Live the ultimate pilot experience! Featuring ultra-detailed aircraft, a realistic flight model, and one of the most advanced weather systems in flight simulation, take control of the skies with authentic lessons, challenging missions, and free flight – or fly with your friends in multiplayer!
Recent Reviews:
Mixed (49) - 55% of the 49 user reviews in the last 30 days are positive.
All Reviews:
Mixed (855) - 66% of the 855 user reviews for this game are positive.
Release Date:
May 18, 2017
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The current flight sim space is a fountain of experience and expertise, and Early Access is our way of drawing upon that knowledge to make Flight Sim World the best it can be. We will have a better, stronger simulation platform if we collaborate with you on the future of this project.”

Approximately how long will this game be in Early Access?

“We intend to roll out planned features over the next three to four months. This includes time to discuss and implement your valuable feedback. That being said, we're not setting any hard limits on how long we will be in this phase. When it’s ready, it’s ready!”

How is the full version planned to differ from the Early Access version?

“During Early Access, we plan to roll out additional features, some of which will have an immediate impact on gameplay while others will provide the necessary extensions for future plans. Ultimately, our criteria for leaving the Early Access program is for Flight Sim World to be a stable platform upon which you are able to build the flight experience you want.”

What is the current state of the Early Access version?

“Flight Sim World is very much still in development. There are still more features and gameplay options which need to be implemented over the next few months which we are excited to share with you as they are made available.”

Will the game be priced differently during and after Early Access?

“The Early Access version of Flight Sim World is priced lower than the full release. This reflects the amount of content that will be added over the coming months and also makes it a good time for you to get involved in the Early Access process.
Price will change during the Early Access period, however this is largely subject to incoming features.”

How are you planning on involving the Community in your development process?

“We want to give you the chance to be part of a hobby you are passionate about, while harnessing your knowledge and expertise to make Flight Sim World the best that it can be. We will be releasing updates and interacting with you regularly to test ideas, resolve issues, and help guide us in the right direction.”
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Recent updates View all (35)

December 7

SDK V1.0 FAQ

It’s your turn to create! We’re releasing SDK V1.0 which provides the tools, documentation and reference material needed to create your own scenery objects, aircraft and tools for Flight Sim World.

SDK V1.0 was developed with the support of Turbulent Designs, BlueSky Flight Simulations, Just Flight and FS FlightControl, who’ve helped hone these tools whilst developing content for Flight Sim world. With access to the same set of tools, you’ll have the opportunity to create content that matches the incredibly high level of detail showcased by the PA-28R Arrow III, the P-40F Warhawk and more. We can’t wait to see what you come up with!

What is SDK V1.0
SDK V1.0 is the launch version of the Flight Sim World SDK, which will be developed alongside the core sim. It features the functionality to create scenery objects, aircraft and tools (using C++ to communicate with the sim). Mileage on the integration of more complex systems may vary as we implement this technology into the simulator and the SDK.

We’d appreciate any feedback or improvements you’d like to see made for this initial release.

Please note: In order to get the most value from the SDK, you’ll need access to a copy of 3DS Max.

How To Access The SDK
The SDK can be found in the ‘Tools’ menu of your Steam account for anyone who has purchased a copy of Flight Sim World. You can access the ‘Tools’ menu by mousing over your ‘Library’ on Steam.

The SDK is bundled with the Pro Mission Editor, if you have already installed the Pro Mission Editor, it should automatically update to include the SDK.



Please note: If you have completed something great and are interested in having your Flight Sim World content published on Steam can contact us via partners@dovetailgames.com

Getting Started
After downloading the SDK (see above), you’ll want to take a look at the documentation that outlines content creation for Flight Sim World.

You can find the documentation for SDK V1.0 HERE

It covers:
  • Art Authoring
  • Authoring Aircraft
  • Basic Scenery
  • Simconnect APIs
  • Mission Creation

If you’re not sure where to get started then head on over to the Dovetail SDK forums to discuss the tools with other creators.

Where do I share my creations?
SDK creations (with the exception of missions) are currently not supported in the Steam workshop, meaning they’ll need to be personally uploaded by their creations. We’ve created a forum for you to advertise content you’ve created.

Please Note: Please scan all downloads for viruses to ensure you protect your PC system.
Also Note: Installing lots of add-on content may affect your FSW installation.

Useful Links
SDK Documentation
SDK Dovetail Hub
SDK Creation Forum
SDK Help Forum
FS Developers Forum
4 comments Read more

December 7

Flight Sim World SDK V1.0 & P-40F Warhawk Available Now

Hello,

I wanted to share one of our big development milestones with you; the release of SDK v1.0, which will open the door for you to create content for Flight Sim World!

These are the same tools used by our flight developer partners, each of whom had specific requirements in order to bring the variety of add-on content released thus far to the platform. Whether that was building an aircraft, unique scenery objects or tools that interface with Flight Sim World, their feedback has been invaluable in solidifying a comprehensive set of tools, and ultimately more options for you as creators.

The Curtiss P-40F Warhawk, developed by BlueSky Flight Simulations is an incredibly detailed warbird, and a prime example of the flexibility offered by our SDK. To release this add-on, we worked with BlueSky to ensure Accu-Feel™ delivered the experience they required, created a new outfit for the pilot model, and made additional tweaks to the core to accommodate the development of military aircraft.



Here’s what Chris Ellis, CEO of BlueSky Flight Simulations, has to say:

“The FSW development team have the same passion, drive and excellence that we have in terms of giving the community the best aircraft and platform that we as simmers, would want to fly in. Dovetail have been instrumental in helping with this along with an excellent SDK and in-sim tools to allow for the advanced features required for the P-40F.”

The P-40F is a different breed of aircraft. Its high speed and ability to handle tight turns make it a pleasure to fly after you’ve gotten it off the ground. You can find out more about it (and the generous 30% early bird discount) on the Steam store page. It’s the first military aircraft in Flight Sim World and opens the door for more advanced military aircraft in the future.



Those advanced systems will be brought into future iterations of the SDK. Releasing SDK V1.0 has been a big development focus over the past few months, and we can’t wait to see the unique content that will be built by both seasoned developers and anyone new to the tools.

If you own Flight Sim World, SDK V1.0 can now be downloaded by looking in the ‘Tools’ section of your Steam account. SDK V1.0 is bundled with the Pro Mission Editor, so if you have that already installed it should automatically update. Detailed Documentation on how to use the SDK can be found HERE

Working with Just Flight, FS Flight Control, Turbulent Designs and BlueSky FS has helped us put the final touches on SDK V1.0, download it and let us all know what you get up to in the tools. We’ve got a full SDK FAQ HERE as well.

So what’s next?

We’ve been eager to expand the available stock aircraft in Flight Sim World for a while. We’re currently laying the foundations for IFR implementation, which will not only enhance your GA experience, but also allow us to bring the jet we’re working on into the core of Flight Sim World. We’ll have more to share on this in the near future!
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About This Game

The future of flight simulation has arrived! Choose from our fleet of sleek, highly-detailed aircraft and take-off to exotic places through a variety of spectacular weather conditions. Take on one of our challenging missions, create your own flight plan, or climb the ranks with our authentic LAPL, PPL and Multi-Engine lessons.

Flight Sim World includes:
  • Seven gorgeous single and twin propeller aircraft
  • Advanced weather engine powered by trueSKY technology
  • Immersive lessons and challenging missions to test your skills
  • Pilot profile which keeps track of your progress
  • Professional grade tools for creating your own aircraft and scenery using the Flight Sim World SDK, and a detailed Mission Editor that allows you to create and share missions on Steam Workshop
  • Integration of Accu-Feel™ technology
  • Integration of the critically acclaimed Orbx FTX Global, which provides stunning land and seascapes to enjoy from above

The aircraft in Flight Sim World have been created using the latest modelling and rendering technologies resulting in remarkable detail. Every switch and gauge in the cockpits are clickable, while a wide range of animations really bring them to life.

Latest News:
As part of Early Access we have made some dramatic changes to the skies. By integrating trueSKY technology, Flight Sim World now has an immersive advanced weather system. Volumetric fog and haze add extra challenges to your flight experience, while magnificent sunrises and sunsets wait for you above the clouds!



  • Free Flight: The whole world is yours to explore in Free Flight mode!
  • Multiplayer (Alpha): Fly with your friends on Steam! Please note Multiplayer is still in its Alpha stage, so you may experience bugs.
  • Lessons & Missions: Learn the basics with our LAPL and PPL based lessons, and then test your skills with a series of missions.
  • SDK: Create bespoke aircraft, missions, and scenery using our professional grade tools, then share them with the world. To find out more about how to get the most out of the Flight Sim World SDK, visit the official Flight Sim World website.

Early Access

Flight Sim World is currently in Early Access. This means that the sim is not feature-complete and you may encounter bugs. We will be working hard alongside you to resolve issues throughout the Early Access period, so if you see anything that doesn’t look right, please let us know in the Steam Forum or our FSW Forums

System Requirements

    Minimum:
    • OS: Windows® 7, Windows 8, Windows 10 (64-bit versions only)
    • Processor: AMD APU Kaveri A10-7850K or Intel Core i3 6100
    • Memory: 8 GB RAM
    • Graphics: Radeon R9 Fury or GeForce GTX 970 (4 GB VRAM)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 40 GB available space
    • Sound Card: DirectX Compatible
    • Additional Notes: System requirements are subject to changes during optimisation process.
    Recommended:
    • OS: Windows 7, Windows 8, Windows 10 (64-bit versions only)
    • Processor: AMD Ryzen 7, Intel i7 6700k
    • Memory: 8 GB RAM
    • Graphics: Radeon R9 Fury or GeForce GTX 970 (4GB VRAM)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 40 GB available space
    • Sound Card: DirectX Compatible
    • Additional Notes: System requirements are subject to changes during the optimisation process
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