Sound Card: DirectX 9.0c compatible sound card
Customer reviews
Customer Review system updated! Learn more
Overall:
Mostly Positive (200 reviews)
Recently Posted
Eclair Farron
( 6.4 hrs on record )
Posted: 13 August
Fun Game
Helpful? Yes No Funny
Ira Gamagōri
( 0.4 hrs on record )
Posted: 3 August
terrible story and annoying characters
Helpful? Yes No Funny
LogicallySound
( 5.2 hrs on record )
Posted: 9 July
I was hoping that the port to PC would make this game better but it turns out that if you polish a turd, it's still a turd.

Mugen Souls tries very, very hard to be deep and interesting but it ends up as a pile of game systems and mechanics that don't mesh together at all. G-Castle Battles are like playing rock-paper-scissors except if you lose enough times you get a Game Over. The Moe Kill system and Chou-Chou's Form Change could have been interesting but there are so many affinities that at any given time you're about 100% likely to be in the wrong form to actually perform a Moe Kill. The Blast-Off system seems to work once for the tutorial and then the rest of the time, you do so little damage to anything with knockback that there's no point, so I have no clue why they even introduce it at the beginning of the game. Creating your own custom units makes sense for a strategy RPG where you're allowed to have many units out at once but you can only have 4 characters in your party and your party has already filled with clearly superior story characters by the time you get out of the first couple of chapters or so, so that's another pointless system. And Mugen Field is a pathetic attempt to ape Disgaea's Item World that somehow manages to miss everything about Item World that makes it fun.

In short, Mugen Souls is (still) irredeemably bad, regardless of how it was censored for Western release. It's just another bad JRPG trying to ride on moe.
Helpful? Yes No Funny
mwvdragon
( 0.8 hrs on record )
Posted: 25 June
Just skip or just get dirt cheap/75% off. Not awful but also not complete/original experiance.
Helpful? Yes No Funny
goldcoastchuck
( 1.4 hrs on record )
Posted: 25 June
In a nutshell, this is an unattractive game, featuring obtuse mechanics that are poorly explained.

While I have no issues with grind-heavy games, (I'm a veteran of the Disgaea series) or with fanservice-heavy games (I'm a fan of the Hyperdimension Neptunia series), this one just fails, due to the inability to properly explain the mechanics of the moe kill system (beyond the very most basic aspects).

Given that the moe kill system is presented as very important, I would have expected it to be presented in greater detail, particularly since no other game uses something like this, to my knowledge.

Add in some rather ugly and low resolution character models and less than ideal controls, along with a camera that pretty much defaults to the worst angle possible in any situation, and I just can't be bothered to try and dig deeper and find out why this game is so highly rated.

I'm sad, because I wanted to like this title, I really did. But I'm giving up on it quickly, because I feel like even at ten dollars (bought during Steam Summer Sale 2016) I overpaid. I'd rather get a refund now, as opposed to being upset later.

Nobody should buy this game at full price, unless they're very aware of what they're getting into.
Helpful? Yes No Funny
Vurahn
( 48.4 hrs on record )
Posted: 18 May
Going into Mugen Souls, I had zero expectations. I'd never even heard of Idea Factory prior. The obvious Disgaea-inspired visuals combined with the fact I hadn't played a decent JRPG in quite some time led me to purchase.

What can I say, I had fun.

There is a significant cast of characters, and I enjoyed all their company, and none of them are "throw-aways"; they all get consistant screen time throughout the course of the game. If I had to give a favorite it'd be Altis. While I did like that quite a bit, you will notice that the more you progress through the game, the longer and longer the dialogue scenes become drawn out. You can also create your own characters, which is mostly what I did because I prefer using home-made units for battles.

The story is pretty simple, Chou-Chou wants to rule all the worlds and make the hero and "demon-lord"s of each world her peons to be known as the "undisputed god of the universe". It's silly, but certain elements of the story for the majority of the game reminded me more of "Final Fantasy Legend II" (SaGa II) on the original Game Boy in the sense that you zap around a bunch of mini-worlds collecting items to help you save the universe. In this case, its collecting items and people to conquer the universe. Nothing outrageously complex but it's still very entertaining and keeps you engaged.

Gameplay wise, oooh boy, where to even start. There are A LOT of goofy mechanics they added, for better or worse. Starting with combat zones, the combat supposedly plays similar to the Hypermega Plutionian-whatever games that IF is better known for. Most people looking into this game probably played Ultradimension Saturnland-whatever-the-hell first, but I'll still elaborate in case it's actually THAT different. When thrust into battle, you have a small, open combat zone with free movement based on your unit's move radius. Move where you want, and select a command, be it attack, skills, the whole sha-banga-bang. Your enemies/allies must be in range of your radius to attack/heal/etc, which differs from weapon-to-weapon and/or skill-to-skill. One complaint I had was that if you have multiple unit's turns lined up, they will execute a combo attack, however, there is no way to just use the one character's attack when this happens. If you want to use a normal attack and not a skill, and they're lined up, too bad, you're doing a combo move which typically does less damage than their normal single attack would have. Not a big deal later on though when you just blow through everything with your skills/spells. Otherwise it has a solid battle system.

Also during fights, if Chou-Chou is in your party, she can do this "moe-kill" thing that I never fully figured out (I'll address why later). Sometimes it gave me bonus experience after battles so I messed with it occasionally but otherwise, you tell me how it works. Also at the end of each battle, you earn loot (obviously) and shampuru. The shampuru basically are what power up your airship, which I'll explain in the next paragraph. There are many kinds of shampuru, each boosting specific stats to your ship.

Occasionally you'll be thrust into an airship battle, and honestly, I LOVED this idea and it would've been so much greater if they had put more time and thought into it. The fights use a similar, more complex system to rock-paper-scissors, but because you earn shampuru after every single battle, normal or airship, by the time you're all done grinding, your ship will be overpowered to your opposition because of ill-scaling, and one ability your ship gets is "Pierce", which is basically a slightly weaker "Attack" skill that ignores any form of defense. In otherwords, you can just spam Pierce the entire time and win easily, making the entire thing almost pointless. It got to a point where I could one-shot any airship I fought against. I really do wish they had put more effort into this because it was a neat idea.

As I mentioned earlier, I never really took the time to figure out the moe system. There are A LOT of special mechanics in Mugen Souls, perhaps the most in a game I've seen in a long time, and the kicker? NO HELP BUTTON. Once the tutorial explains it once, you need to either hope you remember or turn to a guide/walk-through. With all the extra stuff they included, you would think a help button would be on their checklist...

You'll spend a lot of time grinding through the Mugen Field also. Massive experience can be gained there, as well as learning/upgrading new skills, expanding party size, earning new classes to recruit, upping level and damage caps, among other things. It's basically wave-after-wave of fights that get tougher the longer you continue.

The game client is incredibly stable, and possibly one of the best ports I've ever seen. No frame drops, consistant 60 frames and never once any crashes. Controller support is included, my Logitech F310 worked perfectly, and I've no reason to think others wouldnt work. It's also got Steam trading cards. Fancy that!

Still reading? Give it a try. It's far from a flawless masterpiece but it's still solid JRPG fun.
Helpful? Yes No Funny
wyanette the hero
( 94.8 hrs on record )
Posted: 17 May
this game is ssssssoooooooooooooo fun!!!!!!!!!!!!
Helpful? Yes No Funny
j0ny_brav0
( 10.2 hrs on record )
Posted: 16 May
A Good Game.
Helpful? Yes No Funny
DPlay
( 19.9 hrs on record )
Posted: 11 May
I am very much a fan of other IF RPGs, but this one just didn't quiet sit right with me.

Pros:
  • The characters all have their own unique personality
  • The story, jokes and character interactions are very enjoyable
  • The art is very well done and consistent

Cons:
  • There are a lot of interlocking mechanics, some of which aren't directly explained or not explained well enough
  • The battle HUD and way of inputting commands is relatively unintuitive and confusing at first
  • Upgrading Skills doesn't seem to do a lot
  • Grinding FTW (Achievement for level 9999)

The game also contains lots of fan-service (i.e. bathing scene at the beginning of every chapter).

In general, the game seems to be aimed at players with way too much time at their disposal and the willingness to put it into a repetitive single-player experience.
If that's your thing, go ahead but it's nothing for me.
Helpful? Yes No Funny
Oshino Shinobu(Kiss-shot)
( 20.7 hrs on record )
Posted: 10 May
Note: This game crashes at some points of the game but not always so buy at your own risk

Mugen souls is a good jrpg game ill rate it 7/10 the game is unfortunately quite short unlesss you try to aim all the achievements or take your time playing the game exploring fighting and not use a guide for the ship battles.

The only negative thing i can say about this game is that it crashes at some point not sure if its me since my gpu isnt so top notch i run this game 15fps on battles and 30fps on event scene and maybe 1 other negative is the grind itself to earn gold and points. so if you are a jrpg or lived with it i think you will enjoy this game
Helpful? Yes No Funny
Most Helpful Reviews  Overall
511 of 597 people (86%) found this review helpful
573 people found this review funny
Recommended
17.7 hrs on record
Posted: 23 October, 2015
Disgaea is like the tender childhood friend that married someone else and this game is the person you dated because it looks like her.
I feel empty like my steam wallet.
Was this review helpful? Yes No Funny
264 of 364 people (73%) found this review helpful
8 people found this review funny
Not Recommended
50.1 hrs on record
Posted: 15 November, 2015
You know, this is a sad thing to write. I enjoy this game; The characters, the writing, the combat - all held up to what I was expecting when I purchased this game believing it was a full game.

The fact that Ghostlight cut content from this becuase 'Steam said too' rings false and sounds like trying to avoid the blame of their own actions when their customers starting getting mad. They have provided no proof of this conversation, and have gone silent on why they didn't do an off-site patch like many other games have done for the past year to put censored content back into the game for their customers.

I would normally recommend this game for those that enjoy Disgaea-like characters and stories, but I can not in good faith put any more money into the pockets of Publishers who ♥♥♥♥ their customers over what they told them they were buying, then going silent when pressed for answers on why they didn't inform them or fix it back to the quality they expected.

TLDR; Don't buy ♥♥♥♥ from these hack ♥♥♥♥♥♥.
Was this review helpful? Yes No Funny
151 of 200 people (76%) found this review helpful
6 people found this review funny
Not Recommended
12.1 hrs on record
Posted: 26 October, 2015
I'll start off by saying I'm personally enjoying the game. However I'm pretty tolerant of issues, but I understand many people won't be, and so I've listed some of the biggest below.

1 (and in my opinion, the biggest con): There is no help menu. The game has a lot of complex features in it, and these are all explained exactly once during their tutorial. This means if you forget anything, good luck finding it again because that information isn't available anywhere in-game as far as I've been able to tell.

2: Many of the strategic elements in the game are pure guesswork. Enemies have moods in addition to their Moe preference (both of which affect Moe Kill), and yet you can't really ever figure out how to take advantage of these, it's always a guess. Small crystals in the game can affect stats in a small radius around them. Figuring out what these crystals do is tedious, as you have to go to the free cursor and slowly make your way to every crystal you want to read about. Monsters also have elemental types that you'll also have to guess on, and damage from skills is based both off Moe affinity and these elements, so once again, all about guessing if your skill will do optimal damage or not.

3: Linked attacks. Characters close enough to each other and whose turn is next will cause your current character to do a linked attack. Currently these not only do less damage than my normal attacks, but there is no way to do a normal attack if the linked attack is an option. You're either forced into that or using a skill/item/defend.

4: Peon Ball. It can reach critical mass and blow up your whole party. I have no idea how this happens, so far the only contributing factor I've noticed is killing things with AOE will cause that mass % to increase, and as far as I can remember the only way to lower it is to do random commands during battle that only become available a chapter or two after first getting access to the ball.

5: Mugen Field. Many other people have talked about the DLC breaking the game balance, well going into the Mugen Field can also overlevel you way past the story if you're not careful. On the flipside, this can save you quite a bit of time grinding later on. Not only that, but I get noticeable frame drops in that area every so often, which is most likely an optimization issue since my rig isn't exactly weak, nor is this game demanding.

6: Making your own Peon. Very minor complaint, but unlike the major characters, Player-created Peons don't have a default costume. This means making one will have them be in their underwear until you equip them with clothing, thus temporarily ruining my dreams of having a maid in my party.

Beyond those issues, the game is pretty nice. It's an interesting setting, the dialogue and situations are quite humorous, story so far is ridiculous but enjoyable, models are cute, and guesswork aside, the battle system isn't all that bad. I'd say get it if you enjoy jRPGs and the cons I listed above aren't a big deal to you, otherwise I'd suggest avoiding it.
Was this review helpful? Yes No Funny
362 of 523 people (69%) found this review helpful
407 people found this review funny
Recommended
0.7 hrs on record
Posted: 22 October, 2015
Pros:
-full mouse and keyboard control
-many types of resolution options
-animu
-pettanko

Cons:
-filthy oppai
-opening song in the game will make you rethink your entire life
-parents will probably disown you

8/10 decent animu game.
Was this review helpful? Yes No Funny
80 of 109 people (73%) found this review helpful
3 people found this review funny
Recommended
131.1 hrs on record
Posted: 22 October, 2015
Despite all the hate on the game for removing a couple slightly nsfw content, Mugen Souls is a fun game to play. The first playthrough should take about 30 hours or less. After the first playthrough is complete, the player is free to grab all the achievements or EXP Grind! I adore EXP Grinding as much as the games main plot.

The PC port contains way faster loading times, mouse+keyboard support, gamepad support, great optimization (beat the game using an 8800GTX which is nearly 10 years old), and 60FPS!!

Translation is fine, in my opinion, as I didn't notice any "Dank Memes" but feel free to add your own via the Peon Customization.
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84 of 116 people (72%) found this review helpful
6 people found this review funny
Not Recommended
8.0 hrs on record
Posted: 22 December, 2015
I'mma be straight up honest with you: I regret purchasing this.
This game is a hodgepodge of uncertainty, and struggles with itself to try and figure out what kind of game it wants to be.
There's so many different aspects that it becomes hard to pintpoint it all.

To give you the basic though.
Mix neptunia's battle systems and Disgaea's art style, and you get this game.
It's all good and fun for about eight or so hours.
Then you start feeling the abysmal amount of grinding this game forces you to do.
Not going to lie, I'm just not for it.

It has quality humor though, and the character interactions are pretty great. If you want to play an RPG for laughs, then I actually do recommend it.
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90 of 135 people (67%) found this review helpful
4 people found this review funny
Recommended
10.5 hrs on record
Posted: 22 October, 2015
1080p
60fps (PS3 framrates were complete garbage, so this makes me very happy)


Combat is similar to the Neptunia and Fairy Fencer games, with its own additions, such as the Moe system where you take advantage of an enemies weakness using various anime character archetypes.

If you've played a JRPG recently I don't think it'll surprise you too much, but I think its quite enjoyable if you're into that sort of thing,
Was this review helpful? Yes No Funny
202 of 336 people (60%) found this review helpful
12 people found this review funny
Not Recommended
16.1 hrs on record
Posted: 22 October, 2015
It's a good port, i can't deny that. My only issue with this game is that it's the same freaking censored version that NISA released on PS3, so it kills 99% of my interest to play it and finish it.

As someone who really is against censorship, i can't recommend this game.

Aside from that, try to play it without using the weapons from the DLCs, those things are extremely broken (your characters become awfully OP) and no enemy will be a challenge
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93 of 149 people (62%) found this review helpful
11 people found this review funny
Not Recommended
1.3 hrs on record
Posted: 23 October, 2015
It's not good.

While the port is very good, the game itself is just a bunch of vaguely interesting ideas thrown together and executed poorly. The basic combat is essentially a poor man's Hyperdimension Neptunia/Fairy Fencer F, only with bland animations and boring, uninspired enemies, with too many additional game mechanics for it's own good.

First off, you have some kind of "moe" ability, which you use to 'recruit' enemies to your side, or convert them into items. This system is the most vague combat system I have ever seen in any game, and almost completely luck-based. When executed you choose 3 different words which are supposed to represent something the opponent... likes? I've no idea. If you're successful you get peons which probably do something but I havn't got that far, and if you're not then they frenzy and get stronger. Early in the game you get an ability which lets one of your characters change into different forms which supposedly helps in converting enemies depending on their preferences but it doesn't seem to make any difference at all. I can only assume that the affinities or whatever they're called are supposed to be come kind of comedic replacement for elements, but it's just confusing and never works how you'd expect. Sometimes they're converted almost immediately, sometimes the bar only increases by a third. No matter what affinity you choose, no matter what the enemy's affinity is, there's no rhyme or reason to it.
There's also a different kind of combat entirely, which I assume becomes more commonplace the further you advance into the game. In essence, it's rock paper scissors where one of your allies just ♥♥♥♥ing tells you what move the enemy is going to make. It's simply not worth talking about, but the game makes a big deal out of it during the start of the game so I guess it's a big deal?
You also have something called "blast off". When you execute a skill, you can choose to use Blast Off, which knocks the enemy around the map into other enemies for extra damage. While this sounds like a fresh, innovitive combat system, it's comprimised by it's own self-imposed limitations. When you select an enemy to attack with your skill with Blast Off enabled, an arrow appears showing the complete trajectory the enemy will go, which is fine and helpful. However if you want to hit another enemy with it (which is the entire point), the arrow changes into a much shorter one, showing only the vague trajectory the first enemy and the hit enemy will go, making chaining up hits very difficult, as you can no longer tell if the enemy you attack is going to have enough power to knock back or even reach additional enemies. The Blast Off meter itself is charged by using skills, and skill points are recharged with I Don't Know, and if you smash a Crystal during battle with blast off which is supposed to do something to change the battle rules but never ♥♥♥♥ing does then you enter fury mode which...
...♥♥♥♥ this, I give up.

The game is slower than a dying sloth and there's far too many game mechanics to care about, keep track of, or even bother to understand. I'm not even two hours into the game yet and I'm already bored out of my mind. I usually enjoy these Idea Factory JRPG-type games, but this one is just so slow-paced, boring, tedious, and vague that I just can't find any fun in it. The world is completely uninteresting and the dialogue is utterly bland and unfunny, which is a shame because I at least get a small chuckle out of other IF games.

Oh, and you'd best pay very ♥♥♥♥ing close attention to the myriad of tutorials because if you don't get something then there is no way to view them again.

There's a reason this game is cheaper than all of Idea Factory's other games, and a reason why it's the only Idea Factory game I'll be refunding.

And that's because it's not a good game.
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40 of 58 people (69%) found this review helpful
4 people found this review funny
Not Recommended
14.8 hrs on record
Posted: 28 October, 2015
I really want to enjoy this game, I really do. I'm going to finish it at least, even if it kills me, which it might. After a long kick of Hyperdimension Neptunia Rebirth 1 and 2, I decided to pick this game up, too since it was made by the same developers, thinking it would be a lot like the other 2 games (as well as Fairy Fencer F.) Sadly, compared to those 3 other games, this one feels very lacking. Not in content mind you, but in direction and I guess you would say "composure." This game has so many "gimmicks" that just get in the way of gameplay it's rediculous and they just pile it all on top of you in the first hour of gameplay.

There's peon capturing, where you use your 7 "moe forms" to match the enemies moe preference, then you have to choose from a group of random words to form some kind of sentence. Oh, did I mention which words you choose also need to match up with what mood (there are 7 seperate moods) the enemy is in, or else the enemy flips its ♥♥♥♥ and goes berserk, regaining all HP and getting an increase in attack and defense.

Then they throw these crystals into the mix that emit auras that do certain things (Some boost EXP, some decrease HP, some lock you in place so you cant move.) You can also go all Moe on the crystals to destroy them and cause another power up.

Finally, there's knocking the enemies around, where skills that you use can be toggled to knock an enemy back into other enemies, friendlies, or crystals to damage them like some kind of demented game of pool. After smashing a crystal, it goes into frenzy mode where you need to use certain skills to knock enemies into the air to break floating crystals.

You can make your own characters and customize their appearance, class, clothing, etc, but they're woefully underpowered and there's really no point in using them so far. They dont start with skills and they hardly learn any skills. Why use them when you can just dominate everything with your storymode characters?

Then there's the graphics, which pale in comparison to Rebirth 1, 2 and Fairy Fencer F. There's a weird fog that kind of hangs in the distance and the game needs some kind of Antialiasing because the staircasing on the sprites is brutal.

For me, this game is one big headache and I'm only able to play it a little at a time, but I am gonna finish it just to say that I have mastered the game of 100 gimmicks.

(I'm actually kinda glad they removed the hotsprings washing minigame, just cause it would be another gimmick on top of a huge gimmicky pile of gimmicks. Gimmick!)

Edit: See, there's so many minigames in this that I already forgot about one. The ship battles, which are kind of neat but essentially come down to a kind of rock paper scissors game where the amount of Peons you have somehow govern your powers and attacks for your ship. All these features are explained once, and so far, I havent found a help menu to explain them again. They pop up right before it needs explaining, then it just assumes you understand all of it and send you on your way without much of a demonstration. Then there's the Peon ball, which is sort of a ticking time bomb that can get bigger the more of something (I really have no idea) you do, and it can also reach critical mass and wipe your entire party for also doing other things (still, I have NO idea why it gets big, or why it blows me up.)
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